Geier is patently unlikable while managing to remind me of actual people I have the misfortune of knowing instead of being a ridiculous strawmen. I appreciate the effort that took.
Here's the neat thing- it took
zero effort whatsoever, because I just went in with the intent of making a genuinely evil person knowing full well I could just open my newsfeed at any point in the writing process and go "hm, no, yeah, he's not evil enough yet."
hooray for my self-destructive and unproductive doomscrolling habit yaaaaaaaaaaay-
Rather then pod peopling we night just gsther video evidence of the slave labor then launch a military assult. Ironwood would laugh in the jackass's face when he demands Atlas step in.
Fun fact; 40.6% of this post is
Nostradamus-tier levels of prophetic for a possible end to this storyline.
Anyway, I was really invested in the characters, didn't mention that in my first comment. Looking forward to eventually getting a followup, but even if that didn't occur it was a really well done bit of world-building. I really liked how the two middle-management people were actually genuinely doing their best with what they were given, and that it's the people more removed from the people their decisions are impacting that are the problem.
Obviously this isn't always the case (mentioned in story, how they were middle of the road so some that are waaaaay worse with asshole bosses/discrimination), but I thought it was good at showcasing how most SDC employees are just people. They are cogs in a cold, uncaring machine and while they do what they can, at the end of the day their influence is limited.
Truthfully, I'm so glad that this is the case. This is the most,
divorced from the general story that any interlude has gotten, so I can't say I wasn't
incredibly worried about posting it and just receiving
silent apathy because it wasn't anything to do with the main story and "we waited 2 months for this bollocks, what the fuck Prok-" hearing that that's not the case is a major relief.
As for why it exists at all...
Well, someone a while back, during one of my many whining posts about building and rebuilding a system from the ground up for this quest, mentioned that they thought I could do a pure-narrative version of this quest, and, well, this interlude's a taste of something in that vein. At some point after the winter break, I'm going to switch over to a purely-narrative Gaiden following the outcomes of this interlude from David's perspective again, as a purely narrative quest showing the effects of Geier's plan being put into action. Your choices would have a genuine, tangible effect on
this quest, or, they won't- it depends on how well you do, really. It's something I've planned from beginning to end, to the point where it is basically a choose-your-own-adventure waiting to be written.
The only question is where to put it: do I start a new thread, and hope that something that's
functionally original fiction while also being recursive fanfiction of my own quest, will gain enough traction to actually go somewhere, or do I do it in here, knowing full well that I'd be drawing away attention from the main story for
probably months at a time?
Pessimistically,
neither seems like a great option to me. Hold It In stops either way, for a couple months, but either I annoy people who want to see the main story go, or I do that
and deal with the struggles of starting a new quest that might draw in people who don't understand the greater context of the quest. Granted, that would hardly be necessary, but it does mean I'd have way less momentum to work with as a QM.
Well... like I said, that's me being pessimistic. I'm trying to do that less, these days. Lord knows I'm miserable enough without adding fuel to the fire myself.
This just has bad idea written all over it.
Kinda makes you wonder what could have changed, doesn't it?
Anyway, I promised an update on Friday.
... It's here, I know,
wild, right?
Slinking through the empty corridors of Beacon is a surprisingly nerve-wracking experience. The hard stone below your hard rubber soles
clacked and echoed so loudly across the silent halls that you took your shoes off out of fear that you were going to wake up every soul in the building, if not Vale.
Thankfully, the dormitories are carpeted, so you didn't have to creep the entire way back shoeless- just, most of it.
… There aren't any cameras in Beacon, are there?
{Surprisingly few, actually- makes sense, I guess, wiring them up through stone would be a pain in the ass. Plus, honestly, I'm pretty sure Ozpin just
knows whatever's going on in here all the time anyway.}
You make it back to your room at around 12am, tapping your Scroll against the lock as quietly as possible. The Transistor slips into its software and silences the unlock beep, letting you creep in-
To your teammates, wide awake, the lights still on, and all looking straight at you as you creep around the door.
They appear to have not moved an inch since you left. Lumen is still messing around with Luxin, Creme is doing history homework, and Ada is polishing her machete, testing its sharpness with a piece of paper that it just
glides through on contact.
{Well, that was a complete waste of time and energy.}
"Jaune!" Creme says, leaping up and crossing the room to pull you into a crushing hug.
You're so tired that you honestly have to
appreciate the physical contact for a change; you revel in it,
reciprocate it for the first time in recent memory
, wrapping your arms around Creme and pulling her closer. Tension leaves your shoulders at the contact, your body treating her like an earthing rod for stress.
