Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
Doesn't she already use the grenade launchers blast to act as a speed boost of her hammer?

There is a difference between rocket-powered and rokkit-powered. One uses a rocket. The other uses a rokkit. The significance of this distinction cannot be overstated.
 
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Every time you think the SDC can't get any worse. Well, it's moments like these that make me crave the moment we can pull the wonderful meme of:

Jacques Schnee: "You can't just bankrupt the entire Dust mining monopoly by collapsing economy through cheap, safe, mass Dust Production! You'll ruin our company!

Cloudbank Solutions: "haha, Process go Brrr."
I can't wait to see Weiss publicly sell off ALL her SDC stocks and throw the profits at Cloudbank. The reaction of the public will be priceless.
 
So, did no one else catch who it was who probably donated all the instruments? Someone Geier is scared of/wants to appease, someone who enjoys music and thinks it's a good form of escape, someone who wants to remain anonymous, someone who could throw around hundreds of thousands of Lien like it's nothing for a donation.

I'm not saying it Weiss, but actually I'm totally saying its Weiss. So if Jaune's teams ends up being the one visiting, and Weiss asks him to see how they are liking their instruments...
 
So, did no one else catch who it was who probably donated all the instruments? Someone Geier is scared of/wants to appease, someone who enjoys music and thinks it's a good form of escape, someone who wants to remain anonymous, someone who could throw around hundreds of thousands of Lien like it's nothing for a donation.

I'm not saying it Weiss, but actually I'm totally saying its Weiss. So if Jaune's teams ends up being the one visiting, and Weiss asks him to see how they are liking their instruments...
It could also be Winter, or someone else completely off the wall who never showed interest in music in Canon because half the named characters are cardboard cutouts.

Just because Weiss is obvious, I'm going to go all the way into left field and say it's Ironwood.
 
Though who would've donated the instruments. I guess we'll find out later.

My bet is Weiss.

Not necessarily only, just one that makes morale meaningless, while being very bad on morale. It's useless for a perfectly happy workforce, but one that'd be the straw to break the camel's back on a very unhappy one. In other words, it's a system that'd make them work at peak efficiency, whether or not they want to.

Shock collars or some kind of (permanent without surgery) implant of dubious moral providence is my guess.
 
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It could also be Winter, or someone else completely off the wall who never showed interest in music in Canon because half the named characters are cardboard cutouts.

Just because Weiss is obvious, I'm going to go all the way into left field and say it's Ironwood.
Ok yeah, you're right, but that kind of possibility worked far less well for a joke. But seriously, either Weiss or someone close to her (so, either Winter or their Butler, that's actually really sad) are most likely the source, just because it works way too well as a Chekov's gun. Like, it could be a red herring and someone else higher up in the SDC who just happens to really like music and wanted to give the debtors some encouragement were the source, but I'm going to live in denial until I am forced to face the cruel, harsh, cold truth of reality.

Anyway, I was really invested in the characters, didn't mention that in my first comment. Looking forward to eventually getting a followup, but even if that didn't occur it was a really well done bit of world-building. I really liked how the two middle-management people were actually genuinely doing their best with what they were given, and that it's the people more removed from the people their decisions are impacting that are the problem.

Obviously this isn't always the case (mentioned in story, how they were middle of the road so some that are waaaaay worse with asshole bosses/discrimination), but I thought it was good at showcasing how most SDC employees are just people. They are cogs in a cold, uncaring machine and while they do what they can, at the end of the day their influence is limited.
 
You know, Apathy might not be in the first year syllabus at Beacon, but they're definitely a known quantity. Maria and Qrow both know them by name, which almost certainly means Ironwood knows them too, and that means when the entire airfield starts feeling depressed when the SDC cargo ship lands...

This might actually get caught out before it becomes a problem. Or when it does get caught, it'll mean heads roll.
 
Thaaaaat's probably a bad thing to teach the process is acceptable. Tempting, but not a good thing to teach them.

Never underestimate the stupidity of corporate management, they'll surprise and depress you every time.

Yeah you're probably right. It's better for the Process to finish learning morality before it finishes learning how to simulate matter.
 
... There's the distinct possibility it is Apathy, and if it is... Geier's a dumbass.

I don't mean in the traditional 'this is horrengously inhumane and probably illegal' kind of way.

