Green Flame Rising (Exalted vs Dresden Files)

Oh, and a number of signature charms allows to ignore primacy of defense, which, uh. What the fuck.
I haven't read the whole thing yet, but ExWoD does have this on page 53, in the reconciling cross game systems section:

In general, when dealing with absolute effects, if one of the night people has a power that says it turns you into a pig, and an Exalt has a power that says it stops people from turning you into a pig, the Exalt's power wins. If two Exalts throw absolute effects at one another, whichever seems more like a defense wins. If neither seems that way, make a contested Willpower roll to see who wins.

If it's just written as an implication rather than outright stated as an exception to the primacy of defense rule then I'd assume that the above applies to it.
 
I think it would make a difference on a technical level, but not as full insulation.

The knights of the cross would probably be turned towards policing the exalted's government and would only topple it if it went way over the line.

I think they could do it too. Micheal killed a dragon on his own, and one of those guys is at minimum a full circle's threat. The exalted don't have titan slaying strength anymore, so they can't even meaningfully slay the white god's subsouls at the moment.

So the line gets drawn where he draws it unless someone breaks into the upper half of the essence band and brings every exalt in existence with them.
If Exalted live long enough to reach E5 and become the new goverment then revitalising reality or reaching higher Essence would be a very likely next projects.

The ExWoD state of things is good to run a full game until after the apocalypse, but further than that the Exalted will change the world beyond those limitations or die trying.
 
You are trying to use real world rules to determine the magic powers of a game character balanced for fun and setting thematics.
That....seems unwise.
🤷
I am trying to say that if mortal humans can do a thing, than in world approaching sanity, an exalt using magic charm to do the same thing but better should, in fact, be able to do said thing better than a mortal human can do. Some weird limitations might apply, if they fit thematics, like only being better during the night, or when lying, or stuff like that, but in this specific case, there is not thematic reason for the charm not to work like I am saying it does. Human teachers / trainers can make other humans smarter / stronger over time, even if the teachers / trainers aren't that smart / strong. Exalted get to do the same thing, but faster and more reliably.
 
As a baby, baby exalt we were able to get Michael's sword away from him, if only for a moment. Against an E5 circle, he genuinely stands very little chance, I feel. The sword probably gets banished or bound, really. It wouldn't be a simple fight, but I don't think it'll be one he'll win. He'll take several exalts with him, though.
We physically got it out of his hand, but didn't actually stop him from receiving buffs from it. We also couldn't stop him from getting it back.

Moreover, the nature of that fight was in our favor. The swords work on 100% all natural Mysterious Ways bullshit. Fighting them for real would be more like dealing with a sidereal that isn't stuck below the essence cap and has time to pick just the right place to intervene. Sure they have really tight union rules, but the angels in the sword are nobody's fool.

The guy with the sword is just the bit of the apparatus screwing you over that you're allowed to see. Micheal wouldn't show up until enough silly bullshit had happened as a consequence of his choices to make his arrival the worst possible thing that could happen at that moment.
 
On the other hand there is a reason Charity is pissed off at Dresden and that is not just that she dislikes magic. Harry has the habit of dragging Michael into fights he otherwise would not be in.



Dresden did not stand up to a Fallen, he stood up to the Shadow of a Fallen, those are not the same thing, no more than a susoul is the primordial he is made from.
I mean then the same thing applies to the denarians who we were talking about. Given he did sorta muster the will against the mothers once given I doubt they were being serious still a monumental feat of will.
 
Yeah no, it isn't actually cool. It is a "I sit in a shed, roll attribute + skill, and see how many mortals could roll 5+ sux on a reduced DC willpower roll."

Like, it actually makes Perfect Sense in oWoD lorewise, but so does Solar Anima passively burning vampires to death. Except anima vamp-burning has a "nuh-uh this isn't fun" sidebar, but magespam has a charm that specifically enables it when nobody even asked for it.
If it's just written as an implication rather than outright stated as an exception to the primacy of defense rule then I'd assume that the above applies to it.
Yeah, that makes sense, doesn't it? Except there is at least Accuracy Without Distance's signature which goes "NUH-UH" and specifically penetrates Perfects. It specifically calls out those Perfects by name, too.
 
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Yes.
Its tremendously scaled down in power, scale and applicability, and is also much more expensive, like most other charms in the repertoire. Because ExWoD is not Ex2. And they are not in Creation. Exalts in this setting are much lower powered.

