So. Apocryphal Curse survival 101 for people who didn't read AST.

The Apocryphal Curse was inspired by one of the Curse options from A Simple Transaction. The simplest explanation for that version is that the Apocryphal Curse of AST is an intelligent hypercosmic force manipulating the fates of everyone and everything around the protagonist(The Protagonist of AST went by Lord Hunger) to ensure his life remains narratively interesting and full of meaningful problems, no matter how powerful he becomes, until he attains those reaches of power literally beyond human comprehension that are required to completely mitigate the curse.

It can elevate an ant into a Titan. The more time has elapsed since the Apocryphal Proc, the more dangerous you can expect the next one to be. Time Dilation will not save you. You can theoretically and with a near relentless dedication to minmaxing and growing your own power, keep ahead of it(Lord Hunger managed to pull that off most of the time). It will happily attack you where you are weak. If you are a generalist, it will attack you with Overwhelmingly powerful specialists. If you are a specialist, it will attack you in fields you are not specialized in. If you have PTSD, it will poke your PTSD triggers with Gusto.

You need to look over your shoulder 24/7 if you suffer from the Apocryphal Curse, particularly the version a Rihaku protagonist would get. Rihaku deigned to let us vote on Apocryphal Procs a couple of times. I have no idea if this is because Hunger had supernaturally good luck from Astral Rank or not.

Here are some example Apocryphal Proc votes if for some reason you are curious. As you become further down, the power level of the procs increases. Spoiler warnings for AST if you care.
forums.sufficientvelocity.com

A Simple Transaction I Original

A quest about a simple transaction and the consequences that follow.
forums.sufficientvelocity.com

A Simple Transaction I Original

A quest about a simple transaction and the consequences that follow.
forums.sufficientvelocity.com

A Simple Transaction I Original

A quest about a simple transaction and the consequences that follow.

We have a mitigated form of the Apocryphal Curse compared to what Lord Hunger suffered from. For every three(Edit: Negative) Apocryphal Procs we will get an Apocryphal proc that is somewhat positive. Our Apocryphal Procs will always be theoretically within our power to overcome. Lord Hunger didn't get that guarantee. He theoretically could have mitigated the Apocryphal Curse to get the occasional positive Apocryphal proc but didn't within the scope of the quest(Currently waiting on the battle with the final boss to happen if it ever does). We can theoretically mitigate the Apocryphal curse in a way to get even more positive apocryphal procs with "A Specialized Effort" whatever precisely that means.
 
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What are people's thoughts on Conjuration as a Trismegistus option? It's still a very broad field of spell, but it's immediately useful in combat as opposed to set-up based fields like Herbology, Potions or History, and it should resonate with a pick in Charms or Transfiguration to let us hit high and versatile heights quickly. There was some discussion of grabbing Fiendfyre earlier in the thread, which Conjuration would give us an even stronger affinity towards without requiring a specifically devoted Trimegistus option. Charms like the Bird-Summoning Charm or other mass-conjuring spells provide a potential barrier for the Killing Curses, which we may not have to worry about ourselves but would still be useful for the protection of our allies.

i.e.: (P) Transfiguration, (P) Conjuration, (P) Charms
or, much more specialized, (P) Conjuration, (P) Fire Charms, (P) Fiendfyre

Conjuration would be a good choice. It is a potent tool that can be used in a variety of ways in in combat and non-combat situations. It being a Trismegistus option is viable provided the other choices are good.

Transfiguration, Conjuration and Charms would be a great setup I think.

Fire Charms and Fiendfyre being the other choices....less so.

I'll give you that the bird creation charm could serve as a distraction, and has applications outside of battle, but the laughing charm? Any spell that targets a human has to punch through shields and/or counterspells, I doubt the laughing charm has enough oomph to do that outside of like, 1-3 year old students. And, yes, we have a wand that would add to it's power, but at that point why not cast something more powerful? The laughing charm spell will be useful for 3 years at most, and then fall off hard. Heck, considering our enhanced learning speed it will be useful for less time than that, assuming Dumbledore let's us skip through the curriculum. Moreover, none of this counters my point, that a lot of our learning bonus will be added to spells we will not use long or even mid-term.

As for the claim that I'm underestimating "dead-spells" and writing them off too easily considering how we'll encounter non-combat situations where niche spells will be useful, that's not the case. I was a bit too harsh on these spells yes, but while part of my point was that they would grow more and more useless with time, the PRIMARY point was that they were sucking up our learning bonus for no good reason. We don't need to be a prodigy at learning Alohomora, or the Laughing Charm or the Color Changing Charm, but by expanding the standards of the slot to any charm, they will be taking our bonus anyway. I'm not advocating for all spell builds all day long, I had two plans that were subjects with sub-subjects, I am advocating for more consideration of specialization plans. Which is a separate thing, IMO.

And I don't believe we'll have any issues with learning the spells of our class year? We'll be average at worst and if we struggle we could spend an action over the course of a few turns to make up for it. You are underestimating how much a solid work ethic can improve our learning speed. As for whether or not the voters will choose to shore up any deficiencies we have in learning our class charms if we choose to heavily specialize- that's not something that should be brought into the discussion, I think. The voterbase can change thoroughly between now and then, and I'm not sure either of us can correctly guess what the voters will decide to do.

The laughing charm merely has to make it through a gap in the defenses of an opponent whether said person be distracted. It can be applied to objects and spread via touch. Cast it on some conjured small flies and have them spread it to the opponent upon touch when he or she is too distracted dealing with other things we are sending their way. There are plenty of inventive ways to use the laughing charm and have it be useful all the time. Requires more thought and creativity to do than simply spamming super-turbo charged spells which is something I strongly approve of as we will need that when we come against foes that can't resist said super-turbo charged spells.

