Green Flame Rising (Exalted vs Dresden Files)

I don't see how Turn Back the Wheel is a useful combat charm when we already have Green Sun Nimbus. Unless it's not actually supposed to be a combat charm and is just a sneaky way to be able to grant past lifes?

Also the Soak with temporary willpower thing is going to cause mechanical problems whenever anything has any special rules for their soak which is just about all supernatural creatures.
 
Eternal Storm Sword ●●●●●
The infernal becomes the storm, the wheel, the ever turning fury of iron winds. They start spinning in place faster then even supernatural eyes can properly track, whipping up a light wind around themselves. Their attacks become a fury of blows as they dance around the room, while the direction of their spin seems to change with not a moments notice.
System: The infernal spends two essence, and starts spinning in place. They can now take five attacking actions in a single turn, on either a single or multiple targets. After each attack, as long as they strike a target, they also have the choice to make a full movement action. Additionally, while spinning, their deflect DC's reduce in difficulty by 2. This effect lasts for (Essence - 2) turns.

Something like this I suppose, with the idea that her movement actions are based on the violence of her strikes throwing her in whichever direction she wantes with the fury of the storm. Added a little deflect DC reduction too because it fits well with the rest. Again these numbers can always be tweaked, but I like the concept of Beyblade warrior molly for her own attacking charm. Spin to win, and Molly should have at least one charm that's synergistic with her sword work considering how much she uses it. Maybe it should cost 3 essence to use instead?

Edit: Just wanted to put in that it is also an infernal-coded charm by means of while it is a simple violence-amplifying charm at heart, which is common for infernal charms, it can be rules lawyered into a movement charm as long as you are attacking things along the way you move 5 times as fast, effectively. Nothing stopping you from attacking walls, doors, and furniture, so you blitz through as a storm of destruction. If you can bust down a door in a single attack, this also makes it great for indoors mobility!

Also, this isn't a Melee-only charm, if you want to be a fist or gun tornado that works too I guess.
 
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I like this. But maybe change what is being taught? From a pre-defined set to "the category of attributes and set abilities most defining of the group they have been brought into"? Like, Jade Dogs would be able to teach physical attributes and streetwise, survival, brawl, larceny, subterfuge, maybe melee or firearms, while bringing someone to one of the cities would get them the set of abilities from those cities. On one hand it makes the charm a lot more flexible, for Molly at least, but on the other in narrative sense it requires more setup and encourages the Infernal to get diverse groups of minions. Might be hard on the storyteller though, as they would need to define what each group is emblematic of in terms of abilities.
It's already a very long charm. I have no clue how to do such a changing skill list without adding huge unnecessary mechanical complexity. Maybe just add a dot to the charm and just drop the limited skill list?
 
Vote closed.
Adhoc vote count started by DragonParadox on Mar 12, 2024 at 11:40 AM, finished with 90 posts and 15 votes.
 
I don't see how Turn Back the Wheel is a useful combat charm when we already have Green Sun Nimbus. Unless it's not actually supposed to be a combat charm and is just a sneaky way to be able to grant past lifes?

Also the Soak with temporary willpower thing is going to cause mechanical problems whenever anything has any special rules for their soak which is just about all supernatural creatures.
Ok, I can see how it's a bookkeeping nightmare. It's a useful charm because it inflicts a hell of a lot of bashing damage, and also up to three crippling derangements. It is a non-lethal takedown charm.

I'll have to workshop it more.
It's already a very long charm. I have no clue how to do such a changing skill list without adding huge unnecessary mechanical complexity. Maybe just add a dot to the charm and just drop the limited skill list?
Yeah, ok, fair enough. It's already too complex, even if I like the idea.
 
Ok, I can see how it's a bookkeeping nightmare. It's a useful charm because it inflicts a hell of a lot of bashing damage, and also up to three crippling derangements. It is a non-lethal takedown charm.
Not lethal, yes.
But as you say crippling.

Why would we want a non-lethal attack that deals permanent damage we can't heal?
Might as well kill them then.
 
You know, this is a complete Tin Foil Hat Crackpot theory, but I was musing on the white god, his omniscience and focus on free will is DF, and I just though- what if the White God is actually somehow Sacheverell. Once the lidless eye, who saw the perfect future and his fetch was the white ram, guardian of heaven. and then he become the dreamer who saw the present and then if he woke would bins the future. The other Yozi seems to be focused on keeping him asleep and fearful of his possible awakening, but what if he was keeping himself asleep? Or what if his fetch died again and he changed in some other way, or can just act in his sleep? It would explain the White God's surpassing strength, seeming focus on more subtle manipulations, and connection to the concept of omniscience and free will, and mysterious ways.

