Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
You suggest having total control of her movements to the point that she can't even leave the house to have food provided to her, and to literally never set foot within a kilometer of her even when you're using her to clean out demon infestations, and all but throwing risk at our own girls to pull other girls out of the way before she even arrives, like she's an oncoming natural disaster that we happen to be able to control to some extent.

This is discounting entirely the treatment of her taking a walk of half a mile being something you raise the Defcon level for.

You're treating her like a Kaiju, and trying to call it an exaggeration is at least half-dishonest.
I provided baseline management rules that people can then discuss. The baseline was selected to deal with Haman's issues. I specifically eliminated points that I deemed likely to set Haman off again. If you can't understand the reason for that baseline, go re-read the last few pages of the thread.

The management rules were detailed enough that you should be able to select individual items for discussion and argument, rather than rant about all the evils of the entire plan. If you want to move the needle on one of the rules, then specify the rule and make an argument for what you would change, and why. Rants are not effective, except perhaps as a way to shut down all discussion.

And, I must repeat, there are some questions that we can't answer until we know more about Serena herself.
 
The average population density, sure, but according to an earlier post in this thread there are outright abandoned rural properties we could get Kyubey to acquire for us:
Wait, if it's abandoned, then why do we need kyubey to rewrite the deeds?
Leaving soul gems outside the aura might be an option - it's worth trying, anyway. But since Serena's aura affects muggles as well as meguca, I doubt that it would make much difference. And it would be nice for Serena herself to have the opportunity for positive interactions, not just her friends.
Muggles have souls too, just intermingled with their bodies. And talking face to face with serena would mean traveling through a sum of two kilometers of field.
You suggest having total control of her movements to the point that she can't even leave the house to have food provided to her, and to literally never set foot within a kilometer of her even when you're using her to clean out demon infestations, and all but throwing risk at our own girls to pull other girls out of the way before she even arrives, like she's an oncoming natural disaster that we happen to be able to control to some extent.

This is discounting entirely the treatment of her taking a walk of half a mile being something you raise the Defcon level for. Edit: Or how it requires approval from the President, the Vice-President, and the Sanity Checker combined to even be allowed to be close enough to physically touch her.

You're treating her like a Kaiju, and trying to call it an exaggeration is at least half-dishonest.
Well, she would be in control of her moments to the same degree that she was before (the safe exposure rate), she would just have to schedule her movements a little in advance.
 
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Okay, the legendaries were brought up 20 pages ago... have you guys been discussing this legendary business for 20 pages? o_o

I'm coming at this pretty late and have read very little of the ongoing conversation (sorry, you guys went fast and I don't have that sort of time now that the Chinese New Year is over), but if Japan is anything like China when it comes to English learning (and anime leads me to believe that it is), you are assuredly not in possession of the sole person who can communicate semi-reliably with a bunch of Americans and, in fact, it would not take all that long for the girls to pick up English if they spoke regularly to Serena's group.

So, communication monopoly being off the table, what's to prevent Serena from being attracted to different group? A more affluent group, even? One that has proven itself to be a little more callous when it comes to lives?

Personally speaking, I don't know how to model this encounter because I don't know what her aura does, exactly (maybe it's been mentioned). But with the description given, all your negative emotions are numbed. You don't feel fear, you don't feel hate, you don't feel sadness, you don't feel regret and on its own that is weird. Negative emotions are crippling dangers for meguca, but they are a normal part of human existence (like pain is for the body) and without them you are definitely missing something. With the influx of positive emotion I imagine that the end result is constant manic-like behavior that would normally be adjusted for by the usual mechanisms.

If Serena is is affected by her own aura she'll be like that to a certain extent. Confident and happy not because she is confident and happy but because she can't feel fear, or trepidation, or even anger. It'll be very much uncanny valley. Her own very careful behavior is all learned and actually a pretty amazing example of self-control. If she isn't affected by her own aura, she's probably horrified by what's happening because it's one thing to be surrounded by one person that's manic all the time, it's another for everyone to alarmingly shift.

Alternately, long-term exposure also confers eventual resistance - so the longer you're exposed to the aura the more normal you eventually get (when within the aura).

I think it'd be interesting to have her come over, but you are almost certainly playing with fire you cannot control here. I'm not sure how you plan to take her down either, she's a legendary whose aura extends 1 km, your best bet would be like explosives or something.

Here's an idea though: skype with her. In fact, Skype with Kesi too. Give them all the data we have on how to safely hunt for demons. If they're constantly moving, and so powerful, then we are teaching them how to fish, and getting them to teach others to fish. If Serena is anything like us at all, and her actions suggest she is at least nominally good, it will assuredly help. They also have the legitimacy that comes from overwhelming firepower.

That idea we had to put up stuff on the internet? It's workable if we have a legendary ambassador running around handing out our pamphlets and including a URL somewhere.

And then we just try to stay in contact with them. Kesi is putting out fires all the time? Have her keep us in the loop. Maybe we can't help, but maybe we can. All her needs are provided for by the Incubators, but let's say she wants to do more to help. Teaching others how to hunt is the first step, but if she wants more maybe we can do that too. Same with Serena. If Serena wants to be free of her aura, we need to investigate how to keep her aura a) manageable b) rehabilitate those who are addicted to it. That last bit is actually a super interesting problem because more advanced grief spiral treatment is probably a research project we should seriously look into.

Long-term projects, but, I think, everyone here is being very optimistic when it comes to keeping legendaries on a leash.

We should work around this problem of them absolutely needing to stay here with us. They don't. In some ways, they shouldn't. We're working as street level heroes, they're busy being Superman and the world needs them to be Superman for a little longer. On a purely pragmatic level though, by doing what we are doing we become associated with them, and that means we got hella social and symbolic capital to work with so long as other people are aware of them. And for those of you who really like Homura, if we start putting out international feelers, sooner or later Homura is going to become aware of us, instead of us having to go chase after her. Kesi, at the very least, globetrots, and I don't think Serena would be against globetrotting if it didn't put her in a position to have to negotiate for her subordinates lives every time she interacted with the Incubators.

Anyway, just some thoughts, not sure if they all even make sense.

Yes, there are some risks associated with handing out information for free, but I think that given the source and content of the information, the likelihood of it coming back to bite us in the ass is pretty low. Even better, if we're the first ones to start something like this, then we get to dictate the character of the international meguca organization that has yet to take shape.
 
