La Chanson de la Victoire (The Song of Victory): La Petite Arpenteuse (Non, SV, you are a General of France in the Napoleonic War!)

Parlez-vous français?

  • Oui, je parle très bien français!

    Votes: 162 14.3%
  • Un peu.

    Votes: 188 16.6%
  • What? Francis? Nope.

    Votes: 330 29.1%
  • What? Oh, don't be silly, my dear!

    Votes: 161 14.2%
  • ¿El español es lo suficientemente bueno?

    Votes: 86 7.6%
  • Ich verstehe dich irgendwie.

    Votes: 64 5.6%
  • Я очень хорошо говорю по-русски.

    Votes: 64 5.6%
  • 我听不懂。

    Votes: 35 3.1%
  • 何を言っているのですか?

    Votes: 28 2.5%
  • nuqneH pa'!

    Votes: 10 0.9%
  • فرانسه بلدنستم

    Votes: 7 0.6%

  • Total voters
    1,135
That moment where you write ten k on the update, but almost all of it is crap and you just chose the most basic thing because otherwise it would take forever to get published.

That, and Cyber is an absolute demon when it comes to options.
 
Learning Interlude: The Great Learning of Thérèse Auclair
Learning Interlude: The Great Learning of Thérèse Auclair

Military:76+25+50=151 Skill increase:5
Command: 60+25+30=123 Skill Increase: 4
Cavalry:41+25+30=96 Skill increase: 3
Artillery:69+25=89 Skill increase:3
Infantry:10+25+20=55 Skill increase: 2
Logistics: 27+25=62 Skill increase:2


It was a very difficult choice to make. You wanted desperately to see Brian again, to see who had won his heart and his love enough to marry him… You also wanted to soothe the worries of Louis and the anger that was quietly bubbling beneath his calm, focused exterior.

You had seen that anger in too many men, too many soldiers who had ended up killing themselves.

You instead focused on the things that you could control.

You had time to mend those wounds, even though they may hate you for such a delay.

They were battles that could be fought again.

But for what is to come, In Egypt, in battle… there were no second chances. No do-overs. You could die, and nothing else would matter.

So you would survive… you would make sure that they would matter, to you.
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The Professors were mind-numbingly dumb.

Not uneducated, oh god no... just dumb. lacking in... many things that you found critical to success in learning.

In the Ancien Régime, the shock of the Seven Years War and the War of Spanish Succession caused a massive Army reform that was still carrying on to this day. One of those reforms was the professionalization of the Officers Corps, expanding the ranks of Junior and on occasion, senior officers to men of low birth. Or lower birth than the nobility were accustomed to.

Or woman, in your case. You were not going to possibly refuse such an honor.

However… it led to a growing… divide. A divide between the senior, more noble blooded holdovers of the Generals staff, which had primarily been a more aristocratic, and noble background, men who had wealth, and influence in the old regime… Which these professors were most assuredly a part of.

And people like you, Brian, Napoleon, Hoche, even Dumas.

People who were from the ranks as it were. Juniors who were not expected to be given command unless, in dire circumstances when battles were usually lost, generals dead, and the only option was a retreat in as orderly a fashion as possible.

These men were normally men who had little more than uniforms, swords, and maybe a medal or two to their name, Gentlemen in name only, who were more like the sergeants and the corporals, marching among them because they could not afford horses, or used their own horses to carry meager supplies.

The culture clash of more on the ground officers, instead of Aristocratic officers, led to men being elected officers, instead of being given commissioned.

You were no exception of course, though under a different circumstance.

However, what most aristocratic officers had in education, training, and even ability… the junior had in experience, the ability to see things that were not always possible… or even seen through lack of experience of their seniors.

And you found yourself learning not from them, as much as you thought you did.

But from the men under your command. Men who had experienced many of the things you wished to learn... and above all else, the willingness to share it.
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Military:

When it came to strategy and tactics, you looked at the contemporaries and friends who were more than willing to share notes.

