There are equivilants in the modern world.

For example, a millatary officer is expected to have no public political opinion, but is expected to vote in his private life. A cop has arrest powers, amongst others, but only while operating as a cop.

That show it, a little?
Sort of. It would be like if the police officer was always on duty but could be addressed as "Officer Smith" only when discussing stuff relating to police work, with various rules about what of the stuff "Mr. Smith" witnessed "Officer Smith" could use in his police work.

Way I see it is there are two circles of influence for Louise
More than two circles, but I agree about your description of those two circles.
 
Way I see it is there are two circles of influence for Louise, you have her at school where she is the zero and another one where she is the daughter of a high ranking noble. By keeping the two circles of influence separate she makes it harder for any potential enemies to attack her family through her and hide behind the excuse that they are only making fun of her as a student. Thus if one starts to make fun of her or belittle her they make sure to invoke her nickname of zero, to avoid possibly making an enemy out of an important family.
A bit less about making her family vulnerable to attack and more about how disciplined and upright she is. Or rather, the vulnerability increase is small enough that a family like the Vallieres won't really even notice it, and the only reason they might object to Louise throwing her family weight around in the academy (well, Karin, the duke would probably allow it :p ) would be about her being too spoiled and it being undignified of a noble. If Louise was more spoiled and unethical she very much could have her own squad of magical ninja and act like that girl from the semi-independent archduchy.

Probably a few of the stupider nobles bullied her at first, and the rest noticed how she didn't escalate into bringing family into it, and followed suit. Some might think she doesn't escalate because her family is ashamed of her and is one thread from casting her out or something like that, but even so, that only applies so long they don't escalate themselves.
 
How far do things have to escalate before her family begins to step in? Or rather, where would the family step in if Louise said a word about what is going on. And where is her line in the sand to bring in help? (Personally I think it would be somewhere near "on deathbed").
 
How far do things have to escalate before her family begins to step in? Or rather, where would the family step in if Louise said a word about what is going on. And where is her line in the sand to bring in help? (Personally I think it would be somewhere near "on deathbed").
When it becomes a matter of her actual safety, when someone else escalates first or if Louise asked for help or made threats in name of her family. Where they would step in depends on the specifics of the case, it can vary a lot. And Louise wouldn't invoke her family name so long the others don't, the attack can be interpreted an one against herself not her family, or to protect a third part from harm of no fault of their own (aka, Saito being a dumbass and agreeing to a duel gets her to humiliate herself, but not further after he quite clearly shows that he wants to go through with it. Tiffania getting thrown into a false inquisition trial by a noble who actually throws their weight around despite her want to stay in peace? That get names thrown around.).
 
SAVEFILE 18
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On the way back from the capital, Louise was feeling much better. She'd eaten, though late, at a good inn, and she'd went to an armorer to get herself fitted for a set of light armor. This time, she'd thought carefully and listened to the advice of the shopkeeper. She was already anticipating how it would turn out, and it wouldn't even be decorated to be ready by next Voidsday. And she'd had to pay extra.

Still, Louise now had completed two of the objectives of her quest. Her quest for more quests. She only needed to work on the third now. Becoming a Line mage.

A noise that only she heard heralded the appearance of another rectangle.

Your Vitality has increased.
+1 VIT

And she had to increase her strength too. Taking a gallop that morning had seemed highly effective.

The truth was she'd rather avoid the Academy for a little while. She'd been returning at a rather relaxed pace, but wasn't it a waste of time? She wasn't going to be able to practice in peace if she returned to the Academy and she still had nearly the whole afternoon. Plus, she wasn't tired, but her horse might get. Mind made up, she spurred her horse into a canter.

Louise alternated between a canter and a trot every fifteen or so minutes until she reached the closest village to the Academy, collecting another couples of rectangles. By then, her horse was visibly starting to tire. She patted him on his neck and steered them towards the nearby woodland, following the stream that ran near the village. The commoners here were all more than used to the Academy's students passing by and greeted her heartily, a bit like she was back in her family's lands. Strange how simple commoners treated her more warmly than her peers.

