Green Flame Rising (Exalted vs Dresden Files)

Leadership, Performance, Etiquette, all sounds nice for non-threatening behaviour?

We are not subtle or emphatic, but we are not exactly a blunt intrument either.

Leadership is for people who are already your minions. Performance is if you want to move people to your side with some kind of grand song, literally sound the charge or dance into the fray slaughtering your enemies artistically. Etiquette would work wonders on the few beings the wold be future ruler of Hell would think of as something like equals. It's those damn squishy morals that fall though the cracks... and they should be careful of that since there is boiling oil, maggots and nuclear fire down there.
 
Leadership is for people who are already your minions. Performance is if you want to move people to your side with some kind of grand song, literally sound the charge or dance into the fray slaughtering your enemies artistically. Etiquette would work wonders on the few beings the wold be future ruler of Hell would think of as something like equals. It's those damn squishy morals that fall though the cracks... and they should be careful of that since there is boiling oil, maggots and nuclear fire down there.
Good enough.

For those mortals we still have the unassailable authority of the true masters and creators of the world to bring them into minion-status.
 
[X] The Shadow That Speaks

Molly is not a brawler and never has been. Her strength is subtlety and precision, and her failure was the result of fundamentally clumsy manipulation. Therefore, go with the option that makes Molly better at social.

Huge social and combat, what more can one need?
It has good social in some areas. For the most part though it's pretty mediocre, and Molly's not a facepuncher.

It should have been scary, it should have been disgusting, the sound of its pulsing blood all about you... but it wasn't, it was comforting, like when you and Rosie had taken blankets to the tree house to sleep up there when you had been little and you had told scary stories to each other, and read books under the covers for the atmosphere, pretending you were like Marry Shelly and Lord Byron.
This is a run-on sentence, it would be best if you break it down.

The thought worms its way into your thoughts like a maggot, if you had been smart enough, if you had been clever enough, if someone anyone had told you how it was supposed to work, but they hadn't, they hadn't and now you were here making deals, listening to the heartbeat of the demon, slow yet somehow you know infinitely quick.
Run on sentence, same as above.

"I have a name mistress," the prim vice rang in her thoughts. "Demon makes for a poor signifies since it carries implications of wanting to harm you it always makes me start and twist around in a knot, not that being twisted in a knot can't be a perfectly acceptable thing at the right time but..."
There should punctuation between "you" and "it". I would also go back and revise this paragraph and the one before it. Reminding someone that you have a name only works if you've already introduced yourself, which he has not. Having Molly ask it later makes the flow of the chapter a little awkward.
 
Molly is not a brawler and never has been. Her strength is subtlety and precision, and her failure was the result of fundamentally clumsy manipulation. Therefore, go with the option that makes Molly better at social.
She has never been a brawler before.
She might enjoy having the option now.

Besides the Shadow-build completly lacks in Occult or Academics, which might make her magic more difficult, if she can still use her pre-exalted tricks at all of course.
 
[X] Emerald Flame World-Smith
edit :Changing my vote to
[X] August Witchblade Princess V2.0
 
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[] August Witchblade Princess
To mend what was once broken, to subjugate those who forced you to bow, and to have the strength to protect those you loved. With might, you shall make all things right.

Right, this is my proposed build. First of all, let me explain my reasoning for each. Let's start with Attributes.

Molly is a wizard, her bread and butter is magic. And so I gave her Int 4 and Wits 3. Int is for the spell expertise and magic item crafting purposes, and Wits is the Exalted's/World of Darkness' version of Wisdom. Pretty high, I think for her. Since 3-Dots is basically the equivalent of a Professor who masters a particular field.

For Socials, Manip and Char are going to be needed. These will be the driving force behind her diplomatic powers. Since Appearance is a stat that is never rolled for both in Exalted and World of Darkness, it is largely useless. And so, I have opt-out of adding dots in it.

Now, here's where it gets interesting. Dex and Str 4 and Sta 3. Dex is needed to roll for attacks, and is the godstat for ANY combat. So the higher it goes the better. Str is for rolling damage after you hit, the more you roll the more damage you could dish out. With these being 4, Molly will be an utter badass whenever she drops into combat. Sta is for rolling soak, a defense value you roll whenever an attack hits you. It's pretty important, but honestly, with Shintai and other Soak-adding Charm like Ox-Body Technique, we won't ever need to worry much about Soak.

