Is a heavy golden material that is perpetually warm to the touch and almost seems to glow with an inner fire. It is soft enough to twist with the hands, but elastic enough to retain its given shape once set. Its luster and color are similar to that of gold, except it presents more red and warm hues than gold in even its purest forms. Like gold, it can be spun out to fine, thin threads or hammered into thin leafs. This Greater Gold is still gold, and has many of the qualities that regular gold has, like superconductivity and malleability, but enhanced. Any electronic device using Greater Gold circuitry may also grant -1 difficulty on relevant rolls. It is completely impervious to corrosion and is considered chemically inert.
Greater Gold, due to its Purity and nature resonates particularly well with magics granting a -2 difficulty to enchant, enhance or have spells cast upon itself by its owner acting as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503).
When used as a Magical Tool/Focus for Hellfire, Shadowcasting, Pyrokinesis, Psychokinesis, Conveyance [non-teleportation], Weather Control (Forces) or Mana Manipulation, Ectoplasmic Generation Enchantment (Prime) spells, the sorcerer reduces the difficulty by one on her spellcasting. Any spell cast from an imbued item crafted primarily of Auruamite Reduces the difficulty by 1.
is a soft metal that has the same gleam and luster of polished silver. It is cool to the touch, and shines brightly beneath the light of the moon. It has an almost liquid sheen that reflects its protean nature; it can be molded into nearly any shape or form with a minimum of effort, although only in the hands of a master craftsman is its true beauty made manifest. It has a bluish color not normally associated with its mundane equivalent, and has a mirrored surface. It is sturdier than silver, and can be forged into weapons that do not lose their edge easily, Like silver, it can be spun into thin threads and is deadly to Theriomorphs, usually dealing aggravated damage to Shapechangers and the like.
Due to having resonance with vision quests and crossroads so True Silver behaves as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503) for spells associated with seeing - such as other places, other times, and across the Gauntlet.
When used as a Magical Tool/Focus for Shapeshifting, Healing, Biocontrol, Psychic Healing (Life) or Summoning, Warding, Conjuration, Psychoportation, Clairvoyance, Conveyance [teleportation] (Correspondence) and Oneiromancy spells, the sorcerer reduces the difficulty by one on her spellcasting.
It shines brightly and is fiery red in color. It can also have a rich green hue that tends to hold and catch the light, glowing with an ocean-depth. It is a superconductor, perfect conductor of heat and electricity and is chemically inert. It offers up absolutely no electrical resistance whatsoever. Even when it is melted down, the electrons are led through its substance without a single joule being converted to heat. Any superconductor has the capability of being a far more potent magnet than any other permanent magnet. Therefore Kypris can have magnetic ratings which are usually only possible with electromagnets.
Due to having resonance with thought and protection Kypris behaves as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503) for spells associated with that deflect, protect with and from, or redirect magic.
When used as a Magical Tool/Focus for Alchemy, Cyberkinesis (Matter) or Fascination, Illusion, Cyberpathy, Animal Psychic, Anti-Psychic, Mind Shields, Psychic Hypnosis, Psychic Hypnosis, Psychic Invisibility, Psychic Vampirism, Synergy, Telepathy (Mind) spells, the sorcerer reduces the difficulty by one on her spellcasting.
Siderite is the least lustrous of all the perfected metals and appears the same as normal worked iron. Siderite is exactly like iron; it is usually a dull matte black,not susceptible to rust. It is heavy, soft, and brittle. Siderite is not generally magnetic, but the shaping process almost always causes it to become so, especially if an iron or steel hammer is used. It never suffers metal fatigue - siderite can bend like rubber and spring back with no creep or deformation at all. Siderite holds an edge that never dulls. Siderite has a grey gleam that may glitter a bit more than ordinary iron, but other than that nothing about it makes it look particularly special at all.
Due to having resonance with purpose and existence or Fate. Siderite behaves as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503) for spells associated with that strengthens and or reinforces the purpose or existence of an object.
When used as a Magical Tool/Focus for Binding, Astral Projection, Channeling (Spirit) Fortune (Entropy) or Chronomancy, Divination, Precognition (Time) spells, the sorcerer reduces the difficulty by one on her spellcasting.