Name: Denis Martin Severin
Class: Berserker
Alignment: Lawful Neutral
Titles: The Soldiers' Champion, The Empress' Right Hand, The Empress' Attack Dog, Marshal Baguette
Stats:
STR: B
END: A-
AGI: B-
MANA: A
LCK: A
Class Skills:
Magic Resistance EX: As he comes from a world never touched by gods or magic, he is a void to all but the strongest of magics, such as Divine or True Magic. This includes contracts, area attacks, and Weak Noble Phantasms
Mad Enhancement D: In life he thrived in the blood and chaos of the battlefield, but was renowned for his organization and command, especially his unmatched skill with infantry. He receives a minor boost in power, though he retains most of his sanity and is capable of conversation.
Personal Skills:
Berserk B: A composite Skill of the Valor Skill and Mad Enhancement Skill, negating mental interference such as intimidation, confusion and fascination, and increasing melee damage. Simultaneously, when using this Skill, he turns into a beast that fights with his instincts.
Instinct B: The ability to always "feel" the most suitable development for oneself during combat. By being summoned as a Berserker, he may slightly disregard his intuitions.
Battle Continuation B: One does not know when to give up even to the very end. In life, he survived being shot and stabbed countless times, even surviving an exploding cannonball.
Noble Phantasms:
The Minci Sword Anti-Unit C: A well-made, if old-fashioned broadsword. A weapon seized on the battlefield from the dying grasp of a foe at Messina. A weapon held in trust until it's rightful owner is deemed ready.
That One Marshal's Baton Anti-Unit B: A baton of a Marshal of France, it is immediately recognizable due to being fitted with a masterwork axe head. Although he is the only one capable of wielding it in battle, legend has it the baton was briefly stolen and used against him by an
unknown assailant.
Garde Mayence - Anti-Army B-: Severin commanded various formations across multiple fronts, but his first true battle and taste of command was at Mainz. Across the length and breadth of Italy, he commanded those same men, addressing and acknowledging them as the Guard of Mainz. Then, as a Marshal of France and commander of II Corps of the Empire, his corps was also known by that name, hearkening back to the finest soldiering tradition he had imbued upon the men of the Army of the Rhine. They heed his command even in another world.
Logic of Earth - Thaumaturgical Void:
Anti-Thaumaturgy Noble Phantasm: EX As a man from a world with no magic or religion, the existence of such is an impossibility to her mind. Thus, through the Grail's power, this logic is temporarily imposed on the world around him, sometimes unconsciously. As he becomes more familiar with his other noble Phastasms and magic, this Phantasm will degrade in effectiveness until eventually becoming unusable.
Dialogue:
Summon: I am Denis Severin, of the berserker class. If the Lord has called me to serve in his heavenly host, then I am ready.
Leveling
Level Up: One must drill relentlessly to see improvement.
Ascension 1: My blade is sharper than ever. All the better to cut down those Prussian scum.
Ascension 2: Ah, my baton is here. I'll not have it taken from me again.
Ascension 3: My men... they march at my call.
Ascension 4: Vive La France! First, Forever and Always!
Battle
Start 1: Witness the soldiering tradition that has been passed down the Severin line through the generations!
Start 2: HAHAHAHA! You shall all fall before me!
Skill 1: The line will hold! It shall not waver!
Skill 2: Sound
Pas de Charge!
Attack Select 1: I'll send you to meet the Lord!
Attack Select 2: No onions for you!
Attack Select 3: I shall enjoy this!
Noble Phantasm Select: Form up! Advance!
Damage: GAHH!
NP Damage: MERDE!
Defeat 1: The Heavenly Father calls upon me now...
Defeat 2: Death comes for us all.
Finish 1: VIVE LA FRANCE!
Finish 2: France first, forever, and always.
My Room
Bond LVL 1: Let's get you fit. First, some push-ups, sit-ups, squats, then a brief run. Huh? Copyright?
Bond LVL 2: Come, join me for a game Therese taught me and the others!
Bond LVL 3: Dragons, mana, Heroic Spirits, anime, Alternate history? Strange, but I could get used to it.
Bond LVL 4: You've certainly improved a great deal since we first met, both physically and at our game.
Bond LVL 5: Haha! If it were up to me, I'd welcome you to our brotherhood of marshals. I'll put in a good word for you with Therese.
Dialogue 1: C'mon, let's go!
Dialogue 2: Let's enjoy a nice route march! Know any good marching songs?
Dialogue 3: That's a lot of enemies there. Want me to kill 'em for you?
Dialogue 4 (Therese): Therese? What are you doing here? Me? I'm conquering this land in the name of the Empire, of course!
Dialogue 5 (Napoleon): Hey, Nappy! You sure got ripped! Wanna pump some iron?
Dialogue 6 (Artoria): Anglais? Die, treacherous scum!
Dialogue 7 (Nero): She looks like that Anglais, but isn't? And she's even more full of herself? Bizarre.
Dialogue 8 (Marie Antoinette): I don't care about politics, but your children are safe under my care, madame.
Dialogue 9 (Jeanne): Milady, bless this poor soldier with
the grace and the might of the Lord!
Something You Like: France. Family, Julian
Something You Hate: The Enemies of France, Prussians, those with terrible taste in women.
About the Holy Grail: Magic cup? Magic cup. Looks solid enough to bash someone's head with.
Event: More weird magical things are happening? What needs killing?
Birthday: Happy birthday? Let me sing you the
song of my people!