I say this without knowing anything about the strength scale being used here, but assuming that it's something close to the D&D scale, STR 15 seems like an absurdly high minimum strength to lift him
In The Gamer, stats can go over 100. It's based more on Korean MMOs than D&D, since it is a Korean manwha. 15 STR fairly low.
Yep, also derflinger is a pretty big sword, swords arnt as heavy as you may think but there still heavy and derf is a large blade.
 
Regarding Louise's chance of success:

IIRC, Void does not use the same magic endemic to humans of the Brimic nations. Whatever twist of fate or genetics that lead to Brimir obtaining the Void is entirely unique. Even if the religion hails Void as the 5th element, its actually an entirely divergent system of magic. Louise only has Void because Brimir broke his own magic into 'aspects' and tied them to the four royal bloodlines. Louise is casting with the same Void as Brimir rather than having access to it on her own. If Louise is successful, The Gamer must interpret the influence of the Void as an external status effect. In this case Louise is a bog-standard Tristanian with a Void aspect layered on top. By nullifying the influence of Void when she isn't actively drawing upon its power she is able to cast with the Elemental System for the first time. It is likely that The Gamer's Mind would also negate the 'taint' left on the mind of those cast with Void.

If Louise fails then she runs into some more substantial problems. If The Gamer cannot allow her to cast Elemental Magic it is because the Void aspect outright stripped and replaced her elemental affinities. While The Gamer cannot be limited by external influences or status effects, it may not even recognize the Void as external. In this case she will have taken a branching path where Void and Elemental magics are mutually exclusive. The Gamer may let her 'learn' elemental spells, but the act of channeling magic triggers Void, preventing the spell from taking form.

Personally, I think the former is more likely. And interesting. I desperately want to read the fallout of Louise suddenly being a fully capable elemental mage. Cast ALL the things! :rofl:
 
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<<Most Interesting Treaty on Early Modern Coinage>>
I should warn you though that I'm not using canon numbers at all and more, I'm fudging actual real numbers.
Moving on to a different subject, there's no reason why Louise wouldn't be able to handle Derflinger. Swords are not as heavy as popularly believed. I say this without knowing anything about the strength scale being used here, but assuming that it's something close to the D&D scale, STR 15 seems like an absurdly high minimum strength to lift him.
Note that she could pick it up, though with some effort. However, as an item she doesn't meet the requirements for equiping, she gets 300% attack speed reduction and 300% damage reduction (three times slower and one third of the damage, making it pretty useless as a weapon). Plus, 15 STR isn't much. It's pretty much slightly above average strength and less than she'd need to equip, say, a greatsword.

Also, Louise's strength was way below 10 (dump stat) when she woke up, hence the rapid gain of STR by horse riding which isn't by itself proper STR training.
 
I should warn you though that I'm not using canon numbers at all and more, I'm fudging actual real numbers.
I'm hoping you'll mostly skip the numbers. All it ever does is create endless, pointless discussion.

Showing Louise confused by how her 'new familiar' is quantizing everything? Great fun. Having SV attempt to optimise her character sheet? Mostly a slog, and detailed stats don't really add to a story.

On a sidenote, I think you mean "66% damage reduction". :p
 
I should warn you though that I'm not using canon numbers at all and more, I'm fudging actual real numbers.

Note that she could pick it up, though with some effort. However, as an item she doesn't meet the requirements for equiping, she gets 300% attack speed reduction and 300% damage reduction (three times slower and one third of the damage, making it pretty useless as a weapon). Plus, 15 STR isn't much. It's pretty much slightly above average strength and less than she'd need to equip, say, a greatsword.

Also, Louise's strength was way below 10 (dump stat) when she woke up, hence the rapid gain of STR by horse riding which isn't by itself proper STR training.

Swords are not that heavy. Some of the heaviest swords, two handed great swords, were only weighing in at around 7 or 8 pounds.
 
Swords are not that heavy. Some of the heaviest swords, two handed great swords, were only weighing in at around 7 or 8 pounds.
Uh...
Plus, 15 STR isn't much. It's pretty much slightly above average strength and less than she'd need to equip, say, a greatsword.
minuseven isn't saying they're heavy, she's saying STR 15 is a low requirement. Since she's the one controlling this system, I'm going to assume that she knows what she's talking about.
 
There are some exclusive techniques in The Gamer, in ch. 14 he can't learn the Self-Enhancement Breathing Technique without getting a detrimental effect because it would react badly with the Chunbu Spirit Technique.
 
On a sidenote, I think you mean "66% damage reduction".
I don't care. :p
Having ridden horses correctly, I disagree with this. It's like doing crunches non-stop.
It's mainly VIT training. It's also STR training, but as a continuous exercise it counts more towards VIT.
Swords are not that heavy. Some of the heaviest swords, two handed great swords, were only weighing in at around 7 or 8 pounds.
Like I said, she can pick it up pretty well. However, "equipable" means usable in a fight and trust me, with one-and-half swords, if you're not conditioned for it 5 strokes/blocks in your arms are starting to burn. Louise is somewhat over 1.50m, 50kgs soaked. Dry, she's even less than that. A paragon of strength she is not. Yet.
 
