@DragonParadox Could we do a write in? Something like this?
[] Write in: Be honest about your feelings even if they are not flattering, but also accept responsibility. You WILL make things right and may just have the power to do so. This was your mistake and yours to make good on, no matter what you may think of him.
That's not the full story though. Wizards can't just do anything, at least not practically. They have different individual talents and affinities that limit their power.Wizards, are special because they have magical power, but no inherent nature. As a result, their magic can do anything, provided they find the strength to fuel it, and they know the method to make it happen. As beings with complete Free Will, they can bypass many of the obstacles that supernatural beings face.
A wizard that becomes a free-willed supernatural creature later would likely find many of their abilities constrained or infiltrated by their new nature, but they ccan still do most of the things they used to.
Wonder what charm would suppress/remove the effects negative effects of a wizards sight
Technically not how it works anymore in 3e. Stunts are just stunts and expression of the exalts power.Hubris is the power source of Exalted. For who else has the gall to try and suborn the original Creators of the universe.
This is not a lie by the way. Stunts in-lore works by entertaining the Pattern Spiders (the one who weave the tapestry of Fate) so much that they gave you a leg-up by enhancing your actions.
It's hard to not be hubristic when you are an Exalt.
And that's why the Usurpation happened...
Speaking of the Sight, is there any danger involved if a Wizard uses it on an Exalt? IIRC, Harry got well and truly brainfucked the first time he accidentally used his Sight on a Skinwalker.
Isn't that the point? Exaltation lets you fight gods and monsters, but you still stay human on some level. Which is why that charm set that turns you into a god/primordial mentioned earlier causes you to lose the exaltation.Bold of you to assume that a mortal is even close to an exalted otoh if an exalted wants to use DF magic I doubt that there's anything that could stop them if the exalted wanted it enough
Pretty sure you don't, you keep the exaltation until death, with the exaltation forming the core of the new existence. While you start as a human you can totally change yourself in a number of ways, their was one exalt that had mutated themsleves so much that they needed to develop new charms as the older ones meant for humans no longer worked for them.Isn't that the point? Exaltation lets you fight gods and monsters, but you still stay human on some level. Which is why that charm set that turns you into a god/primordial mentioned earlier causes you to lose the exaltation.
For any story or quest I would still prefer it if all that magical potential is locked in to our charms and anima, at least for short-term uses, unlike ritual-stuff.Since that's a mantle of the same style as the major ones but still keeps the holder mortal while they have it I think it makes a good reference point for this.
You do, as far as i know, at least in 2e. If you pick full primordial principle whatever, you become a primordial/yozi/whatever, but your exaltation goes away.Pretty sure you don't, you keep the exaltation until death, with the exaltation forming the core of the new existence. While you start as a human you can totally change yourself in a number of ways, their was one exalt that had mutated themsleves so much that they needed to develop new charms as the older ones meant for humans no longer worked for them.
(Ebon Dragon) Cosmic Principle (Cost: —; Mins: Essence
10; Type: Permanent; Duration: Permanent;
Keywords: Shaping; Prerequisites: First Ebon Dragon
Excellency): This Charm shapes the Ebon Dragon's
Essence into a single Personal pool with a capacity of
1,000 motes and makes him immune to aging, but it
imposes the Greater Imperfection of Ultimate Darkness
on him. Upon learning this Charm, a character
loses all non-Ebon Dragon Charms and Combos
containing such Charms (and the capacity to learn
such powers), converting lost magic into appropriate
experience points. If an Exalt, his Exaltation departs
as it no longer recognizes him as human, leaving him
with "only" the Primordial power he has become. He
may adapt thematically appropriate Charms from other
Yozis to his own imagery and principles as Ebon Dragon
Charms without regard for their prerequisites, but he
can't teach these Charms to others. Once learned,
this Charm and permanent Charms building off it do
not deactivate if the character loses permanent Essence
for any reason. The fetich of the Ebon Dragon
cannot channel this Charm or any Charm requiring
it as a prerequisite, as the part cannot be the whole.
This Charm may not be learned through the Eclipse
anima power or equivalent effects, save for Primordial
Principle Emulation (see Glories of the Most High—
The Unconquered Sun, pp. 30–31).
