Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

[X]Plan Black Hole Fishing
-[X]EVENT
--[X]To the Skies -2 Nuclear Material +5 Orbital Pioneer Initiative
-[X]FLEET
--[X]Black Hole Study Duty +5 Gravity Engine
---[X] TKK Endeavor
--[X]Explore Galactic South:
---[X] TKK Accomplishment
-[X]EXP (29/29)
--[X]Construct Pioneer Class Ship(2/20 + 18 => 20/20)
---[X] Naklis
--[X]Living Metal Farming (11/20)
-[X]CUL(21/21)
--[X]Orbital Pioneer Initiative(10/15 +5 To The Skies) +EXP
--[X]Sacred Livestock(2/20 + 1=> 3/20)
--[X]VR Simulators(10/10) +ACD
-[X]FTH(20/20)
--[X]WyldShrines (5/10 + 5 => 10/10) +EXP
--[X]Temple of the Dancer(10/10) +CUL
--[X]Temple of the Roadguide(5/10)
-[X]ACD(19/19)
--[X]What Even Is Lifeforce? (4/25 + 4 => 8/25)
--[X]Gravity Engine (15/20 +5 Black Hole Study)
-[X]ECON SUM
--[X]Nuclear Material: 3 => 1
--[X]Artifacts: 2
--[X]Warp:0
--[X]Living Metal: 0
--[X]Network: 0

EDIT:And a second draft, using Exploring the Frontier.

[X]Plan Disregard Network Crisis, Scan EVERYTHING
-[X]EVENT
--[X] Exploring the Frontier +10 REVELATION Class Scanner
-[X]FLEET
--[X]Black Hole Study Duty
---[X] TKK Endeavor
--[X]Explore Galactic South:
---[X] TKK Accomplishment
-[X]EXP (29/29)
--[X]Construct Pioneer Class Ship(2/20 + 18 => 20/20) -1 Nuclear Material
---[X]Naklis
--[X]Living Metal Farming(11/20)
-[X]CUL(21/21)
--[X]Sacred Livestock(2/20 + 11=> 18/20)
--[X]VR Simulators(10/10) +ACD
-[X]FTH(20/20)
--[X]WyldShrines (5/10 + 5 => 10/10) +EXP
--[X]GodTek Emulator(15/15) -1 ART +5 Network +CUL
-[X]ACD(19/19)
--[X]Revelation Class Scanner(10/20 +10 Exploring the Frontier)
--[X]Gravity Engine (9/20 +5 Black Hole)
-[X]ECON SUM
--[X]Nuclear Material: 3 => 2
--[X]Artifacts: 2 => 1
--[X]Warp:0
--[X]Living Metal: 0
--[X]Network: 0 => 3

EDIT: Third Plan:

[X]Plan Black Hole Fishing, w/ Future Mystek Protection
-[X]EVENT
--[X]To the Skies -2 Nuclear Material +5 Orbital Pioneer Initiative
-[X]FLEET
--[X]Black Hole Study Duty +5 Gravity Engine
---[X] TKK Endeavor
--[X]Explore Galactic South:
---[X] TKK Accomplishment
-[X]EXP (29/29)
--[X]Construct Pioneer Class Ship(2/20 + 18 => 20/20)
---[X] Naklis
--[X]Living Metal Farming (11/20)
-[X]CUL(21/21)
--[X]Orbital Pioneer Initiative(10/15 +5 To The Skies) +EXP
--[X]Sacred Livestock(2/20 + 1=> 3/20)
--[X]VR Simulators(10/10) +ACD
-[X]FTH(20/20)
--[X]WyldShrines (5/10 + 5 => 10/10) +EXP
--[X]Temple of the Dancer(10/10) +CUL
--[X]Mystek Protective Wards (5/40)
-[X]ACD(19/19)
--[X]What Even Is Lifeforce? (4/25 + 4 => 8/25)
--[X]Gravity Engine (15/20 +5 Black Hole Study)
-[X]ECON SUM
--[X]Nuclear Material: 3 => 1
--[X]Artifacts: 2
--[X]Warp:0
--[X]Living Metal: 0
--[X]Network: 0


EDIT:Approval votes.
[X] Plan colony, engines, and exp bumps
 
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Fleets: 2/2
Expansions: 29/29
Culture: 21/21
Faith: 20/20
Academy: 19/19

