Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

The AutoFacilities have the keys; not the Directorate and the AutoVessels. It's like giving someone the keys to your house; there are reasons to lend them out, but you sure don't want people making copies of them willy-nilly.
Cit is suggesting that every lock that Bioengine will enable us to unlock can already be unlocked with the assistance of the Auto Facilities, i.e. this project does nothing except giving the AutoVessels some keys that they don't need since the AutoFacilities will send people/minions with them anyway.

Which is why I said that Bird wouldn't give us a project that provides zero benefits. Daturgic cannon is a great example of a tricky choice - it provides substantial benefits but at the cost of Vlaahk getting a superweapon.
Also why would the AutoFacilities have the keys for New Dawn Extraction (an equally or more secure project) as well as whatever other classified facilities exist on CPUMoon?


Yeah, I need to remind people that AutoFacilities and AutoVessels have different option and opinions and projects. A lot overlap, but BioEngine is explicitly for AutoVessels and not AutoFacilities.

Yes but it's the AutoVessels who are doing CPUMoon primarily ...
Also BioEngine doesn't reduce AutoFacility influence so i'm not seeing the relevance of this.
 
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Don't forget that actions can have unintended consequences. Bird outright said that if we didn't have other issues going on at the same time, then the creation of the AutoHack would have resulted in diplomatic difficulties with the AutoVessels.

Just because BioEngine doesn't say it has negative consequences, doesn't mean they aren't there.
 
Cit is suggesting that every lock that Bioengine will enable us to unlock can already be unlocked with the assistance of the Auto Facilities, i.e. this project does nothing except giving the AutoVessels some keys that they don't need since the AutoFacilities will send people/minions with them anyway.
No, I said that the AutoFacilities have a top level genekey. Which they do, they've got Level 4 genekeys.
 
No, I said that the AutoFacilities have a top level genekey. Which they do, they've got Level 4 genekeys.

The Forbidden Archive has the genekeys of the highest level, and we're doing this with their aid. Lack of high level genekeys will not be a problem.
(emphasis mine)

They have keys but we don't have any reason to believe they have keys for New Dawn. It would be very odd to mention
I will note that while it will be dangerous, it's far more likely to be technically demanding than martially.
and that it's a biolocked compound where several security measures would have to be breached while omitting that actually they have the needed genekeys.

It's also extremely unlikely for a top secret facility located separately to use the same keys.
Don't forget that actions can have unintended consequences. Bird outright said that if we didn't have other issues going on at the same time, then the creation of the AutoHack would have resulted in diplomatic difficulties with the AutoVessels.

Just because BioEngine doesn't say it has negative consequences, doesn't mean they aren't there.
Ok that's true of everything though. Maybe making OOG-87's singularity will cause the home system to be swallowed by a black hole! We don't know for sure. The point is that we need to reason with evidence instead of doing free-form speculation. AutoHack makes perfect sense given that it's developed partially via research into logic-virus and we've been shown several times when Vlaahk reacted poorly to us researching tech that could be used against Autons.
 
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You didn't ask if they'd tell us, you asked if we'd know in character, and then when I asked if they commented on it, the GM said they were "suspicious at least."
(copying what I said on discord)
You specifically asked how they feel given they use biolocks afterwards so Bird mentioned they're probably suspicious.
If Bird meant to say they're against it, he would have. Not to mention it would decrease AutoFacility influence! Like this is an explicit mechanic we have that represents their opinion but I still asked because you all were speculating that BioEngine might be a secret project or an exception to that somehow.

If it's part of the official channels as Bird just said it was, it would use the mechanic that every other option that goes through those channels does for influence! So clearly they don't actually oppose it or care enough for it to cost influence.



I don't understand the point of *reaching* for a reason not to do it when you find out your original reason to be concerned wasn't an issue. We shouldn't need our hand held by Bird telling us "it's fine to do this" for every project when there's an existing mechanic that covers the specific issue we're worried about. Not to mention "are autovessels/autofacilities at least a bit suspicious" is a standard we meet with approximately zero percent of projects we do for autons because of their messed up history with each other, so it's obviously not a standard we actually apply!
 
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I know we're planning to do industry and military and some people made plans for them already… but what other things have we neglected?
Probably some Testament stuff since we only did the one project plus subverting the mainline Imperial Cult is always a good thing. Maybe some of the other gods besides the Toymaker and Huntsmaster we do have other Celestial Gods after all. Nekrotek as well has been ignored somewhat recently. But besides that I am not really sure what else we are missing besides just generally trying not to turtle.
 
Rites

33 turns and for a religious society our rites are massively underveloped

Once again i beg you guys

Take 1 rite
What do you mean? Our religious society is beyond good, sure we don't have everything but we just did a turn that gave a major boost to our gods and faith.

I would do some Nekrotek along with trying to build a better foundation for the Lunar Monks and then start progressing on doing C'tan tasks and our human groups.

And the wining vote has 3 rites, a curse, and an upgrade for Darktide.
 
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What do you mean? Our religious society is beyond good, sure we don't have everything but we just did a turn that gave a major boost to our gods and faith.

I would do some Nekrotek along with trying to build a better foundation for the Lunar Monks and then start progressing on doing C'tan tasks and our human groups.

And the wining vote has 3 rites, a curse, and an upgrade for Darktide.

Once again im begin you guys
Take 1 rite
 
More colonies would be nice we did just find that one uninhabited desert world after all plus we could cleanse some of the Chaos world with the Anti-Chaos Wards we are getting.
 
Once again im begin you guys
Take 1 rite
… I just said the wining vote has THREE rites (soul, communion, restoration), ONE curse (elemental wrath), and an UPGRADE for Darktide (oh barnacles)

More colonies would be nice we did just find that one uninhabited desert world after all plus we could cleanse some of the Chaos world with the Anti-Chaos Wards we are getting.
It would be nice to create more places like the Yggdrastillian Villages or anything related to expanding our territory… not necessarily building colonies but instead trying to build cities, villages, and towns for our growing population to live.
 
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Iron Shores Daturgic Cannons: An idea by Vlaahk: he wanted to use Daturgic Engine technology to create a series of devices designed to assist in breaching the network using advanced hypercode. Likely this wouldn't be enough to take the planet on its own, but it would make it significantly simpler. Obviously the AutoFacilities were not enthused, however. 0/25, AutoVessels gain Daturgic Cannon superweapon. Cost 1 AutoFacility influence and NT.

Iron Shores Bioengine: Koptu had his own rather urgent request: he believed that he has the means to create not only a universal genekey, but one capable of mimicking the highest possible level security codes. This would massively simplify the AutoVessels to bypass large swathes of security. He just needed Directorate assistance to build the means to craft it: the BioEngine. 0/20, AutoVessels gain BioEngine. This turn only.
btw emphasis mine but clearly whatever suspicions AutoFacilities had were not significant or strong enough that they raised it to our attention. and once again, it would cost influence if it were significant

It can't meet the standard of Bird says "it will be perfectly fine and only good things will happen and nobody whatsoever has any doubts about it" because that's a ridiculous standard that we don't apply to any other project. Everything we do know is that it's a non-issue.
 
It would be nice to create more places like the Yggdrastillian Villages or anything related to expanding our territory… not necessarily building colonies but instead trying to build cities, villages, and towns for our growing population to live.
Same here and there are plenty of other options besides the villages like the Anchor-City, Naklis Spire Expansion, Erichthean Shrine-City, and the Grand Flotilla if you want population centers.
 
They're suspicious, not pissed, that's two different things. Suspicious means they're not enthusiastic and don't fully trust the source of the request, pissed means they're actively saying don't do it.
 
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