I mean in the 'this is an industrial work environment, where people need to pay attention and care, or else productivity and worker safety go out the window'. There might exist a very thin margin where workers are productive, listen to orders, are mindful of their own safety, and don't care too much about their treatment. But's it certainly a razor thin margin. You overbalance, and you start having industrial industrial accidents that same day. And industrial accidents are expensive and time consuming to fix. What's worse, you made the person who made the mistake, and everyone around them, apathetic, so they don't care about punishment or rewards. Work's going slower, because there's no rush because the worker's don't care, equipment is breaking down (to probably include people crashing things into buildings or just doing things on whims because they just don't give a fuck), and workers are starting to fall off from casualties. That's right, the workers don't give a shit about their health, so ignoring the likely fact that they're not eating or drinking enough, they don't care about safety and are injuring themselves. Grievously. Which means time in either medical, or what is very likely to be the start of a long chain of crippling wounds and deaths.

Which is certainly one way to grab attention.

The other, is that there's no mitigating apathy. It goes through everything, and there's no way to shield or treat it, except probably distance and time. And who's going to be spending a lot of time around your inmates? The guards. Let's pretend for a second that none of them would decide to raise a fuss about exposing themselves to an Apathy. That you manage to keep this perfectly secret and on lock down. Guards who stop giving a shit are bad, because they either start doing their own thing, or they stop caring what the 'inmates' are doing. Both of which are bad in their own unique ways. But I'm going to revisit my first point, there's no mitigating Apathy besides killing the thing. You can't magically control it, except by making sure it's small. And the thing will grow. Which mean it will get worse, with no way to deal with it except to kill the thing.

Optimistically, it takes a little bit for things to get back on track, and you have the opportunity to try and do damage control, before someoen reports your ass for using dangerous and illegal means to coerce your workers. Less optimistically, you abruptly have a riot and censure from the government arriving with a whole bunch of new 'oversight' laws on the horizon.

Assuming the company doesn't crucify you in hours for putting them at risk.

This just has bad idea written all over it.
 
Beacon, Cycle 1: Three_Very_Simple_Rules()
Geier is patently unlikable while managing to remind me of actual people I have the misfortune of knowing instead of being a ridiculous strawmen. I appreciate the effort that took.
Here's the neat thing- it took zero effort whatsoever, because I just went in with the intent of making a genuinely evil person knowing full well I could just open my newsfeed at any point in the writing process and go "hm, no, yeah, he's not evil enough yet."

hooray for my self-destructive and unproductive doomscrolling habit yaaaaaaaaaaay-

Rather then pod peopling we night just gsther video evidence of the slave labor then launch a military assult. Ironwood would laugh in the jackass's face when he demands Atlas step in.
Fun fact; 40.6% of this post is Nostradamus-tier levels of prophetic for a possible end to this storyline.

Anyway, I was really invested in the characters, didn't mention that in my first comment. Looking forward to eventually getting a followup, but even if that didn't occur it was a really well done bit of world-building. I really liked how the two middle-management people were actually genuinely doing their best with what they were given, and that it's the people more removed from the people their decisions are impacting that are the problem.

Obviously this isn't always the case (mentioned in story, how they were middle of the road so some that are waaaaay worse with asshole bosses/discrimination), but I thought it was good at showcasing how most SDC employees are just people. They are cogs in a cold, uncaring machine and while they do what they can, at the end of the day their influence is limited.
Truthfully, I'm so glad that this is the case. This is the most, divorced from the general story that any interlude has gotten, so I can't say I wasn't incredibly worried about posting it and just receiving silent apathy because it wasn't anything to do with the main story and "we waited 2 months for this bollocks, what the fuck Prok-" hearing that that's not the case is a major relief.

As for why it exists at all...

Well, someone a while back, during one of my many whining posts about building and rebuilding a system from the ground up for this quest, mentioned that they thought I could do a pure-narrative version of this quest, and, well, this interlude's a taste of something in that vein. At some point after the winter break, I'm going to switch over to a purely-narrative Gaiden following the outcomes of this interlude from David's perspective again, as a purely narrative quest showing the effects of Geier's plan being put into action. Your choices would have a genuine, tangible effect on this quest, or, they won't- it depends on how well you do, really. It's something I've planned from beginning to end, to the point where it is basically a choose-your-own-adventure waiting to be written.