[X] Plan: Pioneering Frontiers
-[X] Fleet Actions
--[X] Black Hole Study Duty
---[X] TKK Endeavor
--[X] Red Sun Monitoring
---[X] TKK Accomplishment
-[X] Expansion Projects
--[X] Red Sun Monitoring (0/5 --> 5/5)
--[X] Living Metal Farming (0/20 --> 6/20)
--[X] Construct Pioneer Class Ship (2/20 --> 20/20)
---[X] Naklis
-[X] To the Skies -2 Nuclear
-[X] Culture Projects
--[X] Wonderpark Fungineering Guild (0/20 --> 3/20)
--[X] Sacred Livestock (2/20 --> 20/20) +1 Warp
-[X] Faith Projects
--[X] WyldShrines (5/10 --> 10/10)
--[X] Temple of the Huntsmaster (0/10 --> 10/10)
--[X] Mystek Protective Wards (0/40 --> 5/40)
-[X] Academy Actions
--[X] What Even Is Lifeforce? (4/25 --> 13/25)
--[X] AutoTurrets (0/10 --> 10/10)

Art: 2
Living Metal: 0
Network: 0
Nuclear Material: 3 --> 1
Warp: 0 --> 1
 
[X] Plan: ACD expansion
-[X] Exploring the Expanse: A region located to the Galactic West of Teklia. Mostly dead, but perhaps additional focused exploration of the region might reveal some manner of secret. Locations of Interest found: 1/???
--[X] TKK Endeavor:
-[X] Explore Galactic East: The direction facing the galactic edge. The Sky-Storm in this direction was the Horizons End, a colorless scar that bled silver, and a small nebula that existed slightly before the hole in the sky.
-[X] ShrineDistricts: 10/10, establishes Shrine-Districts on every Arcolocube, increasing FTH.
-[X] Comm-net 10/10, provides 1 network
-[X] ShrineCity: 9/20, establishes ShrineCity, a Holy Site that increases FTH by an elevated amount.
-[X] To the Skies: Orbital Pioneer initiative gains 5 Progress, Colonization Ships reduce their Nuclear Materials cost by 1. Immediately lose 2 nuclear materials.
-[X] VR Simulators: 10/10 Grants ACD and Simtek.
-[X] Compulsory Secondary Education: 10/10, grants the Compulsory Secondary Education, increasing ACD Points, costs 1 Network
-[X] Sacred Livestock (2/20 --> 3/20) +1 Warp
-[X] NeuroChoirs: 15/15, increases FTH, religious orders gain NeuroChoir artifact, costs 1 ART.
-[X] WyldShrines: 10/10, establish Wyld-Shrines, reducing hostility from wildlife and promoting healthy wilderness, generating EXP.
-[X] What Even Is Lifeforce? (4/25 --> 13/25)
-[X] AutoTurrets: 10/10, develop AutoTurret Technology, providing improved static defenses.
 
[X] Plan: FTH Is The Name of The Game
-[X] Exploring the Expanse: A region located to the Galactic West of Teklia. Mostly dead, but perhaps additional focused exploration of the region might reveal some manner of secret. Locations of Interest found: 1/???
--[X] TKK Endeavor:
-[X] Explore Galactic East: The direction facing the galactic edge. The Sky-Storm in this direction was the Horizons End, a colorless scar that bled silver, and a small nebula that existed slightly before the hole in the sky.
-[X] ShrineDistricts: 9/10, establishes Shrine-Districts on every Arcolocube, increasing FTH.
-[X] ShrineCity: 20/20, establishes ShrineCity, a Holy Site that increases FTH by an elevated amount.
-[X] To the Skies: Orbital Pioneer initiative gains 5 Progress, Colonization Ships reduce their Nuclear Materials cost by 1. Immediately lose 2 nuclear materials.
-[X] 3/20, grants Sacred Livestock tradition, increasing EXP and granting 1 Warp
-[X] Sleepwalk Brew: 20/20, grants ACD, CUL, and FTH as the Directorate gains access to the Sleepwalk Potion for use in recreation, art, and religious ceremonies.
-[X] NeuroChoirs: 15/15, increases FTH, religious orders gain NeuroChoir artifact, costs 1 ART.
-[X] WyldShrines: 10/10, establish Wyld-Shrines, reducing hostility from wildlife and promoting healthy wilderness, generating EXP.
-[X]What Even Is Lifeforce?(5/25,--> 14/25) upgrades Rite of Lifeblood, increasing the efficiency of a variety of technologies. Costs 1 Warp.
-[X] AutoTurrets: 10/10, develop AutoTurret Technology, providing improved static defenses.