Your battles at Valmy hill, Mainz, and Amiens were perfect starting points for your continued military education.

You spend a few days going over every report and your own memory of the battle, to see what mistakes were made.

And you counted hundreds.

Each little detail you could have done better, to make your casualties even better than they were, by miracles, preparation and luck.

And you could not rely on any of those.

In Italy, you have received two types of advice. One from Napoleon, with some love letter in it that you ignored… and the other from Brian, wishing you well and giving what little he could to you that could not be intercepted.

Napoleon explained that sometimes a stable supply line was impossible to maintain and that there was only one sure-fire way to maintain supply. Looting, raiding, and destroying the enemy countryside, even if it meant weakening the hold of the countryside, and make occupation harder.

That the enemy would need to spend time, energy, and resources to rebuild, to protect the land from bandits or marauding soldiers.

An army in foreign territory could not win the hearts and minds of citizens that they are fighting against, so demoralizing and destroying their ability to fight, and to continue fighting yourself, was key to victory.

Brian offers an alternative. That winning the hearts and minds of the people, and making them allies would be a greater focus. You could gather men, material, and supplies from more willing people, rather than steal their livelihood.

He also mentioned that it is indeed possible to maintain a supply line, even one overstretched, because of how to organize rations, weapons, powder…

Enemy forces would try to focus on them, rather than attempting to do battle, sparing the countryside even more destruction.

Meaning you could play the propaganda against them, turn their people against them. And if their people were turned against them… they already lost.

But for all that, it was a valuable insight into the men now commanding successful armies.

Reward: you receive two different opinions on how to conduct a campaign.

+5 to military Stat.
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Command:

Commanding was easy if you did not care about the men below you. It was simple to see them as paper, or numbers, men who fought, shot and died, and men killed.

But it was not easy. It never was, because reality showed you that it was impossible.

You cared for the men because they were your responsibility, and they looked up to you as their commander to lead them to victory.

That was the entire point. A General leads to victory.

And the men would fight and possibly die to achieve it.

But every historical text you could get your hands on showed that even impossible odds were capable of being overcome with guile, cunning, and wits.

Hannibal came to mind, more than any other general that you looked to for wisdom. Crossing the frozen passes of the Alps with his elephants, with his greatest men…

And defeated the Romans at Cannae when being outnumbered.

Of course, Hannibal would eventually be defeated by Rome at Zama, but nothing could detract from his great tactical brilliance.

Chamans offered this nugget of wisdom. "Command like you knew you would become immortal, and you shall."

A bit narcissistic coming from him, but you suspected he wanted to grant you confidence.

So you decided to put it to the test.

Parade in Toulon. Commanding from the front, inspecting every regiment, every division.

It took three days, and you lost your voice twice...but you felt more confident.

Confident you could lead these men to victory… no matter the odds.

Reward: Your ability to command men relies to your confidence, and you have seen one thing.

Trust.

+4 to command
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Cavalry:

Dumas was the one who gave you the most important wisdom involving Cavalry.

"They are flexible, decisive, but vulnerable. They can turn the battle your way, or lose it."

You were unsure what he meant… but his advice led you to think.

How to use cavalry. The Hammer and Anvil were the oldest tactics in mounted history, the anvil being infantry, the Hammer being the Cavalry.

You think you could understand that.

Reward: Cavalry is hard, but you think you are starting to get it.

+3 to Cavalry.
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Artillery:

When it came to guns, and big guns, you felt only one thing that came to mind. Height, sights, and weather.

Simple combinations, but devastatingly effective when used properly.

Valmy proved that having the high ground was vital in winning artillery duels.

Sightlines won the day at Mainz, with your guns outnumbering the Prussians.

Weather… well you were lucky it had rained and the mud had blunted the cavalry charges from the Prince of Orange.

But there was so much more to learn, and you would.


