Gate of Ether, Snare of Stone
18th of February 2007 A.D.
With a silent apology to whoever is going to have to fix this you draw Usum and run the burning blade along the edge of the stall door fusing metal to the frame. The music starts to play, versed thin and tinny, like from the old disk player grandma Carpenter once played for Daniel and you.
Into the palace at the heart of the world, onto the throne held in the claws of dragons, into the stillness at the heart of the storm. The dusty tile starts to sink into your shadow, eldritch geometries melting away when you spy a shadow under the door, hiking boots of all things.
A shout of
something Latin turns into a hammer of force coming not though the door as you'd anticipated but from the ceiling. The light breaks, wires flying, hissing sputtering. It sounds like the whole floor above's coming thundering down.
Just the light and a few rocks. Left ear's ringing a little, but otherwise OK.
Molly takes 1 Lethal Wound -> Now at 13/14
"You get one free!" You call out as the veil rips outwards with the force of your will.
One step in and one step out.
Lost 2 Essence -> Now at 10/18
What happens next is almost too fast to follow. McCoy sends the stall door flying with a wave of his hand, Harry grabs a fistful of air with his magic and hurls it at the girl next to the sinks sending her flying backwards onto a floor that now has the consistency of mud... no quicksand.
You thought you'd seen Donald Morgan look grim before, that's nothing compared to his expression looking down at the twenty something dark haired wizard in the messy ponytail caught in a sick parody of a snow angel set in magically softened tile and concrete.
"How..." He starts to say something, but you have to read his lips, with the door blown in the silence had been able to seep back in.
This isn't just an attack on me, you realize, their wizards can speak, others can't.
It's a way to upset the playing field between wizards. Of course a wizard doesn't have to say their spells aloud when they evoke, but it helps focus and keep the mind on magic.
The warden stops and signs something purposeful. You shake your head and so does Harry, though not Lash and, surprisingly Olivia.
McCoy signs too, though he keeps it more basic: one hand twisting another until they break apart, a finger pointing around and out:
break or trace?
On the one hand trying to organize without being able to talk is going to make this a lot more complicated, on the other hand 'trace' is likely to lead to a 'truer' True Magi.
For his part Harry is motioning at the girl, the Warden, you realize reading Carlos' face. Thrall or enemy? More of your people are filtering through enough to secure the hallway, but you can't just throw her back into Sanctuary. Looks like this just became a temporary prison.
Good thing I brought...
Who did Molly bring along from Sanctuary to act as back up?
[] Write in (No more than 10 people)
What does Molly think should be done about the silence spell?
[] Break, the wizards are confident they can contest it, power against power
[] Trace, use it to try to find more senior, or at least more skilled warlocks
OOC: A bit short, but you guys came out OK out of that and then Harry and Morgan trapped the enemy in concrete. Molly still isn't entirely sure what her soul opening sounds like to wizards, but she suspects any who were about to charge in her are now at least a bit more hesitant.