Regardless, a significant amount of these "low-level" spells can be used in the mid and end games. One just has to be creatively. Take the Lumos charm. Taught pretty early but viable as a spell always. Same with everything else. Perhaps a particular spell isn't useful all the time or in most situations but it certainly can come around even if it is in a non-combat situation.

The argument isn't that we will have any issues with learning spells of our class year. The argument is that since one of the arguments against Tris Charms is that postgraduate level charms by year 5 is not good enough then one must take that to the logical conclusion that 5th year charms by 5th year is even worse of a situation.

Death Eaters are made up of pure blood supremacists with the resources to gain access to the best magical education possible, with some members having participated in the previous Wizarding War, and you mean to imply that Postgraduate charms would be beyond them? Most of them aren't as good as your average Auror but you're underestimating their capabilities, methinks.

Not everyone is a top-tier figure. There are going to be plenty of Death Eaters that haven't done much beyond whatever they learned in school and certainly not beyond NEWT-level spells. There certainly will be others that are capable like Malfoy and Bellatrix but they won't have our breadth I imagine when it comes to Charms. Some of the more scholarly Death Eaters from Ravenclaw on the other hand probably would be more varied in charms for sure.

And yes, I will speculate on how much time we have left before He become active, and yes, I do think it's less time than canon. It is VERY OPTIMISTIC to think otherwise, when you consider that we don't have Lily's Protection, several prominent Death Eaters are already outside Azkaban and He is far more cunning than in-canon.

If the timeframe is even shorter than the more specialized builds are equally fucked. Equally fucked.

I picked dispelling, or enchantment breaking, and the alohomara example to illustrate my point that specialization could get us through a massive number of challenges itself. We would not spend any slots on Alohomara, but because we could shatter enchantments so easily, any magical protections would be rendered null and even the most basic unlocking charm would work wonders.

It was to provide an example of how just one specialized field makes all other aspects of what we learn better. We could get through Hogwarts learning the most basic utility charms possible and because enchantments/long-term spells wouldn't matter to us, they would work fantastically. Freeing up actions to focus on charms or spells we could research/train to master. Conventionally, without the Trisemagius boost or just funnel all those extra actions into our Trisemagius specialties.

Shatter enchantments so easily? That's an assumption based on uncertain knowledge I feel. Once again people are assuming some ideal choices for the progression of sub-subjects. If the powerful Death Eater families have capable of resources and knowledge they should be able to craft homes with heavy defenses that we would not be able to blow past with ease.

Not entirely sure what you are trying to get at with your second paragraph. Is it because we can blow past enchantments with ease that we wouldn't have to worry about them and as such not care about learning them and can focus on other things?

Yes. I suppose Fiendfyre would destroy Horcruxes well wouldn't it? As would, literally any high tier explosive spell we pick up. Unless horcruxes have far stronger protections on them than they did in-canon, and if they did Dispelling would be very very good to have, then a simple Bombarda would work well to destroy them. Perhaps not as well as Fiendfyre would but so what?

Yes, so why care about turbo-charging a bombarda spell if other things can work equally well if not better for our needs?

Tracking spells are a thing in-canon. As are viewing spells. We know that Divination has been buffed. There is no reason to believe a master Divinet couldn't locate a group of Death Eaters if they slipped up and if they couldn't, then when any of our allies alert us to their location we could instantly arrive. I don't see how I'm being unreasonable tbh.

What tracking spells? The ones that showed footprints and traces of magical activity? Yeah, Divination has been buffed but now you are jumping to believe that a Divination master would be able to pinpoint a group of Death Eaters real quick with stunning accuracy. It's a wild assumption that can be very very wrong.

As for how we're getting access to a 4th, 5th and 6th year charms/techniques. Well. I mean. I thought we were both assuming our reputation from TBWL plus our natural social prowess would let us swing to learn spell earlier than normal? Otherwise, how are YOU planning to get access to Postgraduate charms during year 5? That's way more unreasonable than learning stuff that's in the class curriculum, just a few years ahead.

The problem is that Harry may not even necessarily think o learning protego and what not. Not in year 1. Why would he even think of getting someone to teach him that barring a situation where he gets attacked and needs to learn how to defend himself from future attacks. It's a case where we may not have the option to learn for a bit. Now Tris charms? That's simple. Harry would learn everything that needs for year 1 a few months in. Then he will move onto year 2 charms. By halfway through year 1 he will learn end of year 2 charms. And as he keeps burning through the curriculum he will move upward. When we've learned everything in Hogwarts curriculum....Harry won't just stop there and call it a day. He'll decide to move beyond that and learn more things. Ask professors/Dumbledore/etc for more knowledge or get advanced books. Whereas if we Tris in three specific spells Harry may not jump to them because he has a lot of other magic that he needs to learn for his classes.

This is...pure conjecture? Like. We have no reason to think we would be forced into Unicorn form. We don't even know how Unicorns have been scaled to the AU's power level! For all we know their extradimensional Avalon voltrons piloted by fairies

No reason not to. It isn't as if in canon you get to pick whatever animagus you want.

So plenty more blind speculation regarding power!

I...didn't claim we would? The build is explicitly for mass production of potions/creating new, extraordinary potions for personal usage.

Oh, not sure you can do that either.

We know History Of Magic will let us discover locations/lore to plunder/research for resources/knowledge that are/is exceptionally rare, if outright unheard of. This pairs well with Enchantment I think.

In time. For all we know for the first few years we may be learning the secrets of Goblin Wars and Ministry of Magic political conflicts and juicy family history.

Yes. It's fun to have three spells that you are the complete master of, who you have mastered to the extent that no one else comes close to. It's fun for me to read about a character who has such trump cards and when they are challenged, when they are pressed up against the wall because none of them are fit for the situation, must learn to bend and apply them in creative ways.

