Green Flame Rising (Exalted vs Dresden Files)

Also worth noting that the Council isnt likely to adopt anything that makes them reliant on an external body.
Especially when it requires them to build around it, and it isnt easily replaceable.
Paranoia is a survival trait in the Dresden Files for a reason.
 
This is a product of Exalted Artifice. Its, by definition, not mass-producible.
Holden went out of his way to make it that way when he chose to throw out the Wonder system.
This is one thing we definitely discarded already, because it's entirely made to prevent global changes to the setting, with the system designed as a quick vs. "who beats who" scenario facilitation device. Which this quest isn't.
They didnt even have know that spirits associated with death are a thing until they came to Earth.
And I doubt they have any knowledge of, or experience with, artificial genius loci.
This looks a lot like asking a traffic cop to handle a homicide investigation.
I would expect them to have more knowledge of artificial spirits, and artificial spirits guarding prisons than anyone on Earth. Labyrinth explorers seems to be near perfectly aligned for this.
 
This is one thing we definitely discarded already, because it's entirely made to prevent global changes to the setting, with the system designed as a quick vs. "who beats who" scenario facilitation device. Which this quest isn't.
The mechanics havent changed.
There is precisely one Exalted crafter around at the moment, and even Molly's clones cant do Exalted craft.
And they still require specific reagents to make.

I would expect them to have more knowledge of artificial spirits, and artificial spirits guarding prisons than anyone on Earth. Labyrinth explorers seems to be near perfectly aligned for this.
I wouldnt.
As far as Im aware, the spirits in use in Sanctuary are almost all natural natives that emerged spontaneously, with a few immigrants that somehow ended up in Sanctuary. SUTRAS are AI-analogues.

Mechanically, we have dudes with Summoning, Binding and Warding, as seen in this update.

They just haven't tried it on Earth yet, since the conditions are different.
Thank you for bringing that up.
Here's the stat bloc as given:
Spirit Binder
Attributes:
Strength 2, Dexterity 3, Stamina 3,
Charisma 3, Manipulation 4, Appearance 2,
Perception 3, Intelligence 4, Wits 2

Abilities:
Academics 2, Alertness 1, Awareness 3, Athletics 2, Computer 1, Drive 1, Investigation 2,Fire Arms 2, Occult 4, Law 2, Science 2, Stealth 1, Technology 3
Willpower: 7

Sorcery: Summoning, Binding and Warding 3*, Spirit Chasing 3

*Currently limited to Spirits from Sanctuary due to lack of outside-contact so far.
Also summoning something from Sanctuary to earth is untested and might be difficult on initial attempts.

Spirit-Chasing (Nokehono):
1: Feed on thermic energy, considerablyheating up an area in front of them and freezing what is behind them. It takes 15 minutes of walking around with this effect to replace a full meal.
2: Feel the flow of magical energies, roll the Manipulation+Occult to determine nearby Leylines and Dragon Nests, exceptionally powerful beings (Gods, Demons, Exalted) might also stand out to your sight.
You also have a sense of magnetic fields and always know the way towards the center of Sanctuary (or after some training North/South on earth).
3: Absorb surrounding energy to improve your health, as long as the Sorcerer walks on a Leyline, his wounds heal in half the usual time and he gets no infections or similar complications. Walking on a Leyline takes no effort and counts as resting, as long as no strenuous activities are undertaken simultaneously.

Spirit-Gifts:
Thermal Protection:
The Sorcerer is immune to the effects of harsh weather and extreme temperatures, though not open flames or direct temperature-based attacks, but he can soak fire and frost-based damage with his full Stamina at DC 5.

