In Thunder's Echo (Legend of the Five Rings Quest)

2.11 - Poetry assisted interrogation
Clear your mind, exist in the moment, and act.

It is an interesting piece of advice, and rather contrary to how you've been going about things so far. Your finest weapon, your most useful tool is your mind and its capacity to store and process information. Your sensei noticed this at an early stage in your training, and made sure to educate you in a broad array of topics, far more than most normal samurai could ever hope to retain information on. Ever since then, that broad base of knowledge has formed the foundation for the overwhelming majority of your plans and courses of action. It feels wrong to give that up now, to simply let go and surrender to instinct... but what is the point in taking lessons from an expert if you will not listen to their advice?

It takes a moment of concentration, but you are fairly sure you can do this. Closing your eyes for an instant, you deliberately push away all of your current concerns and lingering questions, seeking to exist only in the moment. Then you open your mouth and say...

"A fascinating approach, Doji-sama, although one that I suspect might prove somewhat difficult for me. Still, that is no reason not to try, and your company does provide a wonderful source of inspiration."

Doji Mariko blinks once, suddenly thrown off guard, and two spots of pale pink appear on her cheeks.

"You should be careful, Soshi-san." She admonishes you, though there is a curve to her lips and a sparkle in her eyes that removes any actual sting. "You would not want to sound improper."

"It is, unfortunately, an unavoidable problem." You reply, hiding your own smile behind your mask. "When one is presented with a vision of beauty, one's instinct is to comment on it, at length and with enthusiasm. I shall restrain myself, but there are entire renga unfolding behind these eyes."

Mariko laughs, the sound reminding you obscurely of the delicate silver bells rung by monks as part of their religious ceremonies. "You are a shameless flatterer, Soshi-san, but it will not persuade me to reduce your workload. Now, let us see if you can compose some of those poems on another topic..."

Thus do you spend a highly enjoyable afternoon in the company of Doji Mariko. The Crane Courtier is an excellent teacher, illustrating many of her points with short stories from her own training and poetic examples invented on the spot to help you remember her advice, and you cannot help but find the time spent in her company to be highly enjoyable.

This, you realize, is what makes the Crane so infamously skilled in the courts. Mariko is well trained and doubtless applying techniques she has been taught specifically to court your aid and a closer bond between her delegation and yours, but despite that she is genuinely good company - she laughs often, returns your banter with her own and seems genuinely interested in everything you say. Is it a mask? Possibly, but if so it is one of the most well developed ones you have ever encountered, and even after several hours you cannot find any sign of duplicity behind it.

You flirt shamelessly as the lessons progress, finding a never ending stream of excuses to compliment your host's appearance and demeanor, often in poetic form. Judging by her reactions Mariko is well aware of what you are doing and does not mind in the slightest - indeed, before too long she starts returning the compliments with some of her own, always couched in ways that present a veneer of deniability (a haiku about your eyes is merely a useful example!) but are none the less quite apparent. You find yourself quite grateful that your sensei saw fit to educate you on how to handle such a thing - a Crab might sneer at a Bushi school which contains lessons on how to give and receive compliments, but a Crab would be reduced to a stammering and blushing wreck in this sort of situation, so on balance you think you got the better deal.

Aside from poetry, the topic of conversation meanders back and forth like a river, revealing all manner of interesting information as you go. Doji Mariko was apparently born and raised in a small town by the coast, and has fond memories of the sea and the shoreline around her family estate. Her courtly experience has largely been limited to visiting provincial Daimyos and traveling in the entourage of more senior diplomats, learning as she went. Her assignment to Shiro Matsu is apparently her most important duty so far, though during the Clan Wars she helped to coordinate the supplies for many of her Clan's military forces and was part of the team that arranged the pact with Yoritomo's Alliance.

She did not meet Daidoji Chen before they were first assigned to this delegation, and knows little about him. He is much more experienced than she is, and apparently actually served in some of the key battles during the Clan Wars, though he has never willingly revealed which ones or in what capacity.

Kakita Sekawa, on the other hand, seems to be an old friend of hers from her youth. He is a relatively recent graduate from the Kakita School, taking his gempukku only four years ago. She has heard that his sensei have praised him as one of their finest students, but has never seen him duel, and is instead more knowledgeable about his deep interest in the theater (apparently he prefers kabuki to noh, though you have only a general understanding of the distinctions between the two).

When you attempt to subtly shift the conversation around to the matter of the Crane's actions in the court so far, however, you find yourself skillfully deflected. At first you think this is because your teacher has some secret motivation she is hiding... but no, you are a Scorpion. You know secrets and the signs that they leave when samurai try to protect them. Doji Mariko is not avoiding the topic because she is being secretive, but because she seems genuinely uncomfortable talking about it. She glances aside whenever it comes up and holds her fan still instead of moving it, small signs which many would miss but which tell you that she is not as certain of her actions as she would like to be.

Interestingly, that same reticence comes up whenever you mention her superiors, though she is careful not to reveal anything that might be thought of as criticism or doubt in their judgement - had you not made the connection with her own behaviour, you likely would not have noticed it at all.

Still, there are few ways to directly pursue the topic against her wishes and all would sour her opinion of you significantly, so you listen to the subtle signals and drop the subject. And then, all too soon, it grows dark outside and you find that your time together is coming to an end. Retrieving your supplies, you conclude your conversation and express the desire to speak again in the future, a request which Mariko returns with a warm smile and a meaningful look over the top of her fan.

All in all, an enjoyable and productive day. Alas, now you must prepare yourself for tomorrow's tournament, where you will most likely get stabbed several times for the good of your Clan.

-/-

Doji Mariko is a fine teacher and you have proven yourself a willing student. You have gained one rank in the Artisan (Poetry) and Calligraphy skills.

An extended period of flirtatious banter has allowed you to refine the lessons your sensei imparted, seeing what works on a true subject and what does not. You have gained a rank in the Temptation skill.