As a small coda, I should note that the Infernal version trains bakemono and fomor just fine.
And the Abyssal version also trains packs of zombies.

By the same metric, Cowl would be human after a successful Darkhallow. No Mantle, just power.
Despite having inhaled enough mystic power to put him in Mab's general weight class.
Gard is human as well. No Mantle either afaik.
Fairly sure Valkyrie's have a mantle the oldest of every fae species have a mantle and cowl might of created a mantle via the dark hallow he is literally eating beings with mantles to fuel it after all.
 
Rule of Cool.
And loyalty only lasts for the rest of that arc/story anyway.

No he wasnt.
Siriothrax was weaker than Ferrovax, true, but Ferrovax is the greatest living Dragon, and recognized him as a great Dragon. There were only half a dozen or less left when Michael killed him.

But Swords are rated E for everyone.

You are trying to use real world rules to determine the magic powers of a game character balanced for fun and setting thematics.
That....seems unwise.
🤷
Also actually there are less big D dragons now than there are fingers on one hand. Given quest might be different.
 
Fairly sure Valkyrie's have a mantle the oldest of every fae species have a mantle and cowl might of created a mantle via the dark hallow he is literally eating beings with mantles to fuel it after all.
Im pretty certain that its never been mentioned in canon that Valkyries have a mantle. They arent fae.
Nor did Jim ever say anything about the Darkhallow creating a new Mantle.
Could it be used to create one? Plausible. Must it? No indication thats true.
Yeah no, it isn't actually cool. It is a "I sit in a shed, roll attribute + skill, and see how many mortals could roll 5+ sux on a reduced DC willpower roll."

Like, it actually makes Perfect Sense in oWoD lorewise, but so does Solar Anima passively burning vampires to death. Except one has a "nuh-uh this isn't fun" sidebar, and another has a charm that specifically enables it when nobody even asked for it.
Like I said, Rule of Cool. Not YOUR Cool, just someone else's :) :V
 
We physically got it out of his hand, but didn't actually stop him from receiving buffs from it. We also couldn't stop him from getting it back.

Moreover, the nature of that fight was in our favor. The swords work on 100% all natural Mysterious Ways bullshit. Fighting them for real would be more like dealing with a sidereal that isn't stuck below the essence cap and has time to pick just the right place to intervene. Sure they have really tight union rules, but the angels in the sword are nobody's fool.

The guy with the sword is just the bit of the apparatus screwing you over that you're allowed to see. Micheal wouldn't show up until enough silly bullshit had happened as a consequence of his choices to make his arrival the worst possible thing that could happen at that moment.
Also, practice fight rules =/= seriousface combat rules.
 
Im pretty certain that its never been mentioned in canon that Valkyries have a mantle. They arent fae.
Nor did Jim ever say anything about the Darkhallow creating a new Mantle.
Could it be used to create one? Plausible. Must it? No indication thats true.

Like I said, Rule of Cool. Not YOUR Cool, just someone else's :) :V
For valkyries it's not been said they have some mantle like stuff with being able to know about the valorous dead. For cowl I mean word of Jim the darkhallow is similar to what created the fae courts or well the courts as they are. Also you know in fairness while you might not be wrong the darkhallow would have literally eaten multiple mantles in the process of cowls plan or at least beings with said mantles.

Also not like mantles are a fae exclusive thing also while not common they don't seem rare. Well big boy mantles are probably rare or at least rare for active users if big boy mantles like mab. There are at least a couple dozen winter mantles.
 
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Im pretty certain that its never been mentioned in canon that Valkyries have a mantle. They arent fae.
Nor did Jim ever say anything about the Darkhallow creating a new Mantle.
Could it be used to create one? Plausible. Must it? No indication thats true.
A human can ascend to godhood and stop being human. It's not a mantle, it's a different path to abandoning your humanity. At least that's my take.
 
Yeah, that makes sense, doesn't it? Except there is at least Accuracy Without Distance's signature which goes "NUH-UH" and specifically penetrates Perfects. It specifically calls out those Perfects by name, too.
Well holy shit it does. That's such an awful idea, it's actually worse than those stupid damage negating meditation charms.