Burrow (Level Two) — This Gift grants the ability to burrow through the earth, creating a tunnel roughly the size of the digger's body, which others can follow through. The werewolf must be in a form possessing claws to use this Gift. Mole-spirits teach this Gift.System: The player rolls Strength + Athletics against a difficulty depending on the substance to be excavated (4 for loose mud, 9 for solid rock). Some metals (such as steel and titanium alloys) and other reinforced structures won't yield to the werewolf no matter how hard she digs. The character can burrow one yard per turn for each success. After the initial roll, the character does not need to roll again to continue at the same speed

Cutting Wind (Level Two) — The sorcerer conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet and chill them to the bone. System: The player spends one Willpower point. Directing the gust requires a Dexterity + Occult roll. Anyone hit by the wind loses two dice from all dice pools for two turns. The wind can also knock foes off ledges, into traffic, or into pits. The wind's medium range is 20 yards (18 m), and it is modified as per the rules on firearms (see p. 293). The wind lasts for a number of turns equal to the successes rolled.

So basically Sanctuary only.
At least until they learn enough about Earth's spirits and spirit realm to fgure out how to work in this layer of reality.
Still largely inapplicable here until that happens.

Especially since their best dicepool is 8 dice (Intelligence 4 + Occult 4) and their social is 4 dice (Man 4 + Ability 0).

If we needed someone with spirit-wrangling skills that wasnt Molly?
We could go get the Dragonmage!Sophia clone.
The one who just persuaded a bunch of strange spirits to bestow Gifts on the Alphas.
 
This is false. Arcana, specifically emanations, crafting require no special components.
No you are misremembering.

Arcana, even emanations, have always required Dragon Nest time, which is in itself a special component/resource.
Both the actual crafting of the arcana itself, and the animation ritual? Have to be done in a workshop in a Dragons Nest, and in so doing depowers the Nest for further Exalted artifice for (X) weeks, where X = artifact rating.
 
No you are misremembering.

Arcana, even emanations, have always required Dragon Nest time, which is in itself a special component/resource.
Both the actual crafting of the arcana itself, and the animation ritual? Have to be done in a workshop in a Dragons Nest, and in so doing depowers the Nest for further Exalted artifice for (X) weeks, where X = artifact rating.
No, I remember that, but
A) This is a renewable resource
B) Once we raise a manse, we xan produce spirits with no downtime
 
No, I remember that, but
A) This is a renewable resource
B) Once we raise a manse, we xan produce spirits with no downtime
Renewable yes. But limited.
Limited Exalted crafter time, limited recharge time for safe Dragons Nests.
This is not a recipe for mass production. Of anything.

We arent building any manses any time soon, if ever.
And not all manses are capable of Crafting use, either, IIRC my Exalted lore correctly. But I'd have to dig out my Oadenol's Codex to confirm one way or the other. Not relevant to this discussion anyway.

It bears pointing out that the Exalted did not, could not mass produce spirits back in the First Age.
And its not like the ethical issues were a consideration for them, like they are for us.
So temper your expectations.
 
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Votes are still pretty tight.
Adhoc vote count started by Goldfish on Jul 14, 2024 at 9:34 PM, finished with 93 posts and 9 votes.

  • [X] Plan Proper Expedition
    -[X] Use the current scene to find supernaturally aware descendants of people who lived on the nameless island via the crown. Maybe some of them would be willing to come and help put the spirit of the place in a better mood
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
    [X] Wait to learn that the Church might know about Father Francis
    -[X] While we wait, visit the north, the Empty Roost with the memories of murdered things. With Lydia + Dresden
    -[X] All Things Betray + Hellscry Chakra + Excellencies as needed
    [X] Plan Proper Expedition without family drama
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
 
[X] Wait to learn that the Church might know about Father Francis
-[X] While we wait, visit the north, the Empty Roost with the memories of murdered things. With Lydia + Dresden
-[X] All Things Betray + Hellscry Chakra + Excellencies as needed
 
No, I remember that, but
A) This is a renewable resource
B) Once we raise a manse, we xan produce spirits with no downtime
Renewable yes. But limited.
Limited Exalted crafter time, limited recharge time for safe Dragons Nests.
This is not a recipe for mass production. Of anything.

We arent building any manses any time soon, if ever.
And not all manses are capable of Crafting use, either, IIRC my Exalted lore correctly. But I'd have to dig out my Oadenol's Codex to confirm one way or the other. Not relevant to this discussion anyway.

