Green Flame Rising (Exalted vs Dresden Files)

Or we could make his a wand but all the others something else so we can see the look on his face when he realizes that not only did we make Harry Potter wands, but that we specifically set him up as the only wizard using one.

Genuinely torn on whether that's funnier than making wands serious business in the supernatural world or not. The post masquerade stuff would be a riot.
Molly has Law 0, and while she'll probably be able to claim sovereign immunity, J.K. Rowling's lawyers will sure us.

I am more in favor of making it at least somewhat serious business. This is a way, if properly implemented, to drastically reduce executions for Law breaking, and to strongly enhance wardens as a force.
 
Arc 13 Interlude 5: Dragon's Portage
Dragon's Portage

3rd of February 2007 A.D.

Trains aren't dragons, a thought which would be ridiculous in most contexts, but very fitting in this one. You look on at the piles and piles and plates marked with arcane seals, all crafted so that they would fit perfectly together to match the serpentine form Porter had shared with you, speaking to the unwavering might of stone, the paths of plates tectonics which not even the gods may wave aside. That is definitely a dragon, a prosthetic one perhaps, but a dragon just the same, though its blood might be hydraulic fluid and its heart a white-hot furnace. The point of trains is that they carry people around, so with the other side confirmed to not hold anything that has a grudge on Porter or otherwise assholish you start to lay down the tracks along and between the worlds.

When you get right down to it, subway stations are kind of magical aren't they? Go down some steps into the ground, step on a platform, not to close to the end and when the wind comes there's a metal carriage ready to whisk you away, a wormhole in the ground. Worms and Wyrms... I can word with that... I can work with that

***​

6th of February 2007 A.D.

Like ice on deep water is the veil, that thin bright layer that projects the world of form into the depths so like the coils of a sea serpent for those who understand the angle it's possible to go in and out freely as long as there is cause. A train must have a purpose. The dials start to glow bright brass and crystal diodes, all things in their place. This place, this undercity, too long had been the haunt of wicked things hunting on the broken and the lost, when there are rails everywhere and rails can lead everywhere.

"That's it Sarah, just follow the tracery, don't worry if it's not perfect, I can give it a once over, but someone from this world, someone from Chicago has to carve the arch."

It's not all stone masonry and steal some of it's working with tools so small they do not fit in human hands, little robotic actuators in the void printing out dozens and dozens of chips, the heart of the earth to lay the wires and the switches. When you get right down to it what's the difference between a safety box and a roadside shrine?

The Engineseers say none at all.

Hooking things up is easier than it seems.

***​

9th of February 2007 A.D.

The Last Light Portage Line doesn't really fit any of the normal routes of the Chicago underground, but that's fine. This isn't a train for commuters or for tourists, just for locals or just for visitors, this is a train for those who really need it: runaways and stowaways, the sort of people who fall through the cracks into the dark. Sometimes that darkness' a subway tunnel, and there's light at the end of it, two balls of golden light, like an old miner's lantern. Dragons more than just the keepers of the elements, they can be protectors too.

For his part Porter had not minded the idea of picking up people in need of a ride as part of his lightning riding patrols through the undercity and beyond, sometimes on rails, sometimes dipping into the spirit world where no one would mind. Half the Jade Dogs had offered to play conductor, though this train hardly needed one.

A deep leaden horn rang in the depths for the first time and wheels caught fire from blue arcane sparks. Somehow you manage to keep from throwing back your head and crowing: "It's alive! It's alive!"

But something tells you that Isabela at least, come to see what all the fuss is about, can still hear the feeling behind your laugh.

Porter Incarnated as Last Light Portage Line
Ability: Whenever someone is alone and in desperate need in the underground in Chicago roll ●●● dice (Porter's Gnosis/3). On a success they will be given a mental lead, not compelling but laying out a safe path to the nearest subway station that can accommodate them. Should they follow it along they will eventually see a brass and steel train marked with alien writing that rearranges itself into their native language offering a warm meal, shelter for the night and should they wish for it a way out of town. Though Porter cannot travel outside of the Greater Chicago Area without temporarily laying down his charge he can provide perfectly legitimate tickets to any destination in with a direct route from Chicago to anyone wishing to continue on beyond his remit. The train is always staffed, providing filling, if somewhat odd food that might be familiar to the inhabitants of Chicago-Past.
Power: Invested in his body of brass, steam and tamed lighting Porter possesses all the power of a lesser dragon, able to trample foes, breathe deadly steam and even hurl lighting from the tracks. Those riding inside the dragon are free of minor curses and maledictions, though powerful Black Magic can overcome the wards

OOC: While you guys decide what to do about the vote here's what Molly (s) are doing in the meantime. Congrats you just make a new Urban legend... want to show Rodriguez and company?
 
