Magical Girl Quest - The Fire That Burns

You know, instead of for instance voting to use them to destroy the shika anti-air instead of relying on Sabina when her method only has a 20% chance of success.
My idea, which didn't get used, actually did account for that.

My idea for that was instead based on Sabina waiting for the Shika to shoot at us and then doing a melee range Intercept (without spacial warping), and then destroying the Shika by winning the Intercept (because Intercept is bullshit like that and hurts the attacker when you win even if it doesn't make much sense).

If the Shika didn't duplicate, that (theoretically) would have worked. Slashing her sword to physically slash the Shika's attack when its about to hit us, causing Sever to get cast at melee range, resulting in a total damage from Sabina of 11,000 plus whatever her dice rolls would be, going up against 4,200 damage from the Shika.
 
You're right on multiple points except this part: how the heck do you get capture from interesting and unharmed?!

Now that you say it, of course it seems obvious it was implied. But at the time? It wasn't.
You're right, I did state the objective wrongly there. Keeping her safe and unharmed, kind of was all Cerys had to do there, as escaping would have lead to pursuit, at least enough to get them to move 20 metres away from her, and fighting to kill would have lead to Sir Neverthere's death, which again would have made retrieval easy.

Hence both ways of dealing with Sir Neverthere blocking Gaia retrieving her would have lead to her being alright.

Just her being out of Sir Neverthere's range at any point, even after you left would have been enough to retrieve her, so only having her unharmed was Cerys objective.

My bad on wording of my post.

(As an aside, if Gaia had picked her up before, then you would have started with the mages and military vehicles there, and your other primary objective would have been significantly harder).

edit: Fixed my previous post, thanks Darkfire.
 
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I could have sworn neverthere had 20,000+ health? There is no way for us to take down that big an HP pool in a single turn without using spells, and spells would have just been eaten right?

Or am I mixing up who's who?
 
1. Kill the two men negotiating ceasefire.
2. Do not harm the girl.

So I'm going to jump off this on the political side.

Section 1 (based on reasonable evidence):
We know two things now, the CF and Clocktower are at least willing to talk and moreover are willing to work together on an ambush set for us.

Moreover Gaia is clearly more interested in The Girl than objective 1, objective 1 was likely a means to an end considering that is hitting targets on both sides of the conflict could be 1 factor in calling for a ceasefire.

Section 2 (take with a grain of salt):

As the third party which was more than likely at least a factor (I stress its almost certain that we are not the sole reason they would be willing to talk) has now sabotaged the talks I fail to see how this benefits the Gaia faction outside of it being a delaying action and of course the implied goal (note looking back Gaia never outright stated capture was the goal - merely that she didnt come to harm) in fact it might make then MORE desperate to have more talks and work closer in the future.

If anything continually assaulting them while cooperative would end the war early instead of Gaias stated goal so whats going on here?

Section 3(crackpot theories):

The Light may have informed them the barrier is collapsing soomer rather than later prompting one it more sides to start freaking the fuck out.

Gaia is influencing us way way way more than we think she is and the narrative doesnt really reflect it because Cerys is an unreliable narrarator at the best of times. (The even more crackpot collory is when did the influencing even begin) it also may not be what we would determine to be benign we also may not be able to act against it.

The chinese restaurant scene was really really disturbing with the implications of Karen being influenced at all ( but possibly heavily) by Gaia no matter how much she fights against it and by extension us.

edit: Thinking about Gaia at all I kinda wonder how human or rather how Inhuman her thoughts are, the whole sabotage peace talks things make me wonder if shes playing 5d xanatos speedchess or if she just doesn't quite have the ability due to her nature to understand human political conflicts past a certain degree (she totally could be playing 5d xanatos speedchess tho this is still 100% fucking stream of kinda drunk thoughtposting in here.)
 
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I could have sworn neverthere had 20,000+ health? There is no way for us to take down that big an HP pool in a single turn without using spells, and spells would have just been eaten right?

