And lo did Bayushi Kimoko take on a new studentI'm gonna laugh if we do something silly and explode twice on the damage roll and end up almost killing poor Matsu-san. I'll feel terrible, but well...he did kind of insult us in front everyone.
Opening up senpai route. I'm okay with this
*not sensei*
We can decide what dice to keep so we don't go overboard with the damage. There's also shugenja on site.You know, it will be just a slight blow to our image as the Good Scorpion if Naoto does cleave Mr. Matsu in twain.
Just saying.
He insulted us in front of all his peers and the son of the Lord of the castle. soooo...?You know, it will be just a slight blow to our image as the Good Scorpion if Naoto does cleave Mr. Matsu in twain.
Just saying.
You know, it will be just a slight blow to our image as the Good Scorpion if Naoto does cleave Mr. Matsu in twain.
Just saying.
For what it's worth... do we have to keep our high dice? Could we choose to keep lower dice, so that if (say) we have a die that explodes three times we could choose *not* to take the Matsu-killing blow?
I was under the impression we didn't have to, and could thereby avoid that issue.
Wouldn't be worth it. Our TN in Attack Stance would be 30 against his 8k4 rolls in Full Attack Stance(I already factored in his penalty). If he were in another level? It might be worth it. As it is I wouldn't recommend it.So... I am in no condition to manage the numbercrunching on this one, but I notice that he's injured... and that that means that he's both easier to hit and easier to dodge. Given that, might it be worthwhile to swap at least back to normal stance? If we somehow manage to hit him next turn without him hitting us, we've got this fight pretty close to locked up.
Again, the numbers are important here, and I must humbly ask that someone else run them. I just thought it might be worth looking into - and it would even fit with our sensei's advice (at least to a degree).
Doesn't 8k4 miss at least a third of the time against TN 30? What's our TN to hit him from attack stance? If our odds of hitting him are significantly better than his odds of hitting us, that's still worth it.Wouldn't be worth it. Our TN in Attack Stance would be 30 against his 8k4 rolls in Full Attack Stance(I already factored in his penalty). If he were in another level? It might be worth it. As it is I wouldn't recommend it.
We roll 5k3 to hit a TN of 25 without the benefits of Full Attack on either side. If he's in Full Attack it'll be a TN of 15 due to Heavy Armor.Doesn't 8k4 miss at least a third of the time against TN 30? What's our TN to hit him from attack stance? If our odds of hitting him are significantly better than his odds of hitting us, that's still worth it.
Okay. I'm perplexed here. My understanding of things... we get +5 to defense from our school for having the good initiative, and another effective +5 because he's wounded (and apparently another +5 because he's in heavy armor?). He gets -5 to defense from being wounded, plus whatever the benefits of heavy armor over light are. Differences in reflexes apply as well. Your numbers seem to suggest that this round, if we both went into attack stance, his TN to be hit would be the the same as ours. This doesn't make sense to me. Am I confused about what you're saying? Am I confused about the effects of injury? Does he just have way more reflexes than we do or something? Is Heavy Armor really just that good?We roll 5k3 to hit a TN of 35 without the benefits of Full Attack on either side. If he's in Full Attack it'll be a TN of 25 due to Heavy Armor.
And I just remembered that we now effectively have a ATN of 35 because of his Heavy Armor, provided we're in Attack Stance.
EDIT: Yanno, he could have made himself really hard for us to hit him if he just stuck to Attack Stance
No, I fucked up. His Reflexes is at 2, if his previous roll is anything to go by. That means his normal TN is at 15, but because of Heavy Armor it's now at 25. He then goes into Full Attack stance, which reduces it back to 15.Okay. I'm perplexed here. My understanding of things... we get +5 to defense from our school for having the good initiative, and another effective +5 because he's wounded (and apparently *another +5 because he's in heavy armor?). He gets -5 to defense from being wounded, plus whatever the benefits of heavy armor are. Your numbers seem to suggest that this round, if we both went into attack stance, his TN to be hit would be the the same as ours. This doesn't make sense to me. Am I confused about what you're saying? Am I confused about the effects of injury? Does he just have way more reflexes than we do or something? Is Heavy Armor really just that good?
Okay. So... again, if I'm understanding the math right... if we go into attack stance, and he stays Full Attack, then we're rolling 4k3 against 15, and he's rolling 8k4 against 35. I'm pretty sure we have the advantage there. Based on my rule-of-thumb rough estimates, if those are the correct numbers, he actually misses us a little bit more than half the time, while we hit him a fair chunk more than half.No, I fucked up. His Reflexes is at 2, if his previous roll is anything to go by. That means his normal TN is at 15, but because of Heavy Armor it's now at 25. He then goes into Full Attack stance, which reduces it back to 15.