Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Since this has turned into such a huge explosive issue strongly considering just changing it to something else. I really didn't think it would be such a big issue when I came up with the idea. These options were basically fulfilling archetypes.

I had the idea of: 1 you need to come up with convincing argument based off the character (Hortence), 2 You need to convince the incubators (Kesi), 3 You need to deal with power side effects (Serena), 4 Homura because had to have her and just made her hard to reach and the odds of success was essentially up to a roll which you'd essentially need to crit to succeed to any degree.

I'd still want to come up with a new one from the same archetype for the replacement, but I'm sure could brainstorm some other power with side effects to try to work around that would cause less heated arguments.


Got a chance to read through this, awesome omake as ever.
Eh, I'm optimistically holding out hope that Haman sees that we're not actually trying to Doc Mengele with Serena's power, and rather just trusting her to keep her own rules to an extent. Am I wrong in assuming she'd be more upset that we'd want to experiment with her limits than our own girls would?
 
If not for the overhunting thing I'd love to give her a secluded hideaway where she can calm down and figure out control, but the uncontrollable overhunting is just really bad and will quickly result in Class 3s everywhere.

It didn't originally occur to me, but it does neatly explain why Incubators are not particularly enthused with her, but if she keeps moving they are probably willing to fund her on the off chance she can be deployed in areas where literally anything is better than nothing.

Also, I'm starting to wonder how many legendary meguca are in a similar boat she is in - they are just too good at demon extermination and end up creating more problems than they solve.
 
The misconceptions of how dangerous she is from contact are so bad I feel the need to bring up the post that spiraled into the most outrage in the first place.
I agree. And rereading that post, I'm back to my original position on interaction levels with her. There are concerns about her power, but they are manageable. Quarantine/detox should be on our side, not hers.

A number of things can be inferred from these paragraphs, the first of which is that even to the detriment of personal comfort, even the smallest amounts, Serena is willing to be self-sacrificing in order to protect other meguca from the effects of addiction.
This needs to be verifies in the discussions with her, but seems very likely. And it actually touches on the post I made on psychological effects of how we treat people, and how they in turn act.

Second, an exposure time of 8 hours is almost exceedingly long compared to almost any form of interaction we'd have with her, and that only warrants half a week of observation, and more resembles a natural over-time mood shift than anything else. It's literally the bad week vibe. Even if we didn't limit our girls' physical visiting time to once every season, again, Serena herself would be more likely to deny the contact than we are.
Correct. I'd still want to limit exposure, but deliveries shouldn't need to be done through an isolation chamber. Dropping off goods at the house itself is easily viable without danger, though I'd still limit the frequency (eg: weekly food delivery, not the same girl twice in a row).

My issue with it is more that you're imposing a bunch of rules to limit a person who would be more likely to enforce them herself as conditions to join us than we are, but the act of us imposing them rather than her enforcing her own standards is what's likely to cause the most problems.
Agreed.

Serena herself should be given a personal veto for visitors
Good point.

Point one is an artifact of the previous set and should be discarded as such if the previous points are deemed too restricting.
I would still keep the notification, even with the allowance of not using the border delivery. It's just polite, and keeping it as a rule means we can have stronger talks/observation of anyone who breaks the rule.

Point two requires a number of corollaries. A walk, for instance, or even a ten minute trip to a grocery store presents such a small amount of exposure that requiring advance notice is cruel, and yet another psychologically dangerous precedent to take, both for her and our girls that we expect to befriend her. In cases that she would like to have a day at the beach, or visit a festival, such advance warning is necessary, and I feel it necessary to point out that Serena is more likely to keep obsessive notes of which girls cannot risk exposure than we are for such outings.
Given the permanent communication channels, simply mentioning that she's going out should be sufficient for short walks of limited duration and exposure. Announcing when you leave and return home is a Japanese cultural thing, but it should be easy enough for her to adapt without it feeling like an imposition.