The only question is where to put it: do I start a new thread, and hope that something that's functionally original fiction while also being recursive fanfiction of my own quest, will gain enough traction to actually go somewhere, or do I do it in here, knowing full well that I'd be drawing away attention from the main story for probably months at a time?

Pessimistically, neither seems like a great option to me. Hold It In stops either way, for a couple months, but either I annoy people who want to see the main story go, or I do that and deal with the struggles of starting a new quest that might draw in people who don't understand the greater context of the quest. Granted, that would hardly be necessary, but it does mean I'd have way less momentum to work with as a QM.

Well... like I said, that's me being pessimistic. I'm trying to do that less, these days. Lord knows I'm miserable enough without adding fuel to the fire myself.

This just has bad idea written all over it.
Kinda makes you wonder what could have changed, doesn't it?

Anyway, I promised an update on Friday.

... It's here, I know, wild, right?



Slinking through the empty corridors of Beacon is a surprisingly nerve-wracking experience. The hard stone below your hard rubber soles clacked and echoed so loudly across the silent halls that you took your shoes off out of fear that you were going to wake up every soul in the building, if not Vale.

Thankfully, the dormitories are carpeted, so you didn't have to creep the entire way back shoeless- just, most of it.

… There aren't any cameras in Beacon, are there?

{Surprisingly few, actually- makes sense, I guess, wiring them up through stone would be a pain in the ass. Plus, honestly, I'm pretty sure Ozpin just knows whatever's going on in here all the time anyway.}

You make it back to your room at around 12am, tapping your Scroll against the lock as quietly as possible. The Transistor slips into its software and silences the unlock beep, letting you creep in-

To your teammates, wide awake, the lights still on, and all looking straight at you as you creep around the door.

They appear to have not moved an inch since you left. Lumen is still messing around with Luxin, Creme is doing history homework, and Ada is polishing her machete, testing its sharpness with a piece of paper that it just glides through on contact.

{Well, that was a complete waste of time and energy.}

"Jaune!" Creme says, leaping up and crossing the room to pull you into a crushing hug.

You're so tired that you honestly have to appreciate the physical contact for a change; you revel in it, reciprocate it for the first time in recent memory, wrapping your arms around Creme and pulling her closer. Tension leaves your shoulders at the contact, your body treating her like an earthing rod for stress.

… Ha. She's- she's grounding your negative charge.

The returned hug seems to short-circuit Creme for a second, because she stays like that for longer than you thought this would go. Through a small panel in the corner of your vision, you watch her eyes go wide, blinking owlishly as she realises what's happening. After a moment, you let go, and she pulls away. Her brow is furrowed with worry, looking you over for some hint as to what's wrong.

… Is reciprocating a hug really that out of character for you?

"Jaune… What happened? You've been gone for hours," asks Creme hesitantly.

Okay no yeah that makes infinitely more sense.

"I… had a conversation with Ozpin. It was a long conversation, and we went over a lot of stuff, so… I only just got out."

"What did you talk about?" asks Lumen from his place on the bed, placing a small blue bird on your shared bedside table, joining the small menagerie of other animal figures.

"He apologised for breaking the Transistor, Blue apologised for nearly giving him an aneurysm, I told him about the Process, he told me about magic..."

And… therein lies the rub.

It truly is amazing how the determination to share things with people just withers in the face of something like…

Salem.

On one hand, you don't want to deal with it by yourself- hell, Qrow all but begged you to tell them, because dealing with it by yourself was apparently a terrible idea.

On the other hand… Ada.

{You either tell all of them or none of them, I'm afraid. Trying to exclude her, or any of them, will rip the team apart. Besides, you owe her the knowledge that Ozpin knows about her and Lee.}

… Goddammit he's right.

"Magic? Like… pulling a rabbit from a hat magic?" asks Ada.

"It's… the worst thing is that I could honestly see him managing that, but without any of the trickery involved. He…"

You sputter out for a second, a belt in your engine slipping out of place, and sigh instead, pinching the bridge of your nose.