"Bombarda!"
"Bombarda!"
"Bombarda!"
"Bombarda!"
"Protego"
"Bombarda!"
"Bombarda!"
"Protego"
"Bombarda!"
"Bombarda!"
"Bombarda!"
"Bombarda!"
"Protego"
"Bombarda!"

Fun and thrilling huh? Yeah, not sure about that at all.
 
Fun and thrilling huh? Yeah, not sure about that at all.
Okay, that's a bit disingenuous. A sword isn't one move, it can be used other ways. If our devotion to one spell bears fruit, then it will be in the novelty enabled by its perfected form that it earns its page-space. The question is whether a single spell mastered to the point it becomes versatile is equivalent to several spells developed to the point they become powerful.
 
@son et lumiere

Transfiguration, Conjuration, Charms does seem like a path to considerable power. I will definitely acknowledge that with you.

In short, the specialization position in terms of growth can be described like this. The power opportunities we can pursue in year 1 are proportional to our power in year 1. Therefore, figure out something to become heaven-shatteringly good at, the more things it can conceivably be twisted to, the better. Trade on that to start snowballing power early because power begets power, leading to better results in year 5 compared to a more generalist setup. Thinking about it more, Trismegistus(Charms) is very worthy of concern in a vacuum because merely having access to second year charms in first year won't unlock as good power accumulation opportunities compared to something prodigious or heaven shattering. Emphasis on in a vacuum. I think a lot of us have made the mistake of looking at it in a vacuum and there are builds where it is a valid and useful component.


Charms : Great
Transfiguration: Prodigious
Transfiguration+Conjuration: Somewhere from Prodigious+, Prodigious++, and Heaven Shattering Conjuration Skills, with Prodigious Transfiguration Skills
Diffindo: Heaven Shattering
Diffindo+Charms: Heaven Shattering+ Diffindos with Great Charms

I'm thinking Charms+Diffindo+DADA would be a viable alternative to the Ancient Runes+Diffindo+DADA I'm fond of. Charms and Ancient Runes are both broad subjects with utility potential, but Ancient Runes is likely to take longer to get online. Charms also boosts diffindo to slightly beyond heaven shattering levels of power. Heck even Diffindo is negotiable here now that we aren't trying to get something to scribe runes, try another combat charm if you've got an idea. We'd still be a budding god of war with reasonable utility options either way. We trade on combat power to take opportunties for growth too dangerous for typical first years.(Edit: I forgot about the social power we have regardless of what build we take via Lord of Hufflepuff, Boy Who Lived, and upgraded Magical Language to be able to talk to mammalian animals/magical creatures. For an example of how power begets power, Ollivander offered us the Ancient Roman Wand Wood wand for pennies Because we were the Boy Who Lived.)

Diffindo still has the potential to be utterly ridiculous though, if we can get to the point of using it on an atomic level. (I expect that to take 6-10 years though, with Mibu Soujirou/Ryougi Shiki//Lord Hunger type stuff taking decades)

For an example of what I mean when I say Lord Hunger type stuff, this is a sword technique combined with the power of the Praxis, a magic system of utterly ludicrous power that demands extreme effort from the wielder. A Nuclear Diffindo is petty and situational compared to something like this.

[Artful Thorn] - When this rune is executed, briefly afterwards the practitioner's attack is guaranteed to cause a truly meaningful wound if it lands, no matter the scale of the enemy or the inapplicability of his weapon. Even a beast the size of a multiverse will be equivalently impaired to a human's losing of an eye or hand. At this level, only works on coherent enemies (can target the Rotbeast, but not "all Rotspawn"). Increasingly draining. [Suborned by Pierce Through]

[Inheritance: Pierce Through] - Hunger may now perform the perfected version of Vanreir's Thrust technique: an unerring and inescapable lunge that pierces all forms of physical defense. Negates target inapplicability: if incorporeal, the thrust will damage their spirit; if physical harm is meaningless, it will strike their very essence. Does not commit Hunger into a continuous attack if it somehow fails. This is tiring to use, drawing from the same pool as Praxis Techniques - but see Oath of Winter above. +++AGI, ++Might.

As for the Bombarda Protego thing, it's more like turning a spell into a conceptual domain given we have at least basic spell modification. Use Microexplosions to blow up locks or telekinetically juggle things. Use modified bombarda to emulate concussion grenades as a substitute for stupefy. Use a high end Bombarda to take out a fortified death eater facility. Twist Protego into Narwhal's power from Worm or a Green Lantern Ring. I wouldn't pick Trismegistus(Bombarda) myself, those ideas are reaching IMO, explosions is a pretty narrowly applicable domain. I also wouldn't take more than one individual spell as a Trismegistus pick. It's more than just incantation spam though. Especially once we acquire the nonverbal and/or wandless version.
 
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So what you are saying is that we will not be able to get someone to teach us diffindo or any other advanced material unless we already prove ourselves to be a prodigy at magic
 
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So what you are saying is that we will not be able to get someone to teach us diffindo or any other advanced material unless we already prove ourselves to be a prodigy at magic

Nah. I'm talking about being able to prove to Sirius we can handle ourselves in a fight leading to him taking us ruin diving during the summer or something.

Edit: Or possibly even ruin diving dangerous and obscure secret rooms in Hogwarts.
 
Okay, that's a bit disingenuous. A sword isn't one move, it can be used other ways. If our devotion to one spell bears fruit, then it will be in the novelty enabled by its perfected form that it earns its page-space. The question is whether a single spell mastered to the point it becomes versatile is equivalent to several spells developed to the point they become powerful.

A sword is a sword. You can do some things different things with it but it is ultimately limited in terms of what one can do with it. It will forever remain a sword. The same with a Tris slot into a single spell. We can expect some nice alterations that make the spell better and general power, efficiency and range increases (and eventually truly broken shit a few decades down the line). The spell will still remain that same spell at heart.