It bears pointing out that the Exalted did not, could not mass produce spirits back in the First Age.
And its not like the ethical issues were a consideration for them, like they are for us.
So temper your expectations.
I wonder if we could somehow make them capable of reproducing*. Instead of making them at full power for everyone we make a new species of spirit symdiote. Rather than fusing to a mortal soul it binds itself to an item of emotional significance to a caster and forms a pact with its chosen host; power for power.

Spirits get power from purpose, and it might not be a cosmic one but being the magical partner to a talent is a defined role which could come to some importance under the setting conceits of the DF. Especially because it's got the energy of mortal life involved in it.

Beyond that I'd also add something like an exp share and/or needing to feed it magic collected by the talent in question.

We would need to add something to let them rush along the synergy path though, they need it to be high to perform their core function. Maybe a steep exp discount on that path alone in exchange for only being able to use it with their bond partner**?

I'm not totally sold on doing this, but if it was going to happen we'd need something other than personally crafting each spirit to make it work beyond our chosen few.

Technically we made a new species with Olivia's upgrades, so it wouldn't be completely unfounded.

* Maybe by something like being party to some significant act of magic that validates their partnership? Narratively interesting stuff for PCs, but it could be simplified mechanically to the user rolling legendary+ on X many checks or something.

** As an aside, this has some interesting overlap with another of Butcher's series; Codex Alera. It's not quite the same, but after generations of specialization I could almost see these becoming something like a fury. Butcher has tease potential connections between his own settings, so it's kinda weirdly appropriate that we're arriving at one of his magic systems from the other.
 
Renewable yes. But limited.
Limited Exalted crafter time, limited recharge time for safe Dragons Nests.
This is not a recipe for mass production. Of anything.

We arent building any manses any time soon, if ever.
And not all manses are capable of Crafting use, either, IIRC my Exalted lore correctly. But I'd have to dig out my Oadenol's Codex to confirm one way or the other. Not relevant to this discussion anyway.

It bears pointing out that the Exalted did not, could not mass produce spirits back in the First Age.
And its not like the ethical issues were a consideration for them, like they are for us.
So temper your expectations.
No downtime for arcana crafting was indicated as a basic effect of any manse we raise, due to re-balancing / normalizing / affecting the flow of energy. We also get a city-wide charm-grade effect out of it. Which is why while you are not interested in raising one, I am, and I am aiming at doing it within the next year, ideally half a year. Too big an advantage to pass on.

In regards to mass spirit production - as you yourself mention frequently, this is no longer Creation of the First, or even Second Age. In most ways it makes it lesser, and our efforts to do impressive stuff harder. In others, it makes it easier instead. For example - it took considerable infrastructure and effort to produce new human-adjacent races in the First Age. One solar could do it over time (I am looking at you, sapient posthuman octopi!), but it took infrastructure. Molly can do this with no infrastructure at all, using a 3 dot splendor to make pseudo dragonblooded. Hell, in the first age, immortality (in terms of longevity) was not achieved at all. We can grant it with a 2 dot splendor to a limitless number of people.

Reality itself is thinner and weaker. It cannot support or maintain many of the glories of First Age. On the other hand, it cannot put up as much resistance either.

Also, for the record, I am unsure about not being able to mass produce spirits. I'll have to check.
wonder if we could somehow make them capable of reproducing*. Instead of making them at full power for everyone we make a new species of spirit symdiote. Rather than fusing to a mortal soul it binds itself to an item of emotional significance to a caster and forms a pact with its chosen host; power for power.

Spirits get power from purpose, and it might not be a cosmic one but being the magical partner to a talent is a defined role which could come to some importance under the setting conceits of the DF. Especially because it's got the energy of mortal life involved in it.

Beyond that I'd also add something like an exp share and/or needing to feed it magic collected by the talent in question.

We would need to add something to let them rush along the synergy path though, they need it to be high to perform their core function. Maybe a steep exp discount on that path alone in exchange for only being able to use it with their bond partner**?

