I'm kind of struggling with the words to describe my feelings on the current thread discussion/situation. I've been following the quest, kind of lurking sometimes voting since September of last year, and while I won't stop following I think the current situation where one person (sauce) can make a decision to negatively impact the protagonist's brother of the quest simply because they have made up in their mind that there are no consequences(I really don't understand where this perspective on the quest comes from) and that we apparently need to be punished for their perception of how the quest is.
This is the only quest I follow, where not only are omake bonuses able to accumulate and then be spent in massive numbers to effectively guarantee a result in favor of whatever that omake writer desires, but also are apparently allowed to be spent on whatever character that writer feels like throwing for. I guess my main complaint, and general sense of unease and dislike is that I almost feel held hostage by sauce and other potential omake writers, who can just write out endless omakes, and are apparently allowed to use said omakes whenever they wish to negatively impact the mc of the quest, when I always thought there was a sort of implicit understanding that omake bonuses were too help the player character. I was always vaguely uncomfortable with the idea someone could dump a +50 on a roll and secure us a victory or success on some critical action, but I guess it happened rarely enough (and was used in favor of a direction the thread wanted) that I just kind of lost my concern. Having now participated in far more quests I honestly think the omake system in this quest is just straight up poorly constructed, and gives omake writers far too much potential control of how the quest plays out.
Like how many that voted for the trial would have voted for the trial knowing someone was going to drop a +50 to make sure we have negative consequences in an apparent effort to punish the quest for having too much success so far. It just feels like it limits quester agency. I'd vastly prefer the omake system gets reworked, and that only one +10 can go to an action or something like that.
Now we have a situation where we are in a critical moment in the quest, and an omake writer has decided to effectively go rogue and guarantee a role result that would absolutely negatively effect our character's brother, and I'm just kind of left with a vague sense of powerlessness, confusion and honestly a bit of anger/hostility, so I hope this post doesn't cross a line.
This is the only quest I follow, where not only are omake bonuses able to accumulate and then be spent in massive numbers to effectively guarantee a result in favor of whatever that omake writer desires, but also are apparently allowed to be spent on whatever character that writer feels like throwing for. I guess my main complaint, and general sense of unease and dislike is that I almost feel held hostage by sauce and other potential omake writers, who can just write out endless omakes, and are apparently allowed to use said omakes whenever they wish to negatively impact the mc of the quest, when I always thought there was a sort of implicit understanding that omake bonuses were too help the player character. I was always vaguely uncomfortable with the idea someone could dump a +50 on a roll and secure us a victory or success on some critical action, but I guess it happened rarely enough (and was used in favor of a direction the thread wanted) that I just kind of lost my concern. Having now participated in far more quests I honestly think the omake system in this quest is just straight up poorly constructed, and gives omake writers far too much potential control of how the quest plays out.
Like how many that voted for the trial would have voted for the trial knowing someone was going to drop a +50 to make sure we have negative consequences in an apparent effort to punish the quest for having too much success so far. It just feels like it limits quester agency. I'd vastly prefer the omake system gets reworked, and that only one +10 can go to an action or something like that.
Now we have a situation where we are in a critical moment in the quest, and an omake writer has decided to effectively go rogue and guarantee a role result that would absolutely negatively effect our character's brother, and I'm just kind of left with a vague sense of powerlessness, confusion and honestly a bit of anger/hostility, so I hope this post doesn't cross a line.