Magical Girl Quest - The Fire That Burns

"Reduced Magic Cost"... hrm.

That brings me to ask, does each spell cost magic without regard for its level?
In other words... uh... without modifications like this one, would Juggernaut Wave lv3 cost as much magic to use as Juggernaut Wave lv6?
That is a very nebulous soft mechanic.
Juggernaut Wave is very magic intensive and if you spam it, you are going to exhaust yourself really quickly. This happened when you flattened the camp.

It doesn't always happen, but it usually will.
The reduced magic cost is basically just letting you use it a lot more before you are tapped out.

No, you can use most of your spells without tiring yourself out fast enough that I don't bother considering that in combat.
Juggernaut Wave is a special case.
 
That is a very nebulous soft mechanic.
Juggernaut Wave is very magic intensive and if you spam it, you are going to exhaust yourself really quickly. This happened when you flattened the camp.

It doesn't always happen, but it usually will.
The reduced magic cost is basically just letting you use it a lot more before you are tapped out.

No, you can use most of your spells without tiring yourself out fast enough that I don't bother considering that in combat.
Juggernaut Wave is a special case.

Makes sense, I guess. Both from a narrative and from a mechanical position
I mean, this will probably be the most powerful Spell to be seen until Goddess Gold awakens her powers. If we could spam it like we spam Thermal Spears... well...

I was mostly curious because while the Spell itself is done by compressing magic and blasting it out in a wave obviously takes quite some energy, I figured that more damaged could be linked to compressing more energy. Does not seem to be the case, though.
 
MÉNAGE À TROIS
You blow a harsh breath through your teeth as you reluctantly nod. This was a pressing issue, Karen being a bitch could be dealt with later. Fine.

She nods quickly, tossing the folder to you as she pokes through her desk. "Take that and go, there will be a driver waiting for you in the car pool." You nod and turn to leave, but remember something. You turn around, scribble out a note and drop it on her desk before leaving. The Barrier is breaking.

The two of your rush through the corridors at full speed, Daiyu running through any doors in your path as you make for the Car Pool. You burst into the room in a hail of splinters, doors of a very expensive looking car already open for you. You throw yourself in the back, Daiyu a second behind and reach across her to close the door. The moment that you do, the driver floors it.

A path through London has somehow been cleared for you, the roads in your path completely empty as you race through the city. You move out onto the motorway and the car goes even faster. You manage to catch a peek at the speedometer and the little indicator was pushing well over 200mph. Jesus Fuck. You let the G-Force push you back into your seat, not bothering with a seatbelt, it wouldn't save you at this speed and you were wearing your armour anyway.

The next twenty minutes were a blur, literally, you were moving so quickly that the empty roads around you seemed to blur into each other. Eventually the driver pulled off of the Motorway, dropping down to only a hundred and fifty as he races through the incredibly narrow side-roads.

You arrive at the Airbase in record time, but it takes you a moment to realise that this isn't the Clocktowers. You are waived through the heavily armed military checkpoint with all haste, your ride accelerating across the tarmac towards a fighter jet of some description.

The driver turns his head back to you and shouts. "End of the line! Get out!"

You both clamber out the back on slightly shaky legs as a man in uniform walks up to you hurriedly, constantly glancing between you and the jet next to you. You heard him muttering something about insanity before he waves you over. "Right you two, you know the plan?" He doesn't give you the chance to respond before spinning on the spot, jogging towards the fighter quickly. You follow him, just able to hear his words over the fighters engines spooling up.

"You lot are fucking nutters, but we've got your platform secured." He waves a hand at a small cradle that is attached to the bottom of the fighter. "When you need to eject, just pull this lever here, and you'll slide out the back."

Wait what?

He waves you forwards and you are already half-way strapped under one wing, Daiyu under the other when he leans forwards smiling. "Good luck you crazy lunatics."

You don't have a chance to respond before the jet suddenly lurches forwards with a roar, shooting down the runway and into the air. Once it's in the air, you see the pilot glance down at you before nodding. You hear a quiet whine building, before you are slammed back into your harness, the Jet suddenly accelerating at full speed.

You can just about see through the plexiglass panel in front of you, the land beneath you rapidly turning into ocean as it goes faster. The ride only lasts several minutes before you see a small green light appear next to the lever, when you squint closer, it spells out the word 'Eject'.

Fuck my life.