Once in the copse, she dismounted and continued on foot, guiding her mount by the reigns until she reached a nearby clearing of reasonable size but still shadowed by the trees, with clear signs of work done by woodcutters. There, she tied her horse next to the stream and let him rest. The village wasn't quite out of view yet, but there was a good enough distance.

Louise removed her notes from her saddlebag and jotted down the new messages from the words. Counting, she estimated she had gained 10 strength, placing her roughly halfway to her goal. Seeing as she was halfway into the week, it was good progress. Then she picked up the notes she'd taken that morning at the library and started learning new spells, or rather, casting them right for the first time. As she did so, she marked down what the new rectangles said.

She had just finished learning her seventh spell, Whispering Wind, when a new figment appeared along with the usual one that told her she had learned a spell.

Through special actions, you have learned a new Skill.

Learned <Wind Affinity I>!

Louise's eyes widened. She touched the figment.

<Wind Affinity I (Passive)>

Wind is less harsh on your skin. The hint of an affinity for the element of wind.
> +5% Wind Resistance
> +5% Wind Damage


"Yes!" She cried. Finally! She had a wind affinity and just the thought of it made her feel deliriously happy. She danced a little jig around the clearing, then stopped, embarrassed but smiling.

Quickly, she sat down and started transcribing the rectangle. It was on par from what she understood about having an affinity. Stronger spells and the ability demonstrated by powerful mages of being able to deflect their element away from them instinctively. Like her mother. She made a couple of calculations in her head. She had learned ten wind spells, each giving her 10 Wind Affinity. Now she had 100 Wind Affinity, a third of the way to go to Line mage.

But, she hadn't copied down another twenty wind spells. Not that she didn't doubt there were more out there but they were either useless at best or identical to other spells under other names. At least, when it came to Dot spells. The more elements a mage could combine, the more their options opened up. She tapped her quill against her lip. Becoming a better mage wasn't just about learning new spells. It was also about practicing them over and over again, until they could dispense of lengthy incantations and elaborate wand movements to bring their full power to bear. That relied only on time and hard work.

Louise nodded to herself. She would finish trying out the spells she'd written down and then she'd practice those she already knew worked. Fortunately, she thought wryly, she had a handy way of measuring her improvement.

But Louise's plans rarely went as she wanted them to.

After trying out Amplify Voice, a spell to make herself louder, she moved onto the last of the sound-related spell she had, Amplify Sound which did the exact opposite. Technically, it increased the volume of sounds reaching her ears by working in an area around her head. Skilled mages were able to make it happen only around their very ears, or even filter what they wanted to hear. The copse was a good place to practice because it was quiet. So quiet she could distinctively hear her own breathing.

Quiet enough that with the spell, she could clearly detect the breathing of a second person.
 
Dunno. It might have been Tabitha if she stuck around school, but I don't think T would follow her trail for hours by dragon, then dismount and approach closer, ignoring school, just to keep an eye on her strange developments.

Unless all Void Mages get The Gamer in this setting, so her strange behaviour rang some alarm bells when she compared it to the King, I guess.
 
10 wind spells, giving 10 affinity each, for a 100 Wind Affinity. This was enough to give her 'Wind Affinity I', which is presumably the requirement for actual Dot magic (not sure 'sub Dot' is a thing, but given that mages can cast spells even prior to having an affinity as per Gamer mechanics, it's probable that the Gamer ability at least classifies them accordingly).

So, 100 Affinity for Dot, 300 for Line. Since linear seems unlikely, based on prior posts ... yeah, even with that, there's a number of ways this equation can work.

My personal choice would be this: 100 -> 300 (100+200) -> 600 (100+200+300) -> 1000 (100+200+300+400)

As per the formula noted in brackets (where the value of the term is determined by the sum of the number of the terms incremented by one each time, in multiples of 100).
 