- Upon arrival, testing will be done to determine the exact range of Serena's aura, to allow positioning the delivery station.
- This only requies a few tests of a few minutes each, and does not need to be repeated. (Details of testing omitted; can elaborate later.)
Note that we don't actually need to do this; we can bribe Kyubey for exact range details.

Something a lot of of seem to forget, but the Incubators are not only hyper-advanced aliens, but they have been at this anti-grief thing for tens of thousands of years. In that time they have certainly managed to place enough monitoring to note individual movements of both meguca and mundane humans, for masquerade maintenance and for all the emotional and grief-related data that they've been gathering: it's obvious that they passively gather a lot of data, based on how they speak in general. So in the case of Serena, even if they aren't doing active experimentation due to their hands-off policy and masquerade concerns, they should have hundreds of thousands, if not millions, of case studies available for analysis, tracking individual meguca and mundanes as they enter and leave Serena's presence, and surely the Bunnycat Collective has figured out how to process that into a better model of Serena's aura than we'll be able to figure out without weeks or months of experiments.

With that in mind, the better solution to the above is, immediately after Serena agrees to join our group, we bribe the Incubators a GCU or two for them to tell us what they must already know about her aura. No morally-ambiguous experimentation required.
 
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So, communication monopoly being off the table, what's to prevent Serena from being attracted to different group? A more affluent group, even? One that has proven itself to be a little more callous when it comes to lives?
This is a pretty good point here. She really does hold enough cards to get a better deal if she chooses to, and it opens up the possibility of Nagoya grabbing her out from under us.
I think it'd be interesting to have her come over, but you are almost certainly playing with fire you cannot control here. I'm not sure how you plan to take her down either, she's a legendary whose aura extends 1 km, your best bet would be like explosives or something.
Her aura causes no particular compulsion to obey her, and she can't choose not to boost people. She isn't really that good in PvP at all.
Here's an idea though: skype with her. In fact, Skype with Kesi too. Give them all the data we have on how to safely hunt for demons. If they're constantly moving, and so powerful, then we are teaching them how to fish, and getting them to teach others to fish. If Serena is anything like us at all, and her actions suggest she is at least nominally good, it will assuredly help. They also have the legitimacy that comes from overwhelming firepower.

That idea we had to put up stuff on the internet? It's workable if we have a legendary ambassador running around handing out our pamphlets and including a URL somewhere.

And then we just try to stay in contact with them. Kesi is putting out fires all the time? Have her keep us in the loop. Maybe we can't help, but maybe we can. All her needs are provided for by the Incubators, but let's say she wants to do more to help. Teaching others how to hunt is the first step, but if she wants more maybe we can do that too. Same with Serena. If Serena wants to be free of her aura, we need to investigate how to keep her aura a) manageable b) rehabilitate those who are addicted to it. That last bit is actually a super interesting problem because more advanced grief spiral treatment is probably a research project we should seriously look into.

Long-term projects, but, I think, everyone here is being very optimistic when it comes to keeping legendaries on a leash.

We should work around this problem of them absolutely needing to stay here with us. They don't. In some ways, they shouldn't. We're working as street level heroes, they're busy being Superman and the world needs them to be Superman for a little longer. On a purely pragmatic level though, by doing what we are doing we become associated with them, and that means we got hella social and symbolic capital to work with so long as other people are aware of them. And for those of you who really like Homura, if we start putting out international feelers, sooner or later Homura is going to become aware of us, instead of us having to go chase after her. Kesi, at the very least, globetrots, and I don't think Serena would be against globetrotting if it didn't put her in a position to have to negotiate for her subordinates lives every time she interacted with the Incubators.

Anyway, just some thoughts, not sure if they all even make sense.

Yes, there are some risks associated with handing out information for free, but I think that given the source and content of the information, the likelihood of it coming back to bite us in the ass is pretty low. Even better, if we're the first ones to start something like this, then we get to dictate the character of the international meguca organization that has yet to take shape.
Fairly good points here. Not really awake enough to respond to them right now.
I don't really understand things much either.
I don't think anyone fully understands anymore.
 
Well, she would be in control of her moments to the same degree that she was before (the safe exposure rate), she would just have to schedule her movements a little in advance.

I do agree that the rules for clearing other girls out of her aura during class 3 attacks are over the top though. Announcing our presence is fine, but her girls certainly shouldn't be risking themselves to drag lost idiots out of the way.
I bring up that any significant deviation from the cabin, in the baseline plan, requires immediate approval from a designated observer. She has effectively no control of her own movements in that sense. The psychology of it is that we control your movements, and that is reinforced by the idea that she needs to have a particularly long walk cleared in advance (with the potential to be declined).

Oh no. You've misunderstood. The rules for clearing other girls out require us to use our girls, not hers, to announce her presence, before the aura is even physically capable of affecting them.
I provided baseline management rules that people can then discuss. The baseline was selected to deal with Haman's issues. I specifically eliminated points that I deemed likely to set Haman off again. If you can't understand the reason for that baseline, go re-read the last few pages of the thread.

The management rules were detailed enough that you should be able to select individual items for discussion and argument, rather than rant about all the evils of the entire plan. If you want to move the needle on one of the rules, then specify the rule and make an argument for what you would change, and why. Rants are not effective, except perhaps as a way to shut down all discussion.

And, I must repeat, there are some questions that we can't answer until we know more about Serena herself.
As a baseline this is beyond too much, almost universally. Psychologically, the rules are designed to put her in a prison supposedly designed to stop the big scary monster from accidentally hurting anyone, and that's almost definitely the way she, and most of our own girls, will see it, even if we overblew the risks she presented to them and exaggerated so badly it might as well be lying to them.

The misconceptions of how dangerous she is from contact are so bad I feel the need to bring up the post that spiraled into the most outrage in the first place.
Serena tries not to spend more than a sleep cycle in the same place. That much exposure usually isn't dangerous for a human, unless the person had problems to begin with: just the typical low off a high. For a magical girl even that much exposure warrants monitoring for a few days in case of problems, but those with a support system are usually fine. Chronic exposure studies are seriously lacking: she tends to go to the same place with no less than 3 months between and they haven't noticed any noticeable build up of effects, but they have no real controlled studies on the effects.