Point three is obviously necessary to some degree, but it becomes necessary to point out that even on foot, walking, a person can cover two kilometers in less than half an hour, a level of exposure that could probably be equated to five or six of her anchored hope spells, and transport would likely be much faster than that.
Even if exposure levels are minimal, it's still about respecting the rules the other group may want to enforce. We're respecting their authority over their own territory.

I would present a different fourth point, with regards to her anchored spells, which even Elder Haman seems totally oblivious to the dangers of. If she begins anchoring hope spells, there is no question that even if they were 'spell-bound', they would still have the same addictive properties the full package did. It becomes necessary to ensure that girls don't supplement every grief spiral with such spells, as that is liable to be even more addictive than normal prolonged contact. How the hell was I able to read the vast majority of the past pages of this discussion without seeing this brought up?
This is an interesting, and probably valid point.

I had mostly ignored the spell anchored version of her hope field as a distant research project, at best, since it's not a 'spell' that she's casting. Anything touching on it will require a vastly better understanding of her hope field, so it was kind of pointless to give it much thought at this point in time.

- Assistance is to be provided to girls who choose to assist in purgings, namely in the form of additional grief cubes sufficient for a week's survival. (A highly necessary point, as it would be rather cruel to not provide some form of payment to girls who assist in purges supported by Serena's aura. Fortunately, this point pays for itself, literally, as class 3 demons produce a metric ton of cubes, and while it would be nice to have them all, these girls live there and lived through the demons in the first place, even if it may be self-inflicted in the second case)
Just a pedantic note that this doesn't belong under the Preparations section.


I've put together a new version of the management rules that I'll post in a little bit. It pulls from your suggestions, and feels a lot closer to what I would have originally set up.
 
Alternate, non-extreme-paranoia rule set.


General:

Preparations
- Internet-connected computer systems should be set up in the cabin prior to their arrival.
- Multiple video-chat systems should be set up, connecting Serena's cabin with each major residence's public areas, for regular, open communication.
- A video-chat system should be set up, connecting Serena's cabin with Keiko's lab, for specialized research communication.
- The cabin should have sufficient refrigeration/storage space to store a reasonably large quantity of food. (Several days for several girls.)
- Encourage more girls to work on learning English and/or Spanish.

Precautions
- Magical girls should notify Serena in advance anytime they are visiting for any reason.
- Someone in logistics should always know anytime anyone visits Serena, to ensure no one visits too often, and that anyone who visits is monitored afterwards.
- Physical deliveries should not extend for more than one hour within Serena's field.
- Repeat visits are likewise limited, at a rate to be specified with advice from Serena.
- Extended travel by Serena must be cleared through logistics.
- Travel through territory not owned by us must be cleared with the owners of that territory.
- Violations of the travel notification requirements (by any party) will be punished based on the severity of the violation, and any mitigating circumstances.
- Any contact with Serena by any member of the group may be vetoed by Mami, Seto, Taura, or Serena. (With advice from anyone handling grief management and counseling.)

Interactions
- In general, communication should be handled via phone, e-mail, or video conference.
- Open communication should be available between the cabin and the public areas of our current residences.
- Communication should be available between the cabin and our research labs.



For cleansing cities (including Tokyo):

Preparations
- A plan of attack should be worked out in advance, with Serena's input, for the route to be followed to ensure maximum coverage of the city with the least time taken, accounting for demon fights.
- Notify all territories that are on Serena's planned routes ahead of time. Provide info on Serena's abilities and effects.
- Logistics team should arrive at designated area separately from Serena. (IE: If we hire her services out to another city, the logistics team should travel separately from Serena's team.)
- Safety areas must be defined that allows magical girls to remain outside of the risk zones, without accumulating enough magical girls in one spot to attract high-class demons.

Interactions
- Deviations from the expected plan of attack should be relayed to logistics for dissemination to relevant parties.
- If Serena encounters any unexpected magical girls within the cleansing zone, they should be directed to one of the logistics safety areas.
- Voluntary assistance by native groups should be for limited time periods.