You pull the lever and the floor beneath you shoots backwards, literally throwing you out of the back of the jet. Good thing, you learned that your voice was back. Bad thing, you learned it because you were screaming your lungs out. The jetstream washes over you, throwing you every which way before you can get a hold of yourself.

Daiyu catches herself a good hundred metres below you and you float towards each other. You turn your eyes towards the ground and gasp. Everything is just ashes, fires rage across the countryside wherever they can catch. It looks a lot like your handiwork to be honest.

As you were staring, you feel a tickling at the base of your neck, a feeling you had associated with magic. You look around yourself quickly, ready for any sudden attacks. Five seconds later, you see an enormous orange flash from below. You quickly spin to look at it as every magical sense you have is blaring in your head at the same time. A small wave of magic bursts outwards, orange tinted with blood red, on the tip of the crescent wave was a large furry thing.

It is carried by the wave for a good thirty metres before it manages to slide off, not looking any worse for wear, letting out a loud hissing noise that reaches you over a mile in the air.

The fuck?

[] Battle Plan
 
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You don't have a chance to respond before the just suddenly lurches forwards with a roar
jet


As you were staring, you feel a tickling at the base of your neck, a feeling you had associated with magic. You look around yourself quickly, ready for any sudden attacks. Five seconds later, you see an enormous orange flash from below. You quickly spin to look at it as every magical sense you have is blaring in your head at the same time. A small wave of magic bursts outwards, orange tinted with blood red, on the tip of the crescent wave was a large furry thing.

It is carried by the wave for a good thirty metres before it manages to slide off, not looking any worse for wear, letting out a loud hissing noise that reaches you over a mile in the air.

Wait, what? Is someone else already fighting? It sure looks like it...



Anyway, the haste with which all this is done shows that we are needed. Maybe it helps for Cerys to understand Karen's reasoning.


And now, watch as I bring forth my masterplan! :drevil:

[X] Null

Make your own plan this time!
 
So either the Peluda has taken up magic surfing or there is something else going on down there.
 
Hm, well the plan was to somehow strike the Peluda with 40 Thermal Spears and finish it off with Juggernaut Wave. If that didn't work the best choice after that was to use Alpha and Omega and stall it for a dozen turns before it melts.

The biggest issue with our initial plan though... What the fuck is happening there? If somebody is fighting the Peluda, we cannot just throw a dozen thermal spears. That will for sure just kill whoever is fighting the Peluda. I'm also hesitant to just come closer, considering the Peluda's ability to kill us quickly.

So, what I suggest is coming closer at first, and have Daiyu check in on whoever's fighting the Peluda. Air carry them outta here and then wail on the Peluda till it's dead. The best plan I have is to attempt to halt the Peluda, maybe try to slow it down by freezing it at the same time as Halt, while Daiyu charges in (If I remember correctly the Peluda can't hurt her unless it pulls out something new and unusual).

@Rukia The Peluda is resistant to Fire, is it also resistant to Ice? How fast does our Thermal Control freeze things? (I doubt it's gonna be any sort of fast speed, considering the last time we tried to do that to scrants, but it can't hurt to try right?)

EDIT: Actually I'm not sure how effective that would be even if it wasn't resistant to Ice. It has fire breath, it can just melt the ice. But would it actually slow down the Peluda, or just be a minor inconvenience to use the fire to melt the ice?
 
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Hmm if its distracted fighting someone then Daiyu could airdrop right on top of it, riding on her sword hilt with the blade point straight down with aria boost it will be too fast to escape.
Near instant kill due to weight and momentum without magic to alert it.
She can tank the blow also we provide support just in case.
Actually I was thinking Daiyu riding her shield to flatten it but the drag will slow it.
 
While I said I will not make a plan, let me give you a reminder:

Daiyu has been awake for six days straight.

She will probably collapse from exhaustion within thirty minutes of combat. Or suffer some pretty bad malus on her defense.
Plus, she could always stall the Peluda for the minutes it takes to prepare the spear-volley.


Aside from that, there is still the option to buy one more level in Juggernaut Wave, get whoever is fighting down there a safe distance away while Daiyu distracts it... and then blast the beast to kingdom come.
 
@Rukia What does Cerys feel from her Thermal Sense? Is there a person fighting the Peluda? Is their heat signature different than a normal human? If there is a person, how far are they, and how far is the Peluda, all relative to us and Daiyu?

