Green Flame Rising (Exalted vs Dresden Files)

[X] Artemis1992

@Artemis1992, can you add Harry or Molly calling out to Matthews that Cindy is safe?
 
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The White God is not a M20 style mage and so is not eligible for that merit.:V
Are you sure about that? The whole "existence within the Mind and Word of God" thing is very magey. Plus there's the whole Chorister perspective on the matter. And the outsiders could be paradox manifestations. So yeah, the White God is definitely a M20 style mage :p


edit: also for a second there I thought Lydia had Exalted as a Lunar and was very very confused
 
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Are you sure about that? The whole "existence within the Mind and Word of God" thing is very magey. Plus there's the whole Chorister perspective on the matter. And the outsiders could be paradox manifestations. So yeah, the White God is definitely a M20 style mage :p


edit: also for a second there I thought Lydia had Exalted as a Lunar and was very very confused

Nah, her father is just associated with the color white and with the duality of light and darkness so her anima looks like silver light shining through her and casting unnaturally sharp shadows even on mediums it should not work on.
 
I've got to say, exegents are a lot more interesting than I thought they'd be. I've been reading the forbidden index at the end of the ExWoD book and there's some interesting stuff in there.

I almost hope that Lydia is using some of the more exotic rules, even if they can be inconvenient, just because they're neat. Like the essence recovery option that only lets you recover your essence rating in motes at sunset each day, unless you're in a temple to your patron. In which case you get 7 + essence rating back instead.

Some of the excellency variants look interesting as well. I particularly liked the hive option that sets the extra dice based on the number of people near you up to a cap of 10. The Olympic excellency adding the number of temp willpower points you have left is cool too.

Hopefully Lydia will spend enough essence to show us what her anima banner is soon.

The White God is not a M20 style mage and so is not eligible for that merit.:V
So you're saying we need to get him to awaken first?

Edit: I somehow missed that the glow wasn't a one off effect from her spending essence to block.
 
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[X] Artemis1992

@Artemis1992, can you add Harry or Molly calling out to Matthews that Cindy is safe?
Harry does his own thing, the vote explicitly says that we leave Matthews to him and Gard.
Parry is against damage dice in this system, so it is harder to parry something that hits harder, like say a 105mm naval gun than a pistol.
What system did you look at?
THis is V20:
Each defensive maneuver uses the same basic system: The defensive action is a resisted roll against the opponent's attack roll. Unless the attacker gets more total successes, he misses. If the attacker gets more successes, those that he achieves in excess of the defender's successes, if any, are used to hit (the attacker doesn't necessarily use all the successes he rolled).
 
Harry does his own thing, the vote explicitly says that we leave Matthews to him and Gard.

What system did you look at?
THis is V20:

*Looks across three books for military weapons* (Ex vs WoD; V20 M20)

Yep that is right, but the gun should have knocked you both down. I think this is a better system for guns that are heavier than say a heavy machine gun rather than automatically making you fall.
 
*Looks across three books for military weapons* (Ex vs WoD; V20 M20)

Yep that is right, but the gun should have knocked you both down. I think this is a better system for guns that are heavier than say a heavy machine gun rather than automatically making you fall.
Doesn't that make them much harder to actually defend against even with the rule adjustment that allows us to parry them?

I get that military hardware should be pretty dangerous, but the ExWoD book isn't wrong when it calls them completely excessive. An armored division shouldn't be able to occupy hell.

Needing to defend against 17 dice instead of 6 kind of scoots back towards that territory again. Especially since this is WW2 tech, and more modern stuff would presumably hit much harder.

Edit: added back dropped word
 
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Doesn't that make them much harder to actually defend against even with the rule adjustment that allows us to parry them?

I get that military hardware should be pretty dangerous, but the ExWoD isn't wrong when it calls them completely excessive. An armored division shouldn't be able to occupy hell.

Needing to defend against 17 dice instead of 6 kind of scoots back towards that territory again. Especially since this is WW2 tech, and more modern stuff would presumably hit much harder.

Without that rule change a Bradley with a heavy machine gun able to go full auto +10 to attach would be more dangerous to hell than a tank.
 
[X] Artemis1992

On second thought, let's sprint ahead.
If Harry takes long enough, he might not get to see Arawn if they have caught him.
 
[X] Artemis1992

Without that rule change a Bradley with a heavy machine gun able to go full auto +10 to attach would be more dangerous to hell than a tank.
I can see you're point there, though that I don't necessarily think that is a bad thing. Being able to parry bullets doesn't necessarily mean parrying a lot at once is easier than hitting a lower number of more dangerous munitions.

Pros and cons to doing it either way. I still think that more modern stuff probably needs a full adjustment to avoid silly nonsense though.

Incidentally, what's the policy on twice possessed submarines? If we try to put a devil the ship do they ping off the side because the thing is occupied, or do they have to fight for control?
 
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To be honest, an armoured division should be able to solo hell if demons can't walk through walls Kool Aid man style.

Modern weapons are so incredibly destructive that if supernatural creatures can resist them and also hurt each other we're in a world of Kleenex scenario.

The answer to this is that Hell and similar have serious strategic capabilities, just like modern militaries, or they have access to tools and ritual magic on a par with modern military equipment.
 
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Going fully auto also means higher DC?