"Look, I've just… learned a lot of very strange and somewhat disturbing things- almost none of which I would believe being told secondhand. So… if we're gonna talk about this, I'm going to ask you to just take me on faith, okay? I'm too tired to argue about whether or not what I heard and saw was real, so can we just agree to leave any skepticism to the side for tonight?"

They don't say anything, and for one stomach-dropping moment, you do wonder if maybe that was the wrong move.

Then it passes, and Creme sighs.

"Do… you just want to leave it 'til tomorrow?" she asks.

"I-I mean, if you want me to talk about it now, I can, it's not a probl-"

"Talking about it tomorrow is for the best," Lumen says. "You are tired, and I do not want to have to deal with you leaving out key information by mistake. If you did not sprint down here to tell us, less than 24 hours is not going to make a difference."

You turn to the other boy as he finishes a tiny statue of a fish jumping up a waterfall.

What's more important, is the colour- it's the shade of blue that artists use when they want to convey ice. Just looking at it has you feeling the arctic breeze across your skin.

"Sorry," Creme says, "he's been like this ever since you left."

"Like what?" asks Lumen, thankfully sounding more confused than offended.

"An asshole, Lumen," Ada says. "You've been an asshole."

That's the point where he starts to bristle, but his Cell, what'd he call it- Alabaster, intervenes.

"Lumen, please draft luxin in the green, orange, and red ranges. You are heavily unbalanced."

Three of its petals come up, glowing in the same colours it just specified. Lumen says nothing, instead staring intently into the petals. You watch the colours appear from somewhere behind his eyes and travel down his internal jugulars, framing either side of his throat. A few seconds later, he's holding a small, leathery pouch, the colour of a newly-grown sapling, which he fills with a core of dark red tar, surrounded by slippery, almost slimy orange.

As it leaves him, something else seems to leave with it; some deathly calm, that had kept his mind rigid and uncaring of the human element. His eyes seem to brighten after a second, no longer hardened and glassy. A moment passes as he readjusts, and he has the grace to look utterly mortified about what just happened.

"Oh, God, I'm so sorry, I- fuck, I should have realised I was-"

"Hey, it's fine. You were stressed, and..."

{Don't say 'not yourself.' As a matter of fact, kill that sentence right there, there isn't a good way to end it.}

"... It's fine. Don't worry," you finally say. "So- we should probably go to bed, considering we have Combat first thing in the morning."

Lumen stares at you for a long while, searching your face for anything that might suggest you're not being completely honest in your forgiveness. It's clear that he's still beating himself up over his own slipup.

{It's... more like a relapse,} Blue informs you quietly.

With a sigh of what you hope is minor relief and not continued distress, Lumen breaks off the stare, instead waving a hand at the blue figurines, and you watch them begin to shimmer away in blue light.

"W- hey, hold on!"

Lumen freezes, and the shimmering stops. You approach, and pick up the small statue of the fish jumping up a waterfall; the last one he made before gaining some perspective.

Immediately, you have to pull up a thin layer of Aura to deal with the razor-sharp edges; if you weren't careful, you'd probably have sliced your fingers open.

The figure takes quite an impressionist bent on its subject matter; as you glance at the others- the Transistor helpfully graphing a timeline of creation based on skill and detail- you can almost chart the inevitable descent into cubism. The water, the rocky surfaces, and the water itself are masses of polygonal shapes, with no flowing surfaces or soft curves in their construction. Even the fish hasn't been spared, though its facets are small enough to pass for scales; enough detail is left to tell that it was supposed to be a carp of some sort.

Beyond the stylistic choices, though, the piece is perfect. It could have been formed from glass, for how exacting every surface and edge is.

You suppose the level of detail makes sense, since, once you get past making the whole giving light mass, texture, and scent bullshit, and the emotional havoc it causes your friend, Luxin really just seems to be different flavours of printing resin.

"... These are really good, man," you say truthfully.

Lumen blinks, seeming somewhat taken aback by the comment.

"Um… thanks, I guess."

"Why is it sharp?"

"Huh?"

"The edges, they're sharp. I almost cut my finger open on this."

He winces, just a bit.

"... Blue Luxin likes to hold an edge. It makes for good weapons. I should- probably get rid of the rest, just to make sure-"

"I mean, can I at least keep one? It'd be a shame to throw out all of them."

Lumen stares at you like you've just grown a second head, but when you don't back down, or play it like you were joking, he seems…

Relieved.