Withdrawal effects are mostly in line with normal human depression. Lethargy, hopelessness, change in appetite. Essentially the result of making someone believe that the world loved them and their every hope and dream would be fulfilled, and then taking that away and confronting them with the harsh truths of reality. With only normal short term exposure these feelings fade within a few days.
A number of things can be inferred from these paragraphs, the first of which is that even to the detriment of personal comfort, even the smallest amounts, Serena is willing to be self-sacrificing in order to protect other meguca from the effects of addiction. The vast majority of experimentation with the effect probably comes from passive incubator observation rather than her screwing around with it. I.E. she is already afraid to test the limits of it's addictive properties for any reason. If one of our girls decided to have a party with her, Serena herself would be more likely to push them away than we would to pull them.

Second, an exposure time of 8 hours is almost exceedingly long compared to almost any form of interaction we'd have with her, and that only warrants half a week of observation, and more resembles a natural over-time mood shift than anything else. It's literally the bad week vibe. Even if we didn't limit our girls' physical visiting time to once every season, again, Serena herself would be more likely to deny the contact than we are.

My issue with it is more that you're imposing a bunch of rules to limit a person who would be more likely to enforce them herself as conditions to join us than we are, but the act of us imposing them rather than her enforcing her own standards is what's likely to cause the most problems. If she sees us as Big Brother who just wants to make sure she doesn't hurt anyone, but can still use her powers to fix things, that won't foster emotional relationships, nor will it foster any sort of loyalty, primarily because she does a damn fine job all things considered handling all that herself. The only thing we can offer her is regular contact with a single group, rather than seasonal contact with dozens of groups. The fact that elements of the thread OOC believes wholeheartedly that we can offer her anything more than that as some misguided thought that we're improving her life is a delusional control-freak reaction that is so prevalent in most SV quests. "We know better, so do what we say," and all.
General:

Preparations
- Internet-connected computer systems should be set up in the cabin prior to their arrival.
- Multiple video-chat systems should be set up, connecting Serena's cabin with each major residence's public areas, for regular, open communication.
- A video-chat system should be set up, connecting Serena's cabin with Keiko's lab, for specialized research communication.
- The cabin should have sufficient refrigeration/storage space to store a reasonable quantity of food.
- Upon arrival, testing will be done to determine the exact range of Serena's aura, to allow positioning the delivery station.
- This only requies a few tests of a few minutes each, and does not need to be repeated. (Details of testing omitted; can elaborate later.)
- Once the range is tested, the mailbox and delivery station should be outside the typical range of Serena's aura (from inside the cabin).
- A second range must be determined, where she moves such that her followers can reach the mailbox and delivery station safely. The edge of this range should also be marked.
Points one through four are acceptable and encouraged to maintain constant contact with friends.
Points five through eight imply a quarantine zone, an event horizon, and can be easily compared to a prison. It would be healthier, for all parties, if deliveries were in person, and cycled in such a way as to prevent any one girl from entering the aura within a three month period and for no longer than the safe eight hour period, as observation indicates there are no long term side-effects from such limits. Serena herself should be given a personal veto for visitors, and she will likely use it liberally to prevent the same girl from showing up within the three month safety period even if we didn't establish it ourselves. These limitations give Serena a sense of control which she will appreciate and also serve to make her more than 'the dangerous radioactive thing that must not be seen' to the rest of our current girls.

Precautions
- Magical girls should notify Serena any time they are making a delivery, to be sure she is in the 'safe' zone (ie: inside the cabin).
- Serena must notify us any time she wishes to leave the cabin area. We can provide travel logistics to a destination, possibly including trasportation (eg: rented vehicle).
- Travel through territory not owned by us must be cleared with the owners of that territory.
- In general, movement is like setting up a flight plan for an airline: strict in form, but flexible in setup.
- Violations of the travel notification and setup requirement will be punished based on the severity of the violation, and any mitigating circumstances.
- Requests for face-to-face communication with Serena must be for a very good reason, and must be cleared by Mami, Seto, and Taura.
Point one is an artifact of the previous set and should be discarded as such if the previous points are deemed too restricting.
Point two requires a number of corollaries. A walk, for instance, or even a ten minute trip to a grocery store presents such a small amount of exposure that requiring advance notice is cruel, and yet another psychologically dangerous precedent to take, both for her and our girls that we expect to befriend her. In cases that she would like to have a day at the beach, or visit a festival, such advance warning is necessary, and I feel it necessary to point out that Serena is more likely to keep obsessive notes of which girls cannot risk exposure than we are for such outings.
Point three is obviously necessary to some degree, but it becomes necessary to point out that even on foot, walking, a person can cover two kilometers in less than half an hour, a level of exposure that could probably be equated to five or six of her anchored hope spells, and transport would likely be much faster than that.
Point four seems somewhat redundant? Her movements will already be controlled, but it should be specified that she is directly included in the process, again for the psychology of it.
Point five I agree with conditionally. Accidental exposure greater than half an hour in duration within three months' time requires some form of verbal warning, and exposures greater than that also demand a warning for the girl who was exposed (at some point it falls to the victim to notice the effect and call Serena to make a beeline away from it). It is, again, highly unlikely given Serena's self-sacrificing nature that she would unintentionally cause more exposure than that, and she is likely to be surprisingly vigilant against such mistakes even without our input.
Point six is wholly unnecessary and is again psychologically dangerous, almost entirely because it once again divorces Serena herself from the decision, and even worse, divorces our girls from Serena as a person and from their own opinions. If they never want to set foot in her aura, that's fine. If they want to go give Serena a hug, then it falls first to Serena, then to them, to ensure that they don't overexpose themselves and that they take care of themselves when they get back.

Interactions
- In general, communication should be handled via phone, e-mail, or video conference.
- Open communication should be available between the cabin and the public areas of our current residences.
- Communication should be available between the cabin and our research labs.
- Physical deliveries will be handled at a designated pickup point 1 km from the cabin.
I mostly agree with point one, but it shouldn't feel like the actual end of the world for Serena to get a visitor. Even if it's just once every three months, at least one particular girl should visit for a few hours, just to remind Serena that she is not an isolated leper and the group exists not to contain her but to help her. I feel it would be better to allow our girls limited contact, but to crack down on any addictive tendencies that may creep up on them, such as repeatedly hunting near the area she homes in.
Point two and three are only natural.
Point four is, again, an artifact I would discard automatically.
I would present a different fourth point, with regards to her anchored spells, which even Elder Haman seems totally oblivious to the dangers of. If she begins anchoring hope spells, there is no question that even if they were 'spell-bound', they would still have the same addictive properties the full package did. It becomes necessary to ensure that girls don't supplement every grief spiral with such spells, as that is liable to be even more addictive than normal prolonged contact. How the hell was I able to read the vast majority of the past pages of this discussion without seeing this brought up?

