Information: Staff Policy Re: CC.III.1.6.
But it's not a manga, it's a webcomic, accessible for free (though this isn't the officiel translation; the official one is found on webtoons.com), though yes, the website linked has scanned mangas so if the "two links" rule apply like for NSFW content it's bad.

Not contesting, just curious about how the rule apply in that case, since there are plenty of cool korean webcomics.

So... is linking the official (free) translation ok? Is linking another one ok too or not?
staff policy re: cc.iii.1.6. First of all, thank you for pointing out to me that this was a webcomic. After conferring with @Ford Prefect, I have an answer for you.

Considering this is a Korean webcomic, the situation is actually a bit tricky, considering that Korea has a thriving webcomic distribution industry where the author of the comic does not always authorize translations of their work. Official staff policy is that unless the translation and scanlation is explicitly authorized by the rights holder of the copyright in question, then posting extracts or links to that translation and scanlation violates CC.III.1.6. This rule is in place to avoid possible legal liability to the site.

So if the translation of a webcomic/manga/whatever was explicitly authorized by the relevant rights right holders, you could post a link to it. If it isn't authorized, you cannot. Generally, scanlation sites that post unauthorized translations of copyrighted material like manga cannot be assumed to be authorized to distribute copyrighted material. In this case, it was an unauthorized translation, and thus linking to it was not allowed.

Please direct any other queries to @Ford Prefect (he has a better grasp on this than me), or post them in the private Questions & Review subforum. This tangent is not exactly on topic. ;) Thank you very much!
 
So, back on topic. What build should our little hero go for? She is currently a wind focused lightly armored melee fighter. This suggests a Str, Dex, Int build focusing on hitting hard and killing the target to allow for the character to recover at their leisure.

What are everyone's thoughts?
 
So, back on topic. What build should our little hero go for? She is currently a wind focused lightly armored melee fighter. This suggests a Str, Dex, Int build focusing on hitting hard and killing the target to allow for the character to recover at their leisure.

What are everyone's thoughts?
I'm not sure why you think STR and DEX have anything to do with the Wind element....

I think the big question is whether Int also increases the power of spells in the ZnT verse. If it does, obviously she needs a pure Int build.
Who needs Wis anyway?
 
I'm not sure why you think STR and DEX have anything to do with the Wind element....

I think the big question is whether Int also increases the power of spells in the ZnT verse. If it does, obviously she needs a pure Int build.
Who needs Wis anyway?

I was thinking str and dex because she seems to want to play up the whole wizard knight thing. Str and dex for sword based melee combat. With light armor I suspect she won't go too deep into con. She may train it, but I suspect it won't be a focus.

Basically I see the sword play being a solid set of filler to hold her own between big flashy wind attacks powered by a high int.
 
So, back on topic. What build should our little hero go for? She is currently a wind focused lightly armored melee fighter. This suggests a Str, Dex, Int build focusing on hitting hard and killing the target to allow for the character to recover at their leisure.

What are everyone's thoughts?
a bit of wis for more mana, some con training for just in case and the order of importance should be Int, Dex, Str.
 
Full Wis, maybe some int, with a smattering of other stats just so she can equip better gear.

Right now, one of Louise' driving motivations is to gain mastery over her spells as fast as possible. To get into Triangle rank (and possibly square) in record time to show up all the assholes still belittling her achievements.

She's a smart girl, so she'll realize that her most limiting factor is her Mana/Willpower capacity. If she can shorten the downtime between practicing spells (i.e. More WIS for bettermregen) she can make her grind more efficient. Which means better elemental afinity, which in turn allows her to use more advanced spells.
 
She's a smart girl, so she'll realize that her most limiting factor is her Mana/Willpower capacity. If she can shorten the downtime between practicing spells (i.e. More WIS for bettermregen) she can make her grind more efficient. Which means better elemental afinity, which in turn allows her to use more advanced spells.
While WIS is mana regen (something she'll know only if she gets to see the menu..and click on it) as well as probably other unknown things, INT is mana pool (as well as power/control), so both are needed in order to cast a lot of spells, especially as mana regen is proportional to the pool- and because stronger spells need more mana.
 