Though it might be a case of perfect defenses having more granular mechanics now. Take for example the difference between this charm:
adamant sKin teChnique (•••••)
Focusing her Essence into her body, the Solar be- comes momentarily indestructible.
System: The player may reflexively spend 1 Es- sence after the character is struck by an attack, but be- fore damage is rolled. The Solar negates the damage roll and suffers no damage.
Supernal Effect: The Solar's perfect form breaks what- ever has the temerity to strike it. If the attack's base damage (usually Strength + a weapon modifier, or a flat damage rating for ranged weapons) is lower than the Solar's soak pool would have been if she hadn't used Adamant Skin Technique, then the weapon used to strike her shatters into a million pieces. Unarmed blows which meet these criteria instead inflict one level of bashing damage to the attacker.
And this one:

heavenly guardian deFense (•••)
Focusing her Essence into an unassailable barrier, the Solar may block or parry any single attack of which she is aware.
System: Reflexively spend 1 Essence. The attack fails to strike the Solar without any further dice rolls. Area-of-effect attacks and the like harmlessly splash around her Essence-fueled defense. If the Solar spends 2 Essence, then she perfectly defends against all attacks from a single source or opponent for the rest of the turn.
Supernal Effect: The Solar does not merely protect herself, but rebuffs those so bold as to strike at her immac- ulate defenses. Anyone whose attack is quashed by Heav- enly Guardian Defense is knocked down by an Essence shockwave, and if within a yard of the Solar, sent sprawl- ing back (Essence x 2) yards as though by a mighty wind.

Then note the exact phrasing of accuracy without distance:
aCCuraCy Without distanCe (•••)
The Solar may close her eyes before striking, if she desires; she aims with her heart, kills with her will.
System: Reflexively spend 1 Essence when mak- ing an attack. The attack automatically hits, no matter how well the opponent defends or how poorly the Ex- alt rolls; if the dice indicate that the attack should not strike true, then it hits anyway, with no extra success- es. Accuracy Without Distance can't strike through a perfect defense such as Heavenly Guardian Defense, however, nor can it strike a target if there's simply no way to reach them (such as if they're on the other side of a wall, or outside of a gun's maximum firing range).
Supernal Effect: The first time in a scene the Solar uses this Charm, its normal limitations do not apply: if she is certain of her target's location, she may strike him even through solid walls so long as he is within the weapon's maximum striking range; and by paying 1 additional Essence while making that attack, she may even strike through the protection of absolute defens- es such as Heavenly Guardian Defense or Duck Fate, although in this case the attack is considered to strike with no extra successes.
It specifically gives the ability to always hit, but not the ability to always do damage. So a charm like adamant skin technique wouldn't be effected by the perfect attack. If it's soakable you ignore it.

There are some charms that do automatic damage, which in the context of the charm text is sort of unclear if it's supposed to be soakable or not. I'm thinking specifically of some terrestrial effects like their shout charm which I'll skip adding to avoid bloating this post. I've posted it before, so searching for it under my name should work if you don't want to dig it up from the book.

Assuming the worst case scenario for a moment, this implies to me that we need to get two different perfect defense charms. One that diverts perfect attacks, and one that blocks unsoakable damage.

For infernals, the perfect defense charms (in the sense of acting on attack rolls) are bloodless murk evasion, who strikes the wind, and counter conceptual interposition. AwD would probably go through them, as bullshit as that seems for the last one which works by making reality convulse until it finds a way to protect you. Damn solars.

Ablation of Brass and Fire however, has what's closer to a perfect soak effect:

aBlation oF Brass and Fire (••••)
The Demon Emperor-to-be does not suffer such trivialities as harm. Instead, she forces her kingdom to suffer on her behalf. When the Infernal would other- wise suffer harm, she shrugs off the damage; instead, nearby masonry shatters, pavement explodes, or furni-
ture crumbles.
System: The player may reflexively spend 1 Essence
after the character is struck by an attack, but before dam- age is rolled. The Infernal negates the damage roll and suffers no damage; instead, her environment suffers the damage on her behalf. This Charm can only be used when the Infernal is in a place developed for human habitation or use, or in a spirit-realm that is reminis- cent of a cityscape such as Lanka or the Wicked City. It is powerless in the wilderness or in undeveloped spir- it-realms such as the Hell of Burrowing Maggots.


That's pretty much the extent of our options, so optimally we should probably get BME for perfect defense since it's the cheapest option, and take ABF as soon as possible after that.

Then work on some support charms to ensure we don't get caught on a sunny day in the woods by someone with perfect attacks.


So the primacy of defense isn't necessarily broken so much as more complicated and expensive.
 
