Hmmph... this junior is a good seed [Cultivation Management Quest]

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There is one force that can, in certain very rare but utterly perfect moments, bypass the mightiest of cultivators, the tightest of scrutinies, the most impervious of defenses.

That force is...

Crazy.
 
The Noble Knowledge Sect
"All Knowledge is noble. Let no stone go unturned in search of the truth."

These words from the founder of the Noble Knowledge Sect were perhaps less monstrous than they now seem.

For thousands of years we have kept guard over the Sect, maintaining the Poison-Crushing Siege as an attack seems impossible. Even the mightiest bear cavalry die with ease against their poison arts, and while we can slaughter them on the field, they do not take to the field. Their fixation on gaining knowledge at all costs means that mortals, cultivators, and loyal Spirit Beasts all fall before their monstrous experiments.

Harvesting secrets, creating new techniques, and sharing them is the true terror of the Noble Knowledge Sect.

When they flense a mortal's flesh from their bones with a new searing poison, they write this down and share it with their fellows. To push one another forward is one of their highest values - no, not to push one another forward, but to push knowledge forward. Their entire Sect is based around the sharing of knowledge, and by sharing knowledge one is permitted to dip deeply into that well of stored wisdom. The knowledge is stored, as far as we can tell, within the Insidious Poison Maze itself, each tree, each shrub, each vine storing a part of the Sect's collective knowledge. In addition, it stores much Qi, absorbing it from the air around it. A cultivator can easily exchange knowledge for a massive boost of Qi with the Maze, or pay Qi for knowledge if they are so inclined.

So even the weakest Noble Knowledge cultivator is likely to have access to poisons that slay realms above them, methods of scrying that use the bones and blood of fleshly-slaughtered mortals in ways we will not countenance and cannot replicate. They are dangerous beyond belief, and only their fractious nature and eternal pursuit of greater knowledge that keeps them from banding together and becoming a desperate danger to the entire region.

This map we have evaluated is not a true measure of their terrain. The Insidious Poison Maze shifts and shifts continuously, with a thousand thousand pathways moving and changing to the wills of those around them and to try and kill those who walk them. There are a few paths and places that seem to remain regardless, and they constitute many of the most important parts of the Noble Knowledge Sect. As such, we have represented the paths we know remain stable, not the many cities and towns that might be cut off by the blighted swamplands simply changing one day.

The most important thing is the Insidious Poison Maze. Outside of this maze, the Sect are vulnerable and weak. Inside it, not even a coalition of Nascent Souls can remove it all. It grows relentlessly, and only ceaseless effort from all surrounding sects sees it burnt back. It resists all methods bar immense raw force on a Nascent scale, fire, or lightning. Fire is the easiest, and yet it does not burn easily, constant fire required to burn it back. Our Torchbearer Army exists solely to burn back the Maze, using the great Flame Cannons carried in the hands of our bear allies to throw endless flames and keep the Maze from growing.

Until recently we had reached an equilibrium.

Now... you can see for yourself.

At the west sits the Eye of Poison. An old tower reputedly dating back to the days of the Sea-Conquering Army, it has been enhanced so it emits a low-level poison aura for nearly three hundred li around it, the aura shifting every few weeks. This prevents the Demonic Sect and ourselves from entering or leaving - they require antidotes to leave, and we require them to invade. Consequently no real changes are seen here, with our Poison-Crushing Towers emitting a flame aura that prevents the Maze from growing nearby.

If you were to make it past the Eye of Poison, you would reach the Noxious Pits. Mines that spit out Spirit Stones and horrid fumes, the Noble Knowledge Sect harvest these fumes and stones as recipe ingredients, using them to wage war and experiment. The Noxious Pits are more dangerous than the Eye of Poison, though the poison there is more reliable. Infiltrating this deep is possible, though difficult.

If you made it to there, you would reach the City of Experiments, Chunwang. Nearly thirty million mortals live here, one of the largest cities in the region. Mortals are bred like cattle and owned by cultivators, each used for varying experiments. Some live as assistants, others experimental subjects. Blood Path heretics are monsters, but the deaths they give are measured in hours at most. Days for the worst. The torture inflicted in Chunwang defies belief. When Bear-Lord Tarkos infiltrated this place, the Spiritual Jades he sought out were sealed, and are required viewing by the Bear Enslavement Sect Elders. Any who seek to rule the Sect must know the monstrosity of what we face. Constant, horrific experimentation, children and adults alike begging for death, elders weeping over their daughters and sons while cutting them apart for the creatures who rule them, hoping this will be the last time they are forced to do such things, knowing that it will not.