… Ha. She's- she's grounding your negative charge.
The returned hug seems to short-circuit Creme for a second, because she stays like that for longer than you thought this would go. Through a small panel in the corner of your vision, you watch her eyes go wide, blinking owlishly as she realises what's happening. After a moment, you let go, and she pulls away. Her brow is furrowed with worry, looking you over for some hint as to what's wrong.
… Is reciprocating a hug really that out of character for you?
"Jaune… What happened? You've been gone for hours," asks Creme hesitantly.
Okay no yeah that makes
infinitely more sense.
"I… had a conversation with Ozpin. It was a long conversation, and we went over a lot of stuff, so… I only just got out."
"What did you talk about?" asks Lumen from his place on the bed, placing a small blue bird on your shared bedside table, joining the small menagerie of other animal figures.
"He apologised for breaking the Transistor, Blue apologised for nearly giving him an aneurysm, I told him about the Process, he told me about magic..."
And… therein lies the rub.
It truly is amazing how the determination to share things with people just
withers in the face of something like…
Salem.
On one hand, you don't want to deal with it by yourself- hell, Qrow all but
begged you to tell them, because dealing with it by yourself was apparently a
terrible idea.
On the other hand… Ada.
{You either tell all of them or none of them, I'm afraid. Trying to exclude her, or
any of them, will rip the team apart. Besides, you owe her the knowledge that Ozpin knows about her and Lee.}
… Goddammit he's right.
"Magic? Like… pulling a rabbit from a hat magic?" asks Ada.
"It's… the worst thing is that I could honestly see him managing that, but without any of the trickery involved. He…"
You sputter out for a second, a belt in your engine slipping out of place, and sigh instead, pinching the bridge of your nose.
"Look, I've just… learned a lot of very strange and somewhat disturbing things- almost none of which I would believe being told secondhand. So… if we're gonna talk about this, I'm going to ask you to just take me on faith, okay? I'm too tired to argue about whether or not what I heard and saw was real, so can we just agree to leave any skepticism to the side for tonight?"
They don't say anything, and for one stomach-dropping moment, you do wonder if maybe that was the wrong move.
Then it passes, and Creme sighs.
"Do… you just want to leave it 'til tomorrow?" she asks.
"I-I mean, if you want me to talk about it now, I can, it's not a probl-"
"Talking about it tomorrow is for the best," Lumen says. "You are tired, and I do not want to have to deal with you leaving out key information by mistake. If you did not sprint down here to tell us, less than 24 hours is not going to make a difference."
You turn to the other boy as he finishes a tiny statue of a fish jumping up a waterfall.
What's more important, is the colour- it's the shade of blue that artists use when they want to convey ice. Just looking at it has you feeling the arctic breeze across your skin.
"Sorry," Creme says, "he's been like this ever since you left."
"Like what?" asks Lumen, thankfully sounding more confused than offended.
"An asshole, Lumen," Ada says. "You've been an asshole."
That's the point where he starts to bristle, but his Cell, what'd he call it- Alabaster, intervenes.
"Lumen, please draft luxin in the green, orange, and red ranges. You are heavily unbalanced."
Three of its petals come up, glowing in the same colours it just specified. Lumen says nothing, instead staring intently into the petals. You watch the colours appear from somewhere behind his eyes and travel down his internal jugulars, framing either side of his throat. A few seconds later, he's holding a small, leathery pouch, the colour of a newly-grown sapling, which he fills with a core of dark red tar, surrounded by slippery, almost
slimy orange.
As it leaves him, something else seems to leave with it; some deathly calm, that had kept his mind rigid and uncaring of the human element. His eyes seem to brighten after a second, no longer hardened and glassy. A moment passes as he readjusts, and he has the grace to look utterly mortified about what just happened.
"Oh, God, I'm
so sorry, I- fuck, I should have realised I was-"
"Hey, it's fine. You were stressed, and..."
{Don't say 'not yourself.' As a matter of fact, kill that sentence right there, there isn't a good way to end it.}
"... It's fine. Don't worry," you finally say.
"So- we should probably go to bed, considering we have Combat first thing in the morning."
Lumen stares at you for a long while, searching your face for anything that might suggest you're not being completely honest in your forgiveness. It's clear that he's still beating himself up over his own slipup.
{It's... more like a relapse,} Blue informs you quietly.
With a sigh of what you hope is minor relief and not continued distress, Lumen breaks off the stare, instead waving a hand at the blue figurines, and you watch them begin to shimmer away in blue light.
"W- hey, hold on!"
Lumen freezes, and the shimmering stops. You approach, and pick up the small statue of the fish jumping up a waterfall; the last one he made before gaining some perspective.