Exhaling a laugh, he just shakes his head.

"Knock yourself out."

Using Bracket's timeline as a reference, you pick out one from the centre- it's the same scene, or a similar one, at least. The water was still somewhat polygonal, as was the rocky cliffside, but the fish was rendered in exacting detail, down to single scales.

Lumen sits there, quietly saying nothing, but obviously waiting for some response, some judgement.

"... Yeah, this one," you say, after turning it over in your fingers, pressing them into the edges and vertices to find them merely rigid and angled, rather than razor-sharp.

Lumen nods appreciatively at your choice, and waves his hand at the rest, letting them break down in blue flashes of light that you and the girls have to turn away from to keep yourselves unblinded.

Once they stop, you place your new statue on your shared bedside table, and can't help but stop and appreciate how much space it has. A single statuette just seems… lonely, honestly.

After a moment's thought, you pull your Æther Dust crystal from the dresser cupboard. The crystal no longer sits in the cardboard carton you got it in- after you showed it to your family, Jaana whisked it away to her room for a day, and when you got it back, miraculously unexploded, it had gained a copper wire stand and a simple, two-layer lampshade, so you can choose how much light you want and how to diffuse it. You place it on the dresser next to the small statue, and take a moment to appreciate how much more lively it looks. This dresser is yours and Lumen's, now.

There are many dressers like it, but this one is yours.

"Well," Ada says, starting to stretch out the kinks in her back from, you presume, being hunched over her sword for nearly four hours. "If nothing's happening tonight, I'm gonna go to bed."

Absolutely fine by you. You could sleep for the next week.

The others mumble their agreement, and about ten minutes later, you're all in bed, happy to finally slip into sleep, away from the waking world…

… For about 5 hours.

haha oh yeah you actually have to get up early now

... Fuck.


|||

"You may believe that you don't need this conversation," Goodwitch starts the next morning. "That you don't require this training. That you are ready to get up on that stage and fight- that making it to Beacon has excused you from these lectures."

She stares out at the assembled class, all 40-some of you, with hard eyes.

"... I respect that you all made it through Initiation. I respect that enough to not make you perform the 'This Is Not A Game' chant the Signal folk will be familiar with. I respect it enough to be frank with you- I do not, and never will, give a damn what you think of my view on safety. You will listen to me, you will follow my rules, and you will perform the tasks set out before you with a minimal level of complaint, or you will not be attending my class. There are three very simple rules to my class:"

Professor Goodwitch raises a finger.

"First: combat starts, and ends, at my call. If it starts an instant before I give the command to begin, or continues an instant after I give the command to stop, you will be immediately removed from the stage, and joining me for a week's detention. Before anyone gets any ideas, I will never try to fake you out on either starting or ending a fight, and it is the only time I will speak during the fight. Excuses regarding being hard of hearing, or my attempting to fake you out, will only earn you a second week's detention."

She raises a second finger.

"Second: the only person that can stop a bout besides me, is yourself or your opponent. Should you ever decide to concede the bout, or feel truly unsafe on that stage, merely step back and state that you yield. You may do so safely at any time; I will hold your opponent's weapon in place long enough for them to register your surrender. Should they not get the message, I will confiscate their weapon, which they will get back after a week's detention."

A third, and final finger, joins its brethren.

"Third: In this class, everything outside these walls does not exist. There will be no grudge matches in this class. There will be no fooling around with friends in this class. There will be no going easy, or going hard, on teammates or siblings or rivals or crushes or paramours or nemeses in this hall. Every opponent you meet in this hall went through everything it took to get here just as you did; not treating them with the exact same respect you believe you deserve is the act of a fool. If I ever get the sense that this is not the case, the fight will be stopped immediately, you shall both vacate the stage, and join me for a week's detention. If you are truly so unable to settle your differences peacefully, please schedule an observed Self-Directed Sparring session, and you can work out any bad blood you have in that slot instead, under the eye of one of my assistants."

"Finally: should you ever willingly break my rules for the purpose of harming another student, I shall stop the fight by removing you from the room- via that wall," she says, gesturing to the back of the hall. "Once you have recovered in the medical ward, there will be a serious review as to whether or not your tenure at Beacon shall be continued. If you are found wanting during your probation, you will be leaving, and you will have nothing to show for it. You will be struck from our records, your weapon will be confiscated and scrapped, and we will send you the bill for the expense. The ornamental cube your weapon is reduced to will be the only evidence you ever attended Beacon, and it shall be donated to the administrative building, where it shall be used as a paperweight."