Transfiguration, Conjuration, Charms does seem like a path to considerable power. I will definitely acknowledge that with you.

It certainly is a great build.

Diffindo still has the potential to be utterly ridiculous though, if we can get to the point of using it on an atomic level. (I expect that to take 6-10 years though, with Mibu Soujirou/Ryougi Shiki//Lord Hunger type stuff taking decades)

6-10 years for atomic level stuff? I feel that you're once again overestimating how fast we will be able to push the spell...
 
A sword is a sword. You can do some things different things with it but it is ultimately limited in terms of what one can do with it. It will forever remain a sword. The same with a Tris slot into a single spell. We can expect some nice alterations that make the spell better and general power, efficiency and range increases (and eventually truly broken shit a few decades down the line). The spell will still remain that same spell at heart.



It certainly is a great build.



6-10 years for atomic level stuff? I feel that you're once again overestimating how fast we will be able to push the spell...

We'll be dealing with Apocryphal Procs, including positive ones, for those 6-10 years presumably. With the right foundation I could see it.

Edit: Evenmoreso if it's Charms+Diffindo
 
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A sword is a sword. You can do some things different things with it but it is ultimately limited in terms of what one can do with it. It will forever remain a sword. The same with a Tris slot into a single spell. We can expect some nice alterations that make the spell better and general power, efficiency and range increases (and eventually truly broken shit a few decades down the line). The spell will still remain that same spell at heart.



It certainly is a great build.



6-10 years for atomic level stuff? I feel that you're once again overestimating how fast we will be able to push the spell...

It's not a sword though it's magic. Magic is by its nature versatile and adaptable. Like you tried to point out with the low level spells, they can be used for many purposes. Especially if we master it beyond anyone else in existence.

Also in this type of power scaling setting, power grows exponentially. I'd assume the same would go for our mastery of spells. I'd rather have one universe busting spell than a multitude of weak ones. Adaptability can come from our basic ability as a wizard, but the types of stuff we can get from specialization can't be replicated.
 
Birdsies Apparition Scale(Or, what Heavenshattering talent looks like in a single spell, figuring out how to translate this to other spells is a separate issue)

1 Year of Apparition Practice: Able to Breach the Hogwarts Wards, go to Paris(Using the Google Maps from Scotland to Paris as a reference, that's 739.2 miles), and return with minor-moderate exertion)
A couple years of Apparition Practice(Assuming 2-4 Years): Able to apparate anywhere on the Planet with immense precision(24,901 miles AKA the circumference of the earth, that's a roughly 33.686x improvement compared to where we are at year 1)
Several Decades(Assuming 20-40 Years): Able to Reach Proxima Centauri Via Apparition assuming we have the spells to survive it(4.2465 light years from Earth, or 2.49606e+13 miles. That's a little over a billion times more distance compared to the previous step)
40-50 Years: Visit other worlds entirely. This either means massively cosmic or it means full blown multiversal travel I'm not sure which. Either interpretation is utterly ludicrous.
 
In time. For all we know for the first few years we may be learning the secrets of Goblin Wars and Ministry of Magic political conflicts and juicy family history.

Frankly, at this point, I believe arguing against someone who so firmly believes that specialization is the "unoptimalest build" (Yes I know that's not a word :V), is not productive. You have your opinions, I have mine, we cannot change each other's. Batting this argument around for more pages will frustrate both sides so can we agree to disagree?

In other news, I believe that the following build to be of interest to you @OctarineShrike

-Enchantment
-Astrology
-Ancient Rune

We know that Enchantment and Astrology pair extremely well with each other, possibly with the latter allowing the former to enhance concepts/titles (Examples being the hex on DADA being Astrology/Enchantment, and that breaking His curse over His name requiring Enchantment/Astrology.)

We have no clear-cut high level examples of Ancient Runes, but presumably that subject too benefits from a deep knowledge of Enchantment/Astrology given that nordic runes were often used by the Norse gods, well Odin really, to gather power. This is almost entirely conjecture but..well. I'd really like to read about us diving into these three subjects, and if you wish to master Diffindo that much, we could gather enough Gnosis to Master the spell to "an extent few Wizards achieve".

It won't be as good as a Tris slot, but compromise is the name of the game :p
 
Frankly, at this point, I believe arguing against someone who so firmly believes that specialization is the "unoptimalest build" (Yes I know that's not a word :V), is not productive. You have your opinions, I have mine, we cannot change each other's. Batting this argument around for more pages will frustrate both sides so can we agree to disagree?

In other news, I believe that the following build to be of interest to you @OctarineShrike

-Enchantment
-Astrology
-Ancient Rune

We know that Enchantment and Astrology pair extremely well with each other, possibly with the latter allowing the former to enhance concepts/titles (Examples being the hex on DADA being Astrology/Enchantment, and that breaking His curse over His name requiring Enchantment/Astrology.)

We have no clear-cut high level examples of Ancient Runes, but presumably that subject too benefits from a deep knowledge of Enchantment/Astrology given that nordic runes were often used by the Norse gods, well Odin really, to gather power. This is almost entirely conjecture but..well. I'd really like to read about us diving into these three subjects, and if you wish to master Diffindo that much, we could gather enough Gnosis to Master the spell to "an extent few Wizards achieve".

It won't be as good as a Tris slot, but compromise is the name of the game :p

It's tempting(Edit: Synergistic too). Assuming Enchantment and scribing runes on objects are at least related. The problem is the time frame to getting it online. And that Astrology is advanced divination. Which we don't have Trismegistus in. If we didn't have the guarantee the Apocryphal procs would be theoretically within our ability to resolve I'd rule it out completely. A High Risk High Reward potential type build I think.