Aftermath
- Once the area is deemed cleansed, Serena should be directed on a safe path out of the area while logistics handles cleanup.
 
@Kinematics I think we might be putting the cart before the horse by setting exposure limits right now. We really need to pay the Incubators for already collected case study data and some professional analysis on the exact effects of Serena's aura, so we can stay well on the safe side of those, rather than making guesstimates based off of deliberately obfuscated dossier data.

Our zero percent projected casualty rate is something to be proud of; let's not jeopardize that through lack of thoroughness and caution at this stage.
 
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Alternate, non-extreme-paranoia rule set.


General:

Preparations
- Internet-connected computer systems should be set up in the cabin prior to their arrival.
- Multiple video-chat systems should be set up, connecting Serena's cabin with each major residence's public areas, for regular, open communication.
- A video-chat system should be set up, connecting Serena's cabin with Keiko's lab, for specialized research communication.
- The cabin should have sufficient refrigeration/storage space to store a reasonably large quantity of food. (Several days for several girls.)
- Encourage more girls to work on learning English and/or Spanish.

Precautions
- Magical girls should notify Serena in advance anytime they are visiting for any reason.
- Someone in logistics should always know anytime anyone visits Serena, to ensure no one visits too often, and that anyone who visits is monitored afterwards.
- Physical deliveries should not extend for more than one hour within Serena's field.
- Repeat visits are likewise limited, at a rate to be specified with advice from Serena.
- Extended travel by Serena must be cleared through logistics.
- Travel through territory not owned by us must be cleared with the owners of that territory.
- Violations of the travel notification requirements (by any party) will be punished based on the severity of the violation, and any mitigating circumstances.
- Any contact with Serena by any member of the group may be vetoed by Mami, Seto, Taura, or Serena. (With advice from anyone handling grief management and counseling.)

Interactions
- In general, communication should be handled via phone, e-mail, or video conference.
- Open communication should be available between the cabin and the public areas of our current residences.
- Communication should be available between the cabin and our research labs.



For cleansing cities (including Tokyo):

Preparations
- A plan of attack should be worked out in advance, with Serena's input, for the route to be followed to ensure maximum coverage of the city with the least time taken, accounting for demon fights.
- Notify all territories that are on Serena's planned routes ahead of time. Provide info on Serena's abilities and effects.
- Logistics team should arrive at designated area separately from Serena. (IE: If we hire her services out to another city, the logistics team should travel separately from Serena's team.)
- Safety areas must be defined that allows magical girls to remain outside of the risk zones, without accumulating enough magical girls in one spot to attract high-class demons.

Interactions
- Deviations from the expected plan of attack should be relayed to logistics for dissemination to relevant parties.
- If Serena encounters any unexpected magical girls within the cleansing zone, they should be directed to one of the logistics safety areas.
- Voluntary assistance by native groups should be for limited time periods.

Aftermath
- Once the area is deemed cleansed, Serena should be directed on a safe path out of the area while logistics handles cleanup.
I would stills strongly prefer to mention that any efforts taken by locals in conjunction with Serena should be paid in a manner that can alleviate potential spirals from withdrawal. We didn't invoke Serena on a city just to cause half the girls that stayed to defend it, despite our warnings, to die.
@Kinematics I think we might be putting the cart before the horse by setting exposure limits right now. We really need to pay the Incubators for already collected case study data and some professional analysis on the exact effects of Serena's aura, so we can stay well on the safe side of those, rather than making guesstimates based off of deliberately obfuscated dossier data.

Our zero percent projected casualty rate is something to be proud of; let's not jeopardize that through lack of thoroughness and caution at this stage.
I would trust Serena's acquired knowledge as much or more than the incubators, since she's more likely to be strongly conservative in terms of her idea of 'safe' exposure levels. I would be entirely unsurprised to learn she regularly sends feelers out to any meguca who, either by necessity or choice, resides in her aura for the duration of her visits, to ensure they haven't become addicted after she's left.