The next event is the Kenjutsu tournament. Please detail any preparations you wish to make, and anything you wish to say to important NPCs before the tournament begins (these will largely be summarized rather than consisting of an entire scene).
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2.12 - Starting the Display of Steel
Fourth Day of the Boar

Your body ritually cleansed, your mind and spirit absorbed in quiet meditation, you kneel in the centre of the small round tent provided by your hosts and pray to your ancestors. On a stand in front of you is your armour, the dark red lacquer shining in the fight light, while to either side stands a servant donated by Pale Oak in order to help you prepare yourself. Distantly, you can hear the sound of cheering and the clash of steel as the first contestants in the Display of Steel face one another in sequence, but that is not important right now. You are about to don your armour, and you will do so properly, for acting in haste or with insufficient reverence would offer great insult to your ancestors and the Fortunes themselves.

You are naked but for a cotton loincloth, and the winter air is cold against your skin. It is refreshing, the sharp sensation allowing you to better focus your mind, as with careful solemnity you stand and approach your armour. The servants move in closer, not saying a word, for they know their role in this ritual just as you know yours. Armour must be donned carefully, each piece added in a precise sequence that awakens its protective spirit, and a student who cannot remember the correct order of moves is not permitted to pass their gempukku - indeed, some of the more unyielding clans are known to cast out would-be adults who fail to memorize such a ritual rather than permit them to stand alongside true samurai.

First come the undergarments, the shitagi and hakama, each donned on the left side and brought across to the right. After that you pull on the tabi socks and extend your arms out to the sides. The servants produce long strips of cloth, wrapping them around each limb in turn while you murmur the correct prayers and invocations to yourself. Technically the vocal components of the ritual are unnecessary, but you have no intention of giving even the slightest offense to any who might deign to watch you from Yomi or Tengoku.

All of this is done slowly, with careful and deliberate motions, and as a result it is eight minutes from rising when you finally don the first piece of your armour. You start with your legs, first applying the cushioning under-lay of cotton pads to your shins and thighs before securing the thin metal plates over them, the servants helping to make sure that each piece is securely fitted and will not be pulled free in the chaos of battle. Without their assistance, this whole process would likely have taken twice as long.

Next are the arms, long sleeves and armoured gauntlets strapped into place with reverent grace, and then the heavy chest plate which is lowered on over the shoulders and tied together with silken cords. Supplementary armour plates are added in turn, and with each addition you partition off the sections of your mind concerned with non-martial pursuits. If this was true battle you would be wearing a helmet, but the rules of the tournament do not allow for strikes to the head (for fear of inadvertent fatalities) and the fearsome anonymity offered by full concealment is not desireable here.

Finally you approach the stand on which your daisho is waiting, for no mere servant can be permitted to handle your swords for you. You bow to them, then lift the blades from their place and carefully secure them at your side. These weapons represent your soul and your Honour, the accumulated weight of duty passed down by every generation of samurai that has gone before them - you would rather die than forsake them.

Outside, you can hear your name being called, the timing of your ritual having matched up perfectly to the ongoing drama of the tournament. Taking a breath to centre yourself, you turn and stride from the tent, schooling your face into an impassive mask.

The sunlight strikes you like a blow, the subdued roaring of the crowd washes over you like a wave, and all of it is ignored in favour of putting one foot in front of the other and proceeding to the dueling grounds. Ahead of you, you can see Bayushi Kimoko walking back in the other direction, resplendent in her armour and splattered with bright crimson blood. Somehow, you doubt that it belongs to her.

Your superior offers you a quiet nod of acknowledgement as you pass, and you recall her words of advice from earlier in the day.

The Matsu are fierce and direct, relying on strength and fury to overcome all obstacles. Do not attempt to stand against them directly, for you will fail. Instead, strike first, and then step to the side, that they might waste their fury on the empty air.

Remember, I need you to behave properly. Fight as a Scorpion must, but do not offer unnecessary insult - they must be given cause to believe that we are true samurai, for all our differing approach to war.

-/-

You stand in the middle of the dueling field, the smooth stone hard beneath your feet. Distantly, you are aware that there are rows of observers stationed all around, and that there are Shugenja intoning prayers over the participants and the ground itself, but you have eyes only for your opponent.

It is the young Matsu warrior who interrupted your training, his face set in an expression of quiet focus. He carries himself with confidence, and his armour is of a notably heavier kind than yours - it will slow him, but the extra protection offered may be decisive. The two of you approach each other, bow in the appropriate fashion, and then draw your swords.

"Matsu Ginwai versus Soshi Naoto! To third blood... begin!"

You move.

Initiative Rolls:
Matsu Ginwai 3k2: 12
Soshi Naoto 4k3: 16

You have the initiative and may act first. Please declare your actions and the stance that you intend to adopt.

- The Attack stance is fluid and adaptable, and incurs no bonuses or penalties to any action.
- The Full Attack stance is fierce and aggressive. It makes you faster and gives a +2k1 bonus to all attacks, but lowers your TN to be hit by 10 and restricts you from doing anything but attacking your enemy.
- The Defense stance is flexible and agile. It increases your TN to be hit by 4 but prevents you from making attacks.
- The Full Defense stance is hard and unyielding. It raises your TN to be hit by half the result of a (Defense/Reflexes) roll, but prevents you from taking any other actions that round.
- The Centre Stance is calm and focused. It surrenders all of your actions for this round but grants a 1k1+2 bonus to one roll in the following round.

You can only attack once per round, and unless specified I will assume that you choose lower value dice on the damage rolls to avoid accidentally killing your opponent. If you wish to attempt anything more complicated than a simple attack, this may be accomplished by calling Raises on your attack roll.

Please also specify if you ever wish to spend a Void point on your roll.