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Molly has Law 0, and while she'll probably be able to claim sovereign immunity, J.K. Rowling's lawyers will sure us.
We have actual demons on our payroll, bring it. :V

I am more in favor of making it at least somewhat serious business. This is a way, if properly implemented, to drastically reduce executions for Law breaking, and to strongly enhance wardens as a force.
Fair enough. I think three basic varieties would make sense. Your minimal viable product, an higher power generalist, and higher powered specialists.

For the high power versions I think the simple prodigy powers are fine unless a particular specialist build has a highly synergistic alternative, but I like the fluff from a design I posted earlier for something else:
More seriously though, we should probably consider a broader use of prodigies some good equipment for Harry/Tiffany.

This adornment takes the form of a riding crop made of a living weave of broken tulips and slim branches of a fig tree. Each petal almost seems to shimmer with a piercing light, tracing feather like patterns across their faces.

A more careful look will reveal sigils from the oldest of languages, proclaiming the authority of its owner over matters of mortal flesh.

Benefits:
While using this splendor the owner cannot botch intelligence + medicine checks, always succeeds at least one success on unopposed rolls, and adds 2 bonus success to any opposed ones.

It also extends their power over flesh; their own and that of others, granting a plus +2 initiative bonus as their body aligns to new heights of efficiency and -2 difficulty to all attempts at flesh shaping as it all but leaps to follow her commands.

Harry, of course, gets screwed:

The inner surface of this ring is engraved with very old names for the five elements, forming something between an exacting description of their nature and a prayer.

The outer surface is packed with dense text that almost blurs into pictogram. At a glance is makes little sense, but if one were to dip it in ink and roll the ring across a page it becomes alarmingly clear.

Each line and rune taken together forms a sort of anatomical diagram for the soul; mortal will as seen from the perspective of those who designed it. Or as much of it as can fit into two dimensions at least.

Benefits:
This three dot prodigy is designed as a lever to enhance mortal magic. Unfortunately, due the bluntness with which they are invoked, this tool is of no use to anyone without at least a wizard's power.

At its most basic level, it allows the user to ground their power in the material and make it more solid than it otherwise should be, granting them a -1 to difficulty when evoking material forces and twice their normal range as the power resists losing cohesion as crosses distance or impacts a target.

By spending a point of willpower this effect may be enhanced; bending the elements to the user's purpose by brute force to double the basic benefits for a single turn.

I think that should be compliant for a 3 dot mortal okay prodigy. It has good effects, but not amazing ones, and has 3 restrictions to pay off the debt.

1) wizards only
2) limited to elemental forces (so Harry can use it on fire beams, but his kinetic blasts aren't effected)
3) willpower spend for the enhanced effect

The base ability is only at the 1 dot level, and making it mortal okay only increases the cost by 1, so if we assume the doubling thing is a 2 dot power or so then technically it would be

1 (base power) + 2 (boosted ability) + 1(mortal okay) - 1 (power snob) -1 (elemental powers only) -1 (resource cost) = 1 dot cost, 3 dot effect.

Not sure if DP will let us take the cost down that low though. Letting us buy it using reagents that aren't useful for splendors would be plenty generous.

1 dot armored clothes for them would be good too, since they take all of an hour to make on average and won't stand out.
 
Fair enough. I think three basic varieties would make sense. Your minimal viable product, an higher power generalist, and higher powered specialists.

For the high power versions I think the simple prodigy powers are fine unless a particular specialist build has a highly synergistic alternative, but I like the fluff from a design I posted earlier for something else:
Oh, definitely. Basic version to be given to essentially all new talents discovered (not sure if it would help with techbane, but it might), and for wardens / senior wizards we'll do custom jobs. This pretty much sets us up as a cornerstone of a wizard society.
 
OOC: While you guys decide what to do about the vote here's what Molly (s) are doing in the meantime. Congrats you just make a new Urban legend... want to show Rodriguez and company?
Is it our first urban legend? Damn, I think it might be. There are probably rumors about Jade Dogs as a community, and Lydia's cemetery party might have been noticed, but this is the first persistent one. Does Porter receive any kind of power boost / worship akin to prayer eating from this?
 
