In Thunder's Echo (Legend of the Five Rings Quest)

How likely is spending the Void Point on wound reduction actually to keep us out of penalties now that we're already hit?
And, in contrast, how do his penalties effect our chances of actually avoiding a blow, if we adjust our strategy and where we spend the Void Point?
 
? A katana deals 3k2 damage. His damage is 6k2+6, meaning that the extra unkept dice are most likely from his Strength (we also know this because the Matsu Berserker school increases Strength by 1).
yeah i derped. muh bad.

Matsu Family, Matsu dojo so he's adding his honor into his damage roll.

Either way he's either voiding the attack roll or he's got more skills than we think he should.
 
How likely is spending the Void Point on wound reduction actually to keep us out of penalties now that we're already hit?
And, in contrast, how do his penalties effect our chances of actually avoiding a blow, if we adjust our strategy and where we spend the Void Point?
He gets a +5 penalty to all rolls, so our ATN is now effectively 30.
How many Void Points have we got to spend, anyway?
Two, this is our last one. Unless we decide to do an impromptu Tea Ceremony or meditate between now and our next fight of course.
 
yeah i derped. muh bad.

Matsu Family, Matsu dojo so he's adding his honor into his damage roll.

Either way he's either voiding the attack roll or he's got more skills than we think he should.
It's likely that it's just Full Attack. Taking away 2k1 from 8k4 leaves us with 6k3, which means his Agility is at 3 and his Kenjutsu is at 3 as well.
 
Two, this is our last one. Unless we decide to do an impromptu Tea Ceremony or meditate between now and our next fight of course.

My thing is, this fight is to the Third Blood, and the only thing keeping us in it is our Void Points. Which means that if we don't take him out this round, we're looking at at least one exchange where we don't have a Void Point safety net. It might be better to use that VP on our damage to try and put him down for the count.
 
>read update
>pls keep low pls keep low pls keep low
>he didn't
>Voiding the damage keeps us healthy
FEELSGOODMAN

*ahem*

Shitposting aside: this is... weird. This is really weird; if he's a graduate of the Matsu dojo then he has Strength 3; this would grant, without Kenjutsu Mastery coming into play, 6k2. This is the floor of what he can roll; having Kenjutsu 3 would necessitate that he roll 7k2.

He does not have Kenjutsu 3.

What this, means, then, is that his base Attack roll with the katana--assuming he has Agility 3--is 5k2 with rerolling 1s. He rolled 8k4 as we can see. There is a difference of 3k2 here - and I think I know where it came from. That all reads like he was going full out in the Stance of Full Attack--the Lion's bread and butter--which gives 2k1 of 3k2 missing; that leaves 1k1 unaccounted for.

Void Points spent to enhance attacks grant +1k1.

This guy is effectively just as bad with his sword; by all accounts our weapons' prowess means we are the better Bushi. But that doesn't win fights.

So.

-He's only got one Attack left in him (most likely but this is a safe bet) with that many dice; most people only have 2 Void Points, and I'm operating under the assumption that he doesn't have Kenjutsu 1 and he just blew one.
-We knocked him into Penalties here; IIRC he has +5 to all TNs to hit. This means that we have an increased effective ATN.
-He still needs to hit us, and his odds of doing so drop fairly significantly if he blows his other Void Point.
-8k4 with exploding 1s averages a result of 37.2 and σ 9.6
--He already rolled really high so likely will not elsewise.

Therefore, I feel safe in voting for

[] Full Defense
-[] If he manages to hit us, Void the damage.


We will be rolling 4k2 and adding half to our ATN. The the average result of 4k2 is 17.4 and σ 6.8; this means that we get at average +8, above what he is likely to roll.

He should miss us, RNGeesus willing, and then we will be sitting on (most likely) a Void Point yet; and then we can deal with him without worrying about as insane of an Attack roll.

e-This is also a viable strategy but I'm gonna risk it for the biscuit :V
 
Last edited:
What I don't get is, he has Void...wait, is that it?

He's saving Void points for the next round?

Wait, no, he spent it. But what about next round?

...huh.