Dunno. It might have been Tabitha if she stuck around school, but I don't think T would follow her trail for hours by dragon, then dismount and approach closer, ignoring school, just to keep an eye on her strange developments.

Unless all Void Mages get The Gamer in this setting, so her strange behaviour rang some alarm bells when she compared it to the King, I guess.
As long as she brought a few books with her, it's not like Tabitha has anything better to do.
 
@minuseven, is there a level cap for Elemental Affinities?

Edit: I mean, what is the max she can get in Elemental Affinity, or is it open ended?

Also, really entertaining story, can't wait for Louise to hit the high levels and curb stomp people. :D
 
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So, 100 Affinity for Dot, 300 for Line. Since linear seems unlikely, based on prior posts ... yeah, even with that, there's a number of ways this equation can work.

My personal choice would be this: 100 -> 300 (100+200) -> 600 (100+200+300) -> 1000 (100+200+300+400)

As per the formula noted in brackets (where the value of the term is determined by the sum of the number of the terms incremented by one each time, in multiples of 100).

That formula iterates painfully slowly. Which means that, if it took Louise three days to reach a hundred odd points, she'd reach Square+ in about a month. Which is a hilariously derpy rate of progression.

In fact, I'm willing to bet the Elemental Affinity she acquired here is discrete from the casting class(line, triangle etc) that just happens to ping off the same values. For the simple reason that the basic affinity came with the acquisition and use of multiple spells, while the use of those spells themselves was not contingent on whatever it is that is bestowed upon reaching sufficient affinity to hit the next class. More likely, the affinities are element specific, and determine bonus efficiencies in the casting process(that is, having extra effect for the same given cost, and therefore less cost for the same effect), while the line requirement is described by something else entirely(that isn't necessarily unlocked on acquiring sufficient affinity, that may only be one step).

In my head, for some reason, I have it as being that the dot-line-triangle disparity is a cross element thing(due to Gamer abbreviation), wherein each element in the resultant spell must be cast by someone with the minimum affinities for that rank.

Then again, I'm also the guy who reads that she gets ten affinity per spell-skill and immediately thinks it should be one affinity per level per skill to illustrate the relevance of training specific spells over ramming as many different spells as possible into an individual mage's repertoire, with higher affinity per level per skill for higher class spells. So maybe I'm just weird.
 
Quickly, she sat down and started transcribing the rectangle. It was on par from what she understood about having an affinity. Stronger spells and the ability demonstrated by powerful mages of being able to deflect their element away from them instinctively. Like her mother. She made a couple of calculations in her head. She had learned ten wind spells, each giving her 10 Wind Affinity. Now she had 100 Wind Affinity, a third of the way to go to Line mage.

So wait. Just learning a spell gives you affinity points even if you only learn to use (for example) 5 really effectively, 10 semi-effectively, and completely forget the rest/too weak to bother using? I don't really like that at all. Plus, 10 affinity per spell learned is a bit much too. With her Gamer power, all she'd have to do is learn an equal amount of spells to reach the next level of affinity and never bother leveling them past lvl 1. No, affinity should be given by practicing a spell or school of spells (Fire, Wind, Water, or Earth) constantly and over time. At first, it should be pretty consistent, but becomes more random over time. Also, there's still a limit to how many spells she can use. She could theoretically learn every single spell in Halkegenia and all the other countries, but she wouldn't be able to remember every single one of them and be able to use them effectively. Like Han Jee-Han and his "Spiraling Energy/Mana Bolt", she should've/would've found her "go-to spells" and concentrated on them as it's far easier to simply concentrate on leveling a small group of spells then trying to learn/use every spell ever created.

Then again, I'm also the guy who reads that she gets ten affinity per spell-skill and immediately thinks it should be one affinity per level per skill to illustrate the relevance of training specific spells over ramming as many different spells as possible into an individual mage's repertoire, with higher affinity per level per skill for higher class spells. So maybe I'm just weird.

It's not just you.
 
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