Choose your actions:
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2.14 - Versus Matsu Ginwei
Full Attack
- Strike First
- If damage would bring us into wound penalties, spend a void point to negate it,

Scarcely has the command been given than your opponent is rushing towards you, his katana held ready for a horizontal chop at your torso. With all the weight of a charging bushi behind it, the blow would likely be sufficient to smash aside any defense you might have to offer and bite deep into your chest. Matsu Ginwai roars like an angry beast as he advances, a thundering tsunami of flesh and steel that you cannot hope to stand against.

Beneath your mask, you smirk slightly to yourself. Really, what does he think he is? Frightening?

Holding your sword ready, you run to meet him, racing forwards as the distance between you vanishes with startling speed. At the last moment you shift yourself sideways, retaining forwards momentum even as you move out of the reach of your enemy's swing. The Matsu stumbles slightly, fighting against his own momentum as he tries to turn with you, and in that moment of weakness you strike.

Viper-quick, your blade lashes out at one of the few points of weakness you can identify in your foe's armour. The smiths who equipped him did their job well, but the demands of mobility will always create points where the defense offered is not as potent as elsewhere, and the tip of your sword slides into one of those points with merciless precision. A thin stream of blood arcs out into the air, painting a crimson semicircle upon the hard ground.

Naoto's attack roll 7k4 = 22
Naoto's damage roll 5k2 = 23 -5 reduction = 18. Enemy is in the 'Grazed' wound rank.

Before you can celebrate your victory, however, your enemy responds. With what seems like impossible skill, Ginwei spins and retaliates for your blow in the heartbeat before your momentum carries you out of reach. He is moving too fast for you to see the attack, but acting on instincts you didn't know you had you throw yourself into an attempted evasion. As a result, the katana only opens a long cut along your forearm rather than slicing it through to the bone.

It is still remarkably painful, and you grit your teeth to avoid crying out in pain.

Matsu Ginwei's attack roll 8k4 = 47
Damage 6k2+6 = 23 -3 reduction -10 Void = 10. Naoto is still in the 'Healthy' wound rank.

Wary now, the two of you circle each other, analyzing the effects of your first clash. You think you came out the better, all things considered - your opponent's left arm is not holding his sword hilt with anything like the strength he displayed earlier, and while your own injury is painful it appears to have missed any of the significant muscles or veins.

You cannot tell if the crowd has fallen silent or if you have simply blocked it out. All of your attention is devoted to this moment, the duel of blades between you and your opponent.

Please choose your actions for the second round.
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2.15 - Exploiting weaknesses
- Attack in the 'Attack' stance
- If injured, spend a void point to reduce wound penalties

Slowly, cautiously, the two of you prowl around each other in a tightening circle, seeking advantage in the shifting footwork as you search for an opening. As you do so, your opponent speaks, his lips barely moving.

"You disgraced me in front of my lord's own family, Scorpion. Did you imagine I would forget it?"

You frown slightly, but are well aware that he is likely to throw you off balance. It is a poor strategy, for it relies on being better at preying on psychological weaknesses than someone who trained under the Bayushi. Still, if your enemy opts to hand you a weapon, it would almost be rude to turn down the chance to wield it.

"You disgraced yourself, Lion. That confrontation was of your own making." You say quietly, pitching your voice so that none of the audience can hear. "But you apologized, and I accepted it. That could have been an end to it."

You pause for a moment to give your words the greatest impact. "Only an absolute fool and incompetent would seek to compound the error by trying again before the eyes of the entire court. Your ancestors must be ashamed of you."

Ginwei's eyes bulge in momentary shock, before his face becomes a mask of rage. Roaring, he raises his katana above his head and hurls himself forwards, seeking to bring the blade crashing down on your exposed skull. You can see it in an instant - Matsu Ginwei is not intending to stop at a mere scratch. He is aiming to kill you, indeed he likely has been since he stepped onto this field. If you allow the strike to land, it will cut you in half from nose to groin.

You have no intention in allowing that to happen, and fortunately have a perfectly viable way to prevent it. In lifting his arms so high, Ginwei has caused the thin metal plates of his armour to stretch and pull apart, exposing a narrow strip of his gut to the air. You seize the opportunity presented with a rapid horizontal cut that slices straight through the flimsy protection available and sends a waterfall of blood cascading down your foe's legs.

Naoto's attack roll 5k3 = 18
Naoto's damage roll 5k2 = 17 -5 reduction = 12. Your enemy is in the 'Crippled' wound rank.

To his credit, Matsu Ginwei still attempts to attack, bringing his sword crashing down as he all but falls on top of you due to the strength leaving his lower limbs. You were prepared for this, however, and step aside at just the right moment to avoid the desperate lunge, moving clear as your opponent all but collapses.

Ginwei's attack roll (full attack with void point) 9k5 = 48 (versus TN 50)

Carefully you step away from your opponent, who can barely stand much less pursue you. With that margin of safety established, you turn your head to look at the audience for the first time, properly appreciating just how many eyes are upon you.

Most of them are Lions, as is to be expected, and while the ones who are looking at you generally manage to maintain their On, the one who are looking at your opponent seem to be disapproving. You suspect they saw how he gave into his emotions and exposed a vulnerability, and have little actual sympathy for his resulting injury.

The rest of the delegates are more interesting - aside from those who are competing directly, they all appear to be present. Doji Moriko looks pensive, as though weighing up the possible implications of this event, a look shared by the Dragon and by Asako Tani. The Unicorn and Crab delegates seem approving, though the look from the Yasuki leading the Crab makes you feel uncomfortably like a commodity that might have just increased in value.

Towering above them all, however, both literally from her viewing platform and in sheer force of presence, is Matsu Ketsui. The Daimyo's face is an expressionless mask, but her eyes blaze with angry contempt as they fix upon the staggering form of Matsu Ginwei (who does not appear to have noticed). Her gaze shifts to you, and you almost stagger beneath the force of it, noting that she seems to be almost anticipating something.