I'm not totally sold on doing this, but if it was going to happen we'd need something other than personally crafting each spirit to make it work beyond our chosen few.

Technically we made a new species with Olivia's upgrades, so it wouldn't be completely unfounded.

* Maybe by something like being party to some significant act of magic that validates their partnership? Narratively interesting stuff for PCs, but it could be simplified mechanically to the user rolling legendary+ on X many checks or something.

** As an aside, this has some interesting overlap with another of Butcher's series; Codex Alera. It's not quite the same, but after generations of specialization I could almost see these becoming something like a fury. Butcher has tease potential connections between his own settings, so it's kinda weirdly appropriate that we're arriving at one of his magic systems from the other.
Reproduction might be hard to setup, but we can automate production, I think. A 3 dot transformation splendor that would transform... chicken into magical wands should be entirely doable. Form of primal nature + transformation + elongation of the curse X3 to make the transformation permanent. It would be a fascination. Probably a giant snake or something that eats chicken and lays eggs that hatch into magic wands.
 
[X] Plan Proper Expedition without family drama
-[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
-[X] Wait to learn that the Church might know about Father Francis
 
Three way. Speak now or forever hold your peace.
Adhoc vote count started by BoredMan on Jul 15, 2024 at 3:32 AM, finished with 98 posts and 11 votes.

  • [X] Plan Proper Expedition
    -[X] Use the current scene to find supernaturally aware descendants of people who lived on the nameless island via the crown. Maybe some of them would be willing to come and help put the spirit of the place in a better mood
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
    [X] Wait to learn that the Church might know about Father Francis
    -[X] While we wait, visit the north, the Empty Roost with the memories of murdered things. With Lydia + Dresden
    -[X] All Things Betray + Hellscry Chakra + Excellencies as needed
    [X] Plan Proper Expedition without family drama
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
 
[X] Wait to learn that the Church might know about Father Francis
-[X] While we wait, visit the north, the Empty Roost with the memories of murdered things. With Lydia + Dresden
-[X] All Things Betray + Hellscry Chakra + Excellencies as needed
 
Mechanically, we have dudes with Summoning, Binding and Warding, as seen in this update.

They just haven't tried it on Earth yet, since the conditions are different.

Note that in standard WoD, there's a different Summoning, Binding, and Warding Path for different types of being.

If a sorcerer who summons ghosts wants to learn how to summon nature spirits they need to learn a new version of the path from scratch, which someone needs to have already invented and they need a source of lessons.

Those paths could well manifest completely differently, requiring a different Attribute + Ability pair and even a different paradigm.

A sorcerer could learn the technomantic hyper-programming language required to summon data-djinn's from the Digital Web and also learn hermetic rituals required to summon angels from High Umbra and have no clue that OOC they're represented by different versions of the same Path. Learning one does nothing to help learn the other.
 
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Vote closed
Adhoc vote count started by DragonParadox on Jul 15, 2024 at 6:16 AM, finished with 101 posts and 12 votes.

  • [X] Wait to learn that the Church might know about Father Francis
    -[X] While we wait, visit the north, the Empty Roost with the memories of murdered things. With Lydia + Dresden
    -[X] All Things Betray + Hellscry Chakra + Excellencies as needed
    [X] Plan Proper Expedition
    -[X] Use the current scene to find supernaturally aware descendants of people who lived on the nameless island via the crown. Maybe some of them would be willing to come and help put the spirit of the place in a better mood
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
    [X] Plan Proper Expedition without family drama
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
 
Reproduction might be hard to setup, but we can automate production, I think. A 3 dot transformation splendor that would transform... chicken into magical wands should be entirely doable. Form of primal nature + transformation + elongation of the curse X3 to make the transformation permanent. It would be a fascination. Probably a giant snake or something that eats chicken and lays eggs that hatch into magic wands.
I'm skeptical of that working unless we have little spirits to feed it, which may be a problem.
 
Arc 13 Post 35: Dead Thunder
Dead Thunder

10th of February 2007 A.D.

