Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

I'd probably add a bit more detail to things like this. Much like gambits, one or two sentences of methology helps me flesh stuff out.

With that in mind, when it comes to chaos wizardry, it needs to either be risky, painful, or costly. And, uh, I mean that in the 'you are using chaos magic to basically cheat' sense: even for an ex-daemonic wizard there's no such thing as using chaos as a free lunch.
how mad would the directorate get if we used some of a spirit lifeforce to be the cost?(thinking of the toad spirit here) dont really want to do it this is more to feel out the acceptable limits
 
how mad would the directorate get if we used some of a spirit lifeforce to be the cost?(thinking of the toad spirit here) dont really want to do it this is more to feel out the acceptable limits

If the creature is sentient enough to say no, then no. If it can't say no the rules are more complex but at that point it's more animal cruelty laws and those are pretty robust.
 
I would guess that raw cursite would be better, but also riskier, having more power and being more chaos-y. Purified cursite could instead be used to make chaos magic a bit more reliable.

Hm, the Doctor could put some of their trickery skill to use; if the local electrobandit is the main suspect, why not ask them? They may let something slip... or have contacts with other kinds of folk who could also be the culprits.
 
So using cursite would work for that. Which would be better, raw or purified? And how much would it cost? I assume this is something we at least have an idea of in character. I'm not looking for hard numbers, but ballparks.

These are all questions that could and should be probably awnsered by player analysis. That said, note that cost isn't really a thing: getting things is more a matter of how willing you are to set up a supply line/how much effort are you willing to put in to secure a shipment vs how rare an item is. Very good reason to cultivate contacts.
 
These are all questions that could and should be probably awnsered by player analysis. That said, note that cost isn't really a thing: getting things is more a matter of how willing you are to set up a supply line/how much effort are you willing to put in to secure a shipment vs how rare an item is. Very good reason to cultivate contacts.

I'm asking in terms of "how much cursite would a given ritual need" or rather "how potent a fuel is cursite for chaos sorcery" when asking about cost. I get that the Directorate is post scarcity/post money. Which hasn't really been defined so far as I can tell as no mention was ever directly made of using chaos sorcery before Shrine keeper.
 
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I'm asking in terms of "how much cursite would a given ritual need" or rather "how potent a fuel is cursite for chaos sorcery" when asking about cost. I get that the Directorate is post scarcity/post money. Which hasn't really been defined so far as I can tell as no mention was ever made of using chaos sorcery.

How much do you think it'd need to no longer be risky or painful?

Edit: Like this is, generally speaking, one of the reasons chaos magic of any stripe is risky: its almost impossible to gauge what price needs to be paid for it to be both reliable and safe beyond "a lot"
 
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I do think punching out that cult as early as possible and calling the vet are almost certainly the best bets for next turn, but other than that I have no real opinion other than we should probably make a point to explore the village at least once a turn, cause knowing the surrounding region is kinda the biggest force multiplier a local shrine keeper actually has
 
[X] Plan: Lots of Secrets
-[X] Train Yaji
--[X] MISC OCCULTISM
-[X] Order Bulk Cursite
--[X] Raw Cursite
-[X] Commune with the shrine spirits to divine the direction their stolen treasures now reside, using Cursite as a medium to direct your magic.
-[X] Explore Location
--[X] Cauldron Lake
-[X] Pursue Rumor
--[X] The Creekside Cult
-[X] Yaji
--[X] Market Stall Rumor Mill

Broadly speaking, we have 3 main duties: maintaining the shrine, teaching Yaji, and dealing with local issues. We've done 4 things with the shrine last turn, so I'm fine with just 2 this turn (Bird was really explicit that we shouldn't turtle on these 10 turns), and working to hunt down the missing spirit treasures seems to be the most important (plus the Cursite will let us get more out of our Chaos magic). MISC OCCULTISM is what Yaji needs to know to handle a Dark Portal whenever we won't be around to maintain it, and checking out Cauldron Lake and the Creekside Cult seem good places to look for local trouble. The last AP is getting more help (Market Stall Rumor Mill) so we hopefully won't have to worry as much about which rumors have merit.
 
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[X] Plan: Who do you call? The Vet!
- [X] Host a workshop on crafting protective talismans... in the village, preferably, or at least away from anything sufficiently in disrepair to cause a scandal.
- [X] Market Stall Rumor Mill
- [X] Painstakingly create a warded ritual space to commune with the spirits and divine the location of their treasures.
- [X] Explore Location
-- [X] Cauldron Lake
- [X] Pursue Rumor
-- [X] The Creekside Cult
- [X] Yaji
-- [X] Send Yaji to go to the vet. Feel kind of sorry for the poor beetles, even if they're awful.

Let's not ignore what is most likely an infectious disease until it wipes out a good chunk of the ogre beetle herd, okay? Those poor beetles.

As far as the rest, yes we do have some other uses for cursite but choosing costly and difficult by making the divination ritual require a special setup should be good enough to prevent the consequences from being too bad without having to spend another action point. I swapped out awakening Magg with holding the workshop. This will be an opportunity to get to know more people in the village and if anyone has useful information, they might stay after class. It also helps protect the villagers and makes a good name for ourselves. Preferably it won't be done in the shrine, but I'm sure we can find another venue.

Creeksite cult, the rumor mill, and exploring Cauldron Lake are obvious choices.
 
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Adhoc vote count started by chellewalker on Feb 28, 2024 at 11:05 AM, finished with 35 posts and 11 votes.

  • [X] Plan: Who do you call? The Vet!
    - [X] Host a workshop on crafting protective talismans... in the village, preferably, or at least away from anything sufficiently in disrepair to cause a scandal.
    - [X] Market Stall Rumor Mill
    - [X] Painstakingly create a warded ritual space to commune with the spirits and divine the location of their treasures.
    -[X] Explore Location
    --[X] Cauldron Lake
    -[X] Pursue Rumor
    --[X] The Creekside Cult
    -[X] Yaji
    -- [X] Send Yaji to go to the vet. Feel kind of sorry for the poor beetles, even if they're awful.
    [X] Plan: Lots of Secrets
    -[X] Train Yaji
    --[X] MISC OCCULTISM
    -[X] Order Bulk Cursite
    --[X] Raw Cursite
    -[X] Commune with the shrine spirits to divine the direction their stolen treasures now reside, using Cursite as a medium to direct your magic.
    -[X] Explore Location
    --[X] Cauldron Lake
    -[X] Pursue Rumor
    --[X] The Creekside Cult
    -[X] Yaji
    --[X] Market Stall Rumor Mill
    [X] Plan: Restoration and Exploration
    -[X] Dr. Hurriyeh
    --[X] Familiarize Yourself with the Shrine
    -- [X] Repair Central Pagoda
    --[X] Reconsecrate the Grounds
    --[X] Train (Yaji)
    --- [X] Protective Magicks
    -- [X] Explore Location
    --- [X] Village of Pavva-Ganuk
    -[X] Yaji
    -- [X] Check on the Shrine-Herd


Alright, gonna lock and work on this today.
 
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