Immediately, you have to pull up a thin layer of Aura to deal with the
razor-sharp edges; if you weren't careful, you'd probably have sliced your fingers open.
The figure takes quite an impressionist bent on its subject matter; as you glance at the others- the Transistor helpfully graphing a timeline of creation based on skill and detail- you can almost chart the inevitable descent into
cubism. The water, the rocky surfaces, and the water itself are masses of polygonal shapes, with no flowing surfaces or soft curves in their construction. Even the fish hasn't been spared, though its facets are small enough to pass for scales; enough detail is left to tell that it was supposed to be a carp of some sort.
Beyond the stylistic choices, though, the piece is
perfect. It could have been formed from glass, for how exacting every surface and edge is.
You suppose the level of detail makes sense, since, once you get past making the whole giving light mass, texture, and
scent bullshit, and the emotional havoc it causes your friend, Luxin really just seems to be different flavours of printing resin.
"... These are really good, man," you say truthfully.
Lumen blinks, seeming somewhat taken aback by the comment.
"Um… thanks, I guess."
"Why is it sharp?"
"Huh?"
"The edges, they're sharp. I almost cut my finger open on this."
He winces, just a bit.
"... Blue Luxin likes to hold an edge. It makes for good weapons. I should- probably get rid of the rest, just to make sure-"
"I mean, can I at least keep one? It'd be a shame to throw out all of them."
Lumen stares at you like you've just grown a second head, but when you don't back down, or play it like you were joking, he seems…
Relieved.
Exhaling a laugh, he just shakes his head.
"Knock yourself out."
Using Bracket's timeline as a reference, you pick out one from the centre- it's the same scene, or a similar one, at least. The water was still somewhat polygonal, as was the rocky cliffside, but the fish was rendered in
exacting detail, down to single scales.
Lumen sits there, quietly saying nothing, but obviously waiting for some response, some judgement.
"... Yeah, this one," you say, after turning it over in your fingers, pressing them into the edges and vertices to find them merely rigid and angled, rather than razor-sharp.
Lumen nods appreciatively at your choice, and waves his hand at the rest, letting them break down in blue flashes of light that you and the girls have to turn away from to keep yourselves unblinded.
Once they stop, you place your new statue on your shared bedside table, and can't help but stop and appreciate how much space it has. A single statuette just seems…
lonely, honestly.
After a moment's thought, you pull your Æther Dust crystal from the dresser cupboard. The crystal no longer sits in the cardboard carton you got it in- after you showed it to your family, Jaana whisked it away to her room for a day, and when you got it back, miraculously unexploded, it had gained a copper wire stand and a simple, two-layer lampshade, so you can choose how much light you want and how to diffuse it. You place it on the dresser next to the small statue, and take a moment to appreciate how much more lively it looks. This dresser is
yours and Lumen's, now.
There are many dressers like it, but this one is yours.
"Well," Ada says, starting to stretch out the kinks in her back from, you presume, being hunched over her sword for nearly four hours. "If nothing's happening tonight, I'm gonna go to bed."
Abso
lutely fine by you. You could sleep for the next
week.
The others mumble their agreement, and about ten minutes later, you're all in bed, happy to finally slip into sleep, away from the waking world…
… For about 5 hours.
haha oh yeah you actually have to get up early now
... Fuck.
|||
"You may believe that you don't need this conversation," Goodwitch starts the next morning. "That you don't require this training. That you are
ready to get up on that stage and fight- that making it to Beacon has excused you from these lectures."
She stares out at the assembled class, all 40-some of you, with hard eyes.
"... I respect that you all made it through Initiation. I respect that enough to not make you perform the 'This Is Not A Game' chant the Signal folk will be familiar with. I respect it enough to be frank with you- I do not, and never will, give a
damn what you think of my view on safety. You will listen to me, you will follow my rules, and you will perform the tasks set out before you with a
minimal level of complaint, or you will not be attending my class. There are three very simple rules to my class:"
Professor Goodwitch raises a finger.
"First: combat
starts, and
ends, at my call. If it starts an instant before I give the command to begin, or continues an instant after I give the command to stop, you will be immediately removed from the stage, and joining me for a week's detention. Before anyone gets any ideas, I will never try to fake you out on either starting or ending a fight, and it is the
only time I will speak during the fight. Excuses regarding being hard of hearing, or my attempting to
fake you out, will only earn you a second week's detention."
She raises a second finger.
