Green Flame Rising (Exalted vs Dresden Files)

But is that why I said we just need to ask them to make it bigger...? We have the technology but never the need for a larger size, so construction would be faster and it would also be much easier than convincing any country to give one of their nuclear weapons to us.
That might be a technical problem?

Like, a bound Balefire Elemental is only as big as it is.
That kind of magitech doesn't scale.

It would probably take some very foundational research, and not just a bit, to invent something nuke-like.
Realistically, if you want to devastate a city, you might sooner summon a few of the biggest Storm-Elemental you have and let them run wild?
 
That might be a technical problem?

Like, a bound Balefire Elemental is only as big as it is.
That kind of magitech doesn't scale.

It would probably take some very foundational research, and not just a bit, to invent something nuke-like.
Realistically, if you want to devastate a city, you might sooner summon a few of the biggest Storm-Elemental you have and let them run wild?
Do we have these Elementals? Can you tell me where they appear?
 
I don't know for sure.

I'm pretty sure @DragonParadox refered to Elementals a few times (and we have elemental binders among our Sorcerers), and storms are a huge part of our world, a defining one so to say, so Storm Elementals are likely to exist, but I have no definite proof?
It's true that they should exist but DP never mentioned it unlike the balefire elementals, so I asked because maybe it had been mentioned before and I had missed it.
 
I don't know for sure.

I'm pretty sure @DragonParadox refered to Elementals a few times (and we have elemental binders among our Sorcerers), and storms are a huge part of our world, a defining one so to say, so Storm Elementals are likely to exist, but I have no definite proof?

Storm elemental exist, though they tend to move around a lot so they are among the hardest to find without divination. Fortuneteller you guys have the Crown
 
On that note does the Crown work directly on the Five Courts or does that run into the looking at itself issue due to its location?

For most of the things concerning your inner world you do not need the limited intellectuals of the Crown, Molly just knows about it. Regarding those few things that she cannot intuit, like the Labyrinth the crown does not work since it's the Exaltation looking at itself. Basically the parts that are 'Molly' you do not need the Crown for and the parts that at Exaltation it does not work on.
 
Current tally:
Adhoc vote count started by uju32 on Jun 4, 2024 at 9:28 AM, finished with 405 posts and 28 votes.

  • [X]Plan Shadow Clones
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Sandstrike Blast: 8xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Ox-Body Technique 3: 3xp
    --[X]By Rage Recast 3: Swift Stride: 3xp
    --[X]Lash raise Stamina to 5
    --[X]Remaining Bank: 1xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan: courtly debut v2
    -[X] Molly, 37 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Counterspell: Human, 3 XP
    --[X] Emergency Minion Hologram, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X]Plan Organizations, Pro and Con
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Endless Torment Emanation: 12xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Lash raise Stamina to 5
    --[X]Bank 2 xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Rounding out and Clones
    -[X] Molly (41 XP) 1 XP Banked
    --[X] Increase Craft to 5 Dots (4 XP)
    --[X] Increase Academics to 2 Dots (2 XP)
    --[X] Increase Leadership to 4 Dots (3 XP)
    --[X] Increase Alchemy to 5 Dot (12 XP)
    --[X] Buy Mana Manipulation to 3 Dots (7 XP)
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Lash raise Stamina to 5
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Combat not important
    -[X]Molly 42 XP spent
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Verdant Emptiness Endowment (•••••) 20 XP
    --[X] Prayer Eating (•) 2XP
    -[X]Lydia 9 Xp spent and 2 XP banked
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    -[X]Lash: 10xp spent 1 XP banked
    --[X] Buy down permeant torment by 1. 10 XP
    -[X]Olivia: 9xp bank 2 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Do Stuff
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Principle Invoking Onslaught (•••), 12 XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan: courtly debut v1
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Treading the Golden Path, 4 XP
    --[X] Five Paths, One Ring, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
 
[X]Plan Shadow Clones
-[X]Molly: 40xp
--[X]Splintered Gale Incarnation: 20xp
--[X]Sandstrike Blast: 8xp
--[X]Countermagic 2/4(Human + Vampire): 6xp
--[X]Ox-Body Technique 3: 3xp
--[X]By Rage Recast 3: Swift Stride: 3xp
--[X]Lash raise Stamina to 5
--[X]Remaining Bank: 1xp
-[X]Lash: 11xp
--[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
--[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
--[X]Lore of Light 2: Bend Light: 5 XP
--[X]Occult Aptitude: 3XP
--[X]Countermagic 1/4(Spirit): 3xp
-[X]Lydia: 11xp + Molly 1
--[X]Occult 2: 2xp
--[X]Ox-Body 4: 3xp
--[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
--[X]Countermagic 1/4 (Fae): 3xp
-[X]Olivia: 11xp
--[X]Bank XP

It's not my favorite plan, but I'm fond enough of sandstrike blast to vote for it.
 
