I thought ghouls were born rather than made, like white court vamps.They have identities, what they do not have any more is their actual IDs for various reasons including 'destroyed it themselves' when they realized what they had become.
Not going to lie, I'm kind of annoyed by this.I feel like people are prioritizing Molly's self image of being a good boss over actually helping people, but the votes are in.
Wouldn't that be a kick in the balls? Puberty hits, you suddenly gain mutant super powers like you've read about in the comics, but instead of being Wolverine or Storm, you're Perpetually Hungry Man.Do they have super puberty, occasionally pop up as unfortunate mixes of recessive traits align in mortals, or something like that?
Stealth 4. Not bad.
Well, that certainly makes our life easier with regards to paperwork.They have identities, what they do not have any more is their actual IDs for various reasons including 'destroyed it themselves' when they realized what they had become.
They are.thought ghouls were born rather than made, like white court vamps.
Nevernever creatures that Dresden calls super ghouls cross over and sometimes leave a living victim behind, which turns into a bloodline. Which is how their population stays up even though they're cannon fodder that most everyone dislikes.
Do they have super puberty, occasionally pop up as unfortunate mixes of recessive traits align in mortals, or something like that?
Stealth 4. Not bad.
Academics 1 on all the younglings suggest they got education up to highschool level and noone went farther. The lack of Academics on the older ghouls suggests they are older than might first appear. A lot older.
So the Red Dog core were former Red Court servitors. Thats gonna make them popular with Dresden.
Does explain where the police armor comes from. And the confirmation of Adam being an assumed name makes one wonder what the dude is hiding from.
Given as the destruction of the Red Court presence in Chicago was 5 years ago, that means they've been down here that long.
Which suggests an appalling mortality rate; I doubt they've only had 6 recruits in 5 years. Looks like thats something extra for the Cyberdevils to keep an eye out for in the Chicago area, keeping an eye on runaway children reports.
Get a description of what ghoul puberty is like and feed the description to the cyberdevil collective.
Then call 911 and HMP a cyberdevil into the emergency response computer systems to keep an eye out for relevant reports in the Chicago area.
Whole experience is probably giving Charity and Lydia an eyeful.
Just how badly secrecy about magical heritage can turn out for kids, with a touch of "there but for the grace of God".
Well, that certainly makes our life easier with regards to paperwork.
Assuming all of them are young enough for their birth dates to not raise eyebrows, and have no outstanding criminal warrants.
According to the RPG, ghouls who manage to avoid dying can have lifespans well in excess of demonstrated human maximums, like Gilgamesh of Clan Ereshkigal(Baltimore), who has been leading his clan for two hundred years and is quite the physical terror.
Probably a little mad though.
They are.
The RPG says that ghouls are "probably scions- crossbreeds between uberghouls and humans in the long ago past-that breed true."
Dresden Files RPG Volume 2 Our World p58.
All ghouls have a human form. So its appears compatible to assume some ghouls passing as human in society and having offspring who undergo super puberty with no warning. And if I had to guess, different ghouls awaken at different ages.
Thats in addition to firstgen products of an encounter with a uberghoul, assuming they are still a thing.
Note that there are multiple ghoul clans, a veritable network of them.
Speaking as someone who grew up in the area, Chicago is called the Windy City because it's full of blowhards. In conversation between those from the city invoking the title regarding the weather is vanishingly rare compared to using it to reference people. Claiming that it provides evidence of heightened exposure hazards for the homeless comes off as somewhere between ignorant and disingenuous to me; the temperature provides the primary dangers there because Chicago has one of the coldest average winter temperatures for a major US metropolitan area.And this is still Chicago summer, when you can sleep rough in relative safety as long as you stay out of the wet.
Wait till winter, when environmental conditions markedly worsen and people become more susceptible to ill health.
Chicago is called the Windy City for a reason.
Not really. It just means that their knowledge atrophied to the point of being unusable. Note how only the youngest one still remembers how to use cutlery.The lack of Academics on the older ghouls suggests they are older than might first appear. A lot older.
Well, they have stealth 4 and no obvious supernatural "tell" as it was, like fear of the sun, running / holy water, etc. Are they even inconvenienced by threshold at all? The obvious choice would be to train them as stealth / infiltration specialists capable of passing as mortals.Since we are focusing on these 10 ghouls for now what are our long term plans for them? Are we going to try and retrain them from scratch for potential civilian jobs so we can mostly take them off our hands or are we going build up their existing skills to make them elite mooks that might be useful for us?
I don't think that we have any special advantages for the first. The training charm we have access to is limited in what it can be used to train.
If we are making them into an elite mooks formation then we need to get them arms and armor, but mostly importantly transportation. Likely building a large armored troop transport that looks like a normal 18 wheeler.
Or since we don't need to worry about drivers with the cyber devils we could do a bunch of smaller cars.