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[X] Find out who the people adversely affected by Dreamless Sleep were and see in any of their close family members are willing to talk
 
We physically got it out of his hand, but didn't actually stop him from receiving buffs from it. We also couldn't stop him from getting it back.

Moreover, the nature of that fight was in our favor. The swords work on 100% all natural Mysterious Ways bullshit. Fighting them for real would be more like dealing with a sidereal that isn't stuck below the essence cap and has time to pick just the right place to intervene. Sure they have really tight union rules, but the angels in the sword are nobody's fool.

The guy with the sword is just the bit of the apparatus screwing you over that you're allowed to see. Micheal wouldn't show up until enough silly bullshit had happened as a consequence of his choices to make his arrival the worst possible thing that could happen at that moment.
Keep in mind the Swords only make the fight fair, they are not an I-Win-button.

We won a very unlikely roll-off, with our Essence against Michael's True Faith rating and thus we disarmed him fair and square.
Sure, next round we can't stop him from reclaiming the blade, but until that point he is a mortal with no ability to parry us, only dodge.
Which means we can relativly easily deal enough damage to put him down.

The Knights have failed and died before, one unlucky roll is sometimes enough.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 29, 2022 at 2:58 AM, finished with 109 posts and 13 votes.

  • [X] Find out who the people adversely affected by Dreamless Sleep were and see in any of their close family members are willing to talk
    -[X] Use the crown on the survivors, or their graves to see what the content of those missing dreams was.
    [X] You have a supernatural thread to pull on, see if any of the local supernatural powers know anything about people mucking around with dreams
    -[X] Set Black Rider, since its idle and has internet connection, to checking modern scientific databases and biochemistry textbooks. Try for it to find out if "Dreamless Sleep" could actually work scientifically, both in its effects and side effects, or if something magical was behind the curtain.
    -[X] Have your cyber-devils cross-reference the list of people who received "Dreamless Sleep" with the lists of people associated with Soul's Rest Wellness Clinic, either as patients or stuff. Also check if children, parents, other relatives or known lovers of those who received "Dreamless Sleep" are associated with Soul's Rest Wellness Clinic.
    [X] Find out who participated in the Dreamless Sleep study, then have Clippy track down the locations of those who survived up to this point.
    -[X] We'll focus on those still living in the Cleveland area, especially any who just happen to be residents of Soul's Rest.
 
Also, practice fight rules =/= seriousface combat rules.
I sort of consider that to be one and the same as the Mysterious Ways thing.

I don't think the swords really do stuff like combat excellency exactly, it's more like they show up exactly where the minimum power enhancement will do the most work and their mortal wielder's choices matter most. This is highlighted by the change Butter's sword went through when it passed to him.

It wasn't just a holy lightsaber, the breaking and reforging of the blade biased it towards more overt supernatural muscle and less hijinks.

If Amoraccius and it's partner where up against an infernal, I wouldn't expect them to show up for a sword fight while their opponent was rested and aware.

They'd probably spend the weeks leading up to the encounter running around in the infernal's territory, screwing up their plans, freeing their prisoners, and cutting off their support. Forcing their target to exhaust themselves playing whack-a-mole.

Micheal and the sword wouldn't show up for that sword fight until the infernal in question until the were out of essence, allies, minions, and were otherwise as exhausted as they could physically be.

They don't ride to battle, they go questing. Or at least that's how I interpret their whole thing.
Keep in mind the Swords only make the fight fair, they are not an I-Win-button.

We won a very unlikely roll-off, with our Essence against Michael's True Faith rating and thus we disarmed him fair and square.
Sure, next round we can't stop him from reclaiming the blade, but until that point he is a mortal with no ability to parry us, only dodge.
Which means we can relativly easily deal enough damage to put him down.

The Knights have failed and died before, one unlucky roll is sometimes enough.
You're not wrong, it just comes down to how the swords do the fair fight thing. Though it's worth noting that we didn't disable his on the job buffs, so he was still better off than any other vanilla mortal could have been.

My perspective has always been that the swords were more about picking the time and place, or arranging one if need be, that the knight's abilities as they stand matter.

I figure a knight out for blood wouldn't show up until after the angel in the sword had helped them set up a fight it thought was fair.
 
I sort of consider that to be one and the same as the Mysterious Ways thing.

I don't think the swords really do stuff like combat excellency exactly, it's more like they show up exactly where the minimum power enhancement will do the most work and their mortal wielder's choices matter most. This is highlighted by the change Butter's sword went through when it passed to him.

