Green Flame Rising (Exalted vs Dresden Files)

Arc 14 Interlude 7: That Fortune Might Favor the Bold
That Fortune Might Favor the Bold

18th of February 2007 A.D.

Faint blue light flickered in the hands of the seekers of wisdom at least as those-who-dwell-Beyond would see. To eyes threaded with silver wire and set with flawless quartz it was as if they held in their hands spark of the great Ring. This they saw, this they knew. As thinking minds were to the guises five and living things to the humors of the world so too did even stone and metal transform under the power of the wheel and the name of that power that moved even mountains and transmuted more surely than vitriol and flame was radioactive decay.

Sigh of the Endless Journey watched with interest as one of bizarre skeletal creatures was reduced to dust under his hand, as another suffered the dissolution of half its face and he watched with horror as the thing monster, the one who had not addressed the fallen water master moved with the speed of the poisoned wind, the fury of an avalanche of black ice. Brass screamed and tore, servomotors whined and tied as onto the monster the Soul of Resplendent Jade was like onto a toy in the hand of a spiteful child, ripping off one arm, narrowly missing the other and then kicking her into the back wall.

"Ally in Critical Condition," the squad sight alert flashed though his optic nerve, bypassing the need to turn his head and look... and he breathed a sigh of relief. She hadn't passed. All of them had taken the risk that they may lose their way Beyond and never find the Wheel, but he did not wish that for she who had been his sister three circles past, his teacher before that.

Without the luck they had woven together she would have been torn apart, without the strength of her armor she would have been crushed against the stone.

Revenant One ('Creeper') takes 9 Aggravated Damage -> Destroyed
Revenant Three ('Void Shadow') Takes 5 Damage -> Now at 2/7
Soul of Resplendent Jade Takes 6 Damage -> Now at 1/7 Unconcious


"Radiation?" The enemy leader asked with an edge of strange disdain to it. "Is that what the Council is allying with these days? Maybe I should have listened to the Fallen One when he said the weapons of mass death were the answer. You certainly don't seem to hesitate do you Donald? And you Dresden if you want to kill do it properly."

Sigh of the Endless Journey could hear the skittering command behind those words just before he felt the tide of elemental power rising, but he was too slow, out of position. He just had a chance to see the look of betrayal in the eye of the foe Wizard-Dresden had been compelled to burn.

"Fuego!"

But another did move. The silver haired End-Singer hurled herself into the path of the flames, skin turning to stone even as the fire touched her.

Lydia takes 2 Damage -> Now at 10/12

"Is that all thine malice can conjure oath-breaker?" She asked, her voice thick with some emotion Sigh of the Endless Journey could not desciphre save to say that it was not pain of the flesh.

Together the End Singer and the Dragon of the Maker...

[] Turned their attention to the lesser living foes

[] Tried to take the enemy leader captive for interrogation

[] Destroyed the last of the dead things

[] Write in


OOC: That sorceress was lucky as only someone with 5 Dots in fortune can be. Trouble is the other two undead move after Lydia and Sophia odds are good they are going to kill someone. On the other hand as Peabody just proved with Lawbreaker's Lure Warlocks are also dangerous.
 
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...This is why we don't split the party when we don't know what to expect. Seems like Lydia took emotional damage before the fire damage. What is Sophia doing?
 
Rolls
Sorcerers get Very Lucky (It helps that as Fomori they have superhuman atributes)
-radiiation and soak rolls redacted for space-
Peabody Casts Lawbreaker's Lure on Harry vs Willpower (DC +2 because he's a Lawbreaker of the First)
Fuego
Lydia Marble Flesh -> Soak
Shouldnt Lydia's Soak be higher?
She should have both Steelskin(+ Stamina) and Impenetrable Skin of Stone(Total Stamina x2) active.
That should have had her soak in the vicinity of 14

And who was Harry throwing fireballs at?
 
So what's going on with the war weavers? I thought there were four in the scene, and each of them can spend a temporary willpower point to get a second attack on their turn.

I went back and I only see two of them act, and neither seems to be using their multi attack abilities to stack action penalties on people like they're meant to. They're doing really well so far in general, but are missing slightly less than half their serious business mode DPS.

Am I just misreading what they're doing?
 
So what's going on with the war weavers? I thought there were four in the scene, and each of them can spend a temporary willpower point to get a second attack on their turn.

I went back and I only see two of them act, and neither seems to be using their multi attack abilities to stack action penalties on people like they're meant to. They're doing really well so far in general, but are missing slightly less than half their serious business mode DPS.

Am I just misreading what they're doing?

Two of them used both their attacks to unload twice, the other two have not acted

Also soak has been fixed.
 
As thinking minds were to the guises five and living things to the humors of the world so too did even stone and metal transform under the power of the wheel and the name of that power that moved even mountains and transmuted more surely than vitriol and flame was radioactive decay.