For cleansing cities (including Tokyo):

Preparations
- Designation of target area must be provided to Serena, from her arrival point.
- A path to cover movement through the area to be cleansed should be provided. This may not be followed exactly, depending on demon behavior, so deviations should be relayed back to logistics.
- Safety areas must be defined that allows magical girls to remain outside of the risk zones, without accumulating enough magical girls in one spot to attract high-class demons.
- Notify all territories that are on Serena's entrance and exit paths, to warn them and get clearance.
Some means of contact with girls in affected areas is preferred, but not a total necessity. I would propose the following revisions:
- A plan of attack should be worked out in advance with Serena, namely a route to be followed to ensure maximum coverage of the city with the least time taken, accounting for demon fights. (Effectively a merging of the first two points, while including Serena)
- Notify all territories that are on Serena's planned routes and the expected time of arrival, as well as a brief overview of her abilities, so they may choose to assist or exit the field to planned 'no aura' zones. (Again, a merging of two points)
- Assistance is to be provided to girls who choose to assist in purgings, namely in the form of additional grief cubes sufficient for a week's survival. (A highly necessary point, as it would be rather cruel to not provide some form of payment to girls who assist in purges supported by Serena's aura. Fortunately, this point pays for itself, literally, as class 3 demons produce a metric ton of cubes, and while it would be nice to have them all, these girls live there and lived through the demons in the first place, even if it may be self-inflicted in the second case)

Interactions
- If Serena encounters any magical girls within the cleansing zone, they must be directed to one of the logistics safety areas.
An artifact, and a point I don't agree with on it's own. Her aura is not so damaging as to be the death of a girl in less than the time it takes to watch two particularly good movies.

Aftermath
- Once the area is deemed cleansed, Serena should be directed on a safe path out of the area while logistics handles cleanup.
Mostly falls in line with the idea of producing a coherent plan of movement through the city. Cleanup of class 3 demons in the aftermath of Serena's intervention should be so easy as to be manageable by the virtually endless hordes of meguca that live there. In the case of Hong Kong, however, several sweeps will likely be required and can be planned concurrently.

All in all, it's the psychology of the points that grinds my gears. If Serena is effectively stripped of all control, and all our own girls totally denied anything other than video access from miles away, she will resent the treatment given time, and there will be no development of healthy relationships between our girls and hers as we would have wordlessly branded her the dangerous leprosy monster with the rules in place for dealing with her.

Yes, she is dangerous. Yes, her aura is effectively an SSRI for a bunch of girls who, by nature of their ability to contract, need this medication to be stable, and grief cubes are a hack-job of an attempt to replace what is effectively actual medicine for their conditions.

No, this does not mean we should metaphorically and almost literally imprison her, using her own self-sacrificing desire not to hurt people as a leash. Nor does it mean that we should deny this medicine entirely.

And I turn it around again and say that yes, we are still metaphorically imprisoning her, but by giving her the power to choose things of her own accord and allowing her freedoms that are flexible, she will likely contain herself. I also say yes, we should definitely control and limit exposure to her aura for our own girls, even if we allow them the right to enter it themselves.

The completely barbaric, heavy-handed baseline that caters more to Haman's sense of how things should go is not the way to go about it. Nor is his accusations of everyone else, claiming that we are being wildly cavalier and willingly experimenting on our girls, forcing them to experience the aura to determine LD50's or general addictive strength across a statistical model. Like a rather large majority of things, a moderate, but firm hand is best (In my opinion, of course), which accounts for individual deviation as it appears.
 
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Okay, the legendaries were brought up 20 pages ago... have you guys been discussing this legendary business for 20 pages? o_o
Yeah, pretty much.

you are assuredly not in possession of the sole person who can communicate semi-reliably with a bunch of Americans
Mexicans, actually. She's in Baja California which is completely different from regular California.

My issue with it is more that you're imposing a bunch of rules to limit a person who would be more likely to enforce them herself as conditions to join us than we are, but the act of us imposing them rather than her enforcing her own standards is what's likely to cause the most problems. If she sees us as Big Brother who just wants to make sure she doesn't hurt anyone, but can still use her powers to fix things, that won't foster emotional relationships, nor will it foster any sort of loyalty, primarily because she does a damn fine job all things considered handling all that herself.
This is the other reason I think we should let her tell us how to handle her power instead of trying to figure it out ourselves.

All in all, it's the psychology of the points that grinds my gears. If Serena is effectively stripped of all control, and all our own girls totally denied anything other than video access from miles away, she will resent the treatment given time, and there will be no development of healthy relationships between our girls and hers as we would have wordlessly branded her the dangerous leprosy monster with the rules in place for dealing with her.
Thank you for saying this, you put it better than I could.
 
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Gah. Good points, but at the same time, the other's fears of longer term effects are still rather reasonable.

Combined, the overall effect of these arguments is to make me feel like abandoning all these plans completely and just trying to buy hope grenades from Serena, or getting her a houseboat instead.
I would present a different fourth point, with regards to her anchored spells, which even Elder Haman seems totally oblivious to the dangers of. If she begins anchoring hope spells, there is no question that even if they were 'spell-bound', they would still have the same addictive properties the full package did. It becomes necessary to ensure that girls don't supplement every grief spiral with such spells, as that is liable to be even more addictive than normal prolonged contact. How the hell was I able to read the vast majority of the past pages of this discussion without seeing this brought up?.
I think the intended use was to have the charms stored with the emergency anti-spiral cubes, and only brought out to try to give a little extra time to bring an 8-cuber back from the brink. Since the charms would be held in a giant freezer, it would be rather hard to take them.

Well, that and as an anti-demon nuke. Either way, it's certainly not something to give to the rank and file.
 
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I hadn't brought this up in the giant looming TL;DR because I forgot, but I feel like I should definitely apologize to @Elder Haman in particular (and more people generally) because a lot of my comments at him during discussion (really, it was an argument, why sugar-coat it?) were rather inflammatory. I tend to flail about, verbally, when I can't properly make my point because I haven't thought of the proper way to phrase it yet. I tend to take a strongly moderate position on basically everything in serious discussion, but I was having a difficult time explaining exactly what that was because at the time I didn't have the energy to post... well... *points up*

I think the intended use was to have the charms stored with the emergency anti-spiral cubes, and only brought out to try to give a little extra time to bring an 8-cuber back from the brink. Since the charms would be held in a giant freezer, it would be rather hard to take them.