Reward: Cannoneering is a talent not for the faint of heart.

+3 to Artillery command.
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Infantry:

Sevrin saw you working and said that the Infantry are the ones who storm hell and hold it.

That you saw the Truth in.

The infantry were the ones who died in droves, who blunted the charges, and fired the ranks.

That was true. But they had a more multifaceted role that you were not very… used to.

Garrison duty, holding positions to deny enemy advantages, river works, and engineers.

They did the dying. And they also won wars.

Reward: +2 to infantry.

Infantry is key to wars. And winning them.
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Logistics:

For such a simple thing, a loaf of bread was the most necessary thing an army could have.

And it took a staggering amount of work

It required a farmer to grow the wheat, harvest it, and a teamster to deliver it… a baker to turn that wheat into bread.

Hundreds of people were needed to support a single soldier one day on campaign.

And that bread may not even last long enough to make it to the soldier.

So how could it last? Salting? Drying, turning it into something that would not rot away during transport.

Possible.

But.

There had to be a better way.

And something came into your mind.

Something that prevented the air from touching it, to cause it to rot away.

Another time perhaps.

Reward: An idea comes into mind… an idea that can change the world.

+2 to logistics.


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The Choices:

The Maps were covered in tiny wooden figures, and you wondered if they were playing games with them before you had arrived.

"Gentlemen, we are here to discuss one thing. How do we plan this operation?"

This was going to be a long meeting. Good thing you had a lot of wine.

What is your main objective?:

[]Follow the government's orders: You are going to be invading Egypt, and secure your objectives there. No need to anger them any more than necessary.

[]Choose a new Objective: This entire plan is foolhardy, and you can come up with a better one. Sure the government wants you to go off to the ass-end of nowhere… but you want to do something else that would be worth the risk and manpower.

If you choose not to go to Egypt, where do you go?

[]A Sicilian Vacation: The Island of Sicily is key to the British hold on the central Mediterranean. To capture it, and Malta is to control the Mediterranean… and you have plenty of reason to attempt such a thing. The fact you can cut off Sicily from the rest of Europe, means this will be an easy campaign. Provided you live of course and napoleon decides to continue south.

[]To the Rock: Gibraltar...A place no sane individual can possibly take, it's the key to the Atlantic and the Mediterranean Sea, it's an objective even your Government couldn't refuse. The Only problem… the Royal Navy controls everything from Tulon to Gibraltar.

[]A Holiday in The Barbary Bay: Adam has made a request. With the Abolition of Slavery, he wishes to fight the source of the problem. And while American and British slavers are off-limits at the moment, with the Atlantic on the other side of Gibraltar… another opportunity presents itself. The Barbers… the pirates who have prowled the Mediterranean for centuries. A victory could make you internationally renowned, and win you, friends, across Europe.

[]Irish Insurrections (And Other Signs Of The Apocalypse): You want to start a rebellion. No not against your government, but against Britain… and Ireland is the perfect place to start one. With the help of the French Army, the Irish could seriously throw the British out, and you could gain a powerful ally in the

[]Write in
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AN: So @Cyberphilosipher thank you for coming up with some of the more... wacky choices here. We've got time to kill, and I think there are things to be planned...

TBH, we just think that adding any more depth in this turn would kill me and make me follow in Plaus' Footsteps of taking a break.

So instead of that... Next turn

Edit: The Wrong rewards were on there, sorry bout that, and the Rolls are missing.

Also a Moratorumn for 12 hours for planning purposes.
 
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What if we invade Sicily, weaken the RN in the Mediterranean, and then invade Egypt. Because is either Sicily or Egypt right now. It trusts a bit too much in Napoleon continuing south tho, but he has been having crushing victories.
 
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Military 11>16 (average>proficient), Command 11>15 (average>proficient), Cavalry 6>9(poor), Artillery 16>19(proficient>acomplished), Infantry 10>12(average>proficient), and Logistics 16>18(proficient>acomplished). That's +8, +6, -2, +14, +2, and +12 new modifiers respectivelly.
 