Sigh of the Endless Journey watched with interest as one of bizarre skeletal creatures was reduced to dust under his hand, as another suffered the dissolution of half its face

Revenant One ('Creeper') takes 9 Aggravated Damage -> Destroyed
Revenant Three ('Void Shadow') Takes 5 Damage -> Now at 2/7
Soul of Resplendent Jade Takes 6 Damage -> Now at 1/7 Unconcious

More directly; the sorcerers did really well even with one of the them being beaten mostly to death. SotEJ deserves a headpat directly from his goddess for being the go-gettingest little radiological atrocity in the away team.

This is clearly a guy who knows that it's perfectly safe to stare into the void as long as you burn its eyes out with hard gamma first. :V
 
This chapter, and frankly entire fight, has been very hard for me to follow what's actually happening. The emotional beats are coming through but the sequence of events is both chaotic and has enough purple prose and unspoken events to make it very difficult to pick out the actual events.
 
On a more serious note; we've talked a lot about how to protect our people, but we should really get moving on a solution if we're going to bring them out for fights like this. Soul contracts, splendors, and a few other crafting related tricks have come up, but something new just occurred to me.

Think we could just ask the white god for help?

He made a deal with us by proxy before, and the big man does prefer mortals being able to make their own choices. Molly isn't stealing souls or otherwise acting like a demon, she's more like what hells are supposed to be. The FCF allow people to grow until they're ready to meet what comes next with their heads held high, not a serial killer's mega dungeon.

As an official afterlife* would the white god even have an issue with allowing souls to choose to go to their proper afterlife instead of making them turn in? He didn't take the Greeks from Hades after all, even if the guy doesn't really see that much business any more. If we take the story as presented to us he was even initially cool with other gods for most of human history, and these souls aren't even really the work of his hands in the first place.

It seems unlikely that just asking the question would kick off something unpleasant.

* Please ignore how the certificate is written in crayon and signed "Molly C." It's just a coincidence.
 
VOTE
[X]Plan Reap The Harvest
-[X]Lydia: Attack full-health undead(Revenant Four) with Hunters Bolt
-[X]Sophia Movement: Move to Peabody
-[X]Sophia Action 1: Attack/Capture Peabody for Bashing damage
-[X]Sophia Action 2: Howl of Healing on party members: 1WP
-[X]STUNT: The dying flames seemed to dance in Lydia's eyes as she glared at the enemy leader. "No honor among warlocks, is there, Wizard Peabody?" She said, raising her hand, before abruptly turning to blast the last untouched revenant across the room. And in the confusion,nobody saw Sophia move, until she was abruptly looming behind Peabody, sword hilt descending like a guillotine.



RATIONALE
Prioritize the undead and their commander.
The undead are the ones doing the Geomancy AND putting out the Nihilistics 7 aura, so killing them should remove the immediate threat to the Halls. While Peabody gives orders, and its likely to be easier to neutralize the other warlocks if he's off the field.


Revenant One and Two are dead, Revenant Three is 2/7HP, and Revenant Four is full health.

Warlock 3(Seamus) is 4/7, and into wound penalties.
One of the other warlocks miscast when trying to cast at Mad Mags enough to spit blood, but no mechanical damage.
The other warlocks are full health. Peabody is uninjured.

Morgan is 4/7.
Lydia is 10/12
Resplendent Jade is 1/7

So Im thinking: Sophia has 2x Actions/turn and the gift Howl of Healing.
So move to Peabody(sprint mode is ~61 yards/second or ~183 yards/turn at Dex 7, she has the range), and use 1 Action to hit him with the hilt of her sword for Bashing damage.

With all her powers active, she's rolling an attack pool of 12 dice at DC5, and sword out she'd be dealing a base damage of 15(Strength 13 + NotUsum 2). Knocking him unconscious shouldnt kill him OR LaFortier even if it rolls over into lethal.
She's throwing enough dice at the problem to simply brute force the issue, assuming he's still got a mortal HP.

THEN spend 1WP to use Howl of Healing (roll permanent Willpower 9 at DC2 [Base 6 - Unholy Blessing 4]) to fix up every friendly here within earshot. The crippled person will still require a dedicated healer/cybertech to repair the arm that got ripped off, but we can probably fill up the HP bars of our party members give every party member +1HP.

Meantime Lydia kills the full health undead with Hunters Bolt rolling 17 dice(Dex 3 + Athletics 2 + Excellency 10 + Stunt 2) at DC5. Dexterity is Key for her, so 1s dont count, so she probably one-shots whichever undead she shoots at.
Leaving only one injured notvampire to be dealt with.

And 4x warlocks.
 
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On a more serious note; we've talked a lot about how to protect our people, but we should really get moving on a solution if we're going to bring them out for fights like this. Soul contracts, splendors, and a few other crafting related tricks have come up, but something new just occurred to me.

Think we could just ask the white god for help?

He made a deal with us by proxy before, and the big man does prefer mortals being able to make their own choices. Molly isn't stealing souls or otherwise acting like a demon, she's more like what hells are supposed to be. The FCF allow people to grow until they're ready to meet what comes next with their heads held high, not a serial killer's mega dungeon.

