I guess. My problem is that Han Jee-Han had the problem of the Abyss trying to kill/capture him to worry about. What does she really have to worry about now, that is going to cost her her life?
Why does she need something threatening her to want to improve?
Also, her current goal is to reach a level where she can become an adventurer, which involves her life being in danger. Sure, it's by
choice, but questioning someone's drive to become stronger when they intend to throw themselves into dangerous situations is... kind of strange.
Well yes. But they improve by levels. Not gaining 10 points of affinity for just learning the skill which is my beef here. She could learn a thousand spells for her fire affinity and the affinity would be so high, but all of her spells would be level one. Also, the further you level a spell, the more you learn the little tricks and stuff about it and your understanding and skill of the spell is going to improve. And by understanding and knowing more, you train your affinity to the element. Here, the OP is saying that she can level the affinity, but all it does is unlock the next rank of spells. She has no clue about how useful her spells are or what they could become or what bonuses she could get, etc... All she's got is a high affinity and 1000 level one weak spells to show for it.
Okay. And?
A high Elemental Affinity is still going to make her spells start off at "terrifyingly strong" and place her solidly in the "basically immune to magic" range. Sure, it doesn't provide that intimate understanding of what a spell does, but until she earns that she can cover it up with the fact that
her shittiest fireball is better than yours.
Check TGWP and the Headway Quests and the like and you'll get an idea of what I'm talking about.
...
With the right skills (Physical Endurance or whatever and a healing skill), getting a friend to beat you half (or more!) to death for hours on end is a completely viable training method.
I have read TGWP. I pulled this example from it.
Either she needs to dedicate herself to one (possibly two) school only and focus on it or focus on a select group of various spells from different schools/elements.
One:
<Wind Affinity I (Passive)>
Wind is less harsh on your skin. The hint of an affinity for the element of wind.
> +5% Wind Resistance
> +5% Wind Damage
If learning spells increase your affinity, and a higher affinity provides resistance to a type of magic, having all her immunities maxed out is a great idea.
Two: How is that incompatible with learning all the spells she can? If anything, that makes learning all the spells she can a
better idea, since it gives her a wider array of spells to choose from when she decides to start focusing on specific spells.
Three: Why?
She is 100% capable of exceeding the level of mastery that others have in a spell far faster than anyone else in the world. She is capable of achieving a level of mastery in
every element achieved by only a small fraction of the mages in Halkegenia in less time than it took the other mages to achieve their mastery of a
single element. She can use all those elements
simultaneously. Why should she restrict her arsenal?
Pedantry: Dio's a vampire. He doesn't need to breathe.
You tell him to stop, then. See how that goes for you.