It wasn't just a holy lightsaber, the breaking and reforging of the blade biased it towards more overt supernatural muscle and less hijinks.

If Amoraccius and it's partner where up against an infernal, I wouldn't expect them to show up for a sword fight while their opponent was rested and aware.

They'd probably spend the weeks leading up to the encounter running around in the infernal's territory, screwing up their plans, freeing their prisoners, and cutting off their support. Forcing their target to exhaust themselves playing whack-a-mole.

Micheal and the sword wouldn't show up for that sword fight until the infernal in question until the were out of essence, allies, minions, and were otherwise as exhausted as they could physically be.

They don't ride to battle, they go questing. Or at least that's how I interpret their whole thing.

You're not wrong, it just comes down to how the swords do the fair fight thing. Though it's worth noting that we didn't disable his on the job buffs, so he was still better off than any other vanilla mortal could have been.

My perspective has always been that the swords were more about picking the time and place, or arranging one if need be, that the knight's abilities as they stand matter.

I figure a knight out for blood wouldn't show up until after the angel in the sword had helped them set up a fight it thought was fair.
You are putting a lot of emphasis on the Swords in this model though.

I think while an experienced or tactically skilled knight might realise how to best weaken his foe, but a more rash one might also charge in and possibly die.

God does not prevent you from making your own mistakes.
 
Honestly, in a quest perspective, I see the Swords taking on the same role as Sidereals and fate in ExWoD: a way for the QM to put in whatever convenience he wants for the sake of the plot while still having an in-universe explanation for where all those weird coincidences are coming from. Yeah, they might have statblocks besides that in the same way that Sidereals do, but their biggest power is that they have a direct tipline from the QM and weird coincidences steering us where we need to go. And as long as we the players are working on the same side as them, we get to enjoy the plot convenience.
 
Winning Vote
Adhoc vote count started by DragonParadox on Oct 29, 2022 at 2:58 AM, finished with 109 posts and 13 votes.

  • [X] Find out who the people adversely affected by Dreamless Sleep were and see in any of their close family members are willing to talk
    -[X] Use the crown on the survivors, or their graves to see what the content of those missing dreams was.
    [X] You have a supernatural thread to pull on, see if any of the local supernatural powers know anything about people mucking around with dreams
    -[X] Set Black Rider, since its idle and has internet connection, to checking modern scientific databases and biochemistry textbooks. Try for it to find out if "Dreamless Sleep" could actually work scientifically, both in its effects and side effects, or if something magical was behind the curtain.
    -[X] Have your cyber-devils cross-reference the list of people who received "Dreamless Sleep" with the lists of people associated with Soul's Rest Wellness Clinic, either as patients or stuff. Also check if children, parents, other relatives or known lovers of those who received "Dreamless Sleep" are associated with Soul's Rest Wellness Clinic.
    [X] Find out who participated in the Dreamless Sleep study, then have Clippy track down the locations of those who survived up to this point.
    -[X] We'll focus on those still living in the Cleveland area, especially any who just happen to be residents of Soul's Rest.
 
Arc 3 Post 7: A Horror Unveiled
A Horror Unveiled

24st of July 2006 A.D.

Putting your heads together it isn't very hard to find the people mentioned in the case summary from the FDA, after all you are only a few miles drive from the offices of the Plain Dealer, one of the state's premier papers. Granted from the harried looks of the staff, the creak of the front door and the wallpaper which seems to have seems to have been laid sometime in the last century you do not think they are doing quite as well as that proclamation might entail, but you manage to snag a junior reporter not that much older than you out of the chaos with a smile. He's probably just happy to be out of the din of half a dozen ringing phones.

"He is smitten by your beauty Dark Majesty," Usum chines in.

"Shut up," you snap, distracted. OK so he's about two of three years older than you and kind of cute with the messy brown hair and profusion of freckles along his cheeks, but this is really not the time.

You go with the same student paper lie, though you use the name of the Saint Agnes' paper just to be on the safe side. The fact that Lydia actually has the are bones plan for an article down is really helpful and the reporter, Jack is also really helpful. First he finds the articles, on microfilm of all things, leaving you staring at them like he had just unveiled carved stone tablets, much to dad's amusement. Then he offers to drive you across town to Helen who used to be the editor back in the day and would know more about that stuff.