Is it our first urban legend? Damn, I think it might be. There are probably rumors about Jade Dogs as a community, and Lydia's cemetery party might have been noticed, but this is the first persistent one. Does Porter receive any kind of power boost / worship akin to prayer eating from this?

Not right now, though as his legend grows he could develop it naturally.
 
I am more in favor of making it at least somewhat serious business. This is a way, if properly implemented, to drastically reduce executions for Law breaking, and to strongly enhance wardens as a force.
I have a preference for objects that can't be easily taken away - a bracelet around one's wrist is less much likely to be lost in battle than a held objects/wand.

And an object around one's waist/torso under one's clothes is less likely to be removed than a bracelet, at least in the context of "a removed arm means you loose the bracelet, and very likely to bleed out", whereas if it's around your torso and you loose an arm, you can still potentially cast, allowing for a greater possibility of survival.

(The best place is somewhere in a person's skull, depending on how small we could make these, but I think people would be leery of that).
 
I meant primarily for Demonreach itself, but even for the investigating the spirit - this is literally spiritbinders' jobs, they are basically the experts on placating spirits.
Strange spirits.
Thats why we cant learn Summoning/Binding from the spiritbinders in Sanctuary IIRC; the skills dont necessarily transfer, unlike stuff like Fortune Path.

The spirits in the North are apparently undead or spirits of death, which is really not their area of specialty; there's literally no death of that sort in Sanctuary.
And Demonreach is not the sort of thing you bring lesser binders to.

Like I said, bring Lydia. The spirits of death is in her specialty.
Demonreach OTOH is Molly's.

OOC: While you guys decide what to do about the vote here's what Molly (s) are doing in the meantime. Congrats you just make a new Urban legend... want to show Rodriguez and company?
Power requires purpose.
I suspect giving Porter a purpose is going to result in his being a lot more wakeful.

We did vote to meet Carlos this month didnt we? So yeah why not.
Both as a not-very-subtle flex on Molly's part, and as a note in the event any of the baby wizards runs into trouble while abroad in Chicago, it will get them to a safe spot from which they can find their way back home.

I do wonder what the neighbors think.
I mean, the malks just watched Molly help give Porter the offensive power of a lesser dragon.
Thats a rather significant new feature of the neighborhood.

I wonder if the Train works for nonhumans; mortal humans and near-humans are not the only people who find themselves in need of aid in the tunnels of Undertown and Greater Chicago.
We might find a population of Little Folk in and around Last Station.

Or we could make his a wand but all the others something else so we can see the look on his face when he realizes that not only did we make Harry Potter wands, but that we specifically set him up as the only wizard using one.
He has a blasting rod.
A lot of junior wizards apparently do. Nothing really new there.
 
Oh, definitely. Basic version to be given to essentially all new talents discovered (not sure if it would help with techbane, but it might), and for wardens / senior wizards we'll do custom jobs. This pretty much sets us up as a cornerstone of a wizard society.
That I disagree with; this is a power booster that takes the brakes off of magic in terms of the laws. We also can't exactly industrialize making them even if we can produce a lot.

I see this as more of a tool for people committed to our faction.
 
Porter Incarnated as Last Light Portage Line
Ability: Whenever someone is alone and in desperate need in the underground in Chicago roll ●●● dice (Porter's Gnosis/3). On a success they will be given a mental lead, not compelling but laying out a safe path to the nearest subway station that can accommodate them. Should they follow it along they will eventually see a brass and steel train marked with alien writing that rearranges itself into their native language offering a warm meal, shelter for the night and should they wish for it a way out of town. Though Porter cannot travel outside of the Greater Chicago Area without temporarily laying down his charge he can provide perfectly legitimate tickets to any destination in with a direct route from Chicago to anyone wishing to continue on beyond his remit. The train is always staffed, providing filling, if somewhat odd food that might be familiar to the inhabitants of Chicago-Past.
Power: Invested in his body of brass, steam and tamed lighting Porter possesses all the power of a lesser dragon, able to trample foes, breathe deadly steam and even hurl lighting from the tracks. Those riding inside the dragon are free of minor curses and malecictions, though powerful Black Magic can overcome the wards
This is very cool.
 
Did you miss that it makes you immune to Law Breaking corruption?
1)Yes I did. Thank you for pointing it out.