I don't expect this to be the truth, but it's a fun brain thought.
 
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You know, this is a complete Tin Foil Hat Crackpot theory, but I was musing on the white god, his omniscience and focus on free will is DF, and I just though- what if the White God is actually somehow Sacheverell. Once the lidless eye, who saw the perfect future and his fetch was the white ram, guardian of heaven. and then he become the dreamer who saw the present and then if he woke would bins the future. The other Yozi seems to be focused on keeping him asleep and fearful of his possible awakening, but what if he was keeping himself asleep? Or what if his fetch died again and he changed in some other way, or can just act in his sleep? It would explain the White God's surpassing strength, seeming focus on more subtle manipulations, and connection to the concept of omniscience and free will, and mysterious ways.

I don't expect this to be the truth, but it's a fun brain thought.
Even more tin foil hat theory.

All this is just a dream of Sacheverell. Not Canon, not Molly but the real world. Yes, we are all not real, just a figment of Sacheverell's imagination.
 
Not lethal, yes.
But as you say crippling.

Why would we want a non-lethal attack that deals permanent damage we can't heal?
Might as well kill them then.
if they are our enemies, we are likely taking them down to interrogate them later, which means we can afford some damage. If they are friends, we can shield them against this.
 
Arc 12 Post 7: Breaking Bread
Breaking Bread

23st of January 2007 A.D.

Idun's Bread and Cider is about three miles and seemingly half a world away from the Seaport. Instead of old world extravaganza is sprawls comfortably the cookie cutter two story commercial real estate that had sprung up in the proverbial grave of the old Boston & Maine railroad yard. Only pair of apple trees flanking the front door, bare and slander branches reaching for the overcast sky hint that something might be just a tad out of the ordinary. The sign above the door reads in a sort of faux-Cyrilic that is still understadibly English: Bread from the Finest Grains, Cider from the Fairest Apples, Immortality Optional swaying in the cold January air as you enter, though the winter certainly cannot find a foothold inside. The counter is polished walnut and frosted glass with a little golden hand bell that the little boy in front of you is eyeing longingly white his mother considers the virtues of rye bread vs regular.

To tell the truth the kid's braver than you were at his age given the woman behind the that counter, a stern old lady with a strong jaw, lips thinned by countless disappointments and knowing eyes. Or maybe he just knows something his mother does not given that she hands out pieces of candied apple slices and nuts in a little plastic bag instead of change.

"You are going to ruin his teeth you know Olga," the mother proclaims, her heart not really into it.

"Pish, horses should eat hay, monks should eat turnips and children should eat sweets. Let him worry about his teeth when he's old like me," the old woman replies.


"I'm pretty sure most people don't get quite as old as her," Lydia whispers from behind you. "She's einheri."

Once the pair had left the proprietor turns her eyes your way and shakes her head. "That's not something you can tell at Wednesday's door or Friday. Now what can I do for you girls?"

"My name is Molly Carpenter, I was told to come here if I wanted to know about the city by Mr Vadderung," you introduce yourself.

After a moment of looking you over she snorts hands you some kind of nuts and honey cookie you would swear had not been in her hand a moment before and says. "I thought you would be taller."

"Sometimes I wear heels," you answer, matching her tone.

"Come on in the back if you want to talk, Fyodor will mind the counter." At these words you had expected some equally slavic fellow to come out and pick up from her, what you had not expected was for Olga to flip open a drawer take out a wooden wind up figurine of the same shade of walnut as the bar turn the key three times and put it on the ground where it would grow into a deep chested man with salt and pepper hair and a very impressive mustache who proceeds to doft his now cloth cap at the three of you.

"Is this normal?" Olivia asks, no one in particular

"Moderately odd," you answer with a smile, taking a deep look at Fyodor the Clockwork man. He does not seem particularly in awe of you as he proceeds to straighten out the stock, but maybe he's just stoic like that. Looking deeper though, still no ghost or goblin nor anything else of the dark.

Lost 1 Essence (Hellscry Chakra) -> Now at 13/15

"Well, are you coming or not? I there's Yabluchnyk."

Even though you have even less idea what that is you follow along into a dark backroom that smells of cinnamon, from the cake and linseed oil from the rather impressive gun collection that makes Olivia's eyes go wide. "Is that a Mosin-Nagant, what kind is is? I know that's an French Lebel 86 and that one's a Lee Enfield..."