Hmm if its distracted fighting someone then Daiyu could airdrop right on top of it, riding on her sword hilt with the blade point straight down with aria boost it will be too fast to escape.
Near instant kill due to weight and momentum without magic to alert it.
She can tank the blow also we provide support just in case.
Actually I was thinking Daiyu riding her shield to flatten it but the drag will slow it.

That is not how it works. Daiyu isn't strong enough for her to deal the amount of damage necessary to kill it with one strike, even if boosted by momentum and acceleration.

The Peluda has 20% regeneration per turn as well as a base resilience of 1600 and health of 21,000. Without counting Magic Modifier, we'd have to deal greater than 5.8k damage PER TURN to kill it. Daiyu's base damage is 289, and Knight's Aria does not affect her damage. Even accelerated with Earth's gravity she isn't gonna be able to kill it.

I mean, our Juggernaut Wave, which was capable of blowing up an entire village, couldn't kill it before we upgraded it.
 
Everything is just ashes, fires rage across the countryside wherever they can catch. It looks a lot like your handiwork to be honest.
Doesn't look like we need to be careful here anymore. Daiyus exhausted and we have no idea how long whoevers down there will last.
[X] Plan: Die!
-[X] Have Daiyu get the other fighter out of collateral damage zone. Juggernaut Wave or Halt and then Juggernaut Wave the Peluda, depending on it's speed. (e.g. if it tries to keep going after Daiyu and our Mystery Person (MG?))
-[X] Keep a small A&O bubble around us, so spells won't kill us.
-[X] If the Peluda should survive the initial JW disable A&O once you go for your second try.

[X] Exp Plan:
-[X] Juggernaut Wave 7 -> 8
-[X] Halt 4 -> 5

Should get a level in Halt, so we get the lvl 5 bonus, keeping the Peluda from running.
 
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That is not how it works. Daiyu isn't strong enough for her to deal the amount of damage necessary to kill it with one strike, even if boosted by momentum and acceleration.

The Peluda has 20% regeneration per turn as well as a base resilience of 1600 and health of 21,000. Without counting Magic Modifier, we'd have to deal greater than 5.8k damage PER TURN to kill it. Daiyu's base damage is 289, and Knight's Aria does not affect her damage. Even accelerated with Earth's gravity she isn't gonna be able to kill it.

I mean, our Juggernaut Wave, which was capable of blowing up an entire village, couldn't kill it before we upgraded it.

Alright but stabbing it in the middle or any body part would gain bad malus to its movement or completely disabling thus allowing us to launch major attacks.
Not sure if Daiyu can increase the size of her sword but that would help a lot by cutting it nearly in half and increase the range of damage, the magic cost is not that big is it?
 
@Rukia The Peluda is resistant to Fire, is it also resistant to Ice? How fast does our Thermal Control freeze things? (I doubt it's gonna be any sort of fast speed, considering the last time we tried to do that to scrants, but it can't hurt to try right?)
1 - No.
2 - Very slowly.

@Rukia What does Cerys feel from her Thermal Sense? Is there a person fighting the Peluda? Is their heat signature different than a normal human? If there is a person, how far are they, and how far is the Peluda, all relative to us and Daiyu?
Nothing, she is too high and the ground is out of her range.
All she can feel is a lot of heat from the fires below.
 
In regards to using Halt to create an opening, there's two important questions to ask.
  1. Can the Peluda use the Primordia ability of its Fire Breath spell to intercept Halt, even though Halt isn't a spell that does damage?
  2. What kind of negative situational modifiers will its defensive string get if Halt makes it incapable of attempting to dodge an attack?
The first question we should be able to get an answer to, considering that we have the Peluda's full stat sheet.

The second question is significant because Cerys and Daiyu each have at least as many attacks per turn as the Peluda does, but without any situational modifiers or prep time (fire a whole bunch of ice Thermal Spears at once), we currently have no way of actually hurting the Peluda besides Juggernaut Wave, even when it can't use Primordia to reduce the strength of our attack by 1200-1350 damage.

If there's major situational modifiers for binding it in place though, we might be able to hurt it with something besides Juggernaut Wave, and then take advantage of the fact that we can do that thing multiple times per turn.
 