Or am I mixing up who's who?
You're thinking about The Scourge of Magic, whose hp got massively blown up from its original 400 when Cerys shot a juggernaut wave at the group, not Sir Neverthere. Health of Sir Neverthere is currently unknown to the player base.

That said, even if, theoretically, Sir Neverthere had total of 28,311 health that the Scourge had at the end of the update, it would still be totally doable to down him in a turn.

exp plan voted on brings sword to level 18, so 1265 base damage (CS is off here, currently, as if it is level 17 rather than 18 atm, but Rukia should fix that later)

So

1265 Base Damage*1.5 (50%boost reinforcement)*2 (Daiyu's boost)* 3 (Crush)= 11 385 damage


11 385 Damage * 5 Atp= 56 925 Damage per Turn, not including Magic Modifier at all. Even if the exp plan wasn't voted for and you had a base 840 damage that would still be 37800 damage in a turn with just your sword.

You are underestimating the power of Cerys swings :V
 
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You are underestimating the power of Cerys swings :V

No I just don't understand whatsoever how the combat system works. Since when can Daiyu boost other people? Can we (Cerys) boost other people? What the hell is 'Crush'? And since when do we get five attacks per turn!? Last I checked it was only three...
 
It's basically straight math with keywords, is the basic form of it.
Trick is figuring out how your keywords interact with your opponent's, which mostly comes down to memorizing what those keywords do, from what I've seen.
 
You're thinking about The Scourge of Magic, whose hp got massively blown up from its original 400 when Cerys shot a juggernaut wave at the group, not Sir Neverthere. Health of Sir Neverthere is currently unknown to the player base.

That said, even if, theoretically, Sir Nevermore had total of 28,311 health that the Scourge had at the end of the update, it would still be totally doable to down him in a turn.

exp plan voted on brings sword to level 18, so 1265 base damage (CS is off here, currently, as if it is level 17 rather than 18 atm, but Rukia should fix that later)

So

1265 Base Damage*1.5 (50%boost reinforcement)*2 (Daiyu's boost)* 3 (Crush)= 11 385 damage


11 385 Damage * 5 Atp= 56 925 Damage per Turn, not including Magic Modifier at all. Even if the exp plan wasn't voted for and you had a base 840 damage that would still be 37800 damage in a turn with just your sword.

You are underestimating the power of Cerys swings :V
I would have expected reinforcement and Knight's aria to be additive, like this: (, but they evidently aren't)

1265 Base Damage*2.5 (Daiyu's 100% boost + 50% boost reinforcement)
No I just don't understand whatsoever how the combat system works. Since when can Daiyu boost other people? Can we (Cerys) boost other people? What the hell is 'Crush'? And since when do we get five attacks per turn!? Last I checked it was only three...

We leveled Cerys' weapon from 8 to 15 (and then to 18), which gives us APT. (2 in this case)

Our knight's Aria ability boosts Daiyu and Una, but no-one else.

Daiyu boosts our damage (and magic modifier) when nearby, via knight's aria. She can also put shields around people.

Cruh means we triple our attack's total damage if we swing our weapon with both hands (see the ability bibles)
 
Knights Aria boosts Daiyu's allies, the rest Im as lost as you
No I just don't understand whatsoever how the combat system works. Since when can Daiyu boost other people? Can we (Cerys) boost other people? What the hell is 'Crush'? And since when do we get five attacks per turn!? Last I checked it was only three...

Ok then.

Crush is an ability on Cerys weapon. It means that when wielded two handed, and in a situation where Cerys can do a full swing, her weapon damage is multiplied by 3.

Attacks per turn is on Cerys Character sheet, and is currently at 5, and is tied to weapon level, with it going up by 1 every 5 levels (and having started at 2 for Cerys I believe). Its been 5 since the exp plan that brought it to level 15.

Reinforcement is under the Skills tab of Cerys' Character Sheet, it increases weapon base damage by 5% per level and is at level 10, hence a 50% increase.

