In Thunder's Echo (Legend of the Five Rings Quest)

We can also regain void points by participating in a tea ceremony.

This makes me imagine someone getting into a fight to the death, and then having a servant unpack a tea set to recover right there on the battlefield.

[x] Full Attack
-[x] Strike first
[x] If any damage would bring us into Wound Penalties, spend a Void Point to negate it.
 
I kind of find myself wondering what the boss-lady's advice actually means mechanically.
Could her advice technically have been to aim for that first hit, thereby baiting the multi-attack which we'd have an actual chance to dodge?
Because after seeing the mathing, I'd otherwise suspect she just doesn't know how not good we are.
 
He can if he has Void 3 iirc.

Also, you all know that going full attack will also give us a penalty in AC of -10 right? I'd go full defense instead, since we would be able to add half of what we get from 5k2 into our AC but I don't think it's gonna win anyway.
 
He can if he has Void 3 iirc.

Also, you all know that going full attack will also give us a penalty in AC of -10 right? I'd go full defense instead, since we would be able to add half of what we get from 5k2 into our AC but I don't think it's gonna win anyway.
If we go full defense, we automatically lose, as we cannot attack. We'd get hit *eventually*. Full attack as a strategy... well, it has a decent chance of winning, and it would certainly be a strategy that the Matsu would find comforting. Doesn't really position us all that well with people who are not Matsu, but the "scorpion technique" isn't all that well-supported mechanically, especially when we don't have high reflexes (and we'd want something like 4 or 5).

I do think we should put some thought to what it means that we're going full attack, and how we want to present it, though. There's still a fair amount of space for fluff.
 
He can if he has Void 3 iirc.

Also, you all know that going full attack will also give us a penalty in AC of -10 right? I'd go full defense instead, since we would be able to add half of what we get from 5k2 into our AC but I don't think it's gonna win anyway.
He needs Void 5 to do that since it's 5 Raises.

@Sirrocco
You can fuck up somebody's hand without having to resort to limb removal.
 
[x] Full Attack
-[x] Strike first
[x] If any damage would bring us into Wound Penalties, spend a Void Point to negate it.
 
@Sirrocco
You can fuck up somebody's hand without having to resort to limb removal.

Oh, absolutely - and my understanding is that if the shugenja move quick, they can totally fix *that* level of hand-fuckup. The problem is that we're not anything like good enough to target a hand such that it'll fuck it up enough to matter without having the possibility of overdoing it and chopping something off. Maiming a Lion in the tournament would hurt us far more than winning this round would help us.
 
Honestly, I figure that even if we lose before the first round, we'll still be okay (socially) as long as we get at least one or two good hits in.
 
Of course we're assuming that he doesn't go for knock down rushing on us....two raises and we go prone to the ground if we fail the strength check.
 
Of course we're assuming that he doesn't go for knock down rushing on us....two raises and we go prone to the ground if we fail the strength check.
If we give him three flesh wounds from the ground, we still win. Indeed, it would be a very scorpion win to pull off.

...and as far as I can tell, knockdown rushing *doesn't* count as a hit for the purposes of the duel. By all means, then, let him try.
 
We're always going to be at a disadvantage here; really what this comes down to is hoping we get the Initiative required to hit the guy thrice before he returns the favor :V
 
2.14 - Versus Matsu Ginwei
Full Attack
- Strike First
- If damage would bring us into wound penalties, spend a void point to negate it,

Scarcely has the command been given than your opponent is rushing towards you, his katana held ready for a horizontal chop at your torso. With all the weight of a charging bushi behind it, the blow would likely be sufficient to smash aside any defense you might have to offer and bite deep into your chest. Matsu Ginwai roars like an angry beast as he advances, a thundering tsunami of flesh and steel that you cannot hope to stand against.

Beneath your mask, you smirk slightly to yourself. Really, what does he think he is? Frightening?

Holding your sword ready, you run to meet him, racing forwards as the distance between you vanishes with startling speed. At the last moment you shift yourself sideways, retaining forwards momentum even as you move out of the reach of your enemy's swing. The Matsu stumbles slightly, fighting against his own momentum as he tries to turn with you, and in that moment of weakness you strike.

Viper-quick, your blade lashes out at one of the few points of weakness you can identify in your foe's armour. The smiths who equipped him did their job well, but the demands of mobility will always create points where the defense offered is not as potent as elsewhere, and the tip of your sword slides into one of those points with merciless precision. A thin stream of blood arcs out into the air, painting a crimson semicircle upon the hard ground.

Naoto's attack roll 7k4 = 22
Naoto's damage roll 5k2 = 23 -5 reduction = 18. Enemy is in the 'Grazed' wound rank.

Before you can celebrate your victory, however, your enemy responds. With what seems like impossible skill, Ginwei spins and retaliates for your blow in the heartbeat before your momentum carries you out of reach. He is moving too fast for you to see the attack, but acting on instincts you didn't know you had you throw yourself into an attempted evasion. As a result, the katana only opens a long cut along your forearm rather than slicing it through to the bone.

It is still remarkably painful, and you grit your teeth to avoid crying out in pain.

Matsu Ginwei's attack roll 8k4 = 47
Damage 6k2+6 = 23 -3 reduction -10 Void = 10. Naoto is still in the 'Healthy' wound rank.

Wary now, the two of you circle each other, analyzing the effects of your first clash. You think you came out the better, all things considered - your opponent's left arm is not holding his sword hilt with anything like the strength he displayed earlier, and while your own injury is painful it appears to have missed any of the significant muscles or veins.

You cannot tell if the crowd has fallen silent or if you have simply blocked it out. All of your attention is devoted to this moment, the duel of blades between you and your opponent.

Please choose your actions for the second round.
- [ ] Write in
 
So his Agility and Strength are both at 3. Better for us than I expected.

[X] Attack in the Full Attack Stance
-[X] If any damage would bring us into Wound Penalties, spend a Void Point to negate it.

If it ain't broke, don't fix it. Incidentally, for those who don't know we now have a ATN that has been effectively increased by +5.
 
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Maybe a targeted strike to the hands? Trying to make him drop his weapon can go well for the appearance of "fighting like a scorpion" but without being too dishonorable to to the point of giving out real offense, or so I'd guess.
 
Maybe a targeted strike to the hands? Trying to make him drop his weapon can go well for the appearance of "fighting like a scorpion" but without being too dishonorable to to the point of giving out real offense, or so I'd guess.
Perhaps. On the other hand though, there is a clear path to victory here for us. Just keep hitting him in Full Attack, Void our Wound Penalties, and then hit him one more time for the victory.

Besides, I really don't want to pit our Strength 2 against his Strength 3.
 
In other words: About the same chances of a scorpion successfully crossing a river on a turtle's back without stinging it to death.

[X] Attack in the Full Attack Stance
-[X] If any damage would bring us into Wound Penalties, spend a Void Point to negate it.
 
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