The bout is effectively yours, though technically you have not yet won through 'third blood'. The eyes of the court are upon you. How do you wish to conclude the duel?
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2.16 - First victory
With a shallow nod of recognition and respect to the watching Daimyo (actually bowing with an opponent right there and carrying bare steel would be extremely foolish) you turn your attention back to Matsu Ginwei. You are honestly rather surprised that he is still standing, considering the extent of his injuries - he is holding one arm stiffly by his side over the point where you first cut him, and the constant flow of blood from his gut injury has stained his entire lower half with varying shades of red.

And yet he remains on his feet, slowly advancing towards you, face set in a deathly grimace. It seems the reputation for tenacity of the Matsu Berserkers is well deserved. Still, when it comes down to it, no amount of sheer willpower will compensate for the loss of so much blood. You rather suspect that you could just stand here and wait and the Matsu would eventually perish of his wounds anyway. But that is not the image that you want to present.

With that in mind you step forwards, your feet feather-light upon the stones. You can almost feel the sudden tension in the air as you bring your sword up, for it is clear to everyone that you could slay your enemy now with little trouble. In another time and place it might be worth considering, but here and now you intend to conform to the standards of the tournament. With that in mind, you step rapidly to the side and bring the very point of your katana across Ginwei's other arm, drawing a small trickle of blood and eliciting a pained grunt from his throat. Then you take several large steps backwards, flick your sword to clean it of blood, slide it back into its sheathe and bow to your opponent.

"A fine match, Matsu-san. Thank you."

For a long, drawn out moment, Matsu Ginwei stares at you through eyes that burn with pain and anger. You wonder what it is that he is seeing right now. Certainly there seems to be something driving him, some particular grudge he must hold against you to go to such lengths, but what it might be you do not know. You wonder if he will be able to let go of it long enough to acknowledge his defeat. You can almost feel Matsu Ketsui's searing gaze upon the two of you, and you know without a shadow of a doubt that if Ginwei fails here it will cost him his life.

Eventually, however, your enemy lowers his sword and bows shallowly to you, though whether that is intended as a lack of respect or is a simple consequence of a painful gut wound is ambiguous. His voice is harsh, as though roughened by a great deal of violent shouting, and he is breathing heavily.

"A fine... bout, Soshi-san." He says slowly. "Congratulations... on your victory."

From her position atop the viewing platform, Matsu Ketsui speaks in a voice that carries across the courtyard with the ease of a veteran military officer. "The victor is Soshi Naoto, with three wounds to one. Shugenja, see to their wounds."

-/-

A few minutes later, you are seated on a low bench at the outer edge of the audience, holding your injured arm out in front of you as Yogo Hanzo tends to it. The Shugenja is brisk and businesslike, examining your injury with a professional detachment before murmuring a few words of ritual entreaty that cause the flesh to begin sealing back together.

"It is not serious, Soshi-san." He says to you. "The blade did not sever any muscles, and missed the major blood vessels. Normally, I would encourage you to simply rest it rather than importuning the kami."

"You have my thanks, Yogo-san." You say, relieved to hear that you do not need to fear any long-term complications - injuries to the arm can often make it much more difficult to wield a sword, which would have profound effects on your long-term career. "Normally I would take your advice, but unfortunately circumstances make it impractical. I must be prepared for my next bout."

"Of course, Soshi-san." Hanzo says neutrally. "Who is your opponent?"

Choose your opponent in a match to first blood.
- [ ] Hida Kinra
- [ ] Kakita Sekawa
- [ ] Shiba Danjuro
- [ ] Utaku Seo

-/-

By demonstrating sincere courtesy to an enemy and respecting the rules and sanctity of the duel, Naoto has earned 5 Honour points.

By defeating a trained Matsu Berserker in front of the entire Court, Naoto has established himself as a capable warrior and true samurai. He gains two points of glory.
 
2.17 - Display of Steel, round two
With your wounds healed and your next bout not for an uncertain period of time, you opt to move to a bench closer to the fighting, that you might see for yourself the skills of some of your competitors. For a moment you consider the idea that being able to do so might technically give certain participants an unfair advantage, but either the Matsu have not considered this or they simply don't care.

The dueling ground, such as it is, takes up the centre of one of the great parade grounds that Shiro Matsu apparently holds in abundance. This puts the contest within easy sight of a large section of the fortress, and while the immediate audience is restricted to guests of the court and certain high ranking members of the Lion, there are several hundred samurai taking short breaks from their official duties to observe at a distance. You wonder how they felt about your own victory, and what consequences it will have in the future. Then you turn your attention to the ongoing battle in the centre of the square.

Mirumoto Masaru is currently squaring off against Utaku Seo, and even at a quick glance the difference in their fighting styles is remarkable. The Dragon fights with both swords, in the way of his people, fending off incoming attacks with his wakizashi and retaliating with his katana, while the Unicorn dances in and out of range with an almost ethereal grace, cautiously testing his defenses. It seems immediately apparent to you that Masaru is the better swordsman - his katas are performed with breathtaking skill, every movement flowing into the next one like the steps of a long and complicated dance. Seo's advantage lies in her speed and dexterity, and you can clearly tell that she is trying to stay out of reach of those flashing blades until she can find an opening to exploit.

It doesn't work.

Mirumoto Masaru's expression is one of enlightened detachment, and as such it takes everyone watching entirely off guard when he suddenly switches styles in the middle of a defensive sequence. The katana that initially sought only to attack is brought around to deflect Seo's own strike down and to the side, the wakizashi flashes around in a tightly controlled arc, and the Dragon is proven victorious in a splatter of brilliant scarlet.

You make a mental note to look into this niten style the Dragon are said to use in more depth. It seems very interesting.