Daiyu buffs our damage (both base damage and Magic modifier) via Knight's Aria, 10% per level, with her currently having 10 levels (100%)

As for Cerys and boosting people:

Knights Aria
Level 10
-During combat, increase Ebony Knight's Health and Base Resilience by 10% per level.
-During combat, increase Eternal Knight's Base Damage by 2.5% per level.
That is how Cerys boosts Daiyu and Una in battle.

I would have expected reinforcement and Knight's aria to be additive, like this: (, but they evidently aren't)

1265 Base Damage*2.5 (Daiyu's 100% boost + 50% boost reinforcement)


As for how they stack, I based it off of Knock Knock & Yo Ho Ho? (The second last update) where she was hitting 2520 damage not including crush, and had 840 base damage (before Infinity Edge got 3 levels from the exp plan).

Which meant:

840*1.5 (Reinforcement)*2 (Daiyu's Boost)= 2520

Crush is then applied to the whole damage line (including MM), as seen here:

(Infinity Edge: +2520 Base Damage, +896 Dice, x3 CRUSH = 10,248 Total Damage
 
As for how they stack, I based it off of Knock Knock & Yo Ho Ho? (The second last update) where she was hitting 2520 damage not including crush, and had 840 base damage (before Infinity Edge got 3 levels from the exp plan).

Which meant:

840*1.5 (Reinforcement)*2 (Daiyu's Boost)= 2520

Crush is then applied to the whole damage line (including MM), as seen here:
I saw.

I was jut surprised it worked that way when I saw it.
 
edit: Thinking about Gaia at all I kinda wonder how human or rather how Inhuman her thoughts are, the whole sabotage peace talks things make me wonder if shes playing 5d xanatos speedchess or if she just doesn't quite have the ability due to her nature to understand human political conflicts past a certain degree (she totally could be playing 5d xanatos speedchess tho this is still 100% fucking stream of kinda drunk thoughtposting in here.)
Gaia created humanity and watched it grow since time immemorial. She knows our every thought, all of our goals.
She understands humans better than they understand themselves. It is a small miracle she still loves them as much as she does.


Also, for the numbers... I have to admit that Rukia went a little heavy on all the bonuses Cerys can stack by this point.
Aside from the nebulous buffing it was implied she can do by channeling one of her auras through the blade (is that still viable?), she has
-Reinforcement (Skill, +50% Base Damage)
-Sword Skill (Skill, +0% Base Damage currently) [can grow higher with training]
-Daiyu's Knight's Aria (Ability on another sheet, +100% Base Damage)


And each of those influences her Base Damage instead of just adding another modifier to the string; which is generally stronger, but less transparent.
I mean, here. Look:

(Infinity Edge: +3795 Base Damage, +1 dice, x3 Crush = 11,388 Total Damage)

vs

(Infinity Edge: +1265 Base Damage, +632 Reinforcement, +1897 Knight's Aria, +1 dice, x3 Crush = 11,385 Total Damage)

Please ignore the different result (from rounding down Reinforcement).
Now, looking at it, the upper one looks more neat. The lower one, however, is easier to put apart into its components.

Problem is that Rukia can not even change it without changing its effects because there are Abilities that work off of Base Damage; these would be weaker with the second form, while being stronger with the first one.
 
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Gaia created humanity and watched it grow since time immemorial. She knows our every thought, all of our goals.
She understands humans better than they understand themselves. It is a small miracle she still loves them as much as she does.


Also, for the numbers... I have to admit that Rukia went a little heavy on all the bonuses Cerys can stack by this point.
Aside from the nebulous buffing it was implied she can do by channeling one of her auras through the blade (is that still viable?), she has
-Reinforcement (Skill, +50% Base Damage)
-Sword Skill (Skill, +0% Base Damage currently) [can grow higher with training]
-Daiyu's Knight's Aria (Ability on another sheet, +100% Base Damage)


And each of those influences her Base Damage instead of just adding another modifier to the string; which is generally stronger, but less transparent.
I mean, here. Look:

(Infinity Edge: +3795 Base Damage, +1 dice, x3 Crush = 11,388 Total Damage)

vs

(Infinity Edge: +1265 Base Damage, +632 Reinforcement, +1897 Knight's Aria, +1 dice, x3 Crush = 11,385 Total Damage)

Please ignore the different result (from rounding down Reinforcement).
Now, looking at it, the upper one looks more neat. The lower one, however, is easier to put apart into its components.