TLDR this plan is about first getting our FTH up to allow us to get done in FTH than done otherwise while also at the same time increasing points in other categories by getting a safe, standardized way for people to get inspiration while also getting our points up in most categories, become more at peace with nature alongside other stuff. This plan also sets us up to do a ton of big things next turn, like found our first out-of-orbit settlement, discovering the secrets of lifeforce, getting a sustainable way to get Warp, and more

edit:
[X]Plan Black Hole Fishing
[X] Plan colony, engines, and exp bumps
[X] Plan: ACD expansion
[X]Plan Disregard Network Crisis, Scan EVERYTHING
[X]Plan Black Hole Fishing, w/ Future Mystek Protection
 
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[X] Plan colony, engines, and exp bumps
- [X] Fleet
-- [X] Black Hole Study Duty: TKK Accomplishment
-- [X] Explore Galactic South: TKK Endeavor
- [X] Consequences: To the Skies
- [X] EXP 29, 3 NM
-- [X] Construct Pioneer Class Ship 2 -> 20/20, 18pt, 0(1) NM
--- [X] Naklis
-- [X] Perpetunite Recyclers 0 -> 11/20, 11 pts
- [X] CUL 21 pts
-- [X] Orbital Pioneer Initiative 0 -> 15, 5free, 10pts, +EXP
-- [X] Sacred Livestock 2 -> 13/20
- [X] FTH 20, 2 ART, 0 WP
-- [X] Temple of the Huntsmaster 0 -> 5/10pts, 5pts
-- [X] Temple of the Roadguide 0 -> 10pts, +ship resistance to malign influences
-- [X] WyldShrines 5 -> 10/10, 5pts, -wildlife hostility, +wilderness health, +EXP
- [X] ACD 19, LM 0, NT 0
-- [X] Gravity Engine 0 -> 20/20, 5discount, 15 pts, +maneuverability, +grav resistance
-- [X] What Even Is Lifeforce? 6 -> 10/25, 4 pts
 
[X]Plan Black Hole Fishing
[X] Plan colony, engines, and exp bumps

I just want to finish orbital pioneer initiative to continue the space rush. It sounds like it might give passive space exp growth like we originally got with faith formation and it should synergize well with the ongoing space rush event.
 
We need to get a colony ship so we can start colonizing Naklis and turn it into our resource world and eventually our main shipyard world. We are already losing EXP points from easy scrap being depleted. We've got to get a colony started next turn.
 
[X]Plan Black Hole Fishing
[X] Plan colony, engines, and exp bumps
[X]Plan Disregard Network Crisis, Scan EVERYTHING
[X]Plan Black Hole Fishing, w/ Future Mystek Protection
 
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[X] Plan: FTH Is The Name of The Game
I do like faith. @The Bird, are the various Livestock options mutually exclusive? IE, could we finish up Sacred Livestock and then also develop Ritual Livestock later?
 
[X]Plan Black Hole Fishing, w/ Future Mystek Protection

Unrelated, I recently pictured an imperial Titan stepping on one of our lego buildings and falling over in pain. It is funny to me.
 
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I'm pretty sure that would consume more energy, not give it. Its a high energy lab, not a power plant. That means it does experiments using high amounts of energy. You may be back to front.

Unless I'm misunderstanding things.
Yeah you are.
Academy Fleet Compartment High Energy Lab: A proposed improvement to the Academy Compartments was giving them their own High Energy Labs and self-contained power systems: this would allow them to further meet the fleets technical needs as well as provide, in all likelyhood, a great deal of surplus power for your ships to use. 0/20, Academy Fleet Compartment upgraded with High Energy Lab, increasing available power and efficiency of all advanced subsystems. Costs 1 Nuclear Material.
[X] Plan: Pioneering Frontiers
[X] Plan: ACD expansion
[X] Plan: FTH Is The Name of The Game
[X] Plan colony, engines, and exp bumps
 
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[X]Plan Black Hole Fishing

I quite like this one: it synergizes with the different bonuses available this turn rather nicely, making it very cost-effective. In particular, the black hole research bonus for the Gravity Engine is really an unlooked for gift, because anything that makes our ships more more slippery is doing to do wonders at increasing their survivability until they can outgun most opposition. And there's still a long road ahead for the fleet to reach that point.

Preventing corrupting presences from taking root on different aspects of Tekket society by petitioning the deities of the old pantheon traditionally responsible for these areas seems like a decent strategy, too.
Besides, building the Temple of the Roadguide also seems like the faster option for getting the Tekketi ships some extra protection against Warp entities, and if they are going to jump into the Warp this turn and the next, they really are going to need it. I still think we should research the Mystek wards too in order to avoid having most of our mystical protections dependent on the ebbing and flowing power of a deity, but given it's still going to be a few turns until they are ready, asking for the Roadguide's aid seems like a suitable alternative.
 
Occult-Talismans: Shrine-Talismans weren't only good offerings, they could also be used to strengthen certain rituals. A number of Occulteks believed that by developing specialized ritual Talismans that they could reduce the need for blood offerings by providing an alternative. 0/10, Occulteks gain Occult-Talismans, increasing FTH and providing 1 Warp.
I was going through the new options and stumbled across this one which is really fricking good option it increase our fth, reduce the need for blood offering which is obviously very good and get us warp all for only ten points! We should def take this soon not this turn but the next turn ideally
 
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