The word leaves her mouth in such a caustic hiss that Ruby audibly whimpers, clutching Crescent Rose in her arms and cradling it close to her chest. The rest of you are silent, either staring at Goodwitch in shock, or contemplating her words.

{Suckers. That's what they get for not proving their weapons are sapient beings to the administration.}

Somehow, you don't think that would stop her.

{... Nah, yeah, she scares me.}

As she should.

Goodwitch takes a breath, calming down to less than drill sergeant levels of vitriol.

"Please understand... that these rules are not here to punish you for being inexperienced; they are here to punish those among you who may see this class as an opportunity to practice malice on their fellow students, and to provide the simple anchors necessary to break someone out of a berserk rage. They are here to protect you, like every other rule in Beacon."

Kapila raises a hand.

"Yes, Ms Agni."

"What is this 'berserk rage' you speak of?"

Goodwitch smiles, and you realise that now that she's cleared the air on her three rules, this is the most relaxed you've seen her since… Well, yesterday in Glyphcraft.

You're beginning to wonder if the strict teacher act is, well, an act.

"As I'm sure you would all attest, attacks performed through Aura, even though they may not injure you, can still cause tremendous amounts of pain."

A low simmer of laughter passes through the crowd, their agreement nonverbal but plain nonetheless.

"Some Huntsmen and Huntresses, when pain is caused in the extreme, rather than shutting down, lose themselves in an uncontrollable rage. Adrenaline floods their bodies, they become stronger, faster, able to completely ignore injury to their Aura and their body, and as a result they become incredibly hard to put down. In that state, it is almost impossible to tell friend from foe, and entirely impossible to restrain one's actions. If it were to occur here, and nobody stepped in, they would attack their opponent until either they were knocked unconscious, or their opponent was dead."

In the corner of your eye, you can see Lumen looking very uncomfortable at this particular line of conversation, and the girls aren't looking much better. A few others around the class shift in their seats, feeling much the same way, it seems. You can see Yang looking at her feet, Naia suddenly taking a deep interest in his nails, Meri pursing her lips to one side, Kapila…

Kapila simply nods, silently filing the information for later.

"Please do not misunderstand; I am not disparaging those among you who have experienced this. It is absolutely nothing to be ashamed of- that same rage has saved good men and women's lives in the field. However, it is important to learn how to break free of it, especially when it is your classmates at the blade. After all, I personally prefer my duelling partners to be capable of reasoning beyond frothing at the mouth."

Another wave of laughter, slowly dispelling the blanket of discomfort that the topic had brought upon the class.

"Now- we learn nothing by merely sitting around and talking. Do we have any volunteers for the first fight?"

Do you raise your hand?

[] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)

[] No- Eh… You had a loooooong night. You honestly don't mind just kinda zoning out until lunch. (Skip tutorial, move on to spending your lunch period picking apart the Process.)
 
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"Some Huntsmen and Huntresses, when pain is caused in the extreme, rather than shutting down, lose themselves in an uncontrollable rage. Adrenaline floods their bodies, they become stronger, faster, able to completely ignore injury to their Aura and their body, and as a result they become incredibly hard to put down. In that state, it is almost impossible to tell friend from foe, and entirely impossible to restrain one's actions. If it were to occur here, and nobody stepped in, they would attack their opponent until either they were knocked unconscious, or their opponent was dead."
Is that... is that a biological thing for Remnant humans and faunus, or is that our idea of the fight/flight reaction put into a spiral by a self-reinforcing cycle of emotions pushing their Aura further?
 
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I wouldn't mind getting a fight scene to break through all the tension and spooky revelations, personally.

I'll wait to see what arguments people come up with for both options, but I'm personally leaning towards "Yes".

Yeah, Jaune isn't exactly fresh and so might perform below his own standards, but uh... I'm fine with losing?
 
Yesss first you share dresser, you already share a room, eventually its a house and then all four of you have a few children you're raising and wondering when you all became common law married.

