[] Plan: Explore and Courts Updated
-[] Fleet Actions
--[] Drydock
---[] TKK Endeavor
---[] TKK Accomplishment
-[] Expansion Projects
--[] Living Metal Farming: A number of people on the Moon had taken to starting 'living metal' gardens, growing the smart-matter in lieu of plants. After all, Living Metal didn't require atmosphere or even water: just energy, and could be used to construct all sorts of Bloks. Some lunar colonists had proposed using some of the freshly cleared land to set up facilities expressly for the purpose of metal farming, which would help expand the production of the substance and provide a nice surplus of the material. 20/20, grants 1 Living Metal
--[] Orbital Defense Arrays: It might not save you, but it would buy time: an array of satellites armed with fusion cannons located in geosynchronous orbit with various of strategic importance, starting with major population centers. 9/10, costs 1 Nuclear Material, construct Orbital Defense Satellites. Repeatable.
-[] Culture Projects
--[] Lunar Salvage Cabals (0/10 --> 10/10) +1 Art
--[] Frontier Explorer Compartment (12/20 --> 20/20)
--[] Muse: The recent spate of blood offerings to the spirits of TekArt had resulted in many pieces having particularly active Machine Spirits. A number of artists believed that by giving these machine spirits their own independent forms, they could serve as muses and curators of Tekket culture and artistry. 2/10, unlocks Muses, intelligent automata that grant elevated CUL and 1 ART.
-[] Faith Projects
--[] A Discerning Wisdom: Mother spoke of a discerning taste: her hungers were not prodigious, but they were refined. Encoded into the lifeforce of Tekket were hints and whispers of their memories, mere tastes of their experiences. She had carefully savored each and every one of her adherants essence, sipping from them the same way one might sip at a glass of wine. In exchange for plentiful flavors to sip from, she might be convinced to part with knowledge. 7/10, generates Warp, establishes Court of Whispers
--[]Shrine-Talismans: A common offering to the spirits of the Shrine were talismen crafted from handfolded origamic covered in prayers written in classical Tekket calligraphy: they had, strangely, proven a very effective offering. Perhaps by supplying the Shrine-Keepers with the necessary tools, they could expand their knowledge on the construction of Talismans. (5/10 -> 10/10), upgrades TekShrines with Shrine-Talismen, increasing EXP.
--[] Temple of the Roadguide: A Tekket god of travel and vehicles, the Roadguide was said to protect wanderers and explorers, mechanics and pilots. For obvious reasons this was more relevant than ever, especially as the Booug menacing your ships were the dream-spawn of the Roadguide: perhaps by invoking his favor via orbital temple-shipyard, your vessels could receive some degree of protection. 8/10, establishes Roadguide Temple, a Holy Site providing ships with slightly increased resistance against malign influences.
-[] Academy Actions
--[] Particle Field Generator: It was clear that Warp-Space was dangerous, but perhaps by improving the quality of the Particle Field used in the process it could be rendered at least somewhat safer, making travel more reliable and less damaging. To do this, the Directorate had authorized extensive access to lifeforce. (6/20 -> 20/20), gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.
--[] The Teeth: A number of military scientists believed that by using GodTek and recent advances in NukeTek they could create a hyperadvanced, long range fusion cannon capable of causing significant damage. An intriguing idea, and it would give at least one of your fleets some actual teeth. 4/15, can upgrade a single fleet with the Teeth, a powerful medium range relic grade heavy fusion cannon that will automatically upgrade to incorporate newly developed technology. Will automatically upgrade to a long range when Extremely Advanced Nuke-Tek is completed. Costs 1 Artefact.