Problem is that Rukia can not even change it without changing its effects because there are Abilities that work off of Base Damage; these would be weaker with the second form, while being stronger with the first one.

maybe add the base damage with those buffs in brackets behind cerys normal base damage.
like this:
Base Damage: 1265 (1897 (3795)) +140
the first value (1897) should apply anything cerys always has available. aka reinforcement and sword skill
the second value also adds Knight's Aria.

this might help a few people out.
 
maybe add the base damage with those buffs in brackets behind cerys normal base damage.
like this:
Base Damage: 1265 (1897 (3795)) +140
the first value (1897) should apply anything cerys always has available. aka reinforcement and sword skill
the second value also adds Knight's Aria.

this might help a few people out.
It might, but it would make the whole thing look really messy. And confusing as well, seeing that the numbers in those brackets only make sense if you already read the whole sheet (and Daiyu's sheet on top of that).
 
@Rukia has done the same thing with Karen's sheet, albeit only with her own abilities. (The Pinnacle)
Which makes sense in a way, seeing that Karen has only one thing empowering her. If Cerys got brackets for each buff on her Base Damage... ugh, no. Way too messy.

(Infinity Edge: +3795 Base Damage, +1 dice, x3 Crush = 11,388 Total Damage)

vs

(Infinity Edge: +1265 Base Damage, +632 Reinforcement, +1897 Knight's Aria, +1 dice, x3 Crush = 11,385 Total Damage)

Please ignore the different result (from rounding down Reinforcement).
Now, looking at it, the upper one looks more neat. The lower one, however, is easier to put apart into its components.

Problem is that Rukia can not even change it without changing its effects because there are Abilities that work off of Base Damage; these would be weaker with the second form, while being stronger with the first one.
Also, I failed. I failed hard on this one.
See, this is the perfect opportunity to show what I meant with the latter part of the quote.

(Infinity Edge: +1265 Base Damage, +632 Reinforcement, +1265 Knight's Aria, +1 dice, x3 Crush = 9,489 Total Damage)

This is how the string would look with the buffs separated from Base Damage.
For reference:

(Infinity Edge: +3795 Base Damage, +1 dice, x3 Crush = 11,388 Total Damage)

Note how the more understandable version has almost 2k less damage.
 
1) Sigh. Can someone please link me to wherever PtV girl was supposed to be mentioned as a Knight, and mentioned as committed suicide? Besides the recent one.

2) And the above mess with Reinforcement and KA is why I like "extra damage" more as it's more transparent. Even if its worse mechanically.

3) This issue with stacking modifiers is going to get worse with Una's Aria giving Cerys a boost in MM as well...

4) I never expected the triplicate shooter effect to make a reappearance on Shika because I assumed it wasn't a scalable effect and was limited to human size and smaller recipients.
 
4) I never expected the triplicate shooter effect to make a reappearance on Shika because I assumed it wasn't a scalable effect and was limited to human size and smaller recipients.
The Counter Force and Clocktower are well aware of your power and are venturing down every single path towards finding a counter that they can.
 
Oh gods. That was a really poorly implemented Path... Literal/Jerkass Genie variety. Where's the safeguards???
The Counter Force and Clocktower are well aware of your power and are venturing down every single path towards finding a counter that they can.
Huh...

I see now. It's not (merely) that we're pushing the war onwards by playing against both sides. We also serve as the Enemy they cannot hope to easily kill and need to reach ever higher to even try. All in preparation for off-world champions, heh.