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In regards to using Halt to create an opening, there's two important questions to ask.
  1. Can the Peluda use the Primordia ability of its Fire Breath spell to intercept Halt, even though Halt isn't a spell that does damage?
  2. What kind of negative situational modifiers will its defensive string get if Halt makes it incapable of attempting to dodge an attack?
The first question we should be able to get an answer to, considering that we have the Peluda's full stat sheet.

The second question is significant because Cerys and Daiyu each have at least as many attacks per turn as the Peluda does, but without any situational modifiers or prep time (fire a whole bunch of ice Thermal Spears at once), we currently have no way of actually hurting the Peluda besides Juggernaut Wave, even when it can't use Primordia to reduce the strength of our attack by 1200-1350 damage.

If there's major situational modifiers for binding it in place though, we might be able to hurt it with something besides Juggernaut Wave, and then take advantage of the fact that we can do that thing multiple times per turn.

Only one spell per turn. We can halt it, and if it fails the escape roll, we can continue to attack it, but we still only get to use one spell per turn. The only attack we can use multiple times per turn is Infinity Edge slashes.
 
Only one spell per turn. We can halt it, and if it fails the escape roll, we can continue to attack it, but we still only get to use one spell per turn. The only attack we can use multiple times per turn is Infinity Edge slashes.
I know that in theory we only get one spell per turn, but it practice it has frequently seemed otherwise. For instance, look back at the concentration camp ghost extermination mission (second attempt). Can you really say that Cerys was only casting one spell every 10 seconds there?

The point about situational modifiers still stands though. With them, it might be possible that the combined damage from Cerys and Daiyu attacking simultaneously can get past its Resilience.
 
Man, then that must have been a really slow battle. We threw a fuck ton of Thermal Spears and Halts in that battle. Maybe I'm just too used to MG fights moving at breakneck pace.

Any reply to my questions?
  1. Can the Peluda use the Primordia ability of its Fire Breath spell to intercept Halt, even though Halt isn't a spell that does damage?
  2. What kind of negative situational modifiers will its defensive string get if Halt makes it incapable of attempting to dodge an attack?
 
I think we should probably start by spamming halt at it, freeze it while we work on getting anyone else clear of the blast zone, then nuke it with Juggernaut wave?

Seems simple enough neh?
 
Which, in the best case, means that the Peluda does not get any Base Resilience.

We still need to deal more than 4.2k damage per turn to get over its healing threshold.


I believe that should be possible. If our next ally has been fighting the beast for any amount of time, (Which also means that our man could have drained it's health, However minimally.) With coordinated strikes of us, Daiyu and the unknown ally we might have a game changer here.

If this is the case, we should consider using Juggernaut Wave when we know it's a sure kill. If we get it to a point where enough damage is done and we know it's going to die to a Wave, we do it. Either that, or if it's at a very high health level to bleed it's health.
 
Which, in the best case, means that the Peluda does not get any Base Resilience.

We still need to deal more than 4.2k damage per turn to get over its healing threshold.
Keep in mind that our weapon has Armor Pierce, and even though it has a reduced effect against the Peluda, the effect stacks with Unable To Dodge.

That means that Armor Pierce adds 318 extra damage to our melee attacks (in a way that doesn't stack with Crush).

If Unable To Dodge does in fact negate 100% of Base Resilience (which it probably doesn't), then a melee attack from Cerys should look something like this.

Infinity Edge: 107 Base Damage, +[0, 153] Dice, X3 CRUSH = [321, 780] Total Damage
Penuda: 1700 Base Resilience, +[0, 230] Dice, -1700 Unable To Dodge, -318 Armor Pierce = [88, 318] Extra Damage.

Total Damage is then within the range [409, 1098] per attack. Daiyu's attacks also have Armor Pierce, and she has even higher attacks per turn, so she can contribute noticeable damage too.

We can win without Juggernaut Wave if Halt both works and negates 100% of its Base Resilience.
 
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That means that Armor Pierce adds 318 extra damage to our melee attacks (in a way that doesn't stack with Crush).

Do not forget the fact it reduces this by 25% due to Thick Fur
So it would actually be 239, not 318.

Plus, the Peluda has a chance to break out of Halt each turn; if it does and hits Cerys, we will take a lot of damage.


So yes, we can win... but it takes a lot of luck.
And again, I am afraid we are running into the same problem we had at the camp: we do not want to risk collateral damage, so we take risks.

It can work... but I am not a fan of it.
 
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