I would actually suppose that due to the higher general well-being we try to promote in our girls, her aura would have a less pronounced lingering effect, given the apparent influence that a solid support system provides for meguca who experience the full eight hour nap (the difference being that a solo girl will likely spiral at least once coming off it according to incubator observation, and a small pack has almost no risk of spiral from identical exposure). A higher natural morale may allow fairly lax security with regards to Serena interacting with the rest of the girls.
 
Here's an idea though: skype with her. In fact, Skype with Kesi too. Give them all the data we have on how to safely hunt for demons. If they're constantly moving, and so powerful, then we are teaching them how to fish, and getting them to teach others to fish. If Serena is anything like us at all, and her actions suggest she is at least nominally good, it will assuredly help. They also have the legitimacy that comes from overwhelming firepower.
Serena is isolated. As far as I understand the situation, she doesn't currently have the opportunity to get near other girls (physically or socially), so she wouldn't be in a position to teach them anything.

Kesi, on the other hand, is so busy that I doubt she has the time to learn about our hunting methods or to teach them to others. It's a possibility, but another way we could accomplish this sort of thing would be to ask Kyuubey for a list of contacts for other large organizations around the world, and we could dedicate a girl to the task of talking to them and exchanging ideas.

Her aura causes no particular compulsion to obey her, and she can't choose not to boost people. She isn't really that good in PvP at all.
Serena's wish magic isn't intrinsically helpful in PvP, sure, but the secondary effects are. Serena is a super experienced girl (Elite+) who has had access to unlimited magic since day one and has undoubtedly become a master of every facet of magic that she cares to use. And her friends have the same advantages (though with somewhat less experience). These girls are walking artillery batteries. Plus, they are used to the aura, whereas anyone trying to PvP her would be thrown off kilter by the exposure.

You could consider Serena "not that good in PvP" compared to the other Legendaries, perhaps, but her group would still be able to stomp most groups of Elites. This is a good thing since we're not planning on fighting her and we don't have to worry much about anybody else attacking her, either.

Agreed; I think that trying to use bottled aura to treat a spiral is probably the riskiest possible use of the aura, and something that would need a large amount of completely unethical experimentation to develop. "Wouldn't it be nice," and all, but yeesh talk about dancing on the edge of a knife-blade; no, we're just flat out better off working hard at grinding up Morale, and I say this as the guy who was considering hypnotherapy as a possible spiral-reduction technique!
For a girl who would otherwise die from a grief spiral, any potential downsides (even a forced exile to Serena's ranch) would be an improvement. The primary risk would be that a hope anchor would have a harmful effect on other girls apart from the one who was spiraling. So range is a concern. But range (and duration) are things that can be tested in a completely ethical way. We can have Serena create an anchor and drop it off in a remote area (then back away). One of our girls would move toward the anchor until they felt the effect (or until they saw the grief in their soul gem start to drop), and then they would immediately back off. A few seconds of exposure would determine the effective range of the anchor. A little bit later, another girl could approach the area again (and then a third, a fourth, a fifth, etc. until the aura from the anchor dissipates completely). This would allow us to determine the duration of the effect and calculate whether the range degrades over time. The information about the range and duration of an anchor would allow us to determine how to use them safely.

If not for the overhunting thing I'd love to give her a secluded hideaway where she can calm down and figure out control, but the uncontrollable overhunting is just really bad and will quickly result in Class 3s everywhere.
Demons are created by human emotions, so "overhunting" can only occur in a populated area. If she lived somewhere that was truly isolated, then there wouldn't be a problem. The problem is: she would still needs cubes to survive.