Taking advantage of the fact that for once you aren't running against the clock you decide to wait and see what the Church knows about Father Murphy and the fire back in 1871. But still there is one other place of power to look over, the Empty Roost, the place of air that at least according to the spirits other spirits had helped fan the flames. In place of ash-fall though you Harry Lydia and two of her more curious hounds, one black and one grey, walk under clear sky, a twilight without sun. There's a chill in the air that gets under the collar but no worse than that. Switchgrass, Northern Sea Oats and Dropseed crunch underfoot and old burrows stand sentinel over the plains. When the hounds poke them, as poke them they must they declare each one empty, the groundhogs long fled.

"It's probably not groundhogs at all out in the Neverenever, some kind of giant bug with bear-trap jaws would be my guess," Harry grouses. "It's never anything normal." When the black hound stops and turns his head to give him a guilt inducing stare he hastens to add: "Present company excluded."

But the grey hound is barking and he's not looking at Harry, his snout's pointed up at the sky. Following his gaze up at first you see nothing unusual, just clouds in the distance. But as you look closer the texture seems odd, almost like there's something moving inside of it. That's when you realize it's not a cloud, millions, billions of tiny bleached bones, all moving as one, a flock to darken the sky and poison the earth beneath it. Like thunder it comes, loud harsh and unmusical, the calls of uncounted murdered things wind-becoming death.

"Oh..." Lydia's eyes open in shock and pity. "Passenger pigeons, poor things died so quickly, from billions to none, but why are they here?"

Lydia loses 1 Essence -> Now at 7/8 (INT Excellency)

Whatever else she was going to say is drowned out in the din of the flock of bones, cries of pain, cries of longing and loss for what was. As the silver of Lydia's light flares over all of you pieces of stone and old rotten timbers start raining from above, the detritus of all those who tried to make their way in these lands and failed. Yet none of the pieces fall anywhere near you and though the cries grow and grow until you can barely hear yourself think it is not actively harmful, just aimless and lost.

"I think a warlock must have gathered them all here, a necromancer!" Lydia screams. "Before the Great Fire!"

"What for?" Harry shouts back as he lights up his staff in warning.

"A way to slow down enemies! They are not going to be able to stop anyone determined, but they can slow it down. There is enough of them to fill most of the otherworld near Chicago!"

"What do they want?" you call out, regretting that you didn't get them all headphones like yours, at least you can filter out the noise thanks to Clippy.

In response Lydia starts up something halfway between dance and an air traffic controller guiding a plane down, each motion filled with meaning though not for the eyes of men to read.

"They want what they've always wanted, to fly to roost and mate, to live again under the sun," your friend explains. "They were promised that by the Tall One, the one who bound them and they will not pass away until then."

"When was the last time they saw this guy!" Harry shouts looking worried and like he's figured something out.

Lydia 'talks' back and forth with the sky-swallowing flock of dead until she finally settles on. "He hasn't been here is almost a hundred years, but they could still hear him on the wind until about sixty years ago."

"Kemmler, we just found one of Kemmler's lookouts!" The words are no less ominous for Harry having to almost shout himself hoarse to get them across.

What do you do?

[] How hard is it to de-extinct a species? Do what they were promised so Lydia can set the poor things to rest

[] Try to banish the spirit by force

[] Write in


OOC: Hounds added to the front page.
 
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So what you are saying is, we have a scene,and a flock,both connected to kemmler? Which both will hopefully disappear soon? This sounds like two free questions to me.
For example:
What was the endgoal of the one responsible for this?
Which other beings have deals with the one responsible for this?
Who did the one responsible want to hinder with this?(list of kemmlers enemys)
Where is the one responsible for this?
Etc.

Edit: can we just get them into our world?New life for them, new lifeform to study and adopt for our people. Win win. Maybe ask first?
 
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Passenger Pigeon quasi-Darkhallow, maybe? Condense them all into a single Greater Passenger Pigeon Spirit that can then be incarnated into a physical form?

Hello, Pigeon God!
 
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