-/-

Before too long you find yourself on the field of battle once again, staring down your second opponent of the day. Hida Kinra is an absolute giant of a man, standing head and shoulders above you, and his broad frame is packed with muscle. Like Ginwei, he too wears heavy armour, but unlike the Matsu the Crab warrior does not seem to be slowed by it in the least. You are vaguely reminded of a beetle and its shell, though you have the good sense not to say that out loud.

"I watched your first match, Soshi-san." The Crab says in an impossibly deep voice. "It was well done. I hope you are not expecting this contest to be so easy."

"I don't tend to indulge in baseless overconfidence, Hida-san." You say blandly, adopting your stance.

"Heh." The Crab draws his sword, the steel shining in the harsh winter sunlight. "Then let us see just how good you are."

Initiative rolls:

Hida Kinra 4k2 = 27
Soshi Naoto 4k3 = 17

Please decide your actions in the first round of combat.
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2.18 - Display of Steel, Hida Kinra
Hida Kinra advances like an avalanche. It is not that he is particularly fast or nimble, but that the sheer weight and force of his charge seems like it must surely crush all opposition before it. Indeed, such is the impression of unstoppable might that for a moment you hesitate, overcome by the futility of trying to oppose such a giant in a direct contest of arms. Then you focus, recalling every lesson your sensei ever taught you, and force yourself into motion.

Two katanas are raised, held ready and then swung as one, you and your opponent matching each other so perfectly that not even the greatest of swordsmen among those watching can determine who strikes first.

Hida Kinra's attack roll 5k3: 28 against TN 10
Soshi Naoto's attack roll 7k4: 25 against TN 25

You aim for your opponent's side, sacrificing defense in exchange for the speed and force necessary to punch through armour and draw blood from the hardened flesh beneath. Hida Kinra satisfies himself with a relatively textbook chopping motion at your left arm, where your armour is not sufficient to deflect his blow.

Both of you strike in the same instant, moving past one another with the sound of metal on metal. As you each slow down from your charge, you glance first at each other, and then at your bared weapons.

Kinra's damage roll 6k2 = 4 - 3 reduction = 1 wound inflicted
Naoto's damage roll 5k2 = 14 - 8 reduction - 10 void = 0 wounds inflicted

Scrutinizing your katana, you find you cannot detect a single drop of blood on the edge of the razor-sharp steel blade. Meanwhile, there is the slightest of all possible cuts running across your forearm just under your armour, barely more than a scratch. It's not even bleeding, at least not any more than a drop or two. If Kinra inflicted that deliberately, while in the middle of a charge, he must have more self control than the strictest monk.

For a brief moment it occurs to you that you could probably fake your way past this. Your injury is not visible, and even if it were uncovered by an inspection it would be easy to claim that it was a pre-existing wound or that you simply had not noticed it in the thick of the action. The appearance of truth is just as important as what mere facts would say, and you could easily continue the fight and quite possibly attain victory.

But... that is not who you are. Subterfuge in service to your lord and clan is permissible and indeed encouraged, but using it here would serve nothing but your own ego. You are not so arrogant as to consider such a gain worth denying a fine warrior his well earned triumph, and with that in mind you reverse your sword and slide it back into its sheathe with a single smooth motion. Aware that you have the eyes of everyone upon you, you face your opponent and bow respectfully.

"Hida-san, you are clearly a finer swordsman than I. I concede the match."

Hida Kinra straightens up, sheathing his own blade and returning your bow. "Soshi-san, there is more to being a samurai than skill with a blade. You are a credit to your sensei and your ancestors."

Amid a storm of whispers from the audience, the two of you turn and depart from the dueling field, heads held high.

-/-

Courage is perhaps the most universally accepted and lauded tenant of Bushido, and those who are brave are respected by all. You willingly entered a tournament that would place you in direct contest with samurai far above you in skill and prestige, because to avoid it would be to place your own wellbeing over the interests of your lord and your family. For this, you gain five points of Honour.

A true samurai tempers Courage with Honesty, acknowledging that there are situations and enemies which are beyond his skill, no matter how pure his heart. By acknowledging a superior opponent and being acknowledged in turn, you have demonstrated that your courage is based on a firm understanding of your own abilities and not simply blind foolishness. For this, you gain four points of Honour.

Though you did not win your second duel, nor did you clearly lose, and your conduct is sufficient as to see your name spoken of among the samurai of Shiro Matsu and beyond for some time. You gain two points of Glory.

Upon removing your armour, you have the option to view the rest of the tournament in the company of some of the other attendees, who have signaled invitations for your company. Who do you stand with to observe the rest of the contest?
- [ ] Yogo Hanzo
- [ ] Doji Mariko
- [ ] An unknown Lion with the marks of a ranking military officer
- [ ] Yasuki Mia
- [ ] Otomo Kairyu
- [ ] Do not return to the tournament, but use the opportunity to attend to something else.
-- [ ] What? (Write in)
 
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2.19 - Meeting Yasuki Mia
As you return to the tournament grounds, having removed your armour and carefully cleaned all of the blood and grime from your equipment and person, you take a moment to glance around at the other attendees. Otomo Kairyu has appeared since you left, apparently only interested in the final rounds of the tournament which will be occurring shortly. Everyone else seems thoroughly absorbed in the action.

As your gaze lands upon the Crab delegation, you see that the second Yojimbo from the Hida family has taken note of you and is signaling you over. It seems as good a place as any to observe the rest of the tournament, and it may allow you to open a dialogue with one of the few delegations you have not yet found a way to approach. Nodding, you head over to join them.

Yasuki Mia turns to look at you as you approach. She is a small woman, especially when compared to her bodyguard, and her attitude is surprisingly casual for a formal court event - she looks almost relaxed, leaning back in her seat and observing everything with an air of lazy disinterest.


"Soshi-san." She nods to you, her voice edged with a drawling rural accent shockingly out of place in the court of a major Clan Family. "That was a fine match. Been a while since Hida-san has been able to get in a good honest scrap with someone."