"Second: the only person that can stop a bout besides me, is yourself or your opponent. Should you ever decide to concede the bout, or feel truly unsafe on that stage, merely step back and state that you yield. You may do so safely at any time; I will hold your opponent's weapon in place long enough for them to register your surrender. Should they not get the message, I will
confiscate their weapon, which they will get back after a week's detention."
A third, and final finger, joins its brethren.
"Third: In this class, everything outside these walls does not exist. There will be no grudge matches in this class. There will be no fooling around with friends in this class. There will be no going easy, or going hard, on teammates or siblings or rivals or crushes or paramours or nemeses in this hall. Every opponent you meet in this hall went through
everything it took to get here just as you did; not treating them with the exact same respect you believe
you deserve is the act of a fool. If I ever get the sense that this is not the case, the fight will be stopped immediately, you shall both vacate the stage, and join me for a week's detention. If you are truly so unable to settle your differences peacefully, please schedule an observed Self-Directed Sparring session, and you can work out any bad blood you have in that slot instead, under the eye of one of my assistants."
"Finally: should you
ever willingly break my rules for the purpose of harming another student, I shall stop the fight by removing you from the room- via
that wall," she says, gesturing to the back of the hall. "Once you have recovered in the medical ward, there will be a serious review as to whether or not your tenure at Beacon shall be continued. If you are found wanting during your probation, you will be
leaving, and you will have
nothing to show for it. You will be struck from our records, your weapon will be confiscated and
scrapped, and we will send you the bill for the expense. The ornamental cube your weapon is reduced to will be the only evidence you ever attended Beacon, and it shall be donated to the administrative building, where it shall be used as a
paperweight."
The word leaves her mouth in such a caustic hiss that Ruby audibly whimpers, clutching Crescent Rose in her arms and cradling it close to her chest. The rest of you are silent, either staring at Goodwitch in shock, or contemplating her words.
{Suckers. That's what they get for not proving their weapons are sapient beings to the administration.}
Somehow, you don't think that would stop her.
{... Nah, yeah, she scares me.}
As she should.
Goodwitch takes a breath, calming down to less than drill sergeant levels of vitriol.
"Please understand... that these rules are not here to punish you for being inexperienced; they are here to punish those among you who may see this class as an opportunity to practice
malice on their fellow students, and to provide the simple anchors necessary to break someone out of a berserk rage. They are here to
protect you, like every other rule in Beacon."
Kapila raises a hand.
"Yes, Ms Agni."
"What is this 'berserk rage' you speak of?"
Goodwitch smiles, and you realise that now that she's cleared the air on her three rules, this is the most relaxed you've seen her since… Well, yesterday in Glyphcraft.
You're beginning to wonder if the strict teacher act is, well, an
act.
"As I'm sure you would all attest, attacks performed through Aura, even though they may not injure you, can still cause tremendous amounts of pain."
A low simmer of laughter passes through the crowd, their agreement nonverbal but plain nonetheless.
"Some Huntsmen and Huntresses, when pain is caused in the extreme, rather than shutting down, lose themselves in an uncontrollable rage. Adrenaline floods their bodies, they become stronger, faster, able to completely ignore injury to their Aura and their body, and as a result they become incredibly hard to put down. In that state, it is almost impossible to tell friend from foe, and
entirely impossible to restrain one's actions. If it were to occur here, and nobody stepped in, they would attack their opponent until either they were knocked unconscious, or their opponent was
dead."
In the corner of your eye, you can see Lumen looking
very uncomfortable at this particular line of conversation, and the girls aren't looking much better. A few others around the class shift in their seats, feeling much the same way, it seems. You can see Yang looking at her feet, Naia suddenly taking a deep interest in his nails, Meri pursing her lips to one side, Kapila…
Kapila simply nods, silently filing the information for later.
"Please do not misunderstand; I am not
disparaging those among you who have experienced this. It is absolutely
nothing to be ashamed of- that same rage has saved good men and women's lives in the field. However, it is important to learn how to break free of it, especially when it is your classmates at the blade. After all, I personally prefer my duelling partners to be capable of reasoning beyond frothing at the mouth."
Another wave of laughter, slowly dispelling the blanket of discomfort that the topic had brought upon the class.
"Now- we learn nothing by merely sitting around and talking. Do we have any volunteers for the first fight?"
Do you raise your hand?
[] Yes- You wanna cut your teeth on this already. (Go through a tutorial/feedback session with the combat system as it stands, so we can all see what works and what doesn't. Also, the opportunity to Ping() Dove in the nuts, if that's any motivation.)
[] No- Eh… You had a loooooong night. You honestly don't mind just kinda zoning out until lunch. (Skip tutorial, move on to spending your lunch period picking apart the Process.)