Because the key is that there's going to be further fights. We, of course, only care about making a decent showing in the first fight: winning's a silly idea.
 
Last edited:
[X] Full Defense
-[X] If he manages to hit us, Void the damage.


What I don't get is, he has Void...wait, is that it?

He's saving Void points for the next round?

Wait, no, he spent it. But what about next round?

...huh.

Because the key is that there's going to be further fights. We, of course, only care about making a decent showing in the first fight: winning's a silly idea.
Pretty sure he blew one for his attack roll as Rook pointed out above.
 
Last edited:
Well, assuming that we can hit the next time(s) as well, we should technically win this, as we have the better initiate. So, we'll inflict our hit before he does, and thus score third blood first, hence winning the match.

The question is how to best use the remaining void point to achieve this. If we spend our last Void point to negate damage, will that actually keep us from suffering wound penalties?
 
Do the Shungenja heal us after each round? If so we may want to save the void point regardless and just attack.
 
>read update
>pls keep low pls keep low pls keep low
>he didn't
>Voiding the damage keeps us healthy
FEELSGOODMAN

*ahem*

Shitposting aside: this is... weird. This is really weird; if he's a graduate of the Matsu dojo then he has Strength 3; this would grant, without Kenjutsu Mastery coming into play, 6k2. This is the floor of what he can roll; having Kenjutsu 3 would necessitate that he roll 7k2.

He does not have Kenjutsu 3.

What this, means, then, is that his base Attack roll with the katana--assuming he has Agility 3--is 5k2 with rerolling 1s. He rolled 8k4 as we can see. There is a difference of 3k2 here - and I think I know where it came from. That all reads like he was going full out in the Stance of Full Attack--the Lion's bread and butter--which gives 2k1 of 3k2 missing; that leaves 1k1 unaccounted for.

Void Points spent to enhance attacks grant +1k1.

This guy is effectively just as bad with his sword; by all accounts our weapons' prowess means we are the better Bushi. But that doesn't win fights.

So.

-He's only got one Attack left in him (most likely but this is a safe bet) with that many dice; most people only have 2 Void Points, and I'm operating under the assumption that he doesn't have Kenjutsu 1 and he just blew one.
-We knocked him into Penalties here; IIRC he has +5 to all TNs to hit. This means that we have an increased effective ATN.
-He still needs to hit us, and his odds of doing so drop fairly significantly if he blows his other Void Point.
-8k4 with exploding 1s averages a result of 37.2 and σ 9.6
--He already rolled really high so likely will not elsewise.

Therefore, I feel safe in voting for

[X] Full Defense
-[X] If he manages to hit us, Void the damage.


We will be rolling 4k2 and adding half to our ATN. The the average result of 4k2 is 17.4 and σ 6.8; this means that we get at average +8, above what he is likely to roll.

He should miss us, RNGeesus willing, and then we will be sitting on (most likely) a Void Point yet; and then we can deal with him without worrying about as insane of an Attack roll.
I don't think this is a good idea. We don't want to give him second blood before we do, since that takes away our advantage in going first. Remember, we win if we reach third blood before he does.
 
I don't think this is a good idea. We don't want to give him second blood before we do, since that takes away our advantage in going first. Remember, we win if we reach third blood before he does.
Yeah we do but we're effective ATN 30 right now. Adding an 8 to that? 38 to get hit. Even with 8k4 (if he blows another VP on attack) he's gonna have a hard time hitting that.
What CAN we spend Void Points on? Is it worth it to use them to boost our attack/chance to hit? Because all we need is one good, clean hit...
We can. It adds 1k1 for attack rolls. Not the best use of a VP though. In combat its generally much better to void damage. As it can literally keep you healthy instead of being wounded.
 
What CAN we spend Void Points on? Is it worth it to use them to boost our attack/chance to hit? Because all we need is one good, clean hit...
I doubt we won't hit him, provided we keep going Full Attack. There's really no point on spending VP on the Attack roll provided we keep doing this.

But as for what we can spend on... +10 to Intiative, +2k1 to Attack rolls, +10 to Armor TN, +10 Wound Reduction, and some other stuff I think.
 