"Your words are too kind, Yasuki-sama." You say, thrown slightly off balance by her informal manner. "Hida Kinra-san is a fine and honourable warrior."

"Pffgh. He's only like that because he won." The Yasuki waves off your words in negligent dismissal. "He can be a lot meaner if he loses, believe me."

You hesitate, unsure of how to react. Yasuki Mia is not at all what you would have expected of a formally trained diplomat and courtier. Her stance is too casual, her accent marks her out as rural and stereotypically unrefined, and she is actually criticizing her own Yojimbo in front of someone from another Clan. You glance briefly at the rest of her delegation, the Hida and the Kaiu, but both of them have faces as expressionless as the mountain stone.

Fortunately, you are saved from having to answer her by the arrival of a most magnificent distraction. Fierce cheers erupt from a hundred throats as Matsu Ketsui takes to the field, resplendent in a suit of golden armour that shines brightly irrespective of the light, as though a captive sun burns beneath the surface of the metal plates. She wears it well, a mantle of power and authority settling over her like the blessing of the heavens themselves, and you feel your knees turn to water as an almost primal sense of terror washes over you. Fortunately you are already seated, and the feeling passes swiftly.

"The armour of the Golden Samurai." The Kaiu seated to Mia's left says in a voice of awe and wonder, leaning forwards with an almost feverish look in his eyes. "An awakened relic, created by the legendary Kukinjin in the Second Century..."

You glance at him in surprise and a little bit of alarm. For Matsu Ketsui to wear a nemuranai for the final match of nothing more than a tournament is a powerful gesture indeed. It symbolizes the devotion of the Matsu to the sacred art of swordsmanship and their reverence for the deeds of their ancestors, but perhaps more than even that it is a gesture of incredible respect to her opponent.

Bayushi Kimoko stands tall on the other side of the dueling field, a bloody shadow of red and black next to the golden lion set against her. Your superior is smiling and moving her sword through a quick series of movements as she warms up for the bout - it appears she has proven herself victorious against all of the other delegates thus far, and as a reward gets to face the Matsu's own Daimyo in a battle for all to see. That your lord was victorious is not a surprise to you - in a battle to first blood, a skilled Bayushi has a distinct advantage, for all of your training revolves around speed and negating the advantages of your enemy. That this would be the result is something else.

"My, my." Yasuki Mia says in a low voice, studying the two combatants. "That's quite a gesture. I would dearly love to know what prompted it."

She glances sideways at you, but you are far too well trained to give in that easily. Instead you smile politely. "I am sure many would, Yasuki-sama."

On the viewing platform, it falls to Ikoma Genji to announce the next bout. He seems to grimace slightly as he rises to his feet, but you cannot be sure. "Honourable samurai, behold the final battle of this tournament. By prior agreement, the winner Bayushi Kimoko of the Scorpion will face Matsu Ketsui of the Lion in a duel of Kenjutsu. The match will be decided when one samurai can no longer muster the strength to stand."

By your side, Yasuki Mia grins in an almost mischevious fashion. "Very interesting. Soshi-san, care to make a wager? I stake right of first refusal to the Scorpion on one year's output from the Three Hills iron mine, and say that Matsu Ketsui will be victorious."

Respond:
- [ ] Write in

Etiquette 6k3 = 24. Gambling on this sort of contest is a common occurance, but is usually restricted to low ranking samurai and rarely for such stakes. Yasuki Mia is not committing a breach of etiquette, but the Lion would likely find such an action disrespectful of their traditions and their Daimyo.

QM's note - if you choose to accept the wager, you can advance any kind of bet you want. The worst that is likely to happen is that Mia cancels the wager rather than accept the stakes, unless you deliberately offer her something insulting.
 
2.20 - Bayushi Kimoko vs Matsu Ketsui
You consider it for a brief moment... but no, the realm of commerce and all things relating to it are the Yasuki's domain. They swim through the trade networks like the carp they have taken as their symbol, and it would be foolish to attempt to match them on their own ground. Now, how do you go about turning down the offer without offering insult? Several options come to mind immediately, but you have to consider that the Crab are not supposed to be great fans of the virtue of Sincerity - you must do more than simply sound as though you believe your own words in order to successfully deal with them, you must truly believe them.

"I apologize, Yasuki-sama." You say in a deliberately mild tone, working with the casual attitude of the Crab delegate without actively sinking to her level. "I do not know enough about the mine in question to determine an appropriate stake. I'd hate to insult you and your Clan by guessing low."

You pause for a brief moment, weighing up your options, then decide to err on the side of audacity. With a quick sideways look at the diplomat, you add; "Or hand you too much of my clan's value by guessing high."

Yasuki Mia snorts with laughter, a cheerful smile on her face. "Oh, very good Soshi-san. It is not every day one meets a samurai aware of the true value of such a wager." She says lightly. "Most would have simply guessed something that sounded similarly valuable and pledged it without a moment's thought, rather than sound like they willingly dabble in the world of money and produce."

"I am not most samurai, Yasuki-sama." You reply easily, aware that such a response from an obvious merchant would have unbalanced and discomforted a member of the more traditional clans. "I am a Scorpion. We tend to differ from the majority in matters such as this."

"So I see." Yasuki Mia says, an intrigued gleam in her eyes. "Still, let's see how the other Scorpion present fairs, shall we?"

Inclining your head, you turn your attention back to the impeding duel in front of you. Bayushi Kimoko and Matsu Ketsui are now standing closer together, each holding their swords in a ready stance, their expressions indicating little to no awareness of the outside world. You remember how you felt in their place, the utter clarity and serenity of a focused mind. It is likely that work could set off a firework on the other side of the parade ground and neither of them would notice it.

Ikoma Genji surveys the battlefield once more, seeming to sigh slightly before raising his voice once again. "For the Honour of your Clans! Begin!"

