It'll be amazing and break everything and I love it<3[X] Accept. Also how the hell is she on this channel?
I concur. It's such a stupidly dangerous idea that it would be too funny not to.
I have to wonderIt should be noted Leech currently knows what an Outsider is and has some insight into the kind of horrifying murder cults they set up. It was bad enough she started praying. On the other hand she is a Carpenter so her next reaction was to open the laptop again and keep reading
a) How this meshes with "children are precious in the culture of the Fivefold courts, because the childbirth is so low, and child abuse, and especially psychological child abuse is one of the worst crimes there is" which has been previously established,
First of all, sorry about this. I had to get this out of my head, after the idea came to me, inspired by the Oath mechanics.
So, yeah. I made the LitRPG system. Sorry about that.The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time.The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even
if they're not Exalted at all.The Splendor causes a transformation in accordance with its character, as defined by Form
Elements such as Form of Graceful Air. The nature of the transformation depends on the Form or
Forms in play, but might include transformation into things like a sparrow (air), pig (earth), a
living flame (fire), a fish (water), a stag (wood), a walking corpse (death), a semitranslucent
spirit (spirit), or a fantastic beast such as a sphinx (dreams). These are meant to be examples, and
not an all-inclusive list.
As an Adornment, this Splendor requires a point of Willpower and a turn spent in transformation
to either assume the characteristic form or return to the user's native form.
As part of a Fascination the maximum duration of the transformation (assuming it isn't cut short
earlier by fulfilling some criteria built into the Splendor) is one day for a 1-2 dot Splendor, one
week for a 3-dot Splendor, one month for a 4-dot Splendor, and one year for a 5-dot Splendor.This Splendor manifests the resources of a Background, chosen at the time of the Splendor's
creation. The Background is either Arsenal or Library (see M20, p. 318).
As an Adornment, the character may spend a turn and a point of Willpower to simply manifest
whatever equipment or research materials they desire from their Arsenal or Library. They have
an effective rating in the Background equal to the Splendor's rating while wearing it.
As a Fascination, Panoply of Wonders requires that the Splendor also have a location-type Form
Element such as Form of the Hearth. The chosen Background has a dot rating equal to the
Splendor's rating, and manifests throughout the affected area.The Splendor is shrouded in a psychic ward that makes it unthinkable to even consider harming
it in any way. Anyone attempting to do so must succeed at a Willpower roll against difficulty (4
+ Splendor's rating) and then spend a Willpower point on each turn in which they attempt to do
harm to the Splendor.One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.The Splendor is loathe to relinquish its hold on those it claims. Select one Element of the
Splendor whose effects last for a limited time. That Element's maximum duration is increased by
one category (from one scene to one day, one day to one week, etc). If the duration is already
"one year," the Element can be rendered permanent.First of all, I am sorry. I know this is literal trash, and we should be better. But I cannot get it out of my head after designing the Oath.
From the minds that brought you Blood Cursed Oath! The most expansive, complex and engaging online RPG ever - NeverNever Online!
Fight monsters in the underbellies of world famous cities, updated in real time via satellite imagery, and in the depths of mystic realms of NeverNever!
Explore the possibilities of magic, and unearth secrets of lost ages! Together with your friends join one of the hundreds of factions, all vying to bring their vision of the future into reality, or create your own!
Create your own stories by engaging with our infinitely adaptive Storyteller system, rewarding both combat and role playing!
Grow, from a scared mortal barely glimpsing past the curtain of mundanity, to a god ascendant!
Planned expansion packs include:
Changeling: the Legacy. Awaken the inheritance sleeping in your blood, and explore both the power, and obligations it carries.
Thousand Hells: The Hopeful Revolution. Swim up from the bottomless depths of the Hell of Burning Oil, or dodge the the cybernetic patrols of the lord of Wicked City. Nurture the seed of Hope so you can truly escape the hells.
Moonlit Sanctuary: We Come in Peace. Find alien allies against the darkness and explore the unforgivingly harsh Wastes of the alien Sanctuary in order to earn favor, and blessings of the Radiant Pearl herself.
And upon reaching max level, awaken and do it all in the real world, armed with your knowledge and powers!The splendor takes form of an online videogame "NeverNever online", which uses Storyteller RPG system. The players take on the role of a human who was "awakened" to the supernatural world, which closely resembles that of Dresden Files. They progress through the game, slowly raising their essence level. The game is run by cybernetic spirits who procedurally generate quests, interact with players via NPCs, etc, all guided to instill in the players certain understandings of how the supernatural works, what to avoid doing, etc. Once the player passes Essence 3, the limit for mortals, which involves a long series of personalized quests, and should take roughly 2 thousand hours in the game (or ~ 2 years of gameplay) and ascend to divinity, the Transformation part of the splendor takes place.
The player is transformed into their ascendant character as they were at chargen, complete with a character sheet they can call upon, to track their progress and allocate XPю
At chargen you choose 3 psychic phenomena, which you get at 1 dot as innate powers.
You can spend XP on merits, subject to GM's approval, but not backgrounds.
That's the worst about this design - it makes sense in context to make one. We are well positioned to be able to make it. Sanctuary should have decades, if not centuries of online videogame history, meaning that those should be far more advanced than what Earth has. Better game mechanics, better monetization schemes, better management practices, etc. We have cyberspirits to do AI GMing - something no one could compete with, even if they hire a ton of real people to do it for them in real time. The masquerade provides all the lore we would need and want. And the "system" as a training and guidance for newly empowered also makes sense.Hey, it's the video game tie in for the movie we are making
Did you enjoy the movie? Discover more about the lore of the world.
[X] Accept. Also how the hell is she on this channel?
Molly is the epitome of rebellious and not so Teenagers. She will even bring the wizards into the new century where they can grumble about young people playing literally hellish computer games on demonic computers!The White Council: So, how exactly is Molly planning on taking advantage of the Fivefold Courts? Is she going for an island invasion? Furthering her grip on South America? Weapons dealing, drug smuggling, tech transfer, etc?
Dresden: Well yes, but actually no. I think Molly's main focus is on, uh, cultural exchange.
Merlin: ???? Like, magical traditions or political inroads?
Dresden: Uh, not exactly...