There is no worse place than Chunwang.

Onwards are the Searing Poison Plains. The Plains exist within the Maze, and are an accumulation of poison the Maze seems to reject. It spews out massive torrents of poison, easily harvested by the enterprising and suicidal cultivator. A poison-torrent might wipe out a small village or town easily, but they are mostly predictable and easy to navigate by oneself.

From here, the Mother of Poisons. A Nascent-level spider, spinning its webs in the middle of the plains. It, at its fancy, kills passers-by, though no more than one in ten. Mostly it sleeps, and when it does from its fangs drips the most potent poison one can easily find. Capable of slaying those who merely look at if they are weak enough, that poison has been responsible for three Nascent deaths in the Siege over the centuries.

Sixty Li Deep is literally as it sounds. A tower that stands ten li tall, and sixty deep into the ground. It is there that the foundations of the Noble Knowledge Sect lie, but not even their Nascent Elders are able to enter it. It has defied even Spirit Severing existences, and from it, we speculate, grows the Maze.

Now we examine the west. The North-South Tower is peculiar. Going north, one can pass it. Going south, one can pass it. But once you have passed it in one direction, you can never travel the other way. If you travel north, you cannot return south past the tower, and vice versa. You simply find yourself turned around, space changing and spitting you out the way you came. In this tower live the Seers of the Sect, the most powerful among them able to see to a limited degree the future and past, as well as knowledge from their enemies and friends.

The Western Poison Plain is a lesser version of the Searing Poison Plains. Created after an invasion of sea monsters, the poison torrents are smaller but more frequent and more dangerous, making it virtually impassable by those without many antidotes.

Transformation Forest is a place with many mirrored trees, each tree reflecting light, cleansing poison. As one walks through it, however, the oddities in the place begin to change you. Slowly at first, and then faster, until you reach a point it finds it can change you no longer. Modelled on the portal in the Desert used to transform men into beastmen, Transformation Forest creates new oddities among mortals for the Noble Knowledge Sect to study.

Darknest is a place for those transformed who cultivate, or those who transform themselves so they might gain greater understanding. A million beastmen, spider-men, and the like live there, some of tremendous strength, some mere mortals to be experimented upon. A brutal and unforgiving place, it is lawless and the experiments there are largely useless - though the Twisted Legions did arise from there six hundred years ago when the Noble Knowledge Sect gained the eastern half of its territory, the twisted creatures standing at Foundation strength despite mortal origins, sweeping their way across the Sect before they all died in the year of life permitted to them.

The Righteous Zither Lighthouse is the former prize possession of the Divine Tunists, and was corrupted in the recent War. Seized by Noble Knowledge, the Righteous Flame Zither that once protected the lands there was poisoned by a hideous Dao-poison, becoming the Soul-Corrupting Zither. Around it, it now spreads relentlessly a poison of the soul, driving one to madness and slaughter. Though the Noble Knowledge fiends cannot go near it, neither can our allies, making it impossible for them to assault the Sect from the south.

Lastly are the lands they have spread into with the destruction of the Thousand Arrows and Flowers. The Corpse Catapult Gates used to be their guardians, throwing old preserved corpses of their enemies stuffed to the brim with poison at those opposing, creating deadly clouds that slew any who shared their blood.

They have created there a new and horrific experiment, the Ghost Serpent Blighted Lands. Obliterating thirty-five million people for these monstrosities, they created poisons capable of bringing hallucinations and inducing torture, sufficient to bring millions of mortals to utter vengeful desire. With two great artifacts, they poured the ghosts into the corpses of two sea-serpents that they had slain upon the creation of the Western Poison Plain, infusing them with sufficient ghostly energy to turn them into obedient ghosts themselves. Both of these ghosts stand above the Core Formation level of strength, though beneath a true Nascent, and can be commanded by the Noble Knowledge Sect. They are tremendous dangers, and we do not know how to counter them.

As it stands, we simply hope to try and encircle their spread to the north, to prevent them from seizing all the old Arrow and Flower lands, otherwise even if we win this war the cost will be more than the Plains can truly bear.
 