Apparently 'gun vintege enthusiast' isn't something Olga had prepared for since she seems a little taken aback by it at first, but she warms up to Olivia's enthusiasm. She goes on to explain that she is a sniper by trade in war the same way she is a baker in peace, a rare outlook among the Soldiers of Valhala which makes her particulary well suited to to this kind of long term posting.

Alas you do have to interupt "So what can you tell us about what happened around here since September?"

"About what you would expect," she steeples her fingers together in a gesture that reminds you of 'Donar' a bit. "The White Court is moving in, the Raiths in particular, buying up one of the more upscane nightclubs, the Pink Panther or some such silliness. Some of the Ventori have passed though town last month, but they were only here to take some books off the shelves and give the librarian a stern talk.."

"Just a stern talk?" you ask. It is hard to think of something bad enough that it would warrant agents being brought in from out of town, but not so bad as to do something about the seller.

"Yes," Olga nods once sharply. "This is a town of many scholars, real and imagined so there is much money to be made selling books, including books on the occult, but as with many in that sphere they left by one door or the others when the madman came September-last so of course new people came in to replace them. One of them is this Patrick Healy of Lightstone Books. Make of him what you will. Apart from him I heard tell that there's a new doctor at Massachusetts General Hospital that heals with more than pills and needles, that as may be fair or foul depending on just how she's going about it. No spoor nor mark of the Red Court yet, but that might just mean they're being careful."

What do you do?

[] Ask Olga about something
-[] Her Yabluchnyk recipe, this stuff's really good
-[] The Clockwork Man out front
-[] Write in

[] Bid Olga farewell
-[] Visit the university grounds, you are curious as to what Johann of Cleves was meant to have done with the body of Aleron LaFortier had he slain him
-[] Pay a visit to this magical doctor at Massachusetts General, magic and hospitals don't usually mix, but you're willing to keep an open mind
-[] Go into Lightstone Books
, maybe they have something you're interested in
-[] Have a talk with the White Court representative at the Pink Panther
-[] Write in


OOC: I'll post Olivia's sheet tomorrow. I wanted to make sure I'd get an update today.
 
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Instead of old world extravaganza is sprawls comfortably
it
Insert "a"
understandably
while
to flip open a drawer[,] take out a wooden wind up figurine of the same shade of walnut as the bar[,] turn the key three times[,] and put it on the ground
Insert commas
impressive
I there's Yabluchnyk."
In
it
Valhalla
interrupt
upscale
silliness
warrant
town
by one door or the other s
Singular not plural "other"
Delete "as"; not sure what it was meant to be
 
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The White Court is moving in, the Raiths in particular, buying up one of the more upscane nightclubs, the Pink Panther or some such silliness.
For now we are probably going to be ignoring these guys unless they address us first. Though I have to wonder why the Raiths in specific are trying for this place. Maybe just recruitment in general with the talents around.
 
Thank whoever that her first name is not Ludmila.

[X] Bid Olga farewell
-[X] Pay a visit to this magical doctor at Massachusetts General, magic and hospitals don't usually mix, but you're willing to keep an open mind

It's a current interest of us, after all.
 
Molly is obviously curious about this. It's probably an interesting enough answer for a bit if Essence regen, too.

[X] Ask Olga about something
-[X] The Clockwork Man out front
 
they are very big poking sticks though. Battlefield reshaping even. We took our kingdom as signature charm in order to get, among other things, battlefield control. This also gives us battlefield control. 5 yard thick 50 yard high columns are mobile fortresses. You could encircle enemies with those, put snipers on top of those, bar passage, use them as battering rams, etc. Outside of combat, they are highly synergetic with TTC, providing metal for our crafting. I thought they were worth 4 dots. Maybe I am wrong. I'll have to think about it.
We should have plenty from that signature, and even without it big stick is kind of puny compared to everything else on that level.

The resources argument doesn't really move the needle because access to raw metal shouldn't be a problem for us, and the way you wrote the charm doesn't make it sound persistent anyway.

Given the functionality of the other charms in the base kit this reads like a 2-3 dot to me.

FDC can make all water in success x 10 yards on a manipulation + empathy roll into boiling oil that does 3 lethal a turn to everything in the area. With excellency we could regularly boil a 100 yard radius sphere. NSS makes a reality wide cognitohazard. The utility and scale of the pillars doesn't exactly seem out of scope for that level.





