Binding? Exorcism? Magic item creation?
All good.
False spring beckons let's us get minions, heal, and make minions more manageable.
AAAAHHH I WANT THAT CRAFTING CHARM!
I rather get by rage recast tbh. Sorcery can wait till we get fully kitted out.
That spell for making supernaturally durable items and soak improving armor out of mundane stuff could be very valuable for a few different reasons.
Directly it'd be good for making items for ourselves and our squishy mortal connections.
More important, it'd be a great way to try get an in with the white council. We are going to need to deal with them at some point, and they're good friends to have when they can get their heads out of their asses.
Ancient magical secrets are wizard catnip, and Ancient Sorcery is about as ancient and weird of a magic secret as you can get.
On a production level, the WC has issues with making true magic items because wizards mostly use foci and it's a rare skill set.
Which makes ancient sorcery a fascinating mystery to trade on and a good to trade with when networking with the wizards who may otherwise be assigned to a death squad with our name on it.
Not that I'm saying Ancient Sorcery is the hands down best option, but I'd prefer more options to additional combat power.
The fetch wasn't really that strong as far as DF goes, but if you can kill him in the first few exchanges of a sword fight you're starting to reach the point where the people worth fighting will have exotic abilities to play with and can avoid melee.
I'd still like to get stuff like by rage recast, but at this point I think it gives less additional utility than getting something more utility focused.