+2 yeah, it would still make it more dangerous to deal with a heavy machine gun than the main gun of a tank

[X] Artemis1992


I can see you're point there, though that I don't necessarily think that is a bad thing. Being able to parry bullets doesn't necessarily mean parrying a lot at once is easier than hitting a lower number of more dangerous munitions.

Pros and cons to doing it either way. I still think that more modern stuff probably needs a full adjustment to avoid silly nonsense though.

Incidentally, what's the policy on twice possessed submarines? If we try to put a devil the ship do they ping off the side because the thing is occupied, or do they have to fight for control?

Trying to set a nameless tech demon against what is in this sub would not go well also there is no computer for Hollow Mind Possession to latch onto, this is a U-boat.
 
To be honest, an armoured division should be able to solo hell if demons can't walk through walls Kool Aid man style.

Modern weapons are so incredibly destructive that if supernatural creatures can resist them and also hurt each other we're in a world of Kleenex scenario.

The answer to this is that Hell and similar have serious strategic capabilities, just like modern militaries, or they have access to tools and ritual magic on a par with modern military equipment.
Depends on the hell, but fair enough.

I think the main gripe in the ExWoD book is that the stats make them competitive with big name entities. The design goal was to discourage players from blending divisions, so they made them stupidly hard to fight without considering how it reflected on the rest of the setting.

As written General Dynamics makes weapons platforms that are better in a straight slug fest than most things short of the guys who don't get stats, and Raytheon can reliably shoot down demigods. Not even as specialty items, just stuff in their normal production line.

They should be dangerous, but it kind of makes everyone else look like they've been screwing around when mortals can produce stupid numbers of powerful combat systems in a year and demon kings who've spent millennia figuring out how to make better minions can't keep up with their output.

+2 yeah, it would still make it more dangerous to deal with a heavy machine gun than the main gun of a tank



Trying to set a nameless tech demon against what is in this sub would not go well also there is no computer for Hollow Mind Possession to latch onto, this is a U-boat.
Somehow I thought it just requires technology, and not a computer, my bad.
 
[X] Race to the sub with Lydia, let Harry and Gard deal with the old man
-[X] (Stunt) The water seems to try and keep your feet in it, pushing against you heavier than natural, so you simply avoid it with a jump onto the long rows of tables and cases holding more exhibits. As you close in on the boat your blade stands ready to carve the next, and last, shot to pieces before you reach the guns. The silver glow in the corner of your eyes tells you Lydia is as ready as you are for this

Yeah, we can'tlet Lydia to go alone, and can't hope to get her to hang back. Shame we don't have many AoE attacks.

Also, yeah, we need to inform Matthews that Cindy is safe.
 
[X] Race to the sub with Lydia, let Harry and Gard deal with the old man
-[X] (Stunt) The water seems to try and keep your feet in it, pushing against you heavier than natural, so you simply avoid it with a jump onto the long rows of tables and cases holding more exhibits. As you close in on the boat your blade stands ready to carve the next, and last, shot to pieces before you reach the guns. The silver glow in the corner of your eyes tells you Lydia is as ready as you are for this

Yeah, we can'tlet Lydia to go alone, and can't hope to get her to hang back. Shame we don't have many AoE attacks.

Also, yeah, we need to inform Matthews that Cindy is safe.
It'd be kind of inefficient essence wise, but transcendent anathema would make regular fragmentation grenades pretty dangerous. We can probably cook up something basic enough assuming we get access to some explosives.

Also, given the way TA on a gun results in radioactive bullets, I'd bet they'd go off like little nuclear bombs. If we're lucky a grenade launcher would work the same way a gun does with the charm, allowing us to play around with a poor man's Davy Crockett.
 
Depends on the hell, but fair enough.

I think the main gripe in the ExWoD book is that the stats make them competitive with big name entities. The design goal was to discourage players from blending divisions, so they made them stupidly hard to fight without considering how it reflected on the rest of the setting.

As written General Dynamics makes weapons platforms that are better in a straight slug fest than most things short of the guys who don't get stats, and Raytheon can reliably shoot down demigods. Not even as specialty items, just stuff in their normal production line.

They should be dangerous, but it kind of makes everyone else look like they've been screwing around when mortals can produce stupid numbers of powerful combat systems in a year and demon kings who've spent millennia figuring out how to make better minions can't keep up with their output.

It's particularly problematic n ExWoD given that it's perfectly reasonable for the Technocracy to be able to deploy military weapons, and even super-tech versions of military weapons.

What happens when a Technocrat calls up a Reaper drone to hit you with primium laced Hellfire missiles, or calls in a battery of HIMARs for fire support? In a pre-PGM world it was less bad, but now...
 
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It'd be kind of inefficient essence wise, but transcendent anathema would make regular fragmentation grenades pretty dangerous. We can probably cook up something basic enough assuming we get access to some explosives.

Also, given the way TA on a gun results in radioactive bullets, I'd bet they'd go off like little nuclear bombs. If we're lucky a grenade launcher would work the same way a gun does with the charm, allowing us to play around with a poor man's Davy Crockett.
Making damage Aggravated does not make it better against mortals, usually at least.
 
Maybe I do not understand something mechanically, but why parry difficulty is 6?

That is just me forgetting it again. Still not used to this system :oops:

Regardless you did make enough parries so no change to the update is needed.
In this case using the sword is propably better.
ExWoD is pretty clear that things used to block cannonfire will usually be destroyed in the process.
So better loose the sword we can infinitly recreate than our shield.
 
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