Propably not.
Exaltations burn out all lesser mutations, no matter if helpful or harmful, this very likely includes any natural talent for Dresden-style magic.
She can propably still learn all the tricks that don't take inborn talent to perform, but most of Dresden's magic should be impossible to use.
Yep, the fluff of Primordial Principle Emulation has this.Pretty sure you don't, you keep the exaltation until death, with the exaltation forming the core of the new existence. While you start as a human you can totally change yourself in a number of ways, their was one exalt that had mutated themsleves so much that they needed to develop new charms as the older ones meant for humans no longer worked for them.
And this did not result in her stopping being a Solar. It didn't even stop her from using her old Solar Charms, just that she couldnt make new Charms to specifically exploit her new body.Primordial Principle Emulation said:This bizarre Charm was innovated in the High First Age by the Solar Queen K'tula. After warping her body into a cephalopod horror through sorcerous manipulation, she found that she could not innovate new Solar Charms that acknowledged the terrible, inhuman capabilities of her new form. Pressing at the outer boundaries of sorcerous understanding, however, she was able to discern a set of cosmological principles more amenable to the thing she had become: the acrid Essence-flows of Kimbery.
Not canon anymore. Exaltation does not burn out mutations unless you want them to. Like half the characters I play are mutants lol. My Lunar had so many from living in a tribe at the bottom of the sea that she was nearly pushing into non human territory.Propably not.
Exaltations burn out all lesser mutations, no matter if helpful or harmful, this very likely includes any natural talent for Dresden-style magic.
She can propably still learn all the tricks that don't take inborn talent to perform, but most of Dresden's magic should be impossible to use.
Although with Bridgid's Heir she can learn Sorcery without teacher and she could propably use that to copy some local effects?
With that part I agree, I just find the Vampire more interesting in this moment.
Also, I just looked up our healing times and a single level down only takes an hour to heal. Our leg is propably already fine the next time we look down.
How cool is that?
☺️ She looks so pretty🥰
Okay, cute spider.Not canon anymore. Exaltation does not burn out mutations unless you want them to. Like half the characters I play are mutants lol. My Lunar had so many from living in a tribe at the bottom of the sea that she was nearly pushing into non human territory.
Even got to play beastwoman DB before. Warning for spiders.
You can ignore K'tula since it's old canon and new canon would still let them do solar stuff.
Which is a perfectly acceptable line of thought. One I agree with somewhat as well. Very much prefer to really focus on our own stuff instead of dabbling in other areas.Okay, cute spider.
I can see that make sense for some things, backrounds and details that are ultimatly overshadowed by the Exaltation, but leaving Molly full Dresden-magic would essentially leave her with two complementary and thematically unconnected powersets, which I just don't like as an idea for story or quest.
Thats the difference between Principle emulation and cosmic Principle. The first at E6 lets you draw on the powers of a certain Primordial or Yozi, but you remain fundamentally still human, only with powers from them on top. The end of the charmchain, Cosmic Principle, at E10, turns you fully into a (near) copy of the thing in question, but you lose your humanity and exaltation in exchange for becoming a titan in truth.Yep, the fluff of Primordial Principle Emulation has this.
And this did not result in her stopping being a Solar. It didn't even stop her from using her old Solar Charms, just that she couldnt make new Charms to specifically exploit her new body.
And she kept being a Solar tentacle monster.
Which makes sense. It would feel very weird to me if you had someone exalt and then the things that led them to being able to do so got burned out and replaced with completely unrelated abilities right from the start.That's a common misunderstanding, but no, they don't have to. There are multiple examples of Exalts keeping their pre-Exaltation mutations.
An Exalted beastman is still a beastman, an Exalted demon blood can still have demon blooded mutations and charms, and the same for ghost blooded.
Only if we build her around being an eldritch paladin instead of around the themes and abilities of the character.Okay, cute spider.
I can see that make sense for some things, backrounds and details that are ultimatly overshadowed by the Exaltation, but leaving Molly full Dresden-magic would essentially leave her with two complementary and thematically unconnected powersets, which I just don't like as an idea for story or quest.