Well, that and as an anti-demon nuke. Either way, it's certainly not something to give to the rank and file.
I feel my point still stands, that for all intents and purposes, giving a spiraling girl anchored hope is like giving a suicidal man cocaine, as opposed to the significantly more PG comparison of a regular interaction being more akin to making them drunk for eight hours, or keeping them high on marijuana for the better part of a day.
 
I feel my point still stands, that for all intents and purposes, giving a spiraling girl anchored hope is like giving a suicidal man cocaine, as opposed to the significantly more PG comparison of a regular interaction being more akin to making them drunk for eight hours, or keeping them high on marijuana for the better part of a day.
I would liken it more to using a drug of that strength as anesthetic for lifesaving surgery because no other was available, or perhaps to tying off a limb to slow the progress of venom. Yes, it is a terrible idea that will have lasting consequences and may well be fatal on it's own, but the alternative is spontaneous disintegration.
 
Gah. Good points, but at the same time, the other's fears of longer term effects are still rather reasonable.

If there are long term effects, then we'll get the chance to see them developing and head them off. There are warning signs of addiction that come before "instantly dies".
Something people continue to fail to consider. Serena has been around long enough for the incubators to have mapped her habitual travel plans, with a degree of accuracy that they know she doesn't hit the same place within three months. They also somewhat lament their inability to test long-term addictive behavior since even when she returns to the same place and leaves again, they can't find any lingering trace of the aura's effect, which implies they've seen her hit the same town at least three times without seeing anything that resembles lingering after-effects, even among meguca.

The jury is still out, but it looks pretty strongly in favor of regular interaction with the aura being about as addictive as alcohol or marijuana (which isn't all that addictive unless used with extreme regularity), becoming more similar to cigarettes with extended exposure.

I would liken it more to using a drug of that strength as anesthetic for lifesaving surgery because no other was available, or perhaps to tying off a limb to slow the progress of venom. Yes, it is a terrible idea that will have lasting consequences and may well be fatal on it's own, but the alternative is spontaneous disintegration.
Consider for a moment that a significant portion of a girl's ability to take a wish is chemical imbalance to a degree that a more conservative person would suggest a therapist and a psychiatrist. Serena's aura effectively offsets the imbalance by magically supplying what these girls need chemically, and they react in a similar manner to the average depressed or manic patient going off their meds. Eight hours is enough for maybe a week or two's dose of SSRI's, and the mental effect of coming off them is almost identical; mood swings, erratic behavior, and potentially some backsliding past the normal level of depressive behavior. This is all despite the fact that her aura gives an additional small boost on top of that. In the same way, a hooked girl going off the aura is like quitting cold turkey and instantly skipping to about a week after, with incredibly severe withdrawal symptoms and suicidal behavior, which is more than enough to send a girl into a spiral. The only reason Serena's aura is more lethal than sudden cold-turkey quits on psychiatric drugs is because it also has a mild dose of 'extra' on top that simulates an addictive substance.

Now, if you were to apply her aura to a spiraling girl, which is about equal to a moderately to severely depressed person who may experience suicidal thoughts, it would be significantly more addictive compared to it's usual level, as depressed people are actually statistically more likely to become addicted to substances. The worse the spiral, the worse the chance of ensuing addictive behavior. For even that one moment of exposure, it would probably take weeks of monitoring and increased risk of spiraling to overcome, and as soon as you supply it again... Well, slippery slope and all...
 
Now, if you were to apply her aura to a spiraling girl, which is about equal to a moderately to severely depressed person who may experience suicidal thoughts, it would be significantly more addictive compared to it's usual level, as depressed people are actually statistically more likely to become addicted to substances. The worse the spiral, the worse the chance of ensuing addictive behavior. For even that one moment of exposure, it would probably take weeks of monitoring and increased risk of spiraling to overcome, and as soon as you supply it again... Well, slippery slope and all...
Well, sending someone to Serena's ranch is still better then them dying outright.

Not the least because we get to tell people we sent their daughter to a farm upstate :V
 
Well, sending someone to Serena's ranch is still better then them dying outright.

Not the least because we get to tell people we sent their daughter to a farm upstate :V
By no means should we send them to her to become permanent fixtures. I have no doubt that even her fully addicted hangers-on can be rehabilitated(though the cost in cubes would be tremendous), but before using anchored hope as a cure-all for major spirals, we should consider that the girl in question would probably need increased GCU afterwards, and roll on a tougher table for more spirals for the next month at least. Is the cost of saving on GCU immediately worth it in the long run, basically? Can we afford to use these on girls who may then go on to keep eating crippling numbers of cubes in the coming month, possibly two?
 
Now, if you were to apply her aura to a spiraling girl, which is about equal to a moderately to severely depressed person who may experience suicidal thoughts, it would be significantly more addictive compared to it's usual level, as depressed people are actually statistically more likely to become addicted to substances. The worse the spiral, the worse the chance of ensuing addictive behavior. For even that one moment of exposure, it would probably take weeks of monitoring and increased risk of spiraling to overcome, and as soon as you supply it again... Well, slippery slope and all...
Yes, but, again, this is only for 8-cube aka uncurable spirals, situations where the person would normally be doomed.

Though come to think of it, if her anchors only come in 1 km radius mode, then it would be rather problematic to use them like this anyway, in which case they should be mostly used as anti class 3 stuff.
By no means should we send them to her to become permanent fixtures. I have no doubt that even her fully addicted hangers-on can be rehabilitated(though the cost in cubes would be tremendous), but before using anchored hope as a cure-all for major spirals, we should consider that the girl in question would probably need increased GCU afterwards, and roll on a tougher table for more spirals for the next month at least. Is the cost of saving on GCU immediately worth it in the long run, basically? Can we afford to use these on girls who may then go on to keep eating crippling numbers of cubes in the coming month, possibly two?
Why do you assume that when even mundane issues can cause uncurable spirals?
 
Wait, if it's abandoned, then why do we need kyubey to rewrite the deeds?
Just because something's abandoned doesn't mean we can illegally squat on the land with no consequences. Somebody's going to check eventually; if nothing else, the Japanese government is keeping tabs on abandoned rural properties in their attempts to understand and reverse the massive rural flight problem Japan has.

