Green Flame Rising (Exalted vs Dresden Files)

Maybe... I'm not closing the door on that but it would significantly alter the nature of the game to a civ builder hybrid.

I mean, there's certain elements of that regardless, and I know I love civ builder content. As long as it doesn't dominate the entire narrative, I can see it adding some fun spice.

It just seems a crying shame that your Hell is fixed in nature from the moment you buy the charm and eternity, you know?

That being said, it shouldn't ever be trivial to field dudes directly from Molly's Hell into the living world, and it should have limits. Deploying the Big Bois should come at a cost and be limited, like it is for most other factions.
 
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I mean, there's certain elements of that regardless, and I know I love civ builder content. As long as it doesn't dominate the entire narrative, I can see it adding some fun spice.

It just seems a crying shame that your Hell is fixed in nature from the moment you buy the charm and eternity, you know?

That being said, it shouldn't ever be trivial to field dudes directly from Molly's Hell into the living world, and it should have limits. Deploying the Big Bois should come at a cost and be limited, like it is for most other factions.

And all that needs its own mechanics, the base game is very much not a civ builder hence why I do not want to commit before you even have the charm. That said I am very much interested in the idea.

what if we can only field them on large in the nevernever? Also its not like we're the only with an army or even stuff that can fuck over an army. I understand though if we cant.

Again I don't want to make any snap promisses. We'll see when you actually have the charm
 
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And all that needs its own mechanics, the base game is very much not a civ builder hence why I do not want to commit before you even have the charm. That said I am very much interested in the idea.

Yeah, maybe I'll see what I can bash my head against down the line, all of this is pie in the sky wishing anyway when we're not even in range of establishing Molly's Hell.

But yeah, I really liked that submission, a lot.
 
And all that needs its own mechanics, the base game is very much not a civ builder hence why I do not want to commit before you even have the charm. That said I am very much interested in the idea.
yeah glad your at least interested with the premise cause I'm really really interested in it. fairly sure fielding big bois is not uh difficult for other factions its more what said big boys are allowed to do as they can't field their earth shaking powers. Summer could technically at any point could field an army its stupid of them to do so their busy. most beings seem to be able to come and go their projection power is just utter shit as their bound by rules.
 
Sure you guys can design the beings in your hell as long as they fit its themes.

As for a name suggestion how about Fivefold Courts of Fate? It feels like it gets across something of the past and present themes and works off the number of cities.
Yeah, sure, that works. I'll have to redo the build a bit (hopefully not a lot) given that I was using the wrong book. Still, that's a great name, and I'll keep working on the idea.

Question: does the description as given counts as having a bottleneck (in which case I'll need to do additional redesigns), or is this ok?

If so, my current rebuild is
Large
Difficult terrain 0
Pockets of Safety +2
Balanced Ecosystem
Eartly Fauna 0 (I'll redo the description of alien fishes a bit)
Earthly Flora 0
Resident devil -1
Advanced Social Structures 0
Advanced technology -2
Committed -2
Exclusive Transportation -1

Not enough points for fanatical population or gaols, sadly. Lower granularity in play, I feel.
 
Not enough points for fanatical population or gaols, sadly. Lower granularity in play, I feel.

That's okay, fanatical population is a bit icky anyway. And the fluff of your design was straight up the best of all the submissions I've seen so far.

To the point where I feel it should very much influence the Shintai's aesthetic.
 
dresden files have plenty of factions that could field an army
That's okay, fanatical population is a bit icky anyway.
eh its really not they can refuse orders and can learn to dislike us it just has them start liking us. I'd rather have them like us than not as there is no way we earn said like in quest time with how limited we are in time we can stay in said hell.
 
Yeah, sure, that works. I'll have to redo the build a bit (hopefully not a lot) given that I was using the wrong book. Still, that's a great name, and I'll keep working on the idea.

Question: does the description as given counts as having a bottleneck (in which case I'll need to do additional redesigns), or is this ok?

If so, my current rebuild is
Large
Difficult terrain 0
Pockets of Safety +2
Balanced Ecosystem
Eartly Fauna 0 (I'll redo the description of alien fishes a bit)
Earthly Flora 0
Resident devil -1
Advanced Social Structures 0
Advanced technology -2
Committed -2
Exclusive Transportation -1

Not enough points for fanatical population or gaols, sadly. Lower granularity in play, I feel.
You also need Eternal Torment (weird name) to have immortal beings in there, which...would also cost points.

I think.

Endless Suffering (Cost: 1 point): Those who
meet their ends according to certain criteria (such as
being devoured by the Realm's native devils, or being
melted in its acid seas, or even perishing for any reason
at all – very simple and very complicated rules are both
possible) are eventually reconstituted by the Realm
that they might be tormented to destruction again.

Edit: Though, do Devils need this? They may just not need it.
 
