Green Flame Rising (Exalted vs Dresden Files)

We've got a couple of new Abyssal Exalted with us here. Let's try setting a less lethal example.
 
[X] Offer the Denarian the chance to surrender the Coin including the healing he would need to do so safely, it's what Dad would do

He'll most likely refuse, but we should give him the chance. A former Shih must have reasons to go Denarian.

[X] Offer the Denarian the chance to surrender the Coin including the healing he would need to do so safely, it's what Dad would do

Agreed, I'm curious
 
If you want to get the Abyssals on side it's be good to include an argument that resonates with them so they don't end up upset over it.

The simplest one is to draw a distinction between the coin and its bearer so you can launder the blame for their actions. Something like "the difference between any of us and where that man started is the coin we were paid in when we made our deals. We were Exalted, he was betrayed". That isn't exactly true in a lot of ways, but it isn't fully false either and has some rhetorical punch to it.

I'd prefer to kill him, but if we go max mercy we might as well do it right.
 
Vote closed.
Adhoc vote count started by DragonParadox on Mar 17, 2025 at 12:44 PM, finished with 42 posts and 19 votes.
 
Arc 15 Post 79: Of Sword and Wing
Of Sword and Wing

13th of March 2007 A.D.

Memories are funny things... you remember Sanya, broad shouldered and quiet, too young for how serious he was, you had thought even younger than him, you remember how shocked you had been to find out that he had once taken a Coin for his own and been taken by it in turn. You believe in salvation, even of those who had never been human, even the Fallen themselves by the word of an angel of the Lord, but standing here in fading sunlight under the open sky with the scent of the ocean almost drowned out by the cloying stench of blood in the company of those who drink it, those who wear it as easily easily as cloth and denim you also must admit it doesn't really matter. Usum flashes up then down, one smooth motion that reminds one swords had once been instruments of execution, carving though flesh like stone and into bone harder than steel, severing the spine. For a few seconds you just watch as the half-organic slurry melts off unnatural bones now that no will binds it to bestial form.

"Perhaps of use in alchemy," Usum's musing is enough to jar you out of it.

"Now for that Coin..." you say scanning the remains, normally it would make itself known to entice its next bearer, but given the company you wouldn't be surprised if it tries to hide.

Listens to the Wind, now returned to his true... or at the very least his ordinary, form holds out a deerskin pouch filled with sharp scented herbs over the remains and swings it like a dousing rod until it is above a particular portion of the remains.

"What are they?" Azhi Dahaka asks, tone swinging between awe and resentment, though at what each are you do not know him well enough to say.

"You don't know?" Silver asks surprised. "It sounded like you knew them?"

"I know what they claimed to be," he says defensively. "Don't think they're above lying to serve their cabal."

"Oh they definitely aren't," you put in diplomatically as you fish out the second Coin, halfway turned towards the train which had slowed to a stop as people father from the point of the attack were already starting to pour out of it.

"Wait, aren't we infected with the whatever that other thing had!" Silver says.

"I'm not," Lydia offers. "I can deal with them while Molly catches you two up to speed." You're thankful that she is as aware of the prickly pride that seems to mark your new acquaintance.

"I was just fucking tying to get home..." Were your senses less sharp you might have missed that one. Anoter sureptitious look trying to judge his age though all the blood and what you suspect is the polishing of features the Exaltation had gifted to both Deathknights you had met so far you suspect he means home to his parents. There are definitely worse impulses to have when empowered with dread powers of the grave.

While you had been looking at him he had been looking back at the crowd of passangers. "My thanks to you both ladies fair but I can be of no further help here."

You open your mouth to argue that it's he that needs help... and then you see the dragon that is his soul shift though arcane patterns, its wings agitating an unseen wind, a spell as old and terribile as potent as exorcism, to take winged form not as one being but a whole flock of ill omened birds.

What do you do?

[] Allow Azhi Dahaka to leave, can't blame him for needing his space after all this

[] Ask him to stop, what's he planning to do in the middle of nowhere with no essence left but be a target for even more Denarians?

[] Stop him from casting, even if it takes a punch to the nose

[] Write in


OOC: To be clear the spell he is casting is Flight of Separation which costs 4 Essence, since he has an Essence Rating of one that will take him four turns before he can start making the roll to shape-change, though given he is a Daybreak he will probably get the 5 successes in a single round.
 
Yes, we need a diplomatic interruption here. Firstly, yes, he may be sick. Secondly, he really needs help. Thirdly, he may bring danger to his parents. And so on. We need to convince him not to run away with words.
 
[X] Ask him to stop, what's he planning to do in the middle of nowhere with no essence left but be a target for even more Denarians?
-[X] STUNT: Perhaps not here, but this is not the only place Oblivion has chosen its champions today, and they certainly require help.
--[X] And besides, you have much to talk about. Stuff that he won't find in any books or minds under the sun, not unless he wishes to bargain with the ilk of the Queen of Winter
 
[ ] Ask him to stop for a moment
-[ ] Stunt: "Azhi Dahaka" you begin "Please belay that spell." As you motion toward him. " It is not wise for you to leave quite yet. You might still be carrying whatever foul disease cooked up by the Fallen and going into any place populated by people is a danger to both them and yourself. As well the fact these duels with the Damned have drawn on you in ways that you are completely unfamiliar with." You take a pause hoping you subtly got the point across about possible exhaustion without directly mentioning it in front of the wizard before continuing "As well as possibly drawn the ire of the other Denarii." Moving to stand beside him "And finally I was hoping to have a word with you We can take care of the previous problems while we're having that conversation, hopefully."
--[ ]" Who knows maybe we can swap Sorcery. "


Yeah I'm thinking something like this. We can make mention of the disease he might carrying so he won't want to run back to his parents. As well as warn him to be possible notoriety he is gained with the order of blackened Denarius. We've never given off the impression at least as far as I know that we can get tired at very least Essence wise and I don't plan on giving that impression up in front of one of the senior council members so hopefully a subtle remark can get the point across as well.
 