Sandstrike Blast is just is not good for Molly, it deals to little damage and keys off abilities we are super low in, and do not have an excellency for. Molly will always be massivly better off just swording people, or even just using Mind Hand Manipulation to throw cars at a target then using Sandstrike Blast.
 
Sandstrike Blast is just is not good for Molly, it deals to little damage and keys off abilities we are super low in, and do not have an excellency for. Molly will always be massivly better off just swording people, or even just using Mind Hand Manipulation to throw cars at a target then using Sandstrike Blast.
Molly's sword might be the key that opens all locks, but that doesn't mean there can't be other keys, or that using those keys might not sometimes be preferable to swording the doors open.
 
Occult Aptitude is Abiity Aptitude: Occult
-2DC to Occult rolls
As always, and for protocol, I raise objection to buying inborn stuff mid game with xp. Also, why the hell is Lydia buying fae counterspelling? She deals with ghosts, not fae.

And Olivia shouldn't be banking her xp. What for? She has clear avenues of growth.
 
[X] Yog
[X]Plan Organizations, Pro and Con
[X] Plan Combat not important

Of the winning plans Yog's is better overall plan by far. Vastly prefer the other 2 thou.
Molly's sword might be the key that opens all locks, but that doesn't mean there can't be other keys, or that using those keys might not sometimes be preferable to swording the doors open.
Again we have MHM it functions better then Sandblast Strike with Molly's build.
 
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Not when that makes the explanation not an explanation, but instead misinformation stated confidently.
Respectfully disagree.
At the end of the day, Molly wouldn't care about which factions owns which city's supernatural underground. She cares about factions and their existence: are they friends she should help, or enemies she should work to destroy? As a faction-leader, she operates on the same level as the Merlin, not Dresden.
This is an actually important point to keep in mind.

The system specifically allows for this. It isn't hidden, it provides rules for multiple interactions and everything. We've even built stuff that does this already, why is this only a problem now?
Respectfully? No it doesnt.
Thats in part why the Essence economy is so tightly gated, and why its so easy to run out of gas.

Our world probably doesn't have nukes, at least not big ones.
Since, you know, it has .only 5 cities and nuking any of them would have been beyond imagining even before the unification.

Not that I want to disparage the use of a nice big Balefire explosion, but those are probably of tactical size, to be used against a Kaiju-sized foe, or a flank of an enemy army, or to destroy a specific fortification. Not strategic
To be fair?
Molly could probably make a mundane thermonuclear weapon from base principles.
The basic design is a high-school/college thing, and she has computer support to make it happen.

At worst, she could walk to one of the several US museums with a nuclear warhead on display and use it as a Crown focus; I'd recommend the National Museum of Nuclear Science and History in Albuquerque.
"First, buy a ton of uranium ore on the open market...."
As always, and for protocol, I raise objection to buying inborn stuff mid game with xp. Also, why the hell is Lydia buying fae counterspelling? She deals with ghosts, not fae.

And Olivia shouldn't be banking her xp. What for? She has clear avenues of growth.
We've gone over this before.
Besides, Occult Aptitude is not inborn. Its a Knowledge; they are learned.

Lydia is buying Counterspelling(Fae) FIRST because she is learning it from her father Arawn, who for the last century has prioritized that because he was running from Winter.
And having Mother Winter react to her the way she did would have made him insist.

Lore of Humanity is generally pretty shit, she already has Lore of Longing, which is better for manipulating mortals.

Could you reconsider those two?
Lore of Humanity 1 is Translate.
This allows her to always be understood by mortals
TRANSLATE
The demon can understand (and be understood by) mortals, regardless of what language they speak.

System: Roll Manipulation + Empathy. The evocation affects a number of people equal to the successes rolled. The demon can understand the speech of each affected individual and he understood in turn, even if all of the individuals involved speak completely different languages.

The effects of this evocation last for the duration of the scene. People who speak different languages do not understand each other when this power is used on them.

Torment: Monstrous demons must overcome the obstacle of their own Torment, or the words they hear are filtered through their own anger and obsessions. After the evocation is used successfully, a Willpower roll is made with a difficulty equal to your character's Torment. If successful, your character understands the words of those around her as they are intended. If the roll fails, your demon's understanding of what is said is skewed by her own hatred and despair. A greeting is misunderstood as a threat, or an honest answer sounds evasive or outright deceptive. The Storyteller is encouraged to make this Willpower roll on behalf of the character and keep the results secret, tailoring the information the player hears accordingly.
 
To be fair?
Molly could probably make a mundane thermonuclear weapon from base principles.
The basic design is a high-school/college thing, and she has computer support to make it happen.