2) However, I dont think it would work that way.Or that the White Council would approve either.
Killing a person, or twisting their mind with magic would still be illegal.
Still a capital crime.
I think the idea here was that we'd deliberately make it look like a Harry Potter style wand, which wouldn't be immediately obvious to centuries old wizards but would be recognizable by mortals and younger supernaturals.
Ah.
Missed that. Like the short story where Dresden is harassed by some edgelord and his posse cosplaying as a Slytherin.
I PULLED INTO the gravel parking lot beside the boardinghouse where I live and knew right away I had a problem. Perhaps it was my keenly developed intuition, honed by years of investigative work as the infamous Harry Dresden, Chicago's only professional wizard, shamus of the supernatural, gumshoe of the ghostly, wise guy of the weird, warning me with preternatural awareness of the shadow of Death passing nearby.
Or maybe it was the giant black van painted with flaming skulls, goat's head pentacles, and inverted crosses that was parked in front of my apartment door—six-six-six of one, half a dozen of another.
The van's doors opened as I pulled in and people in black spilled out with neither the precision of a professional team of hitters nor the calm swagger of competent thugs. They looked like I'd caught them in the middle of eating sack lunches. One of them had what looked like taco sauce spilled down the front of his frothy white lace shirt. The other four . . . Well, they looked like something.
They were all wearing mostly black, and mostly Gothware, which meant a lot of velvet with a little leather, rubber, and PVC to spice things up. Three women, two men, all of them fairly young. All of them carried wands and staves and crystals dangling from chains, and all of them had deadly serious expressions on their faces.
I parked the car, never looking directly at them, and then got out of it, stuck my hands in my duster pockets, and stood there waiting.
"You're Harry Dresden," said the tallest one there, a young man with long black hair and a matching goatee.
I squinted at nothing, like Clint Eastwood would do, and said nothing, like Chow Yun-Fat would do.
"You're the one who came to New Orleans last week." He said it, "Nawlins," even though the rest of his accent was Midwest standard. "You're the one who desecrated my works."
I blinked at him. "Whoa, wait a minute. There actually was a curse on that nice lady?"
He sneered at me. "She had earned my wrath."
"How about that," I said. "I figured it for some random bad feng shui."
His sneer vanished. "What?"
"To tell you the truth, it was so minor that I only did the ritual cleansing to make her feel better and show the Paranetters how to do it for themselves in the future." I shrugged. "Sorry about your wrath, there, Darth Wannabe."
He recovered his composure in seconds. "Apologies will do you no good, Wizard. Now!"
He and his posse all raised their various accoutrements, sneering malevolently. "Defend yourself!"
"Okay," I said, and pulled my .44 out of my pocket.
Darth Wannabe and his posse lost their sneers.
"Wh-what?" said one of the girls, who had a nose ring that I was pretty sure was a clip-on. "What are you doing?"
"I'm a-fixin' to defend myself," I drawled, Texas-style. I held the gun negligently, pointing down and to one side and not right at them. I didn't want to hurt anybody. "Look, kids. You really need to work on your image."
Darth opened his mouth. It just hung that way for a minute.
"I mean, the van's a bit overdone. But hell, I can't throw stones. My VW Bug has a big '53' inside a circle spray-painted on the hood. You're sort of slipping elsewhere, though." I nodded at one of the girls, a brunette holding a wand with a crystal on the tip. "Honey, I liked the Harry Potter movies, too, but that doesn't mean I ran out and got a Dark Mark tattooed onto my left forearm like you did." I eyed the other male. "And you're wearing a freakin' Slytherin scarf. I mean, Christ. How's anyone supposed to take that seriously?"
"You would dare—" Darth Wannabe began, obviously outraged.
"One more tip, kids. If you had any real talent, the air would practically have been on fire when you got ready to throw down. But you losers don't have enough magic between you to turn cereal into breakfast."
"You would dare—"
"I can tell, because I actually am a wizard. I went to school for this stuff."
"You would—"
"I mean, I know you guys have probably thrown your talents at other people in your weight class, had your little duels, and maybe someone got a nosebleed and someone went home with a migraine and it gave your inner megalomaniac a boner. But this is different." I nodded at one of the other girls, who had shaved her head clean. "Excuse me, miss. What time is it?"
She blinked at me. "Um. It's after one . . . ?"
"Thanks."
The Dim Lord tried for his dramatic dialogue again. "You would dare threaten us with mortal weapons?"
"It's after midnight," I told the idiot. "I'm off the clock."
That killed his momentum again. "What?"
"It's my day off, and I've got plans, so let's just skip ahead."
Darth floundered wordlessly. He was really out of his element—and he wasn't giving me anything to work with at all. If I waited around for him, this was going to take all night.
"All right, kid. You want some magic?" I pointed my gun at the van. "Howsabout I make your windows disappear."
Darth swallowed. Then he lowered his staff, a cheaply carved thing you could pick up at tourist traps in Acapulco, and said, "This is not over. We are your doom, Dresden."
"As long as you don't drag it out too much. Good night, children."
Darth sneered at me again, pulled the shreds of his dignity about him, and strode to the van. The rest of them followed him like good little darthlings. The van started up and tore away, throwing gravel spitefully into the Blue Beetle.
Could it sneer at them, the Beetle would have done so. Its dents had dents worse than what that van inflicted.
I spun the .44 once around my finger and put it back into my pocket.
Clint Yun-Fat.
 