In contrast, the Incubators have basically infinite computing power, for our purposes, and root-level access to all computer records, hardcopy records, and the very memories of the people who know what the records are. Setting something like a 1-km radius area aside in middle-of-nowhere Japan should be relatively simple, certainly easier than Kyoko's church, as that's a large bit of prime real estate just outside a major urban center, and even that's available for practically a song in terms of what the land alone ought to be worth, let alone the building.

I'm coming at this pretty late and have read very little of the ongoing conversation (sorry, you guys went fast and I don't have that sort of time now that the Chinese New Year is over), but if Japan is anything like China when it comes to English learning (and anime leads me to believe that it is), you are assuredly not in possession of the sole person who can communicate semi-reliably with a bunch of Americans and, in fact, it would not take all that long for the girls to pick up English if they spoke regularly to Serena's group.
FYI, Baja California and Baja California Sur are states of Mexico, not the USA. Serena speaks Spanish, not English. Other than Hainako, the Serene are going to need foreign language classes to speak to her in her native tongue, though both sides should have a few passable English speakers.
According to the List of countries by English-speaking population, only 13% of Mexico speaks English and we can adjust that down for Serena's group, since none of them will have finished school. So we do have a significant advantage over other groups there.
From what I understand, that's three times what it was a decade ago, most of that among young people (under 20). So on one hand it's likely that somewhere around a third of Serena's retinue speaks passable English; on the other hand having Hainako available as a translator will still be super-valuable.

So, communication monopoly being off the table, what's to prevent Serena from being attracted to different group? A more affluent group, even? One that has proven itself to be a little more callous when it comes to lives?
What, like Nagoya? Mostly Serena's own sense of ethics. She's actually going to rather astonishing lengths to keep to a very uncomfortable nomadic lifestyle in order to not adversely affect the surrounding population. I don't think she'd be very into the XCom lifestyle; that's probably the only reason we'd have a chance of recruiting her at all, over a group like Nagoya who really would feel nothing at doing all the horrible things that Elder Hanam has been accusing me of for the past several pages.

Consider for a moment that a significant portion of a girl's ability to take a wish is chemical imbalance to a degree that a more conservative person would suggest a therapist and a psychiatrist. Serena's aura effectively offsets the imbalance by magically supplying what these girls need chemically, and they react in a similar manner to the average depressed or manic patient going off their meds. Eight hours is enough for maybe a week or two's dose of SSRI's, and the mental effect of coming off them is almost identical; mood swings, erratic behavior, and potentially some backsliding past the normal level of depressive behavior. This is all despite the fact that her aura gives an additional small boost on top of that. In the same way, a hooked girl going off the aura is like quitting cold turkey and instantly skipping to about a week after, with incredibly severe withdrawal symptoms and suicidal behavior, which is more than enough to send a girl into a spiral. The only reason Serena's aura is more lethal than sudden cold-turkey quits on psychiatric drugs is because it also has a mild dose of 'extra' on top that simulates an addictive substance.

Now, if you were to apply her aura to a spiraling girl, which is about equal to a moderately to severely depressed person who may experience suicidal thoughts, it would be significantly more addictive compared to it's usual level, as depressed people are actually statistically more likely to become addicted to substances. The worse the spiral, the worse the chance of ensuing addictive behavior. For even that one moment of exposure, it would probably take weeks of monitoring and increased risk of spiraling to overcome, and as soon as you supply it again... Well, slippery slope and all...
Agreed; I think that trying to use bottled aura to treat a spiral is probably the riskiest possible use of the aura, and something that would need a large amount of completely unethical experimentation to develop. "Wouldn't it be nice," and all, but yeesh talk about dancing on the edge of a knife-blade; no, we're just flat out better off working hard at grinding up Morale, and I say this as the guy who was considering hypnotherapy as a possible spiral-reduction technique!

The ideas I had for using Serena's aura as a cost-reducer for high-energy research, training, and/or production would similarly require a lot of legwork before even considering test cases; fortunately in this case, thanks to Serena's own nomadic lifestyle we can bribe the Incubators for literally millions of pre-existing case studies on exposure to her aura that we can data-mine, without ever once having a girl enter her aura. I want to emphasize that last part, because @Elder Haman's been practically frothing at the mouth the last couple of days when I actually agree with him: we don't send girls into Serena's aura until and unless we know they can safely leave it without long-term negative consequences.

If all that data tells us that there is a statistically significant chance of injury or permanent side effects from any exposure to her aura, well that's too bad (and I expect that Serena will end up committing suicide rather soon after we make that determination), but this is a potentially life-changing and game-changing effect we're seeing, and so it's something that needs to be studied, just like every other highly dangerous yet potentially game-changing effect in real-life.
 
Since this has turned into such a huge explosive issue strongly considering just changing it to something else. I really didn't think it would be such a big issue when I came up with the idea. These options were basically fulfilling archetypes.

I had the idea of: 1 you need to come up with convincing argument based off the character (Hortence), 2 You need to convince the incubators (Kesi), 3 You need to deal with power side effects (Serena), 4 Homura because had to have her and just made her hard to reach and the odds of success was essentially up to a roll which you'd essentially need to crit to succeed to any degree.

I'd still want to come up with a new one from the same archetype for the replacement, but I'm sure could brainstorm some other power with side effects to try to work around that would cause less heated arguments.

Tokyo Nomads - Isozaki Kaiya
Got a chance to read through this, awesome omake as ever.
 
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From what I understand, that's three times what it was a decade ago, most of that among young people (under 20). So on one hand it's likely that somewhere around a third of Serena's retinue speaks passable English; on the other hand having Hainako available as a translator will still be super-valuable.
That number number comes from this survey, which is in Spanish, but looking at what I think is an age breakdown on page 10 gives 18.1% English speakers for 18-29 year olds. I get the picture that mostly comes from secondary school education. Serena's group is ahead on the general trend, but they still won't have finished school and a large fraction won't even have started secondary school, so think more a tenth of her group.
 
WELP I spent way too long writing replies.

I find it funny that you said you'd have less time during the Chinese New Year and now you have less time after. :)

Ah, thing is, for about 12 or so days before that, I had the perfect semi-holiday schedule. Exactly 3 hours of work a day with zero necessary prep, I could show up, do my thing, and I had the rest of the day free to goof around on the internet. That doesn't exactly sound like a holiday, but for me it totally, totally was.

Right now, my schedule is somewhat more complicated than that. OTL

Her aura causes no particular compulsion to obey her, and she can't choose not to boost people. She isn't really that good in PvP at all.