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Yeah, sure, that works. I'll have to redo the build a bit (hopefully not a lot) given that I was using the wrong book. Still, that's a great name, and I'll keep working on the idea.

Question: does the description as given counts as having a bottleneck (in which case I'll need to do additional redesigns), or is this ok?

If so, my current rebuild is
Large
Difficult terrain 0
Pockets of Safety +2
Balanced Ecosystem
Eartly Fauna 0 (I'll redo the description of alien fishes a bit)
Earthly Flora 0
Resident devil -1
Advanced Social Structures 0
Advanced technology -2
Committed -2
Exclusive Transportation -1

Not enough points for fanatical population or gaols, sadly. Lower granularity in play, I feel.

Well there are things out there in the more magical layers of reality that can attack even at those temperatures and there aren't any actual walls, much less perfect defenses around the kingdom so I would say no, it's not a bottleneck, that is just the local weather.
 
Well there are things out there in the more magical layers of reality that can attack even at those temperatures and there aren't any actual walls, much less perfect defenses around the kingdom so I would say no, it's not a bottleneck, that is just the local weather.

Makes sense, a ground invasion isn't impossible, it's just a firm discouragement due to an extremely hostile environment.
 
Damn, no. I was actually using Exalted vs. World of Darkness Companion book. Damn. And now I have to redo everything. Well, back to the drawing board.
Most of it lines up, the point costs are mostly just divide by ten and rounded up.

5 base
-1 for large
-0 for difficult terrain
+2 for pockets of safety
-1 deadly beasts
+1 deadly flora
-1 resident devils
Humans are free so they could be added here if you wanted
-0 for advanced social structures
-2 for advanced technology
-3 for fanatical

Transportation for the residents themselves doesn't have a line item in the ExWoD book that I saw, just one for special exclusive stuff for the infernal and friends.

Gaols, which I assume you bought for baked in hell wide security instead of prisons since dedicated facilities didn't show up in the fluff, doesn't fit with the other options though.

If you dropped fanatical to committed it'd still be good enough and fit all your features.

Alternatively you could make the animals alien but not notably dangerous, then take deadly flora and use the points from that to get goal.

Still the same amount of deadly and alien stuff in the wilds, it's just less mobile.

Edit: whoops, went to stat this and didn't refresh the page before posting. My bad.
 
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So... I finished my write-up for the idea of our future kingdom. It really got away from me.
This is excellent.
My writeup hasnt made it past high concept, even though I do have the mechanics down.
As far as I can see there is no RAW for letting demons out, though it seems clear unleashing armies is very much not intended, I'll have to think how letting demons and mortals out works, maybe we will stick with 20 at a time to start. That said once you have a hell any fomori making charm you have can use your own devils.
Hey.
Molly being able to call in the equivalent of a heavy helicopter's worth of reinforcements to a particular spot with a charm?
Seems like a logical extension of the King and Kingdom charm, assuming you take then option to have inhabitants.

And thematically appropriate for if Cowl brings in a company of superghouls into the Raith Deeps next year.
Or some Kemmlerite does a mass raising.
Or someone decides to arrange a proper ambush for Molly in the NeverNever.
 
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This is excellent.
My writeup hasnt made it past high concept, even though I do have the mechanics down.

Hey.
Molly being able to call in the equivalent of a heavy helicopter's worth of reinforcements to a particular spot?
Seems like a logical extension of the King and Kingdom charm, assuming you take then option to have inhabitants.

And thematically appropriate for if Cowl brings in a company of superghouls into the Raith Deeps next year.
Or someone decides to arrange a proper ambush for Molly in the NeverNever.

I'm eagerly waiting for your writeup too! You had some neat ideas in your high concept stuff.
 
Well there are things out there in the more magical layers of reality that can attack even at those temperatures and there aren't any actual walls, much less perfect defenses around the kingdom so I would say no, it's not a bottleneck, that is just the local weather.
The gaols option has something about being taken as security instead of prisons.

• Gaols (Cost: 1 point): The Hell contains prison fa- cilities whose wardens (or whose very architecture) are cooperative with your wishes, or otherwise has daunt- ing Hell-wide security.
If we did that, would it need to be something like formal structures/military outposts due to the base use being for prisons, or could it be closer to making the environment intelligently hostile against intruders?
 
Most of it lines up, the point costs are mostly just divide by ten and rounded up.

5 base
-1 for large
-0 for difficult terrain
+2 for pockets of safety
-1 deadly beasts
+1 deadly flora
-1 resident devils
Humans are free so they could be added here if you wanted
-0 for advanced social structures
-2 for advanced technology
-3 for fanatical

Transportation for the residents themselves doesn't have a line item in the ExWoD book that I saw, just one for special exclusive stuff for the infernal and friends.

Gaols, which I assume you bought for baked in hell wide security instead of prisons since dedicated facilities didn't show up in the fluff, doesn't fit with the other options though.

If you dropped fanatical to committed it'd still be good enough and fit all your features.

