In Thunder's Echo (Legend of the Five Rings Quest)

I'm gonna laugh if we do something silly and explode twice on the damage roll and end up almost killing poor Matsu-san. I'll feel terrible, but well...he did kind of insult us in front everyone.
 
It actually wouldn't be out of the realm of possibility to chop poor Matsu-san in half here if we roll too high, presuming he's Earth 2 :p

Which. Well. That would be, ah. Interesting? I think? I suspect that he's Earth 3 though because of the Wounds bracket he's in, but the idea is still hilarious :D
 
Okay, this went better than what I expected. Say, he full-attacked us so he now should have that penalty.

Pressing forward.

[X] Full Attack
- [X] If we hit, Void the damage roll


Matsu might want to use his second void of wound reduction this time
 
OK, before folks go crazy analyzing the rolls, I'll admit I screwed up and forgot that having three ranks in Kenjutsu gives you an additional damage dice. He has Strength 3, Agility 3 and 3 ranks in Kenjutsu, and was using the Full Attack stance.
 
Considering that he almost cut our arm open to the bone (only avoided by us spending a VP) if this isn't a fight to the death it'll do till a real one comes along.

[X] Rook

Finish him! (We hope)
 
Aherpaderp. My bad :o I seem to be screwing up hard here these past few nights. I blame coughing my guts out (although this thread moves so fast I just end up rushing in laying things out to try and keep up) ._.

Regardless, WP are still a huge bitch and we have the Initiative; therefore my vote will remain. If he hits us even with the incoming WP, well, that's going to fucking suck but at least he'll be worse off than us. Oh well.
 
You know, it will be just a slight blow to our image as the Good Scorpion if Naoto does cleave Mr. Matsu in twain.

Just saying.
 
I'm aware. I also doubt that it'll happen but even if it does, hey, that just means the story goes somewhere interesting! :p
 
For what it's worth... do we have to keep our high dice? Could we choose to keep lower dice, so that if (say) we have a die that explodes three times we could choose *not* to take the Matsu-killing blow?

I was under the impression we didn't have to, and could thereby avoid that issue.
 
If you want I could add a clause to the effect of "keep lower than would cut the poor bastard in two if we roll that high"?
 
For what it's worth... do we have to keep our high dice? Could we choose to keep lower dice, so that if (say) we have a die that explodes three times we could choose *not* to take the Matsu-killing blow?

I was under the impression we didn't have to, and could thereby avoid that issue.

You can indeed choose to accept a lower dice result, and indeed in certain situations it is recommended. I am currently assuming that Naoto wishes to fight his opponent effectively but does not wish to kill him - thus, as wounds pile on I will start picking increasingly lower dice results in order to avoid fatal injury.
 
So... I am in no condition to manage the numbercrunching on this one, but I notice that he's injured... and that that means that he's both easier to hit and easier to dodge. Given that, might it be worthwhile to swap at least back to normal stance? If we somehow manage to hit him next turn without him hitting us, we've got this fight pretty close to locked up.

Again, the numbers are important here, and I must humbly ask that someone else run them. I just thought it might be worth looking into - and it would even fit with our sensei's advice (at least to a degree).
 
So... I am in no condition to manage the numbercrunching on this one, but I notice that he's injured... and that that means that he's both easier to hit and easier to dodge. Given that, might it be worthwhile to swap at least back to normal stance? If we somehow manage to hit him next turn without him hitting us, we've got this fight pretty close to locked up.

Again, the numbers are important here, and I must humbly ask that someone else run them. I just thought it might be worth looking into - and it would even fit with our sensei's advice (at least to a degree).
Wouldn't be worth it. Our TN in Attack Stance would be 30 against his 8k4 rolls in Full Attack Stance(I already factored in his penalty). If he were in another level? It might be worth it. As it is I wouldn't recommend it.
 
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Wouldn't be worth it. Our TN in Attack Stance would be 30 against his 8k4 rolls in Full Attack Stance(I already factored in his penalty). If he were in another level? It might be worth it. As it is I wouldn't recommend it.
Doesn't 8k4 miss at least a third of the time against TN 30? What's our TN to hit him from attack stance? If our odds of hitting him are significantly better than his odds of hitting us, that's still worth it.
 
Doesn't 8k4 miss at least a third of the time against TN 30? What's our TN to hit him from attack stance? If our odds of hitting him are significantly better than his odds of hitting us, that's still worth it.
We roll 5k3 to hit a TN of 25 without the benefits of Full Attack on either side. If he's in Full Attack it'll be a TN of 15 due to Heavy Armor.

And I just remembered that we now effectively have a ATN of 35 because of his Heavy Armor, provided we're in Attack Stance.

EDIT: I deleted some of my stuff because I realized I'm a dumb shit who can't into math.
 
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We roll 5k3 to hit a TN of 35 without the benefits of Full Attack on either side. If he's in Full Attack it'll be a TN of 25 due to Heavy Armor.

And I just remembered that we now effectively have a ATN of 35 because of his Heavy Armor, provided we're in Attack Stance.

EDIT: Yanno, he could have made himself really hard for us to hit him if he just stuck to Attack Stance
Okay. I'm perplexed here. My understanding of things... we get +5 to defense from our school for having the good initiative, and another effective +5 because he's wounded (and apparently another +5 because he's in heavy armor?). He gets -5 to defense from being wounded, plus whatever the benefits of heavy armor over light are. Differences in reflexes apply as well. Your numbers seem to suggest that this round, if we both went into attack stance, his TN to be hit would be the the same as ours. This doesn't make sense to me. Am I confused about what you're saying? Am I confused about the effects of injury? Does he just have way more reflexes than we do or something? Is Heavy Armor really just that good?
 
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Okay. I'm perplexed here. My understanding of things... we get +5 to defense from our school for having the good initiative, and another effective +5 because he's wounded (and apparently *another +5 because he's in heavy armor?). He gets -5 to defense from being wounded, plus whatever the benefits of heavy armor are. Your numbers seem to suggest that this round, if we both went into attack stance, his TN to be hit would be the the same as ours. This doesn't make sense to me. Am I confused about what you're saying? Am I confused about the effects of injury? Does he just have way more reflexes than we do or something? Is Heavy Armor really just that good?
No, I fucked up. His Reflexes is at 2, if his previous roll is anything to go by. That means his normal TN is at 15, but because of Heavy Armor it's now at 25. He then goes into Full Attack stance, which reduces it back to 15.

EDIT: He does NOT get a -5 to defense, since that's not a roll.
 
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No, I fucked up. His Reflexes is at 2, if his previous roll is anything to go by. That means his normal TN is at 15, but because of Heavy Armor it's now at 25. He then goes into Full Attack stance, which reduces it back to 15.
Okay. So... again, if I'm understanding the math right... if we go into attack stance, and he stays Full Attack, then we're rolling 4k3 against 15, and he's rolling 8k4 against 35. I'm pretty sure we have the advantage there. Based on my rule-of-thumb rough estimates, if those are the correct numbers, he actually misses us a little bit more than half the time, while we hit him a fair chunk more than half.
 
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