Green Flame Rising (Exalted vs Dresden Files)

at least uh vampires and most monsters shouldn't have true sight or an equivalent right? I mean maybe some high end beings like the mothers or angels have something even better but those are outliers and basically up there with the more powerful gods and worse.

Then again then again most of the high end shit likely has enough willpower it won't work on them.
 
at least uh vampires and most monsters shouldn't have true sight or an equivalent right? I mean maybe some high end beings like the mothers or angels have something even better but those are outliers and basically up there with the more powerful gods and worse.

Then again then again most of the high end shit likely has enough willpower it won't work on them.
Sort of. One of the key points of AtP is that even with high willpower we still have to hit the interaction clause before they are allowed to roll.

You could have arbitrarily high willpower and still not technically be allowed to roll against it until we do something personally distressing.

That or have a perfect up before we turn it on. We got hit this same way early on; Garfel made us forget he was around and since we didn't know he was a threat we didn't realize we needed to use our mental defense against him.

If a Sorcerer's cheap trick can play rules lawyer with a celestial reflexive perfect defense then we should be able to do it to most everyone else.
 
Sort of. One of the key points of AtP is that even with high willpower we still have to hit the interaction clause before they are allowed to roll.

You could have arbitrarily high willpower and still not technically be allowed to roll against it until we do something personally distressing.

That or have a perfect up before we turn it on. We got hit this same way early on; Garfel made us forget he was around and since we didn't know he was a threat we didn't realize we needed to use our mental defense against him.

If a Sorcerer's cheap trick can play rules lawyer with a celestial reflexive perfect defense then we should be able to do it to most everyone else.
You know weirdly I don't think angels would have a perfect to protect against true sight since uriel explicitly stopped dresden from seeing him before he could use it. Though maybe they do but aren't allowed to use it as it'd be a violation of free will to not allow mortals to see if they want to.

Also i get what you mean just brought up the thought.
 
Arc 14 Post 28: Gate of Ether, Snare of Stone
Gate of Ether, Snare of Stone

18th of February 2007 A.D.

With a silent apology to whoever is going to have to fix this you draw Usum and run the burning blade along the edge of the stall door fusing metal to the frame. The music starts to play, versed thin and tinny, like from the old disk player grandma Carpenter once played for Daniel and you. Into the palace at the heart of the world, onto the throne held in the claws of dragons, into the stillness at the heart of the storm. The dusty tile starts to sink into your shadow, eldritch geometries melting away when you spy a shadow under the door, hiking boots of all things.

A shout of something Latin turns into a hammer of force coming not though the door as you'd anticipated but from the ceiling. The light breaks, wires flying, hissing sputtering. It sounds like the whole floor above's coming thundering down.

Just the light and a few rocks. Left ear's ringing a little, but otherwise OK.

Molly takes 1 Lethal Wound -> Now at 13/14

"You get one free!" You call out as the veil rips outwards with the force of your will. One step in and one step out.

Lost 2 Essence -> Now at 10/18

What happens next is almost too fast to follow. McCoy sends the stall door flying with a wave of his hand, Harry grabs a fistful of air with his magic and hurls it at the girl next to the sinks sending her flying backwards onto a floor that now has the consistency of mud... no quicksand.

You thought you'd seen Donald Morgan look grim before, that's nothing compared to his expression looking down at the twenty something dark haired wizard in the messy ponytail caught in a sick parody of a snow angel set in magically softened tile and concrete.

"How..." He starts to say something, but you have to read his lips, with the door blown in the silence had been able to seep back in. This isn't just an attack on me, you realize, their wizards can speak, others can't. It's a way to upset the playing field between wizards. Of course a wizard doesn't have to say their spells aloud when they evoke, but it helps focus and keep the mind on magic.

The warden stops and signs something purposeful. You shake your head and so does Harry, though not Lash and, surprisingly Olivia.

McCoy signs too, though he keeps it more basic: one hand twisting another until they break apart, a finger pointing around and out: break or trace?

On the one hand trying to organize without being able to talk is going to make this a lot more complicated, on the other hand 'trace' is likely to lead to a 'truer' True Magi.

For his part Harry is motioning at the girl, the Warden, you realize reading Carlos' face. Thrall or enemy? More of your people are filtering through enough to secure the hallway, but you can't just throw her back into Sanctuary. Looks like this just became a temporary prison. Good thing I brought...

Who did Molly bring along from Sanctuary to act as back up?

[] Write in (No more than 10 people)

What does Molly think should be done about the silence spell?

[] Break, the wizards are confident they can contest it, power against power

[] Trace, use it to try to find more senior, or at least more skilled warlocks


OOC: A bit short, but you guys came out OK out of that and then Harry and Morgan trapped the enemy in concrete. Molly still isn't entirely sure what her soul opening sounds like to wizards, but she suspects any who were about to charge in her are now at least a bit more hesitant.
 
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I think if you take someone, then protection from enemy magic for support units is a priority
 
there should be really fuck old mages, soldiers, dragon people, and martial artists right? Maybe the founders of certain forms of martial arts or magic?
 
How exactly did she find us? Physical barriers do matter for the sight when they stop the wizard from being able to single out a target and we do still have AtP up.

I'd have assumed that she was watching us on a minimap or being guided to our location, but she had to roll perception to search for us. It was perception + awareness, but we have BMI up so we shouldn't have had any supernatural leakage for her to indirectly look at.

So did her perfect memory of cheap public construction at least one step removed from actually looking at us also no-sell our charm?

If the reason AtP fails to function is that our presence is too damaging to look on then I wouldn't expect hearing music echo in the hall or something to also do that.