Yeah, that's actually something you have to worry about.

because... that's a thing that you need to present to them... unless you have the balls to just... not tell them a damn thing.
I mean, unless we decide to go batshit crazy and kick the Royal Navy out of Gibraltar. Not sure anyone would be willing or able to give us lip about that if we pulled it off.
 
She may be Catholic, but she is, among other things, a Pragmatic general.
Somewhat unrelated, I would like to think that a normally Christian Therese would find it interesting to enter the Holy Land and Jerusalem. I know a lot of "nominal" christians who would be humbled to stand on the ground that Christ trended on and later crucified.

I recommend that we help the Americans fight the pirates or go straight for Egypt. Taking Gibraltar will be impossible. As the Royal Navy will do everything in its power to deny such a prize. If having a massive army was required to take Gibraltar, then Spain would have taken it long ago. Taking Gibraltar requires a navy capable of matching the Royal Navy and that is something that France does not have.

Not to mention, I think Therese would love to free the slaves of the Barbary Coast and aid a fellow republic. After taking care of the Pirates, then we can march on Egypt.
 
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What if we invade Sicily, weaken the RN in the Mediterranean, and then invade Egypt. Because is either Sicily or Egypt right now. It trusts a bit too much in Napoleon continuing south tho, but he has been having crushing victories.
Pros: Closer launching point to Egypt, tolerable detour for the government, bloodies our new force and gain some experience.

Cons: British will be keen to hold onto at least Malta so increased naval presence, possibility our armies are exhausted before the Egyptian campaign, possibility that the British somehow learn or predict we are going for Egypt next.
 
[X] A Holiday in The Barbery Bay

My reasonings for this are rather simple:

-Defeating the pirates would gain us great popularity among the people's of Europe
-Tunis would make for a perfect launching point towards Egypt, shortening our supply lines
-The British would be hard pressed to justify attacking us beyond convoy raiding and risking looking like they support the pirates
-The pirates won't have a splendid army to contend with us, not saying it will be easy to beat them
-if we feel like it we can still go after either Gibraltar or Sicily
 
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Cons: British will be keen to hold onto at least Malta so increased naval presence, possibility our armies are exhausted before the Egyptian campaign, possibility that the British somehow learn or predict we are going for Egypt next.
The British don't have a hold on Malta yet. It still belongs to the Order of St John or Hospitaller Malta. In real life, Napoleon took Malta from the Knights after which the British took Malta from the French. Right now, if I remember correctly, Sicily is the all-important Mediterranian base for the British Fleet. The King of Naples fled to Sicily under the protection of the British and the Royal Navy after Napoleon conquered Naples.
 
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[]Choose a new Objective: This entire plan is foolhardy, and you can come up with a better one. Sure the government wants you to go off to the ass-end of nowhere… but you want to do something else that would be worth the risk and manpower.
-[]A Sicilian Vacation: The Island of Sicily is key to the British hold on the central Mediterranean. To capture it, and Malta is to control the Mediterranean… and you have plenty of reason to attempt such a thing. The fact you can cut off Sicily from the rest of Europe, means this will be an easy campaign. Provided you live of course and napoleon decides to continue south.

I think this plan is better than just invading Egypt. Hopefully we can get governmental backing on it.
 
-[]A Sicilian Vacation: The Island of Sicily is key to the British hold on the central Mediterranean. To capture it, and Malta is to control the Mediterranean… and you have plenty of reason to attempt such a thing. The fact you can cut off Sicily from the rest of Europe, means this will be an easy campaign. Provided you live of course and napoleon decides to continue south.
Can we fight through the Royal Navy? There is a chance that we will be stuck in Sicily. I would rather be stuck in North Africa or Egypt than on some island in the Mediterranean. The British will fight to keep their base of operations.
 
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