@DragonParadox Errors
The AIDS Epidemic may be something you know mostly from stories of your parents and half understood news pieces when you were a kid, but people have a log memory especially when fear and supposed scandal are mixed in.
You think all telling people the Hell is indubitably real and the Devil's Own walk abroad would do is make them go tocChurch more?"
The next person seek out is Lydia that evening. The white walls of her home rising up among still leafless trees accompanied by the sighing of the wind which if one listens to closely almost sounds like the baying of hounds rather excited hounds, that soon show themselves to guide you to the door. Inside you are surprised to find a meeting of the Order of the Cauldron going on where one of the hounds who had not come running to the door introducing themselves to a new and intrigued company, at least they are intrigued now.
Need a "you" after person. Need a "was" after door.
leather tomes that had known the touch of who knows how many hands aligned in an order a purposeful as it is hard to guess at.
Once there was a dwelling-of-men there, once the island listened to harvest songs and delighted int he laughter
"What?" you ask at least.
Should be "at last".
another stop, this one to edit less than polite terns you suspect
 
1)Yes I did. Thank you for pointing it out.

2) However, I dont think it would work that way.Or that the White Council would approve either.
Killing a person, or twisting their mind with magic would still be illegal.
Still a capital crime.
It would, and should absolutely remain illegal. However, it removes the "you get mentally corrupted, so even only having done so once makes you far more likely to do it again and again" aspect. It makes killing with magic no different from normal killing. Meaning that:
1) Trusted law enforcement officers will be able to use law-breaking magic
2) Lesser punishments than execution become far more viable
3) Law-enforcement mandated mind alteration, such as placing geas on someone preventing them from breaking the Laws becomes viable (it isn't now, because it would corrupt the person doing it), which goes back to point 2 - lesser punishments for Law violations become far more viable.

This both boosts warden firepower (each warden now is a discount blackstaff), and lets the council to mete out non-lethal punishments for law violators, which makes council far more popular among wider human magic using community.

Given the council the benefit of the doubt, they don't like killing people. Presenting them with alternatives, and also boosting their organizational firepower helps alot.

Also, this makes mass rituals far better and easier. Ten wizards with synergy 5 bound spirit each acting together is far more than ten wizards acting by themselves. Communal castings, Order of Caudron style become far more practical and far easier and produce grander results.

I'm not joking when I am saying that these things, if mass-produced, are paradigm changing. Even if not mass produced, they build upon themselves.
 
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Current tally:
Adhoc vote count started by uju32 on Jul 14, 2024 at 2:43 PM, finished with 79 posts and 9 votes.

  • [X] Plan Proper Expedition
    -[X] Use the current scene to find supernaturally aware descendants of people who lived on the nameless island via the crown. Maybe some of them would be willing to come and help put the spirit of the place in a better mood
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
    [X] Wait to learn that the Church might know about Father Francis
    -[X] While we wait, visit the north, the Empty Roost with the memories of murdered things. With Lydia + Dresden
    -[X] All Things Betray + Hellscry Chakra + Excellencies as needed
    [X] Plan Proper Expedition without family drama
    -[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
    -[X] Wait to learn that the Church might know about Father Francis
 
Ok, since several people commented on this, how about this. I'll add a variation of the plan without looking for descendants of the island inhabitatnts:

[X] Plan Proper Expedition
-[X] Use the current scene to find supernaturally aware descendants of people who lived on the nameless island via the crown. Maybe some of them would be willing to come and help put the spirit of the place in a better mood
-[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
-[X] Wait to learn that the Church might know about Father Francis