Last edited:
I don't think this is a good idea. We don't want to give him second blood before we do, since that takes away our advantage in going first. Remember, we win if we reach third blood before he does.
Okay, but you need to articulate a counterargument if you want me to consider changing my vote :p

Another option would be to, say, adopt the Stance of Attack and Void to increase our ATN; the problem there however is that we have a piss-poor Attack roll normally and so there's... not really any point.

Another another option is that, as we've Initiative, we could go again and Void our damage roll to knock his ass further into Wound Penalties; Voiding damage rolls on katana grants +1k1, a unique feature, and there's no way he's Voiding the damage. For 7k3 the average result is 29.3 and σ 8.6; his DR from armor wouldn't mean shit because we would knock his ass the fuck down.

Actually I'm gonna change my own vote here because this basically wins us the fight! Hooray for cascading Wound Penalties! :V

[X] Full Attack
- [X] If we hit, Void the damage roll
 
Okay, but you need to articulate a counterargument if you want me to consider changing my vote :p

Another option would be to, say, adopt the Stance of Attack and Void to increase our ATN; the problem there however is that we have a piss-poor Attack roll normally and so there's... not really any point.

Another another option is that, as we've Initiative, we could go again and Void our damage roll to knock his ass further into Wound Penalties; Voiding damage rolls on katana grants +1k1, a unique feature, and there's no way he's Voiding the damage. For 7k3 the average result is 29.3 and σ 8.6; his DR from armor wouldn't mean shit because we would knock his ass the fuck down.

Actually I'm gonna change my own vote here because this basically wins us the fight! Hooray for cascading Wound Penalties! :V

[X] Full Attack
- [X] If we hit, Void the damage roll

How does this only 'basically' win us the fight. I keep on seeing you typing as if this is a fight to the death. If we do ANY damage to him at all next round, we win.

Unless third blood is interpreted as 'three wounds'. As in 'gotta wound him three times before you get wounded three times.'

Wait, is it? @Maugan Ra ?
 
Okay, but you need to articulate a counterargument if you want me to consider changing my vote :p
But I did...:(
Another option would be to, say, adopt the Stance of Attack and Void to increase our ATN; the problem there however is that we have a piss-poor Attack roll normally and so there's... not really any point.

Another another option is that, as we've Initiative, we could go again and Void our damage roll to knock his ass further into Wound Penalties; Voiding damage rolls on katana grants +1k1, a unique feature, and there's no way he's Voiding the damage. For 7k3 the average result is 29.3 and σ 8.6; his DR from armor wouldn't mean shit because we would knock his ass the fuck down.

Actually I'm gonna change my own vote here because this basically wins us the fight! Hooray for cascading Wound Penalties! :V

[X] Full Attack
- [X] If we hit, Void the damage roll
I forgot you can do that for katana rolls.

...and it isn't a bad idea.

[X] Full Attack
- [X] If we hit, Void the damage roll

Unless third blood is interpreted as 'three wounds'. As in 'gotta wound him three times before you get wounded three times.'

Wait, is it? @Maugan Ra ?
I'm pretty sure it's this, actually.
 
How does this only 'basically' win us the fight. I keep on seeing you typing as if this is a fight to the death. If we do ANY damage to him at all next round, we win.

Unless third blood is interpreted as 'three wounds'. As in 'gotta wound him three times before you get wounded three times.'
That's exactly what it is.

But if we take him further into the wound brackets, it becomes increasingly harder for him to hit us.
 
How does this only 'basically' win us the fight. I keep on seeing you typing as if this is a fight to the death. If we do ANY damage to him at all next round, we win.

Unless third blood is interpreted as 'three wounds'. As in 'gotta wound him three times before you get wounded three times.'

Wait, is it? @Maugan Ra ?
I'm saying this 'basically' wins us the fight because while, no, this is not to the death, if we knock him far enough into Wound Penalties he's basically got no chance of hitting us. And if he can't hit us, well, he can't exactly draw blood :p

And... what? Third blood means third blood; we've inflicted one and if we hit this round, that's two.
 
Back
Top