Beyond my salting this is relevant because if she was just bouncing AtP/the Sight of Molly off her invincible brain then we're still under observation right now, but if she was our stalker then we're at least temporarily off their radar. Doing something about that is more important than the sound spell, because if they can watch us getting ready to cast they might be able to exploit it.
 
How exactly did she find us? Physical barriers do matter for the sight when they stop the wizard from being able to single out a target and we do still have AtP up.

I'd have assumed that she was watching us on a minimap or being guided to our location, but she had to roll perception to search for us. It was perception + awareness, but we have BMI up so we shouldn't have had any supernatural leakage for her to indirectly look at.

So did her perfect memory of cheap public construction at least one step removed from actually looking at us also no-sell our charm?

If the reason AtP fails to function is that our presence is too damaging to look on then I wouldn't expect hearing music echo in the hall or something to also do that.

Beyond my salting this is relevant because if she was just bouncing AtP/the Sight of Molly off her invincible brain then we're still under observation right now, but if she was our stalker then we're at least temporarily off their radar. Doing something about that is more important than the sound spell, because if they can watch us getting ready to cast they might be able to exploit it.

Molly strongly suspects they just grabbed whoever was closest and sent them to search the building after seeing her go in. The person who found you certainly had the air of someone doing a hurried search (+1 to her Awareness DC). There are probably a few more enemies in here unless you got extremely unlucky.
 
Yes, some of your Viceroys have skills above 5, it is certainly not common, but it is certainly not unheard of.
Okay then I also assume some of those who founded warrior orders (or joined a long time ago) or live in the city of knowledge who have been magic users for a few thousand years have stuff about 5 dots too. Can we summon any of those on short notice here?
 
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for anyone who better knows wod path mechanics or the chi stuff our kingdom has add something to their plan for getting some of the people with 6 dots and above to help us here? Cause lol I have no fucking idea about the paths our mages use other than necromancy doesn't exist much less whats useful here.
 
How much flexibility do we have on this @DragonParadox ?

A while back I started a build using Arcana mechanics to model FCF minions on the theory that they're at least sort of balanced for an ExWoD to have hanging around. If we finished out a build like this would it be allowed as an option or do you want us to stick to what we've used previously?
I don't know how they'd be handled, but Arcana seem like a decent quick and dirty way to represent something like this unless we just want to take hitmark stats.


3 dots, because going to the high end might be asking too much for what we're doing.

Advanced robot frame.


Fluff:
The War Weaver is an old and highly recognizable combat frame, somewhat akin to how the pump action shotgun is on parts of earth, making its mark in a number of wars leading up to unification.

Durable, precise, and surprisingly perceptive, a war spinner is rarely without recourse regardless of the battlefield.

The classic image is of a sleek tocatiloid cast in bright brass and dull silver, a sword in one set of arms and an electro laser in the other. Typically deployed in clusters of 5, coordinating in utter silence via their encrypted telepathic network.

Though they can only wield a pair of weapons at a time, most sutra using this platform prefer to carry a pair of ranged weapons to switch between depending on the expected encounter while keeping their melee weapon in hand in all but the most extreme conditions.

There are better merits to take, but I'm trying to keep it reasonable for something produced in a factory.

But the general idea is to design a sort of good quality combat system for sutra acting as infantry. They're tough, fast, can coordinate without giving anything away in advance, and engage with multiple targets at multiple ranges in the same turn.

They're not overwhelmingly powerful at any one thing, but are almost always able to do something when the unexpected happens. Which is very valuable as for infantry operations of most kinds.

When specialists enter the equation they can run support very efficiently by switching to covering weak points, or at least attempt a counter by shifting to target them in hostile ones.

Two clusters of war bots or a cluster supporting some specialists would be fun and potentially avoid preparations made for the people we've shown before.


Otherwise I'd say we should go with 5 murder dragons and 5 heavy weapons guys from the Hand.
 
No, we should summin 3 fortune 5 guys and 3 future sigh 5 guys and 4 summiners and warders 5.


Like we don't need minions, we can kill all of them fairly easily, just need to find them and slay them and prevent escape.
 
No, we should summin 3 fortune 5 guys and 3 future sigh 5 guys and 4 summiners and warders 5.


Like we don't need minions, we can kill all of them fairly easily, just need to find them and slay them and prevent escape.
I'm not so sure that trying to outplay wizards at magic directly is the best idea. Not that we shouldn't use sorcerers at all, but that deploying them alone isn't using our advantages.

Blenders like the War Weavers are useful because they're reliably dangerous. Bringing them or something like them helps us reduce our essence spend and supports whatever more dedicated units we want to bring.

They also have the advantage of being something we haven't deployed in reality yet, so the warlocks are very unlikely to have a specific counter already set up.

Edit:

Also, we have some very high path people but I don't think that we can get that many master sorcerers in the short time we have to make the request.
 
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I'm not so sure that trying to outplay wizards at magic directly is the best idea. Not that we shouldn't use sorcerers at all, but that deploying them alone isn't using our advantages.

Blenders like the War Weavers are useful because they're reliably dangerous. Bringing them or something like them helps us reduce our essence spend and supports whatever more dedicated units we want to bring.

They also have the advantage of being something we haven't deployed in reality yet, so the warlocks are very unlikely to have a specific counter already set up.

Edit:

Also, we have some very high path people but I don't think that we can get that many master sorcerers in the short time we have to make the request.
I mean in fairness all wizard usually have their niche even if they can expand past it. even top tier wizards usually are shit tier in certain areas of magic. Also we apparently have people with 6 in their paths. I wonder what the very very best anybody has reached in our hell in a magic path.
 
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