Anyone willing to bet against the fact that the Sixty Li Deep is a Sea-Conquering Army construction that's bloodline locked to the Golden Devils and any other survivors(if there are any)?
 

NotteBoy97Today at 2:14 AM

@Occipitallobe is the Noble Knowledge Sect and their Poison Maze older or younger than Soup Chef?

OccipitallobeToday at 2:18 AM

Younger.
So apparently the Poison Maze is younger than the Soup Chef meaning he's also in the running for causing it as one of his many plots. Though I doubt it since Soup Chef doesn't seem to be big on poison and already has the Altar as a major investment in the area so having a seemingly second Spirit Severing + treasure around this 'weakest' region feels a bit reaching.
 
This pretty much confirms that Noble Knowledge are the true top dogs of the region. Only constant dogpiling from the outside prevents them from overtaking everyone. They're impregnable from every direction, and when they gain new territory it's impossible to take said territory from them.

Feels a bit scuffed to see a big cool thing and immediately say "the Sea Conquering Army definitely made that" though. Other people can also build big stupid megastructures.
 
Let's say Manual steals the tribulation artifacts and offers them to the servent clan cores that want to become Nascents. Instant civil war. Manual can look at the shadow of their hearts to see just the right way to offer.
 
Let's say Manual steals the tribulation artifacts and offers them to the servent clan cores that want to become Nascents. Instant civil war. Manual can look at the shadow of their hearts to see just the right way to offer.

Why do that when we have two core Elder's ready to break their cores and become nascent soul cultivators.
 
Why do that when we have two core Elder's ready to break their cores and become nascent soul cultivators.
Because I assume that stealing the treasures and taking them a the way home is harder than using them on site. The distances are considerable.

But if stealing it for our own nascents is viable it becomes a obvious choice. I think. Can we support 4 nascents right now or would we have to rush the war a bit?

Still with 5 nascents we actually could do a short victorious war done by Christmas.
 
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It also has the advantage that raising up a Jingshen faction that's beholden to us, even if they end up as a Vassal of some sort (though not the normal way, with how they'd still have a Nascent Soul) is likely to be a LOT less scary to the Righteous Powers.
 
Ooooh.

If the Jingshen raise all of their potential Nascents in a moment of desperation, and cannot take our lands, then they run into Nascent starvation pretty quickly (at least, I think so? May need to check their books on that one). You know that it isn't going to be the mainline Jingshen that wind up losing cultivation over that.

That said... honestly, I want to own the desert. The Jingshen distaste for us is built on past history, yes, but it's built at least as much on economic incentives. They desperately want the Scorpion Road. Nothing is going to stop them from scheming to take it.
 
If we have the choice between raising 2 more nascents of our own or creating more potential rivals the choice should be easy.
Raising 2 more nascents of our own would definitely make more rivals though, we don't have the ability to sustain even one more Nascent, so we would have to wipe out the Jingshen completely and sieze their core territory to sustain our 4 Nascents, which is the kind of thing that would trigger a big Righteous Path coalition to come wipe us out.
 
Ehhh, they're currently occupied. If we managed to seize Jingshen territory rapidly and kept the spirit stones flowing I doubt they'd divert the attention necessary to attack us.
 
Raising 2 more nascents of our own would definitely make more rivals though, we don't have the ability to sustain even one more Nascent, so we would have to wipe out the Jingshen completely and sieze their core territory to sustain our 4 Nascents, which is the kind of thing that would trigger a big Righteous Path coalition to come wipe us out.
At that point? We'd have 5 Nascents (Four plus our friends in the Flood Dragons), a capable army, the desert itself, and the vast majority of the spirit stone production available in the Virtuous Flipper Region. Worse yet, the distances involved means that their armies and Nascents couldn't be in both theaters at once. The amount of "coalition" they could raise to come after us without utterly collapsing in the face of the demonic sects would be... insufficient, I'd think. There just aren't that many nascents who are going to be willing to leave their own homes to go... what? Get revenge for the Jingshen?
 
Having 5 nascents does really raise the odds of being able to beat the Jingshen really quickly before the rightous path hears about it and present it as a fait accompli.

Also with us having 4 nascents they would actually have to get serious the try and do any sort of collation on us. They would have to decide to let something else slide. Let the Maze grow a bit more or something similar.