Now, the Abilities:

This Stat allocation provides the best part of Crafting and Fighting Capabilities into one singular juggernaut. With Occult 5 gives Molly utter puissance in magical spells, and Melee 5 makes it so that she would be one of the greatest swordswoman this era has ever seen, splitting heads by the groups.

The Key Ability dots are 5. Key Abilities are great since it doesn't just mean that Molly can raise her Ability dots above 3, but it also acts so that she may never botch while using said abilities. Meaning 1s don't subtract successes and she would always succeed on a task. Add this with the appropriate Ability Excellencies, and Molly might rake up 7-9 Successes per Roll for each Spell Casting roll or Melee Roll. Molly might be able to craft Legendary Magical Foci without risk of it ever blowing on her face.

"But wait Jack," I hear you ask. "Where's our weapon then? We just got out of the Womb!"

Glad you ask. See, Infernals have two particular way of having magical Weapons (and even Armour!) given unto them upon their Second Breath. First is by purchasing the Demonic Guide background. Which is our Neomah Demon who is merging with our Soul currently. A single purchase (or in other word, a Dot) in this Background allows us to select one demonic Aspect that we can draw at will. The aspect that we could chose is this:

Demon Weapons
The Shintai is equipped with deadly armaments such as claws, fangs, or horns. Its Brawl attacks inflict Strength + 2 lethal damage. Alternately, the Shintai appears bearing a terrible demonic weapon capable of inflicting Strength + 2 lethal damage with Melee attacks.

Pretty nifty, aye? Alternatively, we can choose a Crown (of which we could have next update). The Crown in question is this:

The Crown of Glory
The Infernal may touch a wicked spirit that has submitted itself utterly to her authority, spend 1 Essence, and transform it into a suit of ghastly armor that looks like it was made by butchering the spirit and using its hide and bones as construction materials, giving her +2 soak dice. She also manifests a melee or ranged weapon befitting the spirit's nature, such as a scythe studded with fangs or a pistol that fires flesh-devouring insects instead of bullets (this weapon has normal traits for a weapon of its type, save that its damage is aggravated). The armor and weapon reconstitute themselves back into the spirit at the end of the scene (or sooner if the Infernal wills it so), but the spirit is ever-after tied to the Infernal from that point onwards until it is destroyed or she willingly releases it from its compact. When she spends 1 Essence, or at no cost while her anima is flaring, she may reflexively summon the spirit to her side from wherever it may be in the cosmos and instantly transform it into her panoply once more.

Did you remember what I said about not worrying about Soak? Yeah, this is what I mean. There are tons of ways one could go and attain Soak in this game. And would you look at that, of all Exalts, Infernals have the highest Soak potential of them all. Not even Lunars can do that.

So, thoughts?
 
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@Jack vile Ripper, two notes on the above:
  1. The reason I gave Molly a dot in drive in all the options presented is that I recalled she could drive in canon by this point, now you are free not to give her that, but that means 'demon ate my ability to drive' is something you will have to deal with
  2. Crown of Glory is very cool, just keep in mind that you need to dominate some kind of evil spirit and twist it to your will, if you do so openly it will change how people look at you and there are also questions of how Molly will justify it to herself. Not that she cannot do it, to be clear, just keep that in mind as well. This is not Skull Crusher the Tremendously Cool riding around creation on his spiked Leviathan, it is Molly Carpenter. :V
 
The reason I gave Molly a dot in drive in all the options presented is that I recalled she could drive in canon by this point, now you are free not to give her that, but that means 'demon ate my ability to drive' is something you will have to deal with

Huh, you're right. Okay then, I could allocate some stat to reflect that.

Crown of Glory is very cool, just keep in mind that you need to dominate some kind of evil spirit and twist it to your will, if you do so openly it will change how people look at you and there are also questions of how Molly will justify it to herself. Not that she cannot do it, to be clear, just keep that in mind as well. This is not Skull Crusher the Tremendously Cool riding around creation on his spiked Leviathan, it is Molly Carpenter. :V

Which is why it's a vote for the next update. I'm just giving people the options on which tools that she could use. Besides, Demonic Primacy of Essence makes it so that most evil spirits would just bow their heads in servitude for her. Lanka and Kakuri have a lot of Charm that is about maximizing the ability of those that serve you.