Edit: To clarify, the thing that tempts me in particular is that something like this might be able to get us more positive Apocryphal Procs.
 
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And that Astrology is advanced divination. Which we don't have Trismegistus in.

Astrology is not just advanced divination, as the examples I brought up display. It seems related to the flow of magic as a whole, Birdie has stated it has applications in many magical fields especially when dealing with the esoteric. It's the field that allowed the wizard who cast the DADA enchanyment to target the position of DADA teacher rather than just targeting the seat and then watching as it gets thrown out :V

That being said, Clairvoyance/Divination are major parts of the subject as a standalone, which in my opinion a plus. We would gain a considerable advantage in scrying atop all other benefits reaped by picking Astrology.
 
The best thing about Enchantment + Astrology + Ancient Rune is that they all do similar things via completely different methods meaning that we might be able to replace the cons of Runes with the pros of Enchantment and vice versa, also the idea of enchanting runes into the stars to make the world bend to our benefit feels amazing but also surprisingly doable. Lastly if we picked that the world was at fault for our family's death, then there is no better magic then astrology to change the world to make such events not happen again
 
Frankly, at this point, I believe arguing against someone who so firmly believes that specialization is the "unoptimalest build" (Yes I know that's not a word :V), is not productive. You have your opinions, I have mine, we cannot change each other's. Batting this argument around for more pages will frustrate both sides so can we agree to disagree?

Just now? I've long since made it clear that people are overestimating the speed and power of hyper specialized Tris slots.

Anyways, time to write another potent build.

Prince of Conjurers
  1. Charms
  2. Transfiguration
  3. Conjuration
Much like my other preferred builds...Prince of Conjurers provides us with a solid base of versatility with Transfiguration and Charms and then adds a specialization that we can lean on for a variety of things both during and outside of combat. Conjuration is a potent field of Transfiguration. One can use conjuration to conjure creatures (snakes/etc), inanimate objects such as chairs, shackles, and so on, and even things such as fire or water. The fire and water bits are rather relevant and curious as both can be considered a charm and a transfiguration (due to conjuration being a field under Transfiguration) so how the Tris bonus here works would be curious. Possible that we could have some fun stacking depending on the subject. Elemental (fire, water, etc) conjuration could merely (and probably) be Charms + Conjuration Tris bonus or it could even be Charms + Transfiguration + Conjuration stacking. Birdsie will have to make a call on it.

In any case, conjuring fire/water/etc is fairly obvious where it comes to use in battle. Elemental magic is fairly popular and all.
 
Just now? I've long since made it clear that people are overestimating the speed and power of hyper specialized Tris slots.

It takes House Elf level magical capabilities in canon, or Champion of Gryffindor Hax in this quest to apparate through the Hogwarts Wards. In canon, Dumbledore had Fawkes help to apparate through the Hogwarts Wards(Though he might not need Fawkes here).

Assuming we start in year 5 for legality reasons when Mark of the Equal means our energy reserves/potency are presumably on the level of a average Hogwarts Graduate for the sake of argument(That's a power of 3 on a Hyperlogarithmic Scale, we'll have between 1.5(Average end of 1st year student), and 2.5(Average mid 4th year student) when we reach Hogwarts. The average House Elf's magical power is a 7 on a Hyperlogarithmic scale. Dumbledore's speculated power is 7.25 on a Hyperlogarithmic scale. We go from Apparating like a 3 to Apparating like a 7 on a Hyperlogarithmic scale. Maybe 6.25 if we're being exceptionally pessimistic. In a Single Year.

Here's a slightly extended version of Birdsie's Magical Power Scale that accounts for certain remarks(Changes in Bold)

0.01 - Average Muggle.
0.25 - Average Squib.
0.5 - Average three-year-old Wizard.
1.25 - Average Hogwarts student at beginning of Year 1.
1.5 - Average Hogwarts student at the end of Year 1.
2.5 - Average Hogwarts student by the middle of Year 4.
3 - Average Hogwarts student by the end of their education. Average centaur, Veela or giant.
4.5 - Average Hogwarts Professor.
6.25 - Average hundred-year-old Wizard.
7 - Average House Elf.
7.25 - Professor Albus Percival Wulfric Brian Dumbledore (allegedly)
8.25 - He-Who-Shall-Not-Be-Named (allegedly)
9.9 - Dumbledore's Ancestor, the minimum power to attempt Nihil ex Nihil
10.01 - A level never reached by anyone (allegedly)
20 - A primordial being such as Death.

Discord 1/28/2022
the most powerful Transfiguration is
"Nihil ex Nihilo" (incantation)
which lets you remove nothing from nothing
to create a 'pure' substance
but no one's managed this since like the 1600s
 
Ashen Evergreen
Ashen Evergreen

Above the window of the store, inscribed with golden lettering was a faded sign.

Ollivanders: Makers of Fine Wands since 382 B.C.

The shop's display consisted of a solitary wand lying on a lustrous purple cushion in the window, in clear view of the entire world, surrounded on either side by a set of five other wands of varying lengths, colors, and carving shapes, each one propped up by invisible means as if floating suspended in a tank of fluid.

"Here's where I'll buy a wand?" Harry asked.

"The Hogwarts fund already covers your wand. We're simply here to match you to one and pick it up, so we don't have to do so later," Sirius replied. He opened the door, and a chime sound filled the air; crisp and loud. As Harry stepped in, he looked around the store.

It was, compared to 12 Grimmauld Place, or most of the places that Harry saw in the magical world so far, very jumbled and messy.

