Extremely Advanced NukTek is what we need basically. Need a ART to not need 3+ turns to do though.As a suggestion think we should do more military tech since IIRC we were warned that there was some threat going to some up in time.
We definitely want Lanterkeeper and Toymaker pretty much ASAP. Those benefits are huge in the long run.May I... May I just. Temple of the Lanternkeeper: 0/10, establishes Lanternkeeper Temple, a Holy Site that grants your people increased resistance to despair and hopelessness.
Request a light in the darkness of the warp? Fr this seems kind of important to start on. Also, despite my misgivings on use of blood it strikes me as quite easy to reframe that as something inherently tied to a love of life and noble self sacrifice. I'm not sure if that would really work against the more notable Warp gribbles, blood for blood throne and all, but hm.
A sick child tekket gets to go to wonderpark, and visits the temple there. Their family's (medically trained and equipped) colorful bond-drone has been strengthened by a ritual using lifeforce via a local artist who uses blood. Who am I to call that macabre in a bad way
We're CLEARLY playing space ferrets that have spiritually inherited a few Addams family quirks. I would love to meet Tekket Caitlin Doughty.
And quite frankly, the fact that the Tekket have monhun history makes me feel hopeful.
also look at this we found our first space hulk!Curiously, there are some remnants of ships that have crashlanded in Meeklaks atmosphere: too deep for our vehicles to reach but still, apparently, intact. Some have theorized that they might perhaps be the remains of Destroyer ship technology, but we likely won't be able to confirm for some time. I'm going to put in my suggestion in to the Directorate for a permanent facility to be erected: more long term infrastructure is likely going to need to be erected to extract and explore the ships in any reasonable timeframe, considering their sheer size.
As a suggestion think we should do more military tech since IIRC we were warned that there was some threat going to some up in time.
I mean, I suppose I could swap over to the Booug if the people voting for mine are okay with it. I just thought that between the Tekket doing Warp Transit requiring a bit more therapy (absolutely understandable even with more protected warp transit and something we are equipped to provide already) or literal daemons manifesting inside the ship, that a bit more therapy wasn't that bad an option.Deciding to approval vote. Primarily I do not want Space Madness because I think mitigating damage to biological living being will be significantly harder than maintaining/repairing the ships themselves. We have path to ships and modules being able to repair themselves after all thanks to Living Metal stuff. Even with all the wardings and protections biological beings are squishy and less able to repair than inanimate objects.
Thought I did. Thanks for the heads up.@gale you should put spaces between the first 3 plans you are voting for or the tally won't read it right.
What additional Warp protection could we actually have done before we popped Warp Drives? We did two levels of mental health and therapy boosting actions, and finished Mystek Compartments by the time we did Warp Drives. All this we're dealing with is new stuff that we didn't know about the warp IC before we made a drive and as such weren't options. What we should have done is to research the Warp Drives much earlier, even before the Configuration fell, so that we would have actually had time to fix all this rather than being put in the situation we are in now: having to send out our first interstellar operations without adequate protection because we don't have the time to wait for all those projects to be done.It was fucking obvius this it was gonna happen, that was why i didnnt wanted yo go for warp drives before better protection