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We've never given off the impression at least as far as I know that we can get tired at very least Essence wise and I don't plan on giving that impression up in front of one of the senior council members so hopefully a subtle remark can get the point across as well.
We did ask the Wardens for a break in the lead up to the clusterfuck at Edinburgh. That was after we'd gone to South America, killed a Lord of Outer Night, went to Australia, picked apart a Warlock's entire psyche, and so on. But they do know we can get worn out.
 
We did ask the Wardens for a break in the lead up to the clusterfuck at Edinburgh. That was after we'd gone to South America, killed a Lord of Outer Night, went to Australia, picked apart a Warlock's entire psyche, and so on. But they do know we can get worn out.
It was said that a theory was that we required an inner power akin to a vampire to do what we do, which we sort of confirmed when we were at the Last Station back then yeah.
 
We definitely should stop him from leaving, for a number of reasons, but I'm not sure how would be the best way to do this. I don't have a good enough read on him, and tend to default to "all people are basically good" too much. We do know, I think, that he wants to be important and that he chooses to try to become important through fighting what he sees as evil. Not the best motivation, but not the worst either. We also know that he bought Heir of Brigid, which makes him very dangerous, more so than he would have been otherwise. So, we should try to play a bit on his pride, I think, and maybe on his curiosity too.

Also, another proposal for a custom charm. This time a Lanka charm, actually.
The Infernal builds foundation of her future triumphs with the record of her past victories
System: once per scene, after violently murdering a sapient being, the Infernal may spend one Willpower point to perfectly preserve the memory of her victory. In a later scene, the Infernal can reflexively add a number of dice to any roll equal to the damage she dealt to the victim whose death is recorded by Slaughter Record Exultation. She may only "hold" one activation of this Charm at a time.
The charm is intended as a direct analog of
Betraying even herself in the end, the Infernal
cooks herself in the drippings of her own soul, leav-
ing behind a memory of vivifying agony for later use.
System: Spend a turn in concentration and make a
Willpower roll against difficulty 7. Each success inflicts
one level of unsoakable, unavoidable lethal damage to
the Infernal. She cooks this agony down into a clear and
potent memory, and stores it away against some future
need. In a later scene, the Infernal can reflexively add
a number of dice to any roll equal to the damage she
suffered by activating Soul Rendering Practice. She may
only "hold" one activation of this Charm at a time.
where instead of harming yourself, and developing the resulting psychological issues, the exalt would instead be incentivized to kill others. "once per scene" qualifier is meant to stop it from being spammable, and essentially always on during mass combat, as is "spend one willpower". This is not meant to be used on mooks. It's for when we fight demon forged weapons of war and such.
 
Good night guys, see you tomorrow with... plague cures, panicking passengers and the question of whether or not you want to pull Tiffany off her part of the work to make sure you are not infectious.
(The addition of a Somewhat less Fallen Angel to the lives of these people can only be an improvement :V )
 
Good night guys, see you tomorrow with... plague cures, panicking passengers and the question of whether or not you want to pull Tiffany off her part of the work to make sure you are not infectious.
(The addition of a Somewhat less Fallen Angel to the lives of these people can only be an improvement :V )


We cant use this charm with Tiffany? Even if the reserve is empty being able to tell what are the characteristics of the virus with a Med check would help
The Empress calls. Her subjects answer.
System: The Infernal spends 1 mote of essence and rolls Charisma + Leadership against the difficulty of local Gauntlet while concentrating on memories of those who serve her, or died in her her name. Upon success, up to the (successes) phantom copies of those she was thinking about rise from her shadow. They are only images and cannot affect the material world, such as opening doors or smiting someone with magic, but otherwise retain all memories and abilities, and can fully think, and communicate, and distract enemies in combat. The only person they can physically interact with is the Infernal, and the only objects they are other conjurations of the Infernal's anima, such as Tool Transcending Constructs. The summoned servants persist for a scene and then dissolve back into shadows they are. The originals might gain some vague dreamlike memories of their service - mechanically they receive half the experience their shadows got.
Upon reaching essence 4, the infernal gains an option to harden the light the servants are woven from to grant them material bodies by paying 1 additional essence per hardlight summon. If they are able to manipulate some internal energy reserve, such as chi, they are formed with an empty reserve of it.
 
@BronzeTongue hey I know you've done quite a few splendors like yog and you have some Prodigy from what I remember are there any that you would like to add to the corner because I already have Hungry Earth and the One Up ready to be placed in but I'm asking now so I can possibly add more with those.
 
[X] Ask him to stop for a moment
-[X] Stunt: "Azhi Dahaka" you begin "Please belay that spell." As you motion toward him. " It is not wise for you to leave quite yet. You might still be carrying whatever foul disease cooked up by the Fallen and going into any place populated by people is a danger to both them and yourself. As well the fact these duels with the Damned have drawn on you in ways that you are completely unfamiliar with." You take a pause hoping you subtly got the point across about possible exhaustion without directly mentioning it in front of the wizard before continuing "As well as possibly drawn the ire of the other Denarii." Moving to stand beside him "And finally I was hoping to have a word with you We can take care of the previous problems while we're having that conversation, hopefully."
--[X]" Who knows maybe we can swap Sorcery. "


As others have pointed out we have exhibited some types of exhaustion before I just don't feel comfortable pointing out his Essence exhaustion in front of the wizard at the moment just feels rude for some reason and the other reasons are plenty enough to get him to stop.
 
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