The interior of the store, apparently providing most of the wands in the British Isles, was cluttered and claustrophobic, filled with stacks of boxes up to the ceiling. Every corner and inch of the store had a thin layer of dust covering it, including the air, where it hung in almost spectacular flakes reflected in the rays of halcyon light from the chandelier. Although the air was musty, it was also filled with a kind of striking magical vivacity, like static energy waiting to lash out and be released into the world like a bolt of lightning. At the back, a man was frantically rearranging wand boxes and muttering to himself, his hair graying, hands calloused, and robe a spotted, ratty green with frayed threads hanging loose from his belt. Harry stared at him for a long moment, while Sirius coughed repeatedly, drawing the man's attention.

"Professor," Mr. Ollivander spun around and greeted with respect in his voice.

"Wandmaker," Sirius replied. "We're here to match young Harry Potter to a wand."

At that, Ollivander reached into his coat's chest pocket and pulled out a monocle seemingly made from the detached bottom of a bottle, placing it gently over his eye and leaning forward to stare at Harry for a moment, his eye seeming enlarged and unnaturally amplified through the lens. As Harry looked back, he saw red veins in the eyeball.

"So it would seem." Ollivander leaned back, pulling the monocle off. And then he smiled, showing wide teeth. "In that case, nothing less than the best of my stock will suffice."

Sirius flinched, coughed, and sputtered. "I don't think we can-"

"On the house, Professor," Ollivander said with a smile, as he looked over at Harry. "And certainly nothing less."

He marched across the store, and Harry followed after him with a sprightly confusion and curiosity in his step. Mr. Ollivander opened the store window display and reached inside. He gently grasped the central wand lying on the cushion, reverentially, with both hands, as if he were handling a sacred relic.

Its color was light, almost flaxen in shade. It was unadorned, without even a carving; an indistinct length of smooth wood. As Ollivander moved the wand, Harry observed as it seemed to come into animation in his hands, a shimmer of distorted air and faint purple sparks dancing at its tip, before it settled down.

"This one," he said. "Ashwood; twelve-and-a-half inches, supple, with a core of noble Phoenix feather. Do not be mistaken by its plain appearance. This piece is an import from Rome, from over a thousand and five-hundred years ago. It's one of the last remaining wands of its sort made before the burning of the Roman wand groves."

"I, uhm." Harry stopped, as Ollivander ran a finger across the wand's length.

"It'll be perfect for you," he said.

Geist piped up at that moment, Hold on. No shot he's going to give it to you?

Ollivander handed over the wand to Harry, who reached out.

No shot it's going to bond. Absolutely no shot. Roman wand wood? To someone like-

As soon as Harry's finger brushed against the wand, a bolt of liquefied electricity and fire ran down his arm in the blink of an eye, changed direction at the chambers of his heart, and went into his brain, exploding much like a flower blossoms, melting his skull and stretching his neurons across space and time, conjoining his essence with the universe, his every thought written plain on a loom of the cosmic palimpsest. All of the suspended motes of dust floating around arrested their constant flux, and Geist's voice slowed down to a flicker of prolonged letters, a syllable per hundred seconds.

Around himself, Harry could hear a rising crescendo; a sharp note of music, accompanied by mysterious voices whispering incantations and chanting the same repeated phrase of words. "Arahad, yarad! Aermora Bravus! Mors temporis, solnyel khaosu, terminus spatii, myesca can'vic; medevaeris aen operaete! Aurora!"

Harry was locked in this void of incomprehension, in the decisive moment when his finger brushed against the wand, for what felt like eons.

And then, as if nothing ever happened, time resumed. Harry blinked and realized he was holding the wand, its tip glowing with a brilliant silver light, its brightness so incandescent that both Sirius and Ollivander had stepped back and shielded their eyes. Harry looked back at the wand, and the light didn't hurt him.

As he breathed out, and his brain returned to its usual modality, he realized the wand's sharp incandescence was only growing, and it was starting to radiate a perceivable heat that warmed his fingers. "Uh, uhm, how do I turn it off?"

"A Patronus at his age?" Sirius questioned loudly instead of replying, the question directed at Ollivander. "How? Is that because of the wand?"

"A wand, even one with a Phoenix feather, may not cast a spell this grandiose on its own!" Ollivander replied, across the store. "He must be very talented, or very happy! Dear Merlin, my boy, did someone ever hand you a stick of wood that cured your life of all its problems?!"

"How do I turn it off?!" Harry shouted. He attempted to flick the wand forward repeatedly, as if that would somehow magically detach the light in the same way that a sticky wad of snot detaches from one's finger, his attempts becoming more intense and snappy with each one.

DON'T. YOU'RE GOING TO-

And, somehow, it happened.

Sirius was fast to shout, "Take cover!"

An orb of pure, white-hot light shot forward across the store from Harry's wand, floating past aisles of stacked wand boxes, and blasted into the far wall of the store with an ear-piercing crack of annihilated brickwork and wood, mortar and dust flying outwards from the store like a bag of flour that someone had smashed with a hammer. Almost like grapeshot or shrapnel, fragments of brick flew down and smashed into the alleyway wall of the store adjacent to Ollivander's. It was pure luck that no one had been standing there, as they would've been shredded into pieces by the force and sheer eyebrow-scorching heat of the explosion.

All three of them stood in the aftermath, Geist's commentary unusually blank and nonexistent, as they observed the dust settle over the alleyway. A single wizard, outside, moved closer to the alley, casting a spell to vent the dust as he moved forward and looked into the store.

"Is everything alright in there?"

"Just... matching a wand," Ollivander answered.

"Ah." A beat of silence. "I see."

"I, uh, I, uh." All of a sudden, Harry felt very wobbly and weak in the knees, and his chest felt cold like someone had placed a melting shard of ice close to his heart. He felt dizziness and vertigo fill his mind, a ringing in his ears; he stepped back and bumped into Ollivander, who laid a hand on his shoulder to support him in remaining standing.

"I..." Sirius went silent. He looked over at Ollivander, staring at the hole in his wall. "I'll... repair it. And cover the re-enchantment fees."