You blink, just once, and in that fraction of an instant almost miss the first exchange. The two samurai before you move so fast that they seem little more than a pair of gold and black blurs, the gleaming steel of their swords flashing in the wan sunlight. The blades come together and deflect apart in a chorus of metallic chimes, the whistling roar of air over the steel edge forming an eerie counterpoint that sounds almost like some strange music. Once, twice, three times they strike at one another, each acting and reacting with a speed far beyond mere thought, every step and strike conducted on the basis of hard won instinct alone.

Bayushi Kimoko moves like a shadow, dancing back and forth across the dueling grounds with an almost liquid grace. You cannot track her movements or predict her attacks, even though your shared training tells you what to look for, Kimoko's speed and skill rendering her every move a masterpiece of battlefield deception. She circles her opponent, darting in and out to land quick strikes from unexpected angles and inflict precise wounds that draw thin trickles of blood. She takes chances that seem almost insanely dangerous, willingly exposing herself to the risk of harm in order to inflict a decisive strike upon her opponent.

Matsu Ketsui, by contrast, is ferocious. She does not yell or otherwise surrender her dignity as she attacks, but she has no need to, for her every move and strike radiates strength and power as a furnace radiates heat. Her golden armour burns with divine sunlight, like Amaterasu herself has deigned to walk upon the earth, and your heart trembles with fear as you look upon her. Her skill with the blade is sublime, and though she gives no evident thought to defense the sheer speed and power of her attacks drives her opponent back and accomplishes much the same thing.

The match ends as suddenly as it began, no more than thirty seconds after the first exchange of blows. Kimoko darts in and slides her blade through Ketsui's right shoulder, drawing forth a thin shower of blood and a grunt of pain from the daimyo, but as she moves to retreat again the Matsu fixes her with a glare. The full weight of the Daimyo's terrifying presence, supported and augmented by the strange power of her ancient armour, settles on Kimoko's shoulders like a blanket of lead. Your superior hesitates for barely even a second, but that is more than enough.

Matsu Ketsui's katana punches straight through the armoured chest plate and bores into the flesh beneath, emerging from Kimoko's back a heartbeat later in a fountain of gore.

You are moving even before your mind has properly comprehended what your eyes have seen, rushing past the other delegates and onto the dueling field even as your superior staggers backwards, Ketsui's sword coming free once more as she tugs it from the wound. Yogo Hanzo is at your side, hands moving as he invokes the Kami to come to his aid.

Bayushi Kimoko takes a single, staggering step backwards, her expression fixed in a grimace of pain and rage as she tries to remain on her feet. The wound proves too much for her, however, and slowly she begins to topple over like some great tree felled by the woodsman's axe. Her free hand stretches out to the side, as though seeking to grasp at something only she can see... and comes to rest around your shoulders as you arrive by her side. You feel your superior's hot blood scalding your hand, and you cannot help but grunt as the weight of a full grown woman in armour settles onto you, but you do not let go.

You are Soshi. You are Scorpion. Bayushi Kimoko is your lord, and you will not let her fall.

Yogo Hanzo is there an instant later, hands glowing with spiritual energy as he presses them to the wound in Kimoko's back. Your lord shudders slightly as the spirits go to work on her wounded flesh, then looks up at Matsu Ketsui.

"It appears... the victory is yours... Matsu-sama." She says through gritted teeth, a slight trickle of blood running from the corner of her lip and down her chin as she speaks.

"Well fought, Bayushi-san." Matsu Ketsui says formally, before turning her burning gaze upon you. "Take your lord back to her quarters. I will have other Shugenja make themselves available if required."

You nod silently and, at a subtle prompt from your boss, begin to assist her in walking back towards your quarters. Kimoko sways slightly with each step, but she is undeniably walking, and that is a rare thing after such an injury. Your lord laughs quietly, and in a tone soft enough that only you and Hanzo can hear it, gives her summary of the recent events.

"She's a crazy bitch. I think I'm starting to like her."

-/-

For participating in the Display of Steel, acquitting himself well and establishing a connection with the Crab delegation, Soshi Naoto is awarded with eight experience points, for a total of 13.

How do you spend your xp?
- [ ] Write in

The next scheduled event is the Festival of the River of Stars, on the 9th Day of the Boar. You have four full days between then and now, and must decide what to do with them.

Each day can be assigned to interacting with a specific NPC, trying to accomplish some particular goal or pursuing some matter of interest. Multiple days can be dedicated to any of these topics. Some will be worth a full update or more, others can be summarized easily depending on your choices.

How do you spend the next four days?
- [ ] Write in
 
3.1 - The Acquisition of Secrets
OK, this will cover the first part of the intended schedule, since I don't think I can squeeze everything into a single post. More to come after this.

The Fifth Day of the Boar

The wind whistles sharply as you move through the repetitive kata of your practice routine, trying to capture the smallest hint of the grace and furious speed you witnessed in yesterday's climactic duel. Court is held during the afternoon here, and you have recently decided to make a habit of practicing your martial skills during the early morning hours - if the practicing Lion are going to wake you up with their racket anyway, you might as well gain some benefit from it.

Bayushi Kimoko appears to approve of your decision, though she herself is largely confined to her quarters for the moment. The Shugenja have done good work, but there is only so much one can do to speed recovery from having three feet of steel shoved into your lungs. You get the impression that this grates upon your lord somewhat, but she has not made any open comment about it, simply giving you a few pointers on how to refine your technique from her own experiences with the same. Indeed, simply having an example of what mastery of the Bayushi techniques looks like to compare with your own abilities has been most useful, if somewhat discouraging given the sheer gulf in relevant abilities.

The Lion have chosen to leave you alone for the moment, not wishing to interrupt your practice. You suspect Ginwei's example is fresh in the minds of many, as is your own conduct, for while there is still a tangible air of hostility hanging over all of your interactions with the local samurai it appears to have lessened somewhat in intensity. Still, a few are watching from a polite distance, and you suspect it will not be too long before someone tries to engage with you again. You will simply have to wait and see what form that contact takes.