At worst, she could walk to one of the several US museums with a nuclear warhead on display and use it as a Crown focus; I'd recommend the National Museum of Nuclear Science and History in Albuquerque.
"First, buy a ton of uranium ore on the open market...."
With her Science score?
Probably not.

She could outsource it, deliver the texts and uranium to Physicists from Sanctuary I guess.

Lore of Humanity 1 is Translate.
This allows her to always be understood by mortals
Yeah, that seems like a rarely needed skill.
Lash presumably still knows quite a few languages from her time helping Dresden with languages?
 
[X] Plan: courtly debut v2

[X]Plan Organizations, Pro and Con

[X] Plan Combat not important
-[X]Molly 42 XP spent
--[X]Splintered Gale Incarnation (20 XP)
--[X]Verdant Emptiness Endowment (•••••) 20 XP
--[X] Prayer Eating (•) 2XP
-[X]Lydia 9 Xp spent and 2 XP banked
--[X]Occult 2: 2xp
--[X]Ox-Body 4: 3xp
--[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
-[X]Lash: 10xp spent 1 XP banked
--[X] Buy down permeant torment by 1. 10 XP
-[X]Olivia: 9xp bank 2 XP
--[X] Counterspell: Human, 3 XP
--[X] Psychoportation 3, 6 XP
 
Sandstrike Blast is just is not good for Molly, it deals to little damage and keys off abilities we are super low in, and do not have an excellency for. Molly will always be massivly better off just swording people, or even just using Mind Hand Manipulation to throw cars at a target then using Sandstrike Blast.
This is not true.

Sandstrike Blast does 8L single target, and 10L AoE. TA turns that to Agg.
SBS averages 2-3A against (high-Stamina)supernaturals.
MHM does bashing
PIO allows non-lethal, but rolls Firearms for most of its weapons.

Yeah, that seems like a rarely needed skill.
Lash presumably still knows quite a few languages from her time helping Dresden with languages?
She knows a lot of ancient languages. Dead languages like Etruscan. I dont remember her being an expert on modern ones
She specifically had issues with communication this turn IIRC.
Thats why Lore of Humanity was my first choice. And Yog agreed.
 
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Why that?

Spirits (which is something totally different from Ghosts) are not something we've been interacting with much, I think?
There are 4 types: human, vampire, spirit, fae. Ghosts go under spirits in this classification.

Lore of Humanity is generally pretty shit, she already has Lore of Longing, which is better for manipulating mortals.

Could you reconsider those two?
Lore of humanity 1 gives her perfect translation of all languages, without having to pay energy not to harm people like sccp does. We do a lot of international stuff. It's useful. Supposing I change it, what would you suggest?

We've gone over this before.
Yeah, and I provided citations that proved that I was right under all WoD systems, with only some even allowing DM discretion.

Lydia is buying Counterspelling(Fae) FIRST because she is learning it from her father Arawn, who for the last century has prioritized that because he was running from Winter.
And having Mother Winter react to her the way she did would have made him insist.
I'm sorry, but this is... I don't even have words how bizarre this is. Xp spending haven't really been story driven at all, you are inventing it whole cloth, and in a way that doesn't make sense. Arawn is the god of the dead, Lydia is an exigent of death. Dealing with undead magics of ghosts is what should be coming first for her. Her primary core feature, as well as her father's mantle, is about countering ghosts. I am really sorry, but the only way I can describe this reasoning is "stupid". It's inventing stuff with no badis to buy something deeply suboptimal despite optimal choice being more narratively logical.

I am frankly baffled by this explanation.
 
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Yeah, and I provided citations that proved that I was right under all WoD systems, with only some even allowing DM discretion.
I remember providing citations otherwise. I also remember you outright buying them for Lydia.
Thats just a you being wrong in a crossover AU, with Exalts as a thing.
Exalts and similar do buy this shit in play.

I'm sorry, but this is... I don't even have words how bizarre this is. Xp spending haven't really been story driven at all, you are inventing it whole cloth, and in a way that doesn't make sense. Arawn is the god of the dead, Lydia is an exigent of death. Dealing with undead magics of ghosts is what should be coming first for her. Her primary core feature, as well as her father's mantle, is about countering ghosts. I am really sorry, but the only way I can describe this reasoning is "stupid". It's inventing stuff with no badis to buy something deeply suboptimal despite optimal choice being more narratively logical.
THATS the IC justification.

Someone who has historical issues with the Fae will reinforce their defenses against such. Arawn was a Winter auxiliary for a millenium, and a Winter fugitive for a century. Literally our first look at Lydia's home life when we Crowned her during the Corpsetaker arc involved being told that her father warded their windows against Fae intrusion at night.

OOC it means that the entire party covers all four types of Counterspelling, with Lydia having Fae, Molly having Human+Vampire and Lash has Spirit.
And the IC justification for Lash prioritizing Spirit is because Denarians.
 
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