"Sure dad can drive us after you," you reply cheerfully. Granted was a little mean of you, but the sinking expression on Jack's face is hilarious all the more so when all dad does is thank him for the help.

Helen turns out to be an interesting old lady, soft spoken and quick to whip up a pot of coffee but still sharp as a tack. "Oh I remember those articles and sure that I do. You youngsters think the wild west was all wild horses and stand offs at high noon. Ha," she snorts. "Nah the real wild west was when folks could do what the pleased selling snake oil, stuff to put on you or in you. Just because the reporters didn't carry guns in those days doesn't mean they could not be targeted by those that did. Muckrakers we called them and it was a mark of pride. Now everyone wants to be a blogger or run an online newsletter. Bah, just chewing old facts like a cow with its cud."

Jack gives you an apologetic glance, but you pay him no mind, someone who is passionate about things is all the more likely to talk and talk Helen does. By the end of the meeting you have gained a new appreciation how how to make a 'proper' latte... and a list of names including everyone who had died from taking too much Dreamless Sleep

So you say goodbye to Helen then outside the apartment to Jack... who much to your surprise and Lydia's amusement hands you a card with his name and number at you mumbling something about 'further investigation.' You glare at dad. just on general principles, but he does not say anything, seeming very interested in the skyline of the city. If you asked him why he's smiling he would probably say he 'd seen a funny pigeon or something.

Gained Jack the Reporter's number.

Alas the good humor does not last long. "I think... I think we should go to the cemetery. I can ask questions looking at the graves."

***​

The sun had well and truly faded from the sky by the time you make it onto the flower-guarded alleyways of Lakeview Cemetery, leaves of oak and needles of pine rustling overhead as if sharing rumors in some strange verdant tongue about the strange visitors that had passed its gates so late. The place sprawls over dozens and dozens of acres, marble angels casting shadows over paths that might have been laid down more than a hundred years ago or just last month as though death itself were warding this one place among the bustling city from the passage of time. The lights are few, like electric fireflies among the leaves and ivy, the visitors this late even fewer, all speaking in hushed voices, filled with that instinctive circumspection that most of the living have in the presence of the dead.

For her part Lydia seems more at ease here than she had been all day, not unduly cheerful or anything, but certain of herself as she navigates the paths, hand-drawn map in hand. It seems to you as though the distant smiles chiseled upon marble lips are more for her than any other, a fellow guardian's salute.

So you come to the place you had been seeking and read the name upon the headstone: Edvard Nieminen, the man who had killed his children, then himself. The grave was wild and unkempt that only bugs and beetles should find joy in it and little wonder, but maybe you could find some answers.

"What did you dream of last of all your days?" you ask softly, a thousand eyes unseen opening around you

Lost 2 Essence -> Not at 8/12

You hear the words like singing far away, carried on the breath of the cold north wind, spoken in crashing of a cold tide upon the sea: Thousand Headed, Thousand Horned, Son of Old Age, Ocean Monster. Then it seems to you the song becomes color without light and shape without distinction, something that should not be seen but was. It has in it the guise of things that swim in the sea, the ivory tusks of the walrus and the grasping tentacles of the octopus but not arranged in such a manner that would allow any creature of flesh to live. A thousand horns it had indeed, a thousand mouths, like gaping maws that that opened into some other place singing songs of ruin and enchantment.

Fey, you almost call the thing in your mind, but then recalling the presence of the Queen of Air and Darkness it seems ill fitting not in form but substance. Another, older, name comes to you, one you had heard but once before from Usum when he name his offer to you in the depths of Arctis Tor: Raksha

The vision fades, with the soundless scream of Edvard Nieminen's splintering mind.

"Molly," your dad shakes you urgently. "Are you alright?"

"I'm fine," you swallow, throat suddenly dry. "He wasn't though, he really wasn't, saw something terrible, unspeakable, formless seeking form..." You are not quite sure where that came from. After all that thing did not do anything before Nieminen's mind broke, maybe it was from the same place the name came from. "Formless seeking form so that he might unmake it," you finish.

Gain 2 Essence -> Now at 10/12 Essence

What do you do?

[] Look into the names of the people in Soul's reach, see if they have any connection with the experiments in the fifties or with each other

[] Try to find an in with the local supernatural scene, that thing is no more a friend of theirs than it is of mortals

[] Write in


OOC: Once more you are smashing through occult rolls so instead of an uncanny sense of familiarity you get... that.
 
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