[X] Plan Proper Expedition without family drama
-[X] Go to the Sanctuary to seek Spiritbinder help. A distraught spirit of a magical prison seems like something Labyrinth explorers might have experience with
-[X] Wait to learn that the Church might know about Father Francis
I went back to cross-check
*points back at beginning of turn*
[] [SGI] NEW Teachings of Winter: Teach Summoning, dream-weaving or other unknown Paths to the spirit binders of Sanctuary: Maeve's good will allows for the teaching of magics unknown to Sanctuary. Your presence, in some manner will help smooth matters Can spend up to 3 AP
Notice that Summoning is on the list of Paths that Sanctuary does not know?
Spiritbinders are not going to be of any use here.
Whether socially or magically.
 
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Notice that Summoning is on the list of Paths that Sanctuary does not know?
Spiritbinders are not going to be of any use here.
Whether socially or magically.
Yes, our Spirit Binders practice what seems to be a variant of Mediumship. Also, notice how it's only summoning that's unknown. Warding and Binding are not part of the list. Suggesting that we don't have people who know how to deal with angry spirits seems very counter-intuitive. Spirits of our Sanctuary are spirit enough that wizards could have been summoning them if we negotiated that. So, they are close enough, and we should have specialists.
 
It would, and should absolutely remain illegal. However, it removes the "you get mentally corrupted, so even only having done so once makes you far more likely to do it again and again" aspect. It makes killing with magic no different from normal killing. Meaning that:
1) Trusted law enforcement officers will be able to use law-breaking magic
2) Lesser punishments than execution become far more viable
3) Law-enforcement mandated mind alteration, such as placing geas on someone preventing them from breaking the Laws becomes viable (it isn't now, because it would corrupt the person doing it), which goes back to point 2 - lesser punishments for Law violations become far more viable.

This both boosts warden firepower (each warden now is a discount blackstaff), and lets the council to mete out non-lethal punishments for law violators, which makes council far more popular among wider human magic using community.

Given the council the benefit of the doubt, they don't like killing people. Presenting them with alternatives, and also boosting their organizational firepower helps alot.

Also, this makes mass rituals far better and easier. Ten wizards with synergy 5 bound spirit each acting together is far more than ten wizards acting by themselves. Communal castings, Order of Caudron style become far more practical and far easier and produce grander results.

I'm not joking when I am saying that these things, if mass-produced, are paradigm changing. Even if not mass produced, they build upon themselves.
I dont think we get to subvert the laws quite that easily.

And you generally miss the point that the Council does not want a bunch of discount Blackstaffs, any more than they want to normalize lethal force against mortals. You train those instincts, they stay with you, even when you arent carrying your magic wand of consequence-free death.

Ebenezar McCoy killed a doppelganger of Harry in Peace Talks, by mistake, when he wasnt carrying the Blackstaff.


The White Council already had access to things like mind control; even where they couldnt do it themselves, they could get spirits to lay geases for them. They dont do it because, to my understanding, they consider it a major violation. So much of a major violation that they even shied away from mental defense lessons that came close.


This is a product of Exalted Artifice. Its, by definition, not mass-producible.
Holden went out of his way to make it that way when he chose to throw out the Wonder system.
Yes, our Spirit Binders practice what seems to be a variant of Mediumship. Also, notice how it's only summoning that's unknown. Warding and Binding are not part of the list. Suggesting that we don't have people who know how to deal with angry spirits seems very counter-intuitive. Spirits of our Sanctuary are spirit enough that wizards could have been summoning them if we negotiated that. So, they are close enough, and we should have specialists.
We have people who are trained to talk to spirits in Sanctuary.
They dont have the relevant skills to work on Earth AFAIK.
They arent close enough. Hence the training.

Wards are not done on short notice, not unless you are Arthur Langtry.
And I dont think they have Binding either because it wouldnt have been necessary on Sanctuary; the spirits of Sanctuary are generally cooperative, unlike some of the spirits on Earth.

On Earth, a significant population of spirits will try to murder you or escape if you fuck something up in the ritual; it was a plot point in both Storm Front and Blood Rites.
At the very least, they dont have binding that works on Earth-side spirits.


They didnt even have know that spirits associated with death are a thing until they came to Earth.
And I doubt they have any knowledge of, or experience with, artificial genius loci.
This looks a lot like asking a traffic cop to handle a homicide investigation.
 
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