Of course all of this is counting treasure before it's stolen. Even if they are successfully stolen that isn't a guarantee of successful breakthrough.
 
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At that point? We'd have 5 Nascents (Four plus our friends in the Flood Dragons), a capable army, the desert itself, and the vast majority of the spirit stone production available in the Virtuous Flipper Region. Worse yet, the distances involved means that their armies and Nascents couldn't be in both theaters at once. The amount of "coalition" they could raise to come after us without utterly collapsing in the face of the demonic sects would be... insufficient, I'd think. There just aren't that many nascents who are going to be willing to leave their own homes to go... what? Get revenge for the Jingshen?
the current war will not last forever, and when the basis of your regional hegemony is based on a mutual defense pact, you can't just ignore it when one of the signatories gets wiped off the map.
 
I mean in this theoretical case that we steal those treasures we could always like... put them in a vault for a while?

They're not fruits. They're not gonna spoil, so we wouldn't need to use them right away. Er, most of them aren't fruits, at least.
 
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the current war will not last forever, and when the basis of your regional hegemony is based on a mutual defense pact, you can't just ignore it when one of the signatories gets wiped off the map.
That mutual defense pact runs pretty thin, though. I mean, the Jingshen haven't really been contributing much themselves, have they? Apparently a fair amoutn of the Verdant South is pretty lackluster too.

The current war isn't all that likely to be over quickly, and you know that if they send a major force our way to chastise us, Demonic Altar will absolutely take that for the obvious opening it is, and start the war back up again. It would have to be a major force, given the degree of home field advantage the desert gives us and our overall defensive focus. Then you include the fact that most of these folks can't really trust their own sects in the way we can...

This whole line of argument isn't nearly as compelling at two Nascents, but if we can manage four? The numbers start looking very dicey for them.
 
Manuel: "It is a truism among Nascent Souls that if one lives long enough, one will have seen everything before."

Kleisthenes: "You've... seen this before?"

Manuel: "No, I was simply reflecting that I have clearly not lived nearly long enough..."
 
If Yao and Kleisthenes caused trouble on the border, forcing Old Jingshen and his daughter to respond... (And maybe if Kleisthenes also had the Late Nascent Will to back her up in that clash, as otherwise the Mid Nascent Old Jingshen would just dumpster the two of them.)

And Manuel took that opportunity to sneak into Jingshen lands, in order to target either the Tribulation Treasures, the money vaults, or the prospective Nascent Soul candidates? If, in fact, we either stole or destroyed the Tribulation Treasures; or killed the Outer Noble Nascent, leaving Jingshen with no good choices?

... Hrm, no. Probably a terrible idea to have two young Early Nascents (Yao is still pretty new to being Nascent Soul, and Old Jingshen is Old) to face off against a Mid Nascent and Early Nascent.

But, well. If Manuel and Yao and Kleisthenes sallied out, while some Core Formation elders tried to assassinate or steal Tribulation treasures... No, probably not viable...


The Nascent Candidates, being 'just' Great Circle Core Formation, are dead against Manuel if he manages to get in. But at the same time, that's why Jingshen would have spent efforts on keeping them safe, so. And they're in the middle of Jingshen territory naturally.

Hm.

I'm not sure if there's anything sneaky or clever or daring we can do, exactly.

EDIT: On the other hand, the Divine Saber Palace managed to reach past the mountain range, across a desert, and under Old Cannibal's nose, and reach Child Corpse Gulper and tempt him with stuff.

If the Divine Saber Palace could do that, then maybe Manuel could reach the Jingshen Core Formation guys.

And if we know how loyal or good or swayable they are, we'd know who to try to assassinate or leave alone or what. Or maybe not assassinate, but perhaps sabotage? Make them suddenly suffer some kind of setback or doubt in their Dao-heart or something. Or maybe something is found out about them that makes Old Jingshen worry how good a choice they'd be; so that he'd instead choose the ones that we would find more desireable.
 
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Why do that when we have two core Elder's ready to break their cores and become nascent soul cultivators.
Because by fomenting a civil war within the Jingshen Clan, we can create a situation where we have political cover to empty their treasury, seize land, and install a leader who is ingratiated to us, all at once. This is greatly superior to them having a leader who has a vast treasury, considerable lands, and who hates us.
 
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