Alternatively you could make the animals alien but not notably dangerous, then take deadly flora and use the points from that to get goal.

Still the same amount of deadly and alien stuff in the wilds, it's just less mobile.

Edit: whoops, went to stat this and didn't refresh the page before posting. My bad.
Yeah, I redid the build. I made the uranium fishes less hostile, dropping them to Earthly fauna (not very Earthly, but still), and added some forests in the survivable area of the realm (earthly flora). Dropped fanatical to committed, which should be enough if we are a somewhat good ruler. I kept the exclusive transportation, because I felt that it would be more honest. @DragonParadox would an advanced system of inter and inner city transportation metir the Exclusive Transportation cost, even if it's not actually exclusive to the Exalt? I feel that it might, for the sake of not cheesing this. The spirit is in connectivity, not exclusivity. I am ok with either decision, obviously.

I dropped gaols on the reasoning that they could be built later as needed, by the residents of our hell.

EDIT:
You also need Eternal Torment (weird name) to have immortal beings in there, which...would also cost points.

I think.



Edit: Though, do Devils need this? They may just not need it.
That's a good point. If @DragonParadox rules that advanced public transit system doesn't cost points, I think I'll add that to the build. I don't even think it would need any additional fluff, and it would improve the Endings City functionality a lot. I am more afraid on needing to take Eternal Night due to only having the moon visible in the sky. There's illumination from plasma lightning halo over the populated area, though, so hopefully not.
 
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Even if you dont think restraint for its own sake is right, the reputational benefits can be pretty sweet.
Consequentialism baybee!

Restraint ain't inherently good. To believe that it is, is a bit silly. I think we should all do as we please with a contextual understanding that other people exist and hold an equal moral value to ourselves.

My point is, I wanted to punch Mrs Evans in the face with words, utilising the bully pulpit to prevent any opportunity for her to engage in sophistry, but I didn't come up with write in that in time and I mildly regret that. Ngl. I kinda' hope a similar opportunity shows up in this quest again some day.

Anyway, I agree with your post. Having a reputation as prudent and being someone who's positions arise from a compassionate starting point holds value[1]... I just also value being fuckin' punk af aside that and prioritise being anti-authoritarian over maintaining Molly's reputation as 'person who has restraint'. Though as demonstrated in this uproot; acting in accordance with both motivations is entirely viable in many/most circumstances.

[1]In this 3 hour video essay I will expand on my statement explaining the value of having a reputation for such, and why such a reputation holds value at all.
 
This is excellent.
My writeup hasnt made it past high concept, even though I do have the mechanics down.

Hey.
Molly being able to call in the equivalent of a heavy helicopter's worth of reinforcements to a particular spot with a charm?
Seems like a logical extension of the King and Kingdom charm, assuming you take then option to have inhabitants.

And thematically appropriate for if Cowl brings in a company of superghouls into the Raith Deeps next year.
Or some Kemmlerite does a mass raising.
Or someone decides to arrange a proper ambush for Molly in the NeverNever.

20 people should be able to cover the squad. When I said armies I meant armies, a hundred thousand strong magi-tech army laying siege to the strongholds of the Red Court, that kind of thing. That would understandably change the nature of the game.
 
Hah. I'm proud of Molly. I wasn't expecting this but... she did a good thing.

[X] Agree, you can bend the 'no rushing into danger' clause if or realistically when you get there
-[X] I know your always going to worry about me, I know your always going to worry about all of us. Same with dad.
-[X] What could I do to help you with that? I have made armor and a shield to protect myself at least. And I am getting stronger.
-[X] You don't have to answer me now, but please. Think about it.


Workable as long as we also address that more precautions aren't going to make us more risk prone. If the world forces our arm, it forces our arm, and there really isn't much choice in things if that happens. We'd just like to be prepared for potential worst case scenarios.

Combat isn't even the method we really want to use to change the world. We'd rather not need to fight, hell I'm pushing for 'Not-Evil Wolfram and Hart', but this is a dangerous world and it isn't any kinder to pacifists either.
 
That's a good point. If @DragonParadox rules that advanced public transit system doesn't cost points, I think I'll add that to the build. I don't even think it would need any additional fluff, and it would improve the Endings City functionality a lot. I am more afraid on needing to take Eternal Night due to only having the moon visible in the sky. There's illumination from plasma lightning halo over the populated area, though, so hopefully not.

Given how fast and efficient they are I think they would merit the point buy yeah, still you would be able to maintain interconnectivity even without it, just not as good
 
20 people should be able to cover the squad. When I said armies I meant armies, a hundred thousand strong magi-tech army laying siege to the strongholds of the Red Court, that kind of thing. That would understandably change the nature of the game.
what about we can bring 20 out but we can only bring 20 at a time? Which means if we want to take out a whole army it'll take like a month and we have to you know be able to hide said people and house them? with no max limit of how many can be taken out over time?
 
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