Stealth is your Sam Fisher/Solid snake style sneaking skills. Larceny is for knowing about stuff like security systems, lockpicking, cons, etc. What skill would even be mundane disguise?Well, they have stealth 4 and no obvious supernatural "tell" as it was, like fear of the sun, running / holy water, etc. Are they even inconvenienced by threshold at all? The obvious choice would be to train them as stealth / infiltration specialists capable of passing as mortals.
Subterfuge / Performance ?Stealth is your Sam Fisher/Solid snake style sneaking skills. Larceny is for knowing about stuff like security systems, lockpicking, cons, etc. What skill would even be mundane disguise?
Not really. It just means that their knowledge atrophied to the point of being unusable. Note how only the youngest one still remembers how to use cutlery.
We don't have any skill in Larceny so we can't teach it. Also if we plan on using as spec ops the problem of getting them to location skill exists.Well, they have stealth 4 and no obvious supernatural "tell" as it was, like fear of the sun, running / holy water, etc. Are they even inconvenienced by threshold at all? The obvious choice would be to train them as stealth / infiltration specialists capable of passing as mortals.
There's no way gunsmithing is more than one degree removed from our mechanics specialty for Craft, so we roll 12 dice with Excellency. Procuring guns is not a problem for us. Ammo is slightly more of a problem, unless we spend a ton of time making bullets by hand. Although we are fully capable of doing that in small batches for select missions where we need sniper overwatch.
There's no way gunsmithing is more than one degree removed from our mechanics specialty for Craft, so we roll 12 dice with Excellency. Procuring guns is not a problem for us. Ammo is slightly more of a problem, unless we spend a ton of time making bullets by hand. Although we are fully capable of doing that in small batches for select missions where we need sniper overwatch.
Having Craft as a key ability and TTC as a charm really does simplify logistics that way.
Most modern guns include the powder with the bullet, so I was counting them together. Although, if our crafting abilities could turn coal into diamonds, create custom alloys for a shield, or make spectacular cooking, I really don't think that the chemistry involved in making the gunpowder is where our abilities are going to fail. And a good bit of the raw chemicals involved in the makeup of gunpowder can be found in some form in your average kitchen. And that's discounting custom gunpowder made with substitute ingredients. There's plenty of ways to make common household chemicals go boom, after all, and if we design the gun from the ground up to use our replacement powder and use advanced TTC chemistry tools beyond the reach of what your average DIY chemist can do, there shouldn't be any problems.Making guns and bullets is likely to be the easy part, maybe we could make machines to make those, the problem would be the gunpowder.
So like normal, it just never wears off.Wouldn't that be a kick in the balls? Puberty hits, you suddenly gain mutant super powers like you've read about in the comics, but instead of being Wolverine or Storm, you're Perpetually Hungry Man.
yes but for the Fortune path as it keys off of intimation, and for every 3 helpers that roll a success the max path rating increases by 1. 9 helpers could let Molly with fortune 3 cast 6 dot effects.Would it be helpful if the Ghouls have intimidate or not? I am picturing going somewhere with two Ghoul bodyguards. But we are already supernaturally intimidating and they would be unlikely to be able to guard us against anything. Could they be used as tool that adds to our intimation roll?
Kind of seems like getting a few yappy chihuahuas to help an Abrams tank intimidate people. Unless we use them in a stunt or something I'm not sure what they bring to the table that justifies making an infernal more intimidating under most circumstances.Would it be helpful if the Ghouls have intimidate or not? I am picturing going somewhere with two Ghoul bodyguards. But we are already supernaturally intimidating and they would be unlikely to be able to guard us against anything. Could they be used as tool that adds to our intimation roll?
I mean, a lot of it comes down to the fact that we won't consistently be there. We are going to have too many irons in the fire, fighting one war on a dozen fronts, and sometimes we're going to have to leave things to allies and followers. These guys will be keeping the peace with whatever other community members we accumulate while we are personally negotiating terms with the Red King or something.Kind of seems like getting a few yappy chihuahuas to help an Abrams tank intimidate people. Unless we use them in a stunt or something I'm not sure what they bring to the table that justifies making an infernal more intimidating under most circumstances.
The only edge case I can see off the top of my head would be dealing with someone we don't want to clue into the supernatural, but do want to credibly threaten. In which case having some hefty people to hold them down and threaten to shatter their knees or something would be useful.
Well yeah, minions being able to do stuff for you is one of the major selling points. I was addressing the idea of them being useful props for enhancing our intimidation, not their general utility.I mean, a lot of it comes down to the fact that we won't consistently be there. We are going to have too many irons in the fire, fighting one war on a dozen fronts, and sometimes we're going to have to leave things to allies and followers. These guys will be keeping the peace with whatever other community members we accumulate while we are personally negotiating terms with the Red King or something.
Some of the guys we are keeping in line would be baseliners, some other forms of low level gribbly. Or even just other ghouls we haven't met yet. Kind of our secret police?
Its always better to handle things ourselves but our problems are going to have to wait in line.