She's a smart girl, so she'll realize that her most limiting factor is her Mana/Willpower capacity. If she can shorten the downtime between practicing spells (i.e. More WIS for bettermregen) she can make her grind more efficient. Which means better elemental affinity, which in turn allows her to use more advanced spells.
While WIS is mana regen (something she'll know only if she gets to see the menu..and click on it) as well as probably other unknown things, INT is mana pool (as well as power/control), so both are needed in order to cast a lot of spells, especially as mana regen is proportional to the pool - and because stronger spells need more mana.
Question is, how will she make the cognitive leap that Wis and Int is linked to mana? To Louise, capacity's simply inborn, though it can be increased with training.
We're used to it thanks to 30-40 years of role-playing games, but if you strip the informed perspective of a gamer away, a lot of the abstractions that have built up are counter-intuitive AND inconsistent: moving normally as long as you don't go over your carrying capacity; hit points; even menus and stats are game artifacts. Even in the canon story, Sung-Il's sister and grandfather didn't know what the hell Jee-Han was talking about when he first told them of his ability.
 
Question is, how will she make the cognitive leap that Wis and Int is linked to mana? To Louise, capacity's simply inborn, though it can be increased with training.
This is why I said "If she finds her menu screen and click on stuff". After all, we know that clicking on 'INT' says what it does, same for WIS, etc etc. But now as for whether she'll do so....

We do know from the author that apparently spells don't need high INT to cast (E.G, no ridiculously high INT req), at least for the ones Louise learned so far, so maybe she won't ever get a INT req prompt either, especially given the casting seems at least partly innate.

We don't even know what it being innate mean, too- maybe the power is keyed off CON, for all we know.
 
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I also can't wait for her to get a "So and so wants to join your party, Yes/no?" prompt the first time she goes out on an adventure.

I also could see a very funny "Join "Defeat the Reconcetsa" raid party?" when she goes to war.
 
SAVEFILE 28
««« LOAD 28 »»»

It was over. Louise inhaled deeply, closing her eyes, then exhaled, tipping her head back. She shifted on her feet, not feeling what was surely a sprained ankle. Above, a blue and a red bar hovered. Her Willpower was nearly depleted. Her life hadn't gotten nearly that empty. Louise had not let it. Still, more than a half was gone and, as she looked, she thought she saw it replenishing just a tiny little bit. So little it was hard to say if it had been her imagination or not.

Louise did not have time to muse on that, or even to read the four or so other figments that surrounded her before Montmorecy de Montmorency was on her with all the furious worry of a healer whose warnings and instructions had been purposefully ignored. Which, to be fair, they had been. The blonde had been shouting, pleading for them to stop from the moment Sébastien had stomped on Louise's downed form. If she had tried to step in, she'd most likely than not get hit herself, and if she'd tried to use magic, she might have hit Louise.

"You! You reckless idiot of a fool!" She snarled, wand drawn and already tracing the movements for diagnostic and healing spells. Louise reached out and grabbed her wrist, begging her to stop. Montmorency's eyes nearly sparked in fury. "What do you think you're doing?"

She tried to free her wrist, but the shorter girl's grip was too strong. "Just five minutes." She signaled the waiting Sébatien with her head. The man was watching the exchange with a mirthful smile. "Let us just conclude our business first." Also, she would rather the figment of her life recovered more before the water mage found her injuries… or worse, didn't find them.

"You're hurt." Montmorency poked her in the middle of the chest, where Louise had been stomped on.

"Less than what you think." Louise smiled, not giving any sign the touch had bothered her. Which it hadn't. "This is good armor."

A bit at a loss, but unwilling to back down, Montmorency stepped back to position herself right next to Louise's elbow. "Fine, hurry it up."

"You done flirting, Lass?" Teased Sébastien, who chuckled as Montmorency's face colored and she took a step away from Louise.

