Jack vile Ripper
The swellest guy in Creation.
- Location
- Indonesia
- Pronouns
- He/Him
Night Lord Dreadnought, huh? That's so nostalgic. Those murderous bastards have great interaction with their Ancients.
Just Water Caste, but high ranking ones.Otherwise we're there ethereals or just regular water caste that were captured?
I know the alien experts of the Imperium want ethereals due to how special they are for dissection besides interrogation.
Myrok decided puny Tau elites get one round.Myrok Kuthil Weapon Skill roll 8d10= 4, 4, 5, 6, 10, 10, 9, 3= 6 Successes
10th Company Ballistic Skill roll 4d10= 10, 10, 10, 7= 7 Successes, Critical Success (Victory DC lowered by 3)
U-2 Ballistic Skill roll 4d10= 7, 5, 3, 1= 0 Successes
Kir´qath´vesa Ballistic Skill roll 7d10= 10, 10, 5, 3, 5, 3, 9= 5 Successes
Kroot Warriors Weapon Skill roll 4d10= 4, 2, 4, 8= 1 Successes
Tau Breacher Squads Ballistic Skill roll 3d10= 8, 3, 7= 2 Successes
Tau Fire Warrior Strike Teams Ballistic Skill roll 3d10= 3, 5, 7= 1 Success
Mist Shrikes: 13/13
Tau Forces: 9/25
Mist Shrike Victory
Defiance is like oxygen, remove it and the fire goes out."Your butchery will end in your doom Gue´la." He struggles to say, the corners of his vision darkening. "The people will rise up against the cruelty of your Imperium."
He doesn´t think that the transhuman will reply, but to his surprise he does, with a deep voice and a calm tone. "Rebellions need defiance xeno. And all defiance will be snuffed after our judgment." The last thing the T´au sees is the sole of the transhuman boot approaching his head at speed.
Kill team triggered an SOS, shame they are not as stealthy as the Shrikes. Anyone want to bet the Tau thought the "mystery murderers" had killed everyone in their command base and that's why they broke?SOS signal triggers Morale check on Tau Forces.
Tau Forces Willpower roll 4-1(Terror in the Dark Trait)=3d10 (SC 1)= 4, 5, 2= 0 Success
It is going to be funny when we are outed as not being Raven Guard not for anything we did wrong, but because we are too much of a team player and uncharacteristically willing to help out rather than being broody loners."Commencing infiltration. Standby for insertion." The voice of the Second Captain of the Mist Shrikes pulls him out of his thoughts. When he had sent the call for assistance to the young chapter he had expected a few squads at most, but his surprise turned quickly to gratitude when more than a hundred marines arrived, led by two captains and their Master of the Forge.
This is even funnier when you consider Zel was probably yelling in Binary. Which means his tirade would be days if not weeks if translated into Gothic. The fact Zel did not kill this techpriest proves he is our main fellowship guy.The last one had been the most unexpected, for their own head techmarine only emerged from his forges in the direst of circumstances. Although Karark Zel seemed to be of a more mercurial character, his first action upon arrival being inspecting the Vulkan´s Will teleportarium only for him to make a complete overhaul of the repair protocols and then let out a blistering admonishment of the techpriest onboard for 20 hours without pause.
So Sertorius is the captain of the 10th company.Anodynon grimaces at the question. "Barely. His wounds are extensive, and it didn´t help that they were caused by a weapon tainted by the Plague God. I had to amputate the legs due to extensive gangrene, and still disease has ravaged his frame. It pains me to say this, but I'm afraid that he won't fight again."
Constantinus grits his teeth in frustration. He considers the captain of the 10th a stalwart marine, and it angers him that he suffers such a fate. Another brother to add to the butcher bill of Malbork, and while the casualties themselves have been low, all of those were fatalities, amongst them the squad that had accompanied Sertorius and the Blazing Wardens.
The 10th company is still scouts but they are full marines. The Nowaljiki are our neophytes and rookie marines that are spread out across the various companies, so Myrok is in charge of all the Nowaljiki.did we put Myrok in another command spot and now the 10th is a normal company now
Wiped out. Apparently, when we picked this place, it wasn't just a raid, it was a full-blown stronghold of the local Nurgle marine Warband, which likely would have changed up our strategy, but Hindsight is a bastard like that sometimes. Anyway, this planetary Stronghold was their final place to hide, but the guard and the Blazing wardens came, and put that down in the ground. But the casualties were too high, and there were still the elite and the lucky that still remained of the surviving Deathguard Warband. Then we came in and tried to avoid any undo casualties. But that led to more than 20 marines and a subpar captain's melee abilities, be put up against a damn Chaos Warlord, and 70 nurgle marines in a pitched firefight. Honestly, this fight went way more smoothly than it should have gone, had it been anyone else like that, and there wouldn't be a captain to inter in the first place, and the casualties were honestly fine now since our recruits should finally start replacing some of our losses, we've been taking for the past 20 years now.So was the death guard warband completely wiped out? Or are there still some running around causing problems in our neighboring sector?