[X] August Witchblade Princess

I don't feel fully comfortable with zero Academics, since we still have our regular life to deal with.
But on the other hand, simply having high INT stat should be enough for regular school.

Done, I can allocate academics. Give me a second for the second version....
 
[X] August Witchblade Princess V2.0
To mend what was once broken, to subjugate those who forced you to bow, and to have the strength to protect those you loved. With might, you shall make all things right.


Here it is! With Version 2.0, Academics and Ride are now conferred.

Fuck, I mean Drive! Damn Dark Ages/2e Exalted rules makes me default to Ride.
 
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So, now that I have a good wink of sleep, I'm going to continue where I left off.

There are eight Abilities that you can assign as your Key Abilities. As I have said before, Key Abilities' whole shtick is that: #1 They cannot botch. So no matter how poorly you roll, you'll never be able to fail within your field of expertise. #2 is that these Abilities are abilities that are able to be raised to above 3 Dots during Character Generation. Anything else requires Freebies Points. Which is basically 17 additional points that you can use to raise some stats (Attributes, Abilities, Backgrounds) or to purchase some Charms.

It is best to finalize a modicum of combat competence, social aptitude and esoteric knowledge whilst still within Char Gen. Since raising those in-game is very hard. Your average World of Darkness game of Vampires tend to net you somewhere like 1EXP per story arc. One EXP. ExWoD is pretty different in that you can have at least one EXP per session of playing, but even so, the cost of each raise in Attributes, Abilities, Charm and somesuch tends to be rather expensive, even with Freebies Point. So it is imperative that we have the stat allocation laid in stone now.

There are 8 Abilities that you can assign as your Key Abilities. The one's that would best suit us currently are: Empathy, Intimidation, Leadership, Subterfuge, Craft, Etiquette, Melee, Occult, Technology.

The theme of the build is to be a better self. Better judge of character, better talker, better Wizard, better Leader, better fighter.

Empathy so that Molly can understand the motives around her, Intimidation is used to rule over unruly evil spirits that will flock our banner, Leadership is to better command those that are under us so that their life is better, Etiquette is for dealing with Fae, Gods or other mystical creatures not as a supplicant but as an equal; to dance with words and to subtly speak of our sovereignty, and Subterfuge is so that Molly could manipulate others to better do her bidding through guile and silver tongue. This is the crux of our new self. A ruler who can lead through examples and one's that will NOT be deterred when someone tries to shove her back down.

Craft and Occult is the stat for our Wizard self. To make wondrous Magical Items that could better allow us to cast Spell and incantations. And Occult is so that Molly will better understand the intricacies of the Spirit World, the types of Aetheryic beings within, the History of the Faes, and weaknesses of Dragons. This is the stat mainly used to cast Spells or Sorceries in the ExWoD Corebook. To not have these two stat is to deny Molly of the chance to be a Wizard again.

But a ruler is nothing without a means to exercise her edicts. Melee fits the bill, Infernals can make their every attack deals Aggravated Damage when using Melee Weapons whilst being empowered beyond its normal limitation. It can be a maul, a hammer or a sword. This will be her badge of office, the Witchblade that cuts through her enemies and one that protects her loved ones.

Lastly, Technology. I'll be frank, there are some utter obsene Charms that uses Technology. Those are really good for our future combat Charms AND Technology is often used alongside Craft to better create magical items. So if you want to create something that doesn't fall under Craft, Technology has you covered.

And these Abilities cannot botch. Meaning she doesn't need to worry about failing whenever she uses these Abilities. And why wouldn't she? She now has powers that can rectify her previous mistakes, and to also have it empowered? Woe be to anyone who tries to mess with Hell's Champion.

Tl;dr This is a chance for Molly to better herself where she had failed, and this reflects that.
 
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One other thing about favored abilities, they are the ones you can throw excellencies at from the start with a single charm. What are excellencies? They are the abilities to laugh at mortal limitations, the easiest way to do what Exaltation were meant to do from the start, take a human at the peak of their abilities and make them as gods. Now the effects are not magical, so no cooking up health potions from chicken soup, that is for other powers, but they are superlative with the potential to be impossibility good.

How is this mac and cheese made from leftovers better than a five course luxury meal? That's not how anything, taste bubs can't...
Excellency: I don't have to explain shit, shut up and eat it. :V
 
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