The pink-haired girl just groaned exasperatedly. "I'm not flirting, Founder…. Anyway!" She cleared her throat and tilted her chin up to meet the inn owner's eyes. "How was that? Do I have 'what it takes'?"

The former mercenary hummed. His fingers beat a staccato rhythm on his wandsword's hilt. "It wasn't bad," he finally said, a grin growing beneath his beard, "for a rookie."

"For a rookie, hm?" Louise huffed, but her shoulders relaxed. A smile danced in the air between the two swordsmen.

Sébastien continued, expounding on what he'd noticed during the fight. "Technically, you are very good. You also have the strength and the physical resilience to back up your skills. Your magic wasn't the strongest for a Line mage, but it was fast and clean. And more importantly than all that, you kept calm and focused regardless of the situation your found yourself in. That was good, Lass. Very good." Louise beamed. "However." Louise's smile dimmed. "Your magic may be fast, but you yourself are slow. Dreadfully slow. I wasn't even trying to be very fast there at the end and you still couldn't keep up. Everything else is useless if you aren't fast enough to apply it."

Louise winced in remembrance at how pressed she had been. "So what I lack is speed?"

"No, more than just speed. You lack… nimbleness. You are stiff and clumsy. To keep your balance you sink down because you are unable of shifting your weight. Frankly, you move more like an earth mage than a wind mage." He paused, fingers tapping as he thought. "Those kind of tactics are terrible. Honestly, if you weren't capable of wielding that sword as you are, I'd tell you to get something lighter, but it looks like brute force is just your way to go." Montmorency nodded to herself, thinking about Louise's explosions. Despite her earlier complaints she was listening attentively. Louise herself couldn't help but picture the pure destruction her mother brought to the field with raw willpower alone. She mused on the power that could be brought to bear once such raw brute strength was controlled and directed. Sébastien continued. "And you also lack something else. Experience."

Louise couldn't help an ironic smile. "I am well aware. Perhaps we could have another spar later?" This bout had not only given her experience for completing the quest, but also a considerably large amount of experience by itself.

"What!?" Yelled Montmorency.

Sébastien laughed deep from his belly. That brat! He hadn't been so entertained by wannabe in years. "As enjoyable as that would be, I do have a business to run, Lass. Maybe next time you come around these parts I might take you up on that offer. It's not everyday that you get somebody's permission to beat the crap out of them." He chuckled at the cute scowl on her face, removing his gloves and sheathing his swordwand. "But now you should probably deal with your girl friend. Come inside when you're finished."

And he reentered the inn, abandoning Louise to Montmorency, who was quickly reaching her boiling point.
 
Go full derp, STR/INT! Turn Derf into a sparking, ice-encrusted, blazing three-meter fantasy greatsword~!!

Sadly, it's obvious is bound to stray from the One True Path, but one could hope for the next best thing.

And by OTP, I mean full INT fuck WIS


Seriously though, Magic Fencer is pretty nice; romantique. Maybe a bit too Wardes-esque for my taste though.
 
For the record Louise, if you are trying to get Monmon to stop worrying and pestering you, this will likely only make it worse. And you are probably going to recruit a healer to follow you around inadvertently soon so...

*Grabs popcorn*

Louise you are just a tad dense with people aren't you. :rolleyes:
 
Move more like an Earth mage eh? If that's the case then why not learn those spells too? it's not as if she has limits on what she can learn, and getting more elemental affinities would probably be useful anyways for flexibility and synergy in the future.
 
I like how having no background information on the source of The Gamer is causing Louise to really go over the definition of what we take for granted as game jargon.

for us Experience is just another number, a type of points to collect in order to level up. But since Louise doesn't have that mentality, she is slowly learning the lesson "you want to be amazing? You want to be like your Mom? Well, get off your ass and just start doing things! Start making your legend now! Every little thing is another piece of what will make you great." or to put my thoughts into better perspective: the average player will treat the Experience Points as a goal, while Louise will treat them as an indicator as to what she just did was important, as if that previous quest or action has a lesson that she should look back on.

... or I could be looking too deeply into things.
 
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