GJ, Gaia. I bow to your keikaku mastery.
Also, ninja'ed.
 
So I was checking the links to so long ago, and found this:
What is the worst we can expect from the next wave of demons?

Absolute worst case?
[/QUOTE]

I think the response to that is nukes.
Which I don't think the Demons don't know about yet.

I mean, it's not a game over, but it's a shits fucked boyo
*Suppressing URGE to make it happen anyway*
it would be awesome


I wasn't joking with my last picture.
These are the sort of things that can scour all life from a planet.

If you need a comparison, think full power Kyuubi

And then I remembered Starburn:
"Mmmhmhhmm." You turn one eye far to the south, a subtle whisper of the earth clearing the clouds from your view as you peer through a window. "Ah." The glare across the window from the rising sun fades at your request, the sleeping occupants revealed to you. "Thank you." They burn brightly to your sight, the elder of the two incredibly more so. "Yes, yes. Mmhpf, nagging female." Your path of vision is obstructed as your statement rumbles through the earth.

You let out a long sigh as you wait, your path opened up shortly with a rough gust tipping over one of your piles of gold in retaliation. "Oh, come on." You gently shove the pile with your tail as you roll your eyes. "I'm doing you a favour." The lack of more things falling over prompts you to turn your head back to observing Gaia's newest children. You focus on the one who had drawn your attention yesterday, a curious mixture of infinite energy and nothingness swirling around her like a cloak.

Mmm, playing with dangerous things there, woman. "Taking a hell of a risk mmm?" A gentle cooling breeze slides along your scales. Ahhhhh... "Don't think I'll help just because you give a wonderful massage." You snort, shaking a loose pile of rubble off of your nose. "Only because I live here, she was different." The Magical Girl shifts uneasily, some sense tickled by your gaze. Her little bud doesn't seem to react beyond moving closer. My, my, been poking through her already? The Knight's gaze turns towards you, a confused frown on her face. You've gotten awfully invested in this one haven't you, such a bother.

You close your eyes, letting out a long hum that shakes the ground as you think, internally sighing as part of the roof of your cave falls onto your tail. Bugger. "Hah, like she would. She probably left a gift for her successor somewhere in that vault of yours." An amused chuckle shakes your cave. "You call those weak things that came after her successors? Weak in heart, mind and body. One of your worst generations to date." The lack of protest to your words speaks volumes about her own thoughts.

Thinking about one of the only beings you have ever had the honour to call a friend is always a little bittersweet. You don't blame her for letting herself pass on as she did, humans just weren't made to live forever, nothing really was.

You let out a tired sigh as you peel open a single eyelid, debris falling from your scales as you stare through a hole in the roof, your guest helpfully clearing the sky so you could have a perfect view. You grunt in thanks, shifting a numb limb from under your bulk. "Leave me be, your problems are your own unless they involve me." Her presence leaves you, but you know she's still watching; she's always watching.

"Haaaaaa." Thankfully she keeps the sky open for you, a welling of nostalgia as memories come back, your human lying on your nose as you gaze at the stars. "Those were the days..."

POV
[] Cerys
[] Una
[] Karen

@Rukia, is Epic Dragon vs Dragon Battle on the table?

Sorry for doublepost
 
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Personal Space
-Any effect that manipulates distances has a 80% chance to fail within 20 metres of Sir Neverthere.

Ignition Aura
-The fires of creation. Create an Aura of Fire around you. Deal 945 damage to everything within 20 metres and reduces incoming damage by 15% while active. Effects everyone but Daiyu.
For the next training session I would like to train Ignition Aura till we can use it without harming our Allies.
This is intended as a counter for Sir Neverthere, because the range for our Ignition Aura and his distance manipulation negation ability are the same.
This will force him to take damage, if he wants to keep us from fleeing.


Though the Clocktower has Armor that helps against Fire Damage, they were mostly made with Thermal Control in mind.
Ignition Aura does a lot more damage, especially with our now increased Magic Modifier.
 
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