Finishing your routine, you slide your sword back into its sheathe and head for your quarters. There are other duties that need to be attended to today, after all.

-/-

Frowning slightly, you sit at your desk and consider the paperwork in front of you.

Pale Oak, it seems, is no longer within Shiro Matsu itself, having slipped out to meet with a 'potential business partner' within the connecting township. His staff were very apologetic when they explained this, but it still concerns you slightly that one of your servants would take it upon himself to move like this without informing any of the actual samurai he is supposed to be serving. Still, the two scrolls he left behind to be given to you have been most informative.

The first is a fairly dry list of local samurai and their duties, relating to the information that you asked him to seek out. It seems that Ikoma Genji controls and administers all matters relating to the Lion's mercantile and economic resources directly, with the aid of his staff - half a dozen samurai and twice as many Heimin scribes and assistants. Virtually anything related to logistics or economics apparently passes through the hands of one of those individuals at some point, making them the finest method by which to gain access to all kinds of information about the Matsu provinces. Pale Oak has even made a point of adding notations about the specific areas of interest that each one is concerned with.

More interesting, and slightly worrisome, is the second scroll. In it, Pale Oak has gone through and laid out a number of sensitive pieces of information which could be used to exert leverage of one kind or another over different members of Genji's staff. Some of it is relatively innocuous - one of Genji's heimin servants has recently become a father, and is in constant need of appropriate supplies and maybe a source of quality education for his young son. But other pieces are distinctly less innocent, such as the observation that one of the samurai has developed a crushing addiction to opiates in order to combat the pain of an old battlefield injury.

It is all highly useful information to be sure, but the speed with which it was gathered makes you raise an eyebrow. Either Pale Oak is a spy and covert agent of impeccable skill, or he has made contact with an existing intelligence network operating within Shiro Matsu. And until he returns from his unannounced trip, you have no way of determining which.

Still, there is no sense in turning down the opportunity presented. With quick, businesslike motions you prepare a sheet of paper that is of considerably greater quality than the one that Pale Oak wrote his report on, and begin copying the less sinister details across in your own words, adding those details that your own education indicates might be relevant. It is always good to have copies of this sort of thing, and you can put it to good use in the meantime.

Alas, the scroll contains no directly useful leverage on Ikoma Genji himself. Still, you suppose that would just be too easy.

-/-

Otomo Kairyu is being quartered in a rather more pleasant section of the castle than you are - presumably not even the Matsu's famed hostility and love of military discomfort was sufficient to place a member of the Imperial Families in sub-standard accommodation. You introduce yourself to the servant at the door to his quarters and settle down to wait patiently while the man goes in search of his superior. Given the difference in status between the two of you, it would not be unheard of for the Otomo to make you wait for several hours, but you have some time before court begins in the evening and can hope that your positive interactions with him so far are sufficient to speed things along.

As it turns out, the servant returns for you in just ten minutes, leading you through to a small living room where Otomo Kairyu is presently sipping tea behind a low desk.

"Soshi-san, it is good to see you. Have you had rice today?" The bureaucrat asks with a small smile.

"Thank you, Otomo-sama, I have." You reply, bowing as appropriate to one of higher station than you. After you are acknowledged, you straighten up and present to him the scroll. "I have been spending some thought on the matters we discussed during our last meeting. My lord wishes me to pass along this gift, as a symbol of our commitment and dedication to the greater cause of the Empire."

Otomo Kairyu raises an eyebrow and places his teacup down on the desk in front of him. "A worthy sentiment, Soshi-san, but there is no need for the Scorpion to prove their dedication to such a thing. Your history speaks for itself in this matter."

"You are kind to say so, Otomo-sama, but we would be remiss to simply rest on the accomplishments of our ancestors without building upon them." You reply, offering the scroll once again.

"A desire to further the work your ancestors began is a common element in all true samurai, but so is service to your lord, Soshi-san." The Otomo counters, still smiling gently. It is not a trustworthy expression. "I should not wish to distract you from such duties with requests of my own."

"Happily, Otomo-sama, this gift was compiled on the orders of my lord." You respond, stretching the truth a little in service to diplomacy. "Thus, there is no conflict to invoke such distraction."

"In that case, Soshi-san, I should be pleased to accept." Otomo Kairyu says, taking the scroll and opening it. He initially seems to glance through it, before pausing and going back over the details in more depth. You wait patiently, well aware that rushing your superior on something like this could easily be a fatal mistake. Eventually the Otomo lowers the scroll and looks back up at you.

"This is indeed most interesting, Soshi-san." He says, evidently pleased. "I wonder, would you perhaps be willing to do me another favour?"

"Subject to my lord's orders, Otomo-sama, I would be happy to assist you." You say cautiously.

"Excellent. I have a meeting tomorrow with Kitsu Ami, who is in charge of Shiro Matsu's magistrates." Otomo Kairyu explains smoothly. "She has agreed to provide me with some information and show me around her facilities, since coordination between my department and hers will make everything go much more smoothly. However, I myself have only minimal training in the martial arts, and Kitsu-san and her staff remain Lions."

He takes a small sip of his tea. "I therefore find myself in need of a Yojimbo on a temporary basis. Given your demonstrated skills and your own family's association with law enforcement, I believe you would be ideally suited for the role."

You blink, momentarily surprised, and take a heartbeat to think it over. Information and contacts within the local magistrates is exactly what Pale Oak asked you to provide for him if possible, and this would virtually guarantee that. On the other hand, it would also tie you to Otomo Kairyu in the eyes of most of the rest of the court and would likely involve you in whatever the Imperial is planning with regards to the local magistrates.

Do you accept?
- [ ] Yes
- [ ] No
 
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