Since this has turned into such a huge explosive issue strongly considering just changing it to something else. I really didn't think it would be such a big issue when I came up with the idea.
I would encourage you to not give up on Serena yet. The discussion about Serena has been intense because her power is so very interesting and engaging, and that's a sign of a great character. The issue has been a bit divisive, but I maintain the hope that we can come to the point where everyone is civil and can vote on a plan without anyone feeling that the other people are being completely unreasonable.
 
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(or until they saw the grief in their soul gem start to drop)
I must protest the idea that her aura reduces grief. If the mechanic you assume her aura will use to alleviate spirals is that it will suddenly reduce the amount of grief the girl is currently experiencing in her spiral, you should probably reconsider.

Her aura reduces the effect of new grief, and until we hear from her personally on the matter, does not affect a girl's current level of grief. Even if we were to use anchored hope spells to alleviate spirals, they would definitely still have a cost in cubes in order to siphon off existing grief. Her aura isn't a cure-all, it's a supplement.
 
I would stills strongly prefer to mention that any efforts taken by locals in conjunction with Serena should be paid in a manner that can alleviate potential spirals from withdrawal. We didn't invoke Serena on a city just to cause half the girls that stayed to defend it, despite our warnings, to die.
Any and all issues dealing with payments and materials distribution after a city cleansing are a matter to be dealt with on a case-by-case basis, and do not belong in this management rule set.
 
At this point, I am tired enough of this to just go for my current personal preference of

[X]plan elder haman
-[X]Contact Serena about the possibility of buying aura anchors to use against class 3's

And now I think I'm going to unwatch this thread for a few days and come back to see if things are sane.
 
Unfinished omake
Kesi, on the other hand, is so busy that I doubt she has the time to learn about our hunting methods or to teach them to others. It's a possibility, but another way we could accomplish this sort of thing would be to ask Kyuubey for a list of contacts for other large organizations around the world, and we could dedicate a girl to the task of talking to them and exchanging ideas.

Don't worry, like always, my go-to solution to making my point is 'I have an omake for this'.

I really wish I didn't have to get up in, uh, four and a half hours. Why is it that your muse speaks loudest to you when you gotta go to work and sleep and stuff. But this probably won't be completed in the next few days, so I am leaving the middle part here for now, and will retrieve it when I get back.

An Observer From Beijing - Xu

[elite vs demon fight goes here]

The Third Class Demon roared and Xu roared right back, spittle punctuating her defiance as she raised her sword.

Light thin as a pencil lanced through the dark, punching a small, precise hole through the demon's head. The sickly copper lamplight of its eyes went out and its body turned suddenly to stone before it began to evaporate into stardust from the head down, like bright snow falling into the sky.

Xu felt exhaustion claim her and she fell to her knees, gasping. Her sword clattered to the ground before vanishing into the concrete.

Who? How?

"Xu Xiao Jie?" a voice she never thought she'd hear again asked, answering her questions. The accent, like usual, was atrocious. Light illuminated her, growing brighter, humming like something something out of a science-fiction movie. "I am happy I saw you. That was dangerous. Where is Yang Xiao Jie?"

Xu closed her eyes, opened them, then stood painfully to her feet.

She turned around.

Kesi was as resplendent as she remembered, clothed and cloaked in soft white light that had been trimmed with gold, the insignia of a golden eye on her chest. Her dark skin and kinky hair were obviously foreign, but if anyone deserved to live here by dint of merit and service, it was her.

Speaking to Beijing's angel of light would have been an honor, once, and the fact she remembered her name worthy of celebration; but as all honor had already been lost, and there were none left to celebrate, Xu could not find it in her to feel too awful about her silence and egregious lack of manners.

Red Silk had broken the fragile truce when they butchered the Riverside Little Sisters and then tried to pin the blame on the Red Lion Dancers, and then war had begun once more, like it always did. Standing in the aftermath of such incredible shortsighted, unforgivable stupidity, Xu felt nothing but the same coldness that had gripped her for the past half year as she had systematically eliminated the more problematic elements of Beijing.