Didn't know that, thanks. But if our emergency gameplan is to kill a legendary and her entire posse, we are in pretty bad shape. The Incubators would be mad at us, everyone she saved would be mad at us, even we would be mad at us. Basically, you'd be planning to kill the saviors of Tokyo, and that's kind of not who we are? In Character, it makes very little sense to go all Batman when it comes to containment so that means ICly, what makes the most sense is for Mami to make a judgment call.

Either Serena's dangers are manageable, or she's too dangerous to bring here, planning for this in-between 'we'll put her down if we have to' is not really her style unless Kesi is off the table AND the Tokyo situation is looking completely unmanageable. At the moment, neither of those facts are true. It's entirely In Character to veto Serena because she can directly warp minds, or just bring Serena in temporarily, thank her, and let her be on her way.

The only real reason to take on Serena is if you're scared that some other group is also investigating the possibility of recruiting legendaries and would get to her first, and given Serena is not a great PvP asset... well, letting her moderate the worst excesses of other groups is not the worst thing that could happen.

Mexicans, actually. She's in Baja California which is completely different from regular California.

Oh, good to know. I feel pretty embarrassed, I was in California last year during the summer holidays and never knew that.

Unless she officially can't speak English though I suspect her English is at least as good as those of our Japanese girls.

According to the List of countries by English-speaking population, only 13% of Mexico speaks English and we can adjust that down for Serena's group, since none of them will have finished school. So we do have a significant advantage over other groups there.

Yes, and China is at less than 1%, and Japan isn't even listed.

In a life or death situation though, I'm not betting against them being able to whip out enough English to have themselves understood. Honestly, the language barrier is only a barrier if one side really doesn't want to communicate. Otherwise, people tend to find a way to get things done.

Okay, I realize that might not be the most believable statement either (but given I regularly and successfully communicate with a grandma who does not share a single language in common with me I am somewhat more optimistic about this) so I'm going to move the goalposts, which is normally bad debate practice but perfectly permissible here because the point I wanted to make is that Serena has more options than you think she does. We don't have communicative monopoly, and we can't have that monopoly.

She makes people feel happy. Unless you're predisposed to violent behavior, most would probably be nicer to other people than usual and that means she's probably like Arielle - can't talk, but can charm. With the internet, or even just a Spanish-Japanese dictionary, she can communicate. Once people with money know what she has to offer, they can simply hire a translator. Sure, they're potentially breaking the masquerade, but that's a cost-benefit analysis that a lot of groups would be willing to make.

Anyway. She's a legendary. That means she has options. Language is a plus, but it's not an invincible, irresistible barrier keeping her at our side. If you want to recruit Serena, you should be thinking incentives, be they the feel-good of being a good Samaritan, or just paying her oodles of sweet cash. If she starts thinking for a second that we're seriously considering killing her, she'll probably leave and unless you are serious about killing her, I see very little you can do to stop her.

What, like Nagoya? Mostly Serena's own sense of ethics. She's actually going to rather astonishing lengths to keep to a very uncomfortable nomadic lifestyle in order to not adversely affect the surrounding population. I don't think she'd be very into the XCom lifestyle; that's probably the only reason we'd have a chance of recruiting her at all, over a group like Nagoya who really would feel nothing at doing all the horrible things that Elder Hanam has been accusing me of for the past several pages.

Actually, any group with money. But Nagoya's the only one I can think of off the top of my head, and you have to assume that they're at least as smart as you are. They've shown themselves to be somewhat able, politically speaking. They now have the hunting technology to do so in a near-fatality free manner. If they want to recruit a legendary, I have no doubt they will be able to assess to what degree they need to change and then do so.

Beyond that, they just need to hide their shadier activities from the foreigners who can't actually speak Japanese. This would probably be pretty trivial, or at least easily justifiable.

Since this has turned into such a huge explosive issue strongly considering just changing it to something else. I really didn't think it would be such a big issue when I came up with the idea. These options were basically fulfilling archetypes.

I had the idea of: 1 you need to come up with convincing argument based off the character (Hortence), 2 You need to convince the incubators (Kesi), 3 You need to deal with power side effects (Serena), 4 Homura because had to have her and just made her hard to reach and the odds of success was essentially up to a roll which you'd essentially need to crit to succeed to any degree.

I'd still want to come up with a new one from the same archetype for the replacement, but I'm sure could brainstorm some other power with side effects to try to work around that would cause less crazy arguments.

An interesting challenge.

Possibilities, tell me which one you'd be interested in a write-up for and I will oblige (or write them up yourself if you like them!):

  • A: a girl who can turn another girl into a legendary (they'd follow the theme of their original wish magic, just obscenely powerful), for exactly a day and a night, but it burns out all their meguca powers once the interval is over. They won't die, but they won't be able to access their powers ever again (but still suffer from all the disadvantages of being a meguca). She can do this at most once a week. She's otherwise equivalent to Mami when it comes to base stats - an untyped elite. She wished to have her father or mother become president of X country. She's trying to support all the meguca that she de-powered like this, and failing.
  • B: a girl who is accompanied by an army of shadowy demons-slash-ghosts (how many, exactly, I don't know). Unfortunately, other than the fact that they will violently protect her, she cannot control them. They can travel at most one kilometer away from her, near the periphery each is roughly equivalent in power to a veteran meguca, but if they are within a hundred feet of her, they are all at the level of an elite. Although they will not attack and cannot be seen by normal humans, they are triggered by magical beings meaning that they will potentially kill both demons and meguca. Although generally quiescent when she is perfectly calm, it has been a long, long time since she has been perfectly calm, and her shadows will target people indiscriminately so long as her morale is low. People keep trying to kill her, and she keeps running away. She used to have psychotic episodes where she would hallucinate strange creatures, she wanted to stop, but her wish magic made her nightmares come to life.
  • C: a girl who is obscenely strong, but cannot control that strength. Her attack power is basically random - they can go from blowing up a building, to 'just' punching through a wall, and there's no way for her to know what level it will be at. Worse, the longer she's in battle, the stronger she gets. Sending her into a fight will all but guarantee some degree of masquerade failure as the immense structural damage she causes spills over into the real world. She's rumored to have destroyed a city by accident, but the Incubators assure you that this is, to the best of their knowledge, un-true though she did fight a fellow legendary and their resulting battle did do significant damage to the mountain they had chosen for their fight. She wished to win the lottery.
  • D: a girl that no one can perceive, not even the Incubators. The only reason have her on file, is they have records of their conversations with her, where she wrote things down on a piece of paper and they then responded. This took several days due to the fact that things she interacts with also share this perception filter until a set interval has passed (25 to 100 hours). This extends to nearly everything: security guards have been noted to forget the existencve of security camera feeds, people have been noted to forget their car, their house or even their friends. The Incubator liaising with her was also forgotten for an unknown period of time as apparently that Incubator also forgot it was an Incubator, and the rest of the Incubators forgot it existed. She apparently kills demons very, very, very slowly as they completely ignore her presence and she just hits them to death. As she cannot be perceived by anyone, no one is quite sure what she wants. Her wish was to become the perfect thief.
  • E: a girl that dies and is reborn every day. She is 're-born' as a largely blank slate, without any memory of her time as a meguca, which is a problem given that she was in Aceh, Indonesia which was absolutely devastated by a tsunami some ten or twenty years past, and nothing of what she once knew exists anymore. She has some sort of 'ultimate defense' - anything that attacks her, magical or not in nature, falls over before it can complete its attack, suffering an hour of unconsciousness and short-term memory loss upon waking. It has been observed that she can turn this into a selective, long-range attack that cannot be avoided unless you are outside of her range (observed to be at least one kilometer), but given that she does not actually believe she has this power, she will not actively try to leverage it, and is confused and frightened by it when it activates. She is theorized to be immune to grief spirals due to how a grief spiral will trigger her memory wipe early and reset her emotional state. She wished to forget the calamity that she survived, but so many others didn't.
 