"N-No need. I, uhm, believe my insurance packet will cover that," Ollivander replied. His lips squared. "If barely."

Sirius approached Harry and very gently plucked the wand from his unresisting fingers. "I'll give it back to you at home, Harry... After some... instruction, on how to not do that again. If something like this happened at home, Kreacher would pull out his own hairs."

Harry nodded blankly, in agreement. He was too stupefied to respond in speech, and his ears were still ringing a little.

After confirming the transaction with Ollivander and going to the checkout simply for the sake of recording the bureaucratic process, Harry apologized sincerely, "I'm sorry for blowing a hole in your wall, Mr. Ollivander. I'm very sorry."

The man laughed, simultaneously unnerved and genuinely amused. "I- well, there's no reason to apologize. Accidents do happen, especially when matching a wand, though I confess I have never seen an accident of this scale. Still, it is not unexpected, and of no issue! It was my own prerogative and choice to offer you a wand so powerful, after all. However, even a young wizard of exceptional power would struggle to cast a spell like that by accident, at your age - and even with that particular wand. I am suitably impressed by the feat, Mr. Potter, and hold no resentment or grudge."

I have never before felt any kind of sympathy, empathy, or fellowship for Garrick Ollivander. As a matter of fact, I always sternly believed that he was unacceptably eccentric, poorly-groomed, strange, and that his store was a mess in dire need of fixing and cleaning. However, right this moment, I actively overlook those aspects simply to extend a sad tendril of mental force and lay it on his shoulder in support. Well done, Harry Potter. You've made me feel genuine sympathy for one of those manchildren wizards - a feat that I believed to be almost impossible until this point.

As they stepped out of the store, it had started to rain, and the people walking down the street now used spells or umbrellas to shield themselves from the rain. Sirius frowned and moved his wand in a momentary pattern, creating a dome over their heads, invisible save for the way it stopped the rain and forced it to flow aside. Harry's wand box tucked away in Sirius' pocket, they stopped close to a store with screeching and shouting animals, called the Magical Menagerie.

"I believe we should get a pet for you. An owl is useful for delivering letters."

Owls are dumb and common. Go for a raven.

"Can I have a raven instead?"

Sirius frowned. "A raven? Why?"

"Are ravens bad?" Harry frowned himself.

"Yes- Er, no... sort of," Sirius commented. He watched Harry with a squint, sighing for what must've been the tenth time on that day. "Although there's nothing wrong, they have a strong cultural association with the Dark Arts. It'd definitely... shape people's perceptions of you."

"Aren't I famous?" Harry asked him. "Like, too famous? So famous it's basically toxic to my life?"

Sirius sputtered, blinking at the way Harry phrased it. "I-"

"So, it'd make sense to reduce my reputation, no?"

"Harry, that's not how reputation works. You wouldn't become less famous or interesting simply for having a raven; interest in you would stay the same, only now it'd be shaped with slightly more negative preconceptions by those who aren't..."

"Open-minded?"

Sirius sighed. "Let's go with that."

Go for a raven anyway. It's worth it. Best flying animal.

"Eat my shorts. I want a raven anyway. They're cool and totally valid and fly."

"Owls can fly as well," Sirius argued.

"It's slang for something that's cool."

"I don't understand Muggle-raised kids nowadays." Sirius pressed a pair of fingers to his nose and exhaled, eyes closed. "Very well. A raven, then."

"And I want ice cream," Harry said, catching the glint of an ice cream parlor from the corner of his eye.

Sirius stared at him. "But we haven't even had dinner."

Put your hands together and make puppy eyes. He didn't comment on this yet, but you have your mother's eyes; 'like shining emeralds.' He'll cave in faster than that wall you blew up.

"But it's my birthday! Come on, Sirius, please?" Harry put his hands together and made puppy eyes.

After five more pleases, Sirius caved in, like the weak-willed man he was.

---

After returning home, Harry received several birthday gifts from Sirius, Kreacher, Dumbledore, and even Mr. Shacklebolt.

You may select three (3) gifts to receive in total, a maximum of one per person (except where noted otherwise,) or, you may select any number of gifts you wish, spending 1 Gnosis for every selection over two (2), still with a maximum of one per person (except where noted otherwise.)

If you do not pick any gifts from a specific individual, it will be assumed they sent you a gift anyway, but one which is unexceptional (clothes, food, money, etc.)

At the moment, you have 4.1 Gnosis.

[ ] Sirius Black - Dragonscale Jacket - An impressive jacket, slightly too large for you, that acts as a natural magic-repellant and is naturally durable, without weighing significantly more than ordinary leather.

[ ] Sirius Black - Moral Compass - A gift apparently unlocked by your impressive application of the puppy-dog-eyes technique. According to Sirius, so long as you follow the compass' direction, you'll be able to avoid any heinous crimes... Geist considers this gift useless, claiming that his own moral compass is superior in every way.

[ ] Kreacher - Moonglass - A magnifying glass apparently useful for Astrology, capable of outlining constellations when pointed at the sky.

[ ] Kreacher - Humble Pie - Baked at Sirius' request. Its effects are unknown, but can be guessed from the name.

[ ] Headmaster Dumbledore - Chewing Gum - A single stick of chewing gum in a foil package, ordinary and indiscernible in brand. What could he mean by this? It can be taken alongside any other gifts from Dumbledore.

[ ] Headmaster Dumbledore - Hansen's Natural Soda - A can of Hansen's Natural Soda? What could he mean by this? It can be taken alongside any other gifts from Dumbledore.

[ ] Headmaster Dumbledore - A Pig In A Suit - A pig in an elegant three-piece suit fitted for it. Has a collar with the name, 'Peggy,' and a note requesting that you protect it. It can be taken alongside any other gifts from Dumbledore.