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««« LOAD 10 »»»

Louise de La Vallière strode towards her room purposefully. A large tome was held in her arms. Her head was held high and she couldn't have stopped the grin that lighted her face up had she wanted to. Today had quite possibly been the best day of Louise's life. The product of ten years of hard work, tears and prayers. All her wishes, well those about her magic, had been answered. Yes, this was possibly one of the best days ever, and the best day she'd had in her life so far.

And to think she had to thank Guiche! That was truly laughable. Yet if he hadn't pushed her, how long would it have taken her to practice her magic again with all of her on-going projects? Speaking of which… Louise looked over her shoulder. Yes, they were still following her. Good.

Reaching her room, she opened the door, checked they came in with her and closed it. Then, she pointed her wand at the lock, something she'd only tried once, and muttered a spell. "Ir, Lock." Two sounds rang simultaneously. The click of the lock closing with magic, and a small triumphant sound as another rectangle appeared. Louise's grin stretched even wider. Then she raised her wand, spun it in a slow circle and chanted, "Haegel al Lagi, Tranquility." Had the spell not created muted sound, that blessed sound would have been heard as yet another rectangle popped up among the many such figments already surrounding Louise.

Louise's grin could have split her face in two.

Her shoulders trembled.

First a giggle escaped her lips, then chuckles which grew into peals of laughter, bright and clear. When Louise finished laughing, she was red-faced and out of breath, and tears ran down her face. Sniffing, she noted to herself that the spell of tranquility had already faded. She would have to work on that, but, she couldn't help but think, it was working to make a spell more successful rather than successful at all.

That was right. She could now levitate thing instead of picking them up and walking everywhere. She could lock her doors and shroud her room for peace and quiet. She could light candles without having to look around for the tinderbox. The tinderbox! She could brew potions. She could create fire and move the earth. She could fly.

It was both wonderful and astonishing. Louise had stubbornly hung onto the belief she could do magic for years, telling herself over and over that she could do it. After ten years as a functional commoner living among nobles, she was perhaps the only mage in Halkeginia that had a true inkling and respect for the power of magic. It filled her with awe. She, Little Louise, a mail and a half tall waif, could do all of that. She could fly.

She could fly!

Louise sniffed and started crying again. However, unlike many times in the past, these tears were of joy.

Louise could fly.
 
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The thought occurs that Louise may end up developing a much greater appreciation for having magic that doesn't explode. She's spent most of her life failing at everything she does, so even the smallest successes in magic must feel, well, magical to her. It can't be easy to express her sheer elation, but I think you do a decent job of it. :)
 
Now the question is whether she will ever realize she isn't limited to the same magic everyone else is. Considering her mindset and culture, I'm guessing it will take a really long time (unless wis/int actually makes you more intelligent, something most stories understandably avoid).
 
Now the question is whether she will ever realize she isn't limited to the same magic everyone else is. Considering her mindset and culture, I'm guessing it will take a really long time (unless wis/int actually makes you more intelligent, something most stories understandably avoid).
That doesn't sound fun to read. She's special snowflake enough already without creating entirely new spells.
 
Now the question is whether she will ever realize she isn't limited to the same magic everyone else is. Considering her mindset and culture, I'm guessing it will take a really long time (unless wis/int actually makes you more intelligent, something most stories understandably avoid).
Unless she obtain something that qualify as skill book that teach her a Void/Firstborn Spell.
 
Random thought: later on, unless she completely avoids the stations of canon, Louise will encounter and treat with the Spirit of Ragdorian Lake, which, as The Gamer, should count as the spark for a new Skill (Spirit Diplomacy?).

Now, how does Elven magic work again? Oh, that's right, by communing with the spirits of nature...

MWAHAHAHAHA! (Mine is an evil laugh!)
 
Well. Shits fucked. Grind with the insane passion of the desperate. Louise has shit loads of back exp. You'll hit dot Ina week, line in a month triangle in three and square in 9.
 
Random thought: later on, unless she completely avoids the stations of canon, Louise will encounter and treat with the Spirit of Ragdorian Lake, which, as The Gamer, should count as the spark for a new Skill (Spirit Diplomacy?).

Now, how does Elven magic work again? Oh, that's right, by communing with the spirits of nature...

MWAHAHAHAHA! (Mine is an evil laugh!)

Then she should have gotten a skill for human diplomancy.
 
Now the question is whether she will ever realize she isn't limited to the same magic everyone else is. Considering her mindset and culture, I'm guessing it will take a really long time (unless wis/int actually makes you more intelligent, something most stories understandably avoid).
IIRC, can't ZnT mages learn at least two different elemental magic?

typo:
She could now levitate thing instead
things
 
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