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Zainatou Thierry - Legendary Meguca

Born in Monaco in the early 90s to a French father and Monacan mother, Zainatou had a fairly standard childhood. Her father was a businessman, her mother an artiste manquée who went on to teach music lessons at a local elementary school. Unfortunately, when she was around 13 years old, she first started seeing... things. At first they were small, spots, bright flashes, but it got worse over time: people no one else could see, conversations no one else had, outright monsters, and finally the world itself changing, shifting.

Her parents took her to the hospital where they pronounced her mad.

"Adolescent-onset psychosis." More common in boys than girls, but lucky her. Her condition didn't respond well to medication. Over time her hallucinations became more vivid and more terrifying. A man she called L'Homme aux Yeux Sanglants would follow her around, clawing at his bleeding eyes, his mouth a blank canvas of skin that his muffled screams would emerge from; her dead dog Luc would make an occasional appearance, except he'd have human hands for feet, begging for treats; there'd be the occasional deluge of spiders and insects, usually whenever it was actually storming. She learned to ignore the obviously unreal, and by the time the little white squirrel cats claiming they could grant wishes arrived, she was practically mute. She could still function, but not well.

For a year they needled at her, promising the world, promising sanity, promising a world where she would be fixed and finally she gave in.

"I only want to see what's really there," she told them.

For a blessed year, the hallucinations ceased. She was a magical girl, but her world was more normal, not less. She took like a natural to the lifestyle: her magic allowed her to create shadowy arms and legs, insect, bird, animal, human, with dark fur, scales, exoskeleton, and skin, that would grab and attack demons and meguca alike. The fighting did not phase her: she was used to the unusual, to the horrifying, and the absurd, what was scary was not having control. And for that year she was in complete control. She was the strongest meguca in the area by far; even against Class 3s she had little trouble. She could afford to be friendly and generous and was.

Then it all changed. A group of meguca from fleeing a war in Southern France made it into Monaco and immediately tried to evict the locals. They started killing her friends, one by one, and when she went to confront them she was forced to reach deeper and deeper into her power until the shadowy arms and legs tore themselves out of the ground and turned into monsters. Into the hallucinations she had had not so long ago.

She did what she had been trained to do by her doctors: she went to a safe space and tried to calm herself down.

When she finally was calm... the fight was over. All the meguca were... gone. Disappeared or dead, she didn't know. And her shadowy subjects... wouldn't go away anymore. They hovered around her, a dark and deadly security detail that refused to obey her. When she reached out to her friends she couldn't find them. She would find grief cubes walking down the street, and evidence of meguca battles. The Incubators tried to contact her, but even they were attacked by her shadow magic.

She finally got a phone call. A friend, telling her that shadows were killing everyone.

She ran, horrified. She'd made friends among the local meguca, friends she would hurt just by staying, just by being. She fled to France, and the war fizzled as a force irresistible as a tidal wave drove through it, an army centered around her, powerful beyond belief. She was stymied only at Paris - a certain meguca managed to disperse her shadows almost faster than she could generate them and nearly let herself be killed before common sense reasserted itself and she fled again.

She's currently traveling through Europe, working to reassert control over her shadows. She's made some small progress: they will fetch grief cubes for her now, and when she's very calm they will enter a sort of suspended animation, but she has made little more progress than that. Incubators occasionally try contacting her through her phone, and continue paying for it, and leave small amounts of cash at predetermined locations that they text her, but overall they seem content in advising her to gain more control over her abilities and reassure her that they advise local meguca to move out of range whenever she wanders into a more populous location. They do what they can to discourage this, noting that her widespread radius of destruction results in something called 'overhunting' and that if she were to settle down and continue 'overhunting' things would quickly become very bad.

Author's Note: I didn't actually think her power through when I first created it, but would it result in constant overhunting (demon is born, demon dies, demon is born, demon dies)? If that's the case, I think it'd be appropriate for her to learn how to be slightly more selective in what her shadows attack, i.e. she can tell them to take meguca off the list of acceptable targets, but cannot keep them from killing demons and incubators. As one of the younger legendaries (she'd have been contracted in the past two years), I think it'd be appropriate for her not to be in full control of her abilities. If I were to pick a number, I'd give her either 108 shadows, or 666 shadows, but that's purely symbolic. Her 'legendary' ability is supposed to be in possession of the 'largest army', her 'achilles heel' is the fact that she otherwise has no access to hax and would lose to someone to whom conventional forces are meaningless.

Still pretty dang powerful as befits a legendary meguca.

I doubt people would want her to come to visit, but y'know, ideas are ideas. I'd write the other ones, but this profile is running pretty long as it is.
 
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If not for the overhunting thing I'd love to give her a secluded hideaway where she can calm down and figure out control, but the uncontrollable overhunting is just really bad and will quickly result in Class 3s everywhere.
 
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