[ ] Mr. Shacklebolt - Combat Wand Holster - Allows you to quickly and easily draw and holster your wand, but some people might give you odd looks.

[ ] Proposition - If you so like, propose gift ideas (as well as who they're from) to the QM: do this outside of a vote. If the QM greenlights the idea, it may be voted for. Unlikely to be approved for many reasons, do not be too disappointed if I say no.

What flavor of ice cream did you eat? Although the choice may appear simple, it can in fact influence the fates of thousands of men in the years to come. What is more important than an ice cream dessert shared in the company of your godfather?

[ ] Cackling Witch Apple - An exquisite and sweet flavor, resembling the sprightly juices of a sugary apple with subtle but sublime hints of cider and caramel, conjoined to produce a seamless and incredible whole. It colors your tongue green and makes you cackle!

[ ] Silvercone Angel - A fluttery taste, like a cloud rendered into solid pale cherubic mist, this scoop of ice cream dissolves on the tongue with an explosion of brilliant vanilla and creamy. Makes you feel uplifted and happy.

[ ] Simple Muggle Chocolate - A flavor infamous and well-liked by many witches and wizards for its simple, delightful lucidity and tasteful coherence! Experience the complete mundanity of a Muggle's daily life with a lick of this delicious chocolate ice cream!

[ ] Wildling Strawberry - A wild strawberry imported from the exotic far lands! Its savage taste spreads over the tongue like the impending invasion of the Anglo-Saxons, reminding you that your duty is to protect the ancestral land! How frightfully delicious.

[ ] Dazzleberry Cream - Among the finest and most dazzling flavors, the succulent and stunning Dazzleberry Cream will shock your tastebuds to the same degree that you will shock everyone by selecting this exquisite and unexpectedly rich taste to be a guest on your tongue!

[ ] Luminous Corona - A taste of sunlight guaranteed in every sample! The exquisite flavor of the Luminous Corona scoop will make your every single lick into a vision of awesome possibility and endless revelry with its sharp and electric vanilla aftertaste!

[ ] Butterbeer Float - Are you a fan of butterbeer? Now introducing: the Butterbeer Float! An incredible and satisfying float of the finest and freshest butterbeer on the market with an accompaniment of cream and chocolate flakes on top. A fun swirly straw is included!

[ ] Draconian Fireball - Are you a fan of warmer treats? Do you hate getting brain-freeze from eating too fast? How about an ice cream that warms your heart? That's right - with the Draconian Fireball, every taste of this classical cold confection may fill your heart with the sharp heat of a dragon's breath!

[ ] Ambrosiac Nectar - An odd golden favor sits in one of the baskets, shining with inner splendor and light, flavorful like a peach syrup rendered into silky puffs. It fills your mouth and makes you feel divine. +1 Ambrosia.

[ ] Pick-Three Sundae - A haughty sundae that knows it is better for its multiflavor content, the Pick-Three Sundae doesn't bend to prideful customers, only servicing those it deems deserving of its favor! It shall provide a neverending font of chocolate sauce, if you beg for it enough!

[ ] Bertie Bott's Every-Flavored Ice Cream - A different flavor with every lick! Now you may fill your palate with Bertie Bott's endless palette of piquant and nauseating possibilities until your heart is content and your mind is joyful!

[ ] Write-in. (Subject to QM veto.)
 
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[X] Plan A Third Opinion Is Never A Bad Thing

It takes House Elf level magical capabilities in canon, or Champion of Gryffindor Hax in this quest to apparate through the Hogwarts Wards. In canon, Dumbledore had Fawkes help to apparate through the Hogwarts Wards(Though he might not need Fawkes here).

You are trying to link Apparation and power together when it comes to apparating through wards when it is more likely that House Elves just have a brand of magic that is different enough that their version of apparition is able to bypass the wards designed to prevent human apparation. Less so "look at our raw power that we can use to burst through anti-apparation wards" and more "we can do this unique twist that lets us bypass those silly anti-apparation wards". Yeah, the average House Elf is strong as fuck when it comes to raw power. That necessarily does not mean that is why they are able to apparate through wards.
 
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Since there is some confusion

less — Today at 12:46 PM
Birdsie, if we select over two gifts we have to use gnosis right?
Birdsie — Today at 12:46 PM
No.
You can pick 3 for free.
Or you can pick more than 3, but you pay Gnosis.
You pay 2 Gnosis for 4.
Then 3 Gnosis for 5.
Then 4 Gnosis for 6, etc.
 
[x] Plan All-Natural
-[x] Sirius Black - Dragonscale Jacket - An impressive jacket, slightly too large for you, that acts as a natural magic-repellant and is naturally durable, without weighing significantly more than ordinary leather.
-[x] Headmaster Dumbledore - Hansen's Natural Soda - A can of Hansen's Natural Soda? What could he mean by this?
-[x] Kreacher - Moonglass - A magnifying glass apparently useful for Astrology, capable of outlining constellations when pointed at the sky.

[x] Cackling Witch Apple - An exquisite and sweet flavor, resembling the sprightly juices of a sugary apple with subtle but sublime hints of cider and caramel, conjoined to produce a seamless and incredible whole. It colors your tongue green and makes you cackle!
 
[X] Plan A Third Opinion Is Never A Bad Thing
-[X] Sirius Black - Moral Compass
-[X] Kreacher - Moonglass
-[X] Headmaster Dumbledore - Hansen's Natural Soda
-[X] Ambrosiac Nectar
 
In time. For all we know for the first few years we may be learning the secrets of Goblin Wars and Ministry of Magic political conflicts and juicy family history.

Missed this discussion, but HoM is something I'd rlly like to see get Trimestigused and my big hope, aside from just loving the idea of getting this sort of exposition, is that it's a in for us to learn more about the Atlanteans non toy magic.
 
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