On one hand combat would break up the tension but I want more character interaction. I enjoyed the previous post but am just burnt out on angst what with 2020-2021 being, well being.
 
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I wouldn't mind getting a fight scene to break through all the tension and spooky revelations, personally.

I'll wait to see what arguments people come up with for both options, but I'm personally leaning towards "Yes".

Yeah, Jaune isn't exactly fresh and so might perform below his own standards, but uh... I'm fine with losing?
Frankly, I don't really think Jaune will or should ever be a good duelist anyway. Dude's got crazy versatility and potential (depending on how much of the Process you count as 'his power'), but it's not great for moment-to-moment brawls like that. We should still aim to win, of course, but it's no big deal if we lose, to me.
[X] Yes
 
[X] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)

Pinging Dove in the nuts is a possibility I cannot pass up.
 
[X] No- Eh… You had a loooooong night. You honestly don't mind just kinda zoning out until lunch. (Skip tutorial, move on to spending your lunch period picking apart the Process.)

This seems to be more important. Any progress in developing or understanding the Process is invaluable.

Edit.

Though seeing Jaune develop into mobile artillery and spell slinging with Fuctions, Glyphs, and Dust Casting sounds fantastic, and seeing how the combat system works is fine so I don't mind either option winning.
 
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[X] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)

We don't happen to have Get(), do we? The Get()-Jaunt() combo was one of my favorite things to do in the game, and I'm feeling nostalgic.
 
I'm more in favour of skipping the fight; the sooner to get around to letting our team in on these secrets the better, imo. Also as KNM mentioned, more Process work is always good.

edit: 'the sooner,' out of universe.
 
[X] No- Eh… You had a loooooong night. You honestly don't mind just kinda zoning out until lunch. (Skip tutorial, move on to spending your lunch period picking apart the Process.)

This seems to be more important. Any progress in developing or understanding the Process is invaluable.
It doesn't look like 'no' gives us more time to do anything, it just skips combat class for us. Jaune's still stuck there.
 
[X] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)

Truthfully, I'm so glad that this is the case. This is the most, divorced from the general story that any interlude has gotten, so I can't say I wasn't incredibly worried about posting it and just receiving silent apathy because it wasn't anything to do with the main story and "we waited 2 months for this bollocks, what the fuck Prok-" hearing that that's not the case is a major relief.
Mmm. I won't lie... I started drafting a review that I thought was perfectly polite and was about why for all that's it's very well written, I didn't really like it all that much anyways because after three separate Interludes I'd like to go back to being in the Main Character's head now please. I gave up on it because I didn't want to come across as insulting, and tone is very difficult. You write this story for free, and it is very well written, and I don't want to be discouraging or disparaging. SV might not be a hugbox but I respect you lot and didn't want to come across as being an ass.

At some point after the winter break, I'm going to switch over to a purely-narrative Gaiden following the outcomes of this interlude from David's perspective again, as a purely narrative quest showing the effects of Geier's plan being put into action. Your choices would have a genuine, tangible effect on this quest, or, they won't- it depends on how well you do, really. It's something I've planned from beginning to end, to the point where it is basically a choose-your-own-adventure waiting to be written.

The only question is where to put it: do I start a new thread, and hope that something that's functionally original fiction while also being recursive fanfiction of my own quest, will gain enough traction to actually go somewhere, or do I do it in here, knowing full well that I'd be drawing away attention from the main story for probably months at a time?
This is what the Sidestory tab is for so you can just keep writing it here and just mark it Sidestory rather than Threadmark tab. And, also, I am not excited for this. I will not say 'please don't do this', I just... don't find it the content I was enjoying.
 
We are up against Dove of all people. There is no world where we conceivably lose against one of the worst fighters in Beacon. Jaune may not be a specialised duelist, but something as basic as a Turn() combo of hitting him with our sword would be sufficient to wreck him, let alone actually using our functions. The Transistor is a potent weapon in combat, and just because we plan to use it for support primarily doesn't change that. We may not be Red (the protagonist of Transistor) at her peak robot blending glory but we certainly aren't weaker than Dove.

Also, I would object strenuously to the idea of any wielder of the Transistor not being great at direct combat. The actual game is proof enough that the powerset of the Transistor lends itself well to fighting.

[X] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)
 
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[X] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)
 
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