From the beginning, it had been a lost cause, and her friends had paid the price. The next words out of her lips were an admission of weakness, of guilt, of shame.

"I am the last leaf of the Golden Tree, Ke Xi Da Jie."

"
Oh, I'm - I'm so sorry, Xu." Kesi's English was better than her Chinese, but almost equally incomprehensible, accent thick and strange, half-British, half-something else. Her sympathy, however, was genuine, unmistakable. The hug which followed was unexpected, but not unwelcome. Xu froze, muscles rigid, then melted, hugging back.

"I am sorry as well," she replied, eyes unaccountably wet. "I... I could not protect them. I am sorry Ke Xi, it never stops, we do not..." she couldn't remember the English, switched back to Chinese, "we do not deserve your help, we keep being so stupid-"

"Hey, hey, stop. Shush. Shuuush. This is not your fault. It's the Law of Cycles. And I think I might have found a solution to that!" Kesi was rubbing her back in slow circles, like one would do for a flu victim. "There's a group in Japan who thinks they have figured out how everyone can be happy. It's complicated, it's difficult, but Kyuubey says it's on the level. I - I need someone to go there and check. I need someone to make sure it's safe."

[insert more conversation here]
 
I'm not so sure about the "engaging" part.
The first definition of Engaging (according to dictionary.com) is "to occupy the attention or efforts of (a person or persons)". I make no judgements on whether the attention on Serena has been mostly positive or negative or practical or hypothetical, but she's definitely engaging. One aspect of good character design is that the characters inspire people to think about them and talk about them and Serena definitely qualifies.

I must protest the idea that her aura reduces grief. If the mechanic you assume her aura will use to alleviate spirals is that it will suddenly reduce the amount of grief the girl is currently experiencing in her spiral, you should probably reconsider.

Her aura reduces the effect of new grief, and until we hear from her personally on the matter, does not affect a girl's current level of grief. Even if we were to use anchored hope spells to alleviate spirals, they would definitely still have a cost in cubes in order to siphon off existing grief. Her aura isn't a cure-all, it's a supplement.
I'm not sure where I got the idea that her aura removed grief temporarily (that isn't indicated by her description), but that's beside the point. I merely mentioned the soul gem as an empirical way of sensing where the border is during the experiment. If the aura doesn't affect the grief in the gem, then the border of the aura created by a hope anchor simply has to be determined based on the feelings alone.
 
Another pass at the management rules to simplify them, as the overly-detailed and exact rules are only appropriate for debate and getting a handle on what sort of system we want in place.


Simplified rule set

- Efforts will be made to ensure constant and open communication between the cabin and our other locations.
- Necessary supplies (food, grief cubes, etc) will be provided and delivered on a periodic basis.
- For organization activities (official or recreational), attempts will be made to be as inclusive of Serena and her group as is reasonably possible.
- Based on Serena's experience, the information provided by Kyuubey, and anything we learn along the way, efforts will be made to ensure interactions with Serena will always be carried out in a safe manner.
- Any major authority figure (primarily Mami, Seto, Taura, and Serena) may veto contact between Serena and any individual who seems at risk due to the side-effects of the aura.
- Violations of restrictions or appropriate safety measures will be punished based on the severity of the violation, and any mitigating circumstances.


This largely negates the issue of exactly what safety measures to use, by not trying to spell out the specifics when we don't yet have a handle on the actual risks. We will handle things in an appropriately safe manner. That should be all that's needed at this stage.
 
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I can't see including Serena in a sports day ending well, only poorly.
Ehh... At it's longest, Sports Day is an 8 to 10 hour deal. Serena's group can always choose not to go, or to only stay for a little while, and again, only girls who voluntarily wish to enter her aura should do so to join the event. If a girl is afraid of her own personal reaction to it, then it's her choice to hit up a different group party, or sit in on a house party with more girls who either can't enter the aura due to recent exposure or choose not to.

