- Location
- Spain
We recover all spent void points every time we get a full night's rest.
Ok then.
[x] Full Attack
-[x] Strike first
[x] If any damage would bring us into Wound Penalties, spend a Void Point to negate it.
We recover all spent void points every time we get a full night's rest.
We can also regain void points by participating in a tea ceremony.
...unless our opponent burns raises on a multiattack and successfully hits us more than once in single a round, yes.Oh. As long as we don't die and hit him every round, we've basically won, then?
You can only take as many raises as you have void ranks, right? I doubt this guy has more void than we have, and since WE aren't burning raises on a multiattack, I don't think he can either....unless our opponent burns raises on a multiattack and successfully hits us more than once in single a round, yes.
If we go full defense, we automatically lose, as we cannot attack. We'd get hit *eventually*. Full attack as a strategy... well, it has a decent chance of winning, and it would certainly be a strategy that the Matsu would find comforting. Doesn't really position us all that well with people who are not Matsu, but the "scorpion technique" isn't all that well-supported mechanically, especially when we don't have high reflexes (and we'd want something like 4 or 5).He can if he has Void 3 iirc.
Also, you all know that going full attack will also give us a penalty in AC of -10 right? I'd go full defense instead, since we would be able to add half of what we get from 5k2 into our AC but I don't think it's gonna win anyway.
He needs Void 5 to do that since it's 5 Raises.He can if he has Void 3 iirc.
Also, you all know that going full attack will also give us a penalty in AC of -10 right? I'd go full defense instead, since we would be able to add half of what we get from 5k2 into our AC but I don't think it's gonna win anyway.
@Sirrocco
You can fuck up somebody's hand without having to resort to limb removal.
If we give him three flesh wounds from the ground, we still win. Indeed, it would be a very scorpion win to pull off.Of course we're assuming that he doesn't go for knock down rushing on us....two raises and we go prone to the ground if we fail the strength check.
Shoulda been a Mantis Brawler.I'm pretty sure it does. And fighting from the ground is hard.
So his Agility and Strength are both at 3. Better than I expected.
[X] Attack in the Full Attack Stance
-[X] If any damage would bring us into Wound Penalties, spend a Void Point to negate it.
If it ain't broke, don't fix it.
? A katana deals 3k2 damage. His damage is 6k2+6, meaning that the extra unkept dice are most likely from his Strength (we also know this because the Matsu Berserker school increases Strength by 1).
Perhaps. On the other hand though, there is a clear path to victory here for us. Just keep hitting him in Full Attack, Void our Wound Penalties, and then hit him one more time for the victory.Maybe a targeted strike to the hands? Trying to make him drop his weapon can go well for the appearance of "fighting like a scorpion" but without being too dishonorable to to the point of giving out real offense, or so I'd guess.