As an official afterlife* would the white god even have an issue with allowing souls to choose to go to their proper afterlife instead of making them turn in? He didn't take the Greeks from Hades after all, even if the guy doesn't really see that much business any more. If we take the story as presented to us he was even initially cool with other gods for most of human history, and these souls aren't even really the work of his hands in the first place.

It seems unlikely that just asking the question would kick off something unpleasant.

* Please ignore how the certificate is written in crayon and signed "Molly C." It's just a coincidence.
It's important to remember that we don't know what happens to our followers who die outside Sanctuary. This doesn't mean they don't go to the Wheel. It means that we don't know what happens. First step should be to conduct an experiment, I think - the issue is how to do this ethically. Some near-sapient animal from Sanctuary maybe?
 
Two of them used both their attacks to unload twice, the other two have not acted

Also soak has been fixed.
So are they relevant to this vote at all?

I know they went ahead to position themselves for the fight, but it's unclear where they are and if they can intervene in time to matter.
It's important to remember that we don't know what happens to our followers who die outside Sanctuary. This doesn't mean they don't go to the Wheel. It means that we don't know what happens. First step should be to conduct an experiment, I think - the issue is how to do this ethically. Some near-sapient animal from Sanctuary maybe?
Molly asked Uriel about where they go when they leave the wheel, and it's the same place everyone else goes.

The Wheel is a soul organ of Molly's that operates on her Hell, I don't think it's unreasonable to conclude that our people leave it's protection when departing the FCF just as mortals from outside coming in fall under it.
 
So are they relevant to this vote at all?

I know they went ahead to position themselves for the fight, but it's unclear where they are and if they can intervene in time to matter.

You guys can add them to the vote if you like. Since they are not as complex as Sophia and Lydia I was just going to have them shoot automatically when they are done so as not to overwhelm you guys with choices. But like I said if you want finer control that also works.
 
You guys can add them to the vote if you like. Since they are not as complex as Sophia and Lydia I was just going to have them shoot automatically when they are done so as not to overwhelm you guys with choices. But like I said if you want finer control that also works.
Fair. That's probably what we'll do, but I wasn't sure if they'd be able to act in time to say save our sorcerer from being executed while Sophia and Lydia handle the others or something like that.
 
[]STUNT: The dying flames seemed to dance in Lydia's eyes as she glared at the enemy leader. "No honor among warlocks, is there, Wizard Peabody?" She said, raising her hand, before abruptly turning to blast the last untouched revenant across the room.
And in the confusion, nobody saw Sophia move, until she was abruptly looming behind Peabody, sword hilt descending like a guillotine.

Fair. That's probably what we'll do, but I wasn't sure if they'd be able to act in time to say save our sorcerer from being executed while Sophia and Lydia handle the others or something like that.
Sophia has an AoE heal.
She can heal everyone here back to full as long as they are within unaugmented earshot.
 
[]STUNT: The dying flames seemed to dance in Lydia's eyes as she glared at the enemy leader. "No honor among warlocks, is there, Wizard Peabody?" She said, raising her hand, before abruptly turning to blast the last untouched revenant across the room.
And in the confusion, nobody saw Sophia move, until she was abruptly looming behind Peabody, sword hilt descending like a guillotine.


Sophia has an AoE heal.
She can heal everyone here back to full as long as they are within unaugmented earshot.

Isn't it only 1 point per use?

Howl of Healing

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Rank 5 White Howler Gift
The White Howler tribe is closely knit, sharing a bond rivaled by few others. This tie allows them to channel healing in a fashion others can only aspire to.
System: The werewolf howls. The player spends one Gnosis point and makes an Intelligence + Expression roll (difficulty 6). Everyone of the White Howler tribe (or their Kin) who can hear the howl heals one point of lethal, bashing, or aggravated damage. This howl cannot be amplified, communicated, or assisted through natural, artificial, or supernatural means, else it loses its effectiveness.
Source: White Howler Tribebook
Cite

That doesn't say 1 point per success or anything like that. Are we using different version?

Even then being helpless on the ground is not a great place find yourself in a fight.
 
I would write a stunt, but writing two stunts for Lydia in the same combat is overtaxing my creative juices when she is shooting the same hunters bolt.
 
Hey @DragonParadox I was curious given the numbers of sorcerers in our hell are there any equivalents to magical mega projects they may of done over time? Like grand rituals that hundreds of thousands of sorcerers participated in or massive fortifications?
 
Hey @DragonParadox I was curious given the numbers of sorcerers in our hell are there any equivalents to magical mega projects they may of done over time? Like grand rituals that hundreds of thousands of sorcerers participated in or massive fortifications?

There are large scale feats of magical engineering, but they are done by building magical tools, it is a more efficient use of magic and less likely to blow up when someone fumbles the titanic amount of magic and creates a new sea or something.
 
There are large scale feats of magical engineering, but they are done by building magical tools, it is a more efficient use of magic and less likely to blow up when someone fumbles the titanic amount of magic and creates a new sea or something.
Fair enough but they've not done any major group mega projects so much as just individually adding to something massive at all?
 
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