Trust, but verify. Allow Serena to give us a general overview of what she knows are her safe limits, but keep track regardless. She'll appreciate that the trust extends enough to let girls near her, and be grateful that we're willing to ensure that we'll also keep track on our end. That's the kind of thing that fosters lasting loyalty, especially if we ever get enough of a cube surplus that we can attempt to ween off members of her retinue, and do actual attempts to research ways to null her aura.
 
We just had a huge kurfluffle on what is "reasonable precaution" so I don't think this is quite as uncontroversial as you do.
Basically, the simplified rule set kicks the problem down the road. The guidelines can be interpreted completely validly at either extreme, or anywhere in between. We just don't know exactly what constitutes "reasonable safety" yet, and can't know until we get more info from Serena, or possibly Kyuubey (if he doesn't twist things too much).

The point is, we deal with "reasonable safety" when we actually know what "reasonable safety" is, and don't bog down the thread in a flame war premised purely on speculation.
 
Ehh... At it's longest, Sports Day is an 8 to 10 hour deal. Serena's group can always choose not to go, or to only stay for a little while, and again, only girls who voluntarily wish to enter her aura should do so to join the event. If a girl is afraid of her own personal reaction to it, then it's her choice to hit up a different group party, or sit in on a house party with more girls who either can't enter the aura due to recent exposure or choose not to.

Trust, but verify. Allow Serena to give us a general overview of what she knows are her safe limits, but keep track regardless. She'll appreciate that the trust extends enough to let girls near her, and be grateful that we're willing to ensure that we'll also keep track on our end. That's the kind of thing that fosters lasting loyalty, especially if we ever get enough of a cube surplus that we can attempt to ween off members of her retinue, and do actual attempts to research ways to null her aura.
There is no way we are excluding girls from sports day for not being comfortable with the aur
EDIT- also, yeah, my will to stay away lasted for about 2hours
 
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Anyway, one fairly simple way to circumvent all this would be to put her on a houseboat. That way we wouldn't have to repair a years abandoned house, and the usual maintenance costs of a boat would be mitigated by the power of a legendary grade enchantment making everything more durable and efficient.
 
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Ehh... At it's longest, Sports Day is an 8 to 10 hour deal. Serena's group can always choose not to go, or to only stay for a little while, and again, only girls who voluntarily wish to enter her aura should do so to join the event. If a girl is afraid of her own personal reaction to it, then it's her choice to hit up a different group party, or sit in on a house party with more girls who either can't enter the aura due to recent exposure or choose not to.

Seriously? You're going to prioritize Serena attending a sports day over our girls not getting exposed to her aura?

dafuq?
 
Anyway, one fairly simple way to circumvent all this would be to put her on a houseboat. That way we wouldn't have to repair a years abandoned house, and the usual maintenance costs of a boat would be mitigated by the power of a legendary grade enchantment making everything more durable and efficient.
Problems:

1) Cost. Possibly a few hundred thousand dollars to purchase (price varies wildly). Not as easy as an abandoned farmstead.

2) Durability. Most houseboats are not designed for ocean travel. An ocean-worthy houseboat is also going to be even more expensive.

3) The interior of Tokyo bay could mitigate problem #2, but would be a bit awkward to reside in, and still require the boat to dock for deliveries (or have a boat deliver stuff out to the houseboat), which brings back the problems of interacting with the hope field.

Overall, I don't think it's a practical approach.
 
Seriously? You're going to prioritize Serena attending a sports day over our girls not getting exposed to her aura?

dafuq?
Agreed. I can't even see that as being beneficial to Serena herself: she'd be constantly checking the time and worrying about how many days or weeks her friends will have to spend in rehab, just to have that one day. No, we can't possibly risk something like that; there most I'd really consider is a very few girls for a couple hours for tea or a dinner party, and only if Serena's and the Incubators' numbers say it can be done safely.
 
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