- Location
- Southampton, Great Britain
- Pronouns
- He/Him
[X] Winning the War - Expensive Edition
-[X] [Martial] Mobilising the Baron
--[X] Add Free Action to Mobilising the Baron
-[X] [Diplomacy] Uprooting Society III
-[X] [Intrigue] Judicial Honesty
-[X] [Learning] Magical Mapping
-[X] [Stewardship] Bringing A Case
-[X] [Piety] Local Politics III
[X] Winning the War - Risky Edition
-[X] [Martial] First Strike - Countess
--[X] Add Free Action to First Strike - Countess
-[X] [Diplomacy] Uprooting Society III
-[X] [Intrigue] Judicial Honesty
-[X] [Learning] Magical Mapping
-[X] [Stewardship] Bringing A Case
-[X] [Piety] Local Politics III
[X] Winning the War - Intrigue Edition
-[X] [Martial] First Strike - Countess
-[X] [Diplomacy] Uprooting Society III
-[X] [Intrigue] Capture Schmitt
--[X] Add Free Action to Capture Schmitt
-[X] [Learning] Magical Mapping
-[X] [Stewardship] Bringing A Case
-[X] [Piety] Local Politics III
Three plans again, this time focused around winning the war or at least the to deal with the Count. All three have Uprooting Society as the easier diplo option while Stewardship and Intrigue focus on bringing down the Wahners. Learning is trying to sort out the damage to the fields that the Countess has done. The first plan is going for an expensive, but practically guaranteed chance to win against the Count. The second is the cheaper, but has a chance of failing with a low roll by going with the Countess instead of the Baron. The third plan uses Intrigue rather than Martial to take out the Count by kidnapping him, which is the riskiest plan as both the Intrigue and Martial need decent rolls to succeed.
-[X] [Martial] Mobilising the Baron
--[X] Add Free Action to Mobilising the Baron
-[X] [Diplomacy] Uprooting Society III
-[X] [Intrigue] Judicial Honesty
-[X] [Learning] Magical Mapping
-[X] [Stewardship] Bringing A Case
-[X] [Piety] Local Politics III
[X] Winning the War - Risky Edition
-[X] [Martial] First Strike - Countess
--[X] Add Free Action to First Strike - Countess
-[X] [Diplomacy] Uprooting Society III
-[X] [Intrigue] Judicial Honesty
-[X] [Learning] Magical Mapping
-[X] [Stewardship] Bringing A Case
-[X] [Piety] Local Politics III
[X] Winning the War - Intrigue Edition
-[X] [Martial] First Strike - Countess
-[X] [Diplomacy] Uprooting Society III
-[X] [Intrigue] Capture Schmitt
--[X] Add Free Action to Capture Schmitt
-[X] [Learning] Magical Mapping
-[X] [Stewardship] Bringing A Case
-[X] [Piety] Local Politics III
Three plans again, this time focused around winning the war or at least the to deal with the Count. All three have Uprooting Society as the easier diplo option while Stewardship and Intrigue focus on bringing down the Wahners. Learning is trying to sort out the damage to the fields that the Countess has done. The first plan is going for an expensive, but practically guaranteed chance to win against the Count. The second is the cheaper, but has a chance of failing with a low roll by going with the Countess instead of the Baron. The third plan uses Intrigue rather than Martial to take out the Count by kidnapping him, which is the riskiest plan as both the Intrigue and Martial need decent rolls to succeed.