Very true. Molly is a modern progressive Yama Queen and future Jade Empress. Mortal government really cannot hope to match her.
Honestly seems pointless to me. What situation would it apply to that doesn't also work with cyber devils and our other charms? What threats are we planning to deal with that this helps with?


'm not sure what you mean by "supernal type effect from one of the others we already possess"? Do you mean we design a signature+ type of effect for other charms?
Not exactly.

The solar version of a signature charm is an effect that's a permanent upgrade to a charm. Some of them modify essence cost, but most are basically free on that level. Things like your strength enhancing charm going from adding dice to always succeeding at any strength check on objects the size of a skyscraper or smaller.

If we want the mechanics to be simple we could just make one of the existing signature effects applicable outside of Shintai on the same basis or something similar.

I prefer this because while that's a lot of power it's also a specific increase that's still playable.

Thematically it also doesn't make Molly's Solar + Primordial ascension charm into a getting to be a shitty solar. By definition they'll get to do all that stuff cheaper and with more benefits in some places. Tacking it on top of an existing kit helps, but they're not exactly structured to play well together or with the kind of costs involved in your charm.

Maybe we could cheese something with it, but that seems like it'd break the game in the other direction. In any case, growing past the Yozi to be reborn as the exalted-primordial super beings promised in the broken winged crane isn't just adding Solar sprinkles to an existing build. The themes clash instead of mix. Infernals aren't purifying themselves to become good little solars again, they're becoming something different based on both lineages.

By contrast what I'm proposing is taking a foundational mechanic and using it in the infernal kit. Which keeps the infernals to the path they're walking and gives them a crazy power boost that can still fit within the confines of the game.
 
Thank whoever that her first name is not Ludmila.
I mean, could be Vasilieva (185 reported kills) or Bordashevskaya (108 reported kills). That's not Pavluchenko's 309, but still a huge amount.
Honestly seems pointless to me. What situation would it apply to that doesn't also work with cyber devils and our other charms? What threats are we planning to deal with that this helps with?
It might be unclear, but it's a perfect connection. Our cyberphones still use conventional signal carriers and infrastructure.
Not exactly.

The solar version of a signature charm is an effect that's a permanent upgrade to a charm. Some of them modify essence cost, but most are basically free on that level. Things like your strength enhancing charm going from adding dice to always succeeding at any strength check on objects the size of a skyscraper or smaller.

If we want the mechanics to be simple we could just make one of the existing signature effects applicable outside of Shintai on the same basis or something similar.

I prefer this because while that's a lot of power it's also a specific increase that's still playable.

Thematically it also doesn't make Molly's Solar + Primordial ascension charm into a getting to be a shitty solar. By definition they'll get to do all that stuff cheaper and with more benefits in some places. Tacking it on top of an existing kit helps, but they're not exactly structured to play well together or with the kind of costs involved in your charm.

Maybe we could cheese something with it, but that seems like it'd break the game in the other direction. In any case, growing past the Yozi to be reborn as the exalted-primordial super beings promised in the broken winged crane isn't just adding Solar sprinkles to an existing build. The themes clash instead of mix. Infernals aren't purifying themselves to become good little solars again, they're becoming something different based on both lineages.

By contrast what I'm proposing is taking a foundational mechanic and using it in the infernal kit. Which keeps the infernals to the path they're walking and gives them a crazy power boost that can still fit within the confines of the game.
I see your idea, but I disagree on the themes and mechanics, sorry. I don't agree that the proposed charm results in Molly being a "shitty solar". As a possiblity, continuing Abyssal analogy, two competitive charms can be developed? One that goes deeper into Yozi theming somehow (for example using your proposed mechanic, perhaps something like "add one more signature charm, and for X motes / willpower / just always, allow signature effects to be used outside shintai", and another like the one I am proposing. Where buying one prevents you buying another.
 
Maybe we could cheese something with it, but that seems like it'd break the game in the other direction. In any case, growing past the Yozi to be reborn as the exalted-primordial super beings promised in the broken winged crane isn't just adding Solar sprinkles to an existing build. The themes clash instead of mix. Infernals aren't purifying themselves to become good little solars again, they're becoming something different based on both lineages.

1000% agreed.

I don't want to even look in the direction of doing solar things. We are an infernal exalted, not a solar, and even if the past glory of solaroids is fueling our ascension into something that is more than the primordials ever were, that isn't by allowing us to use solar things, but by allowing us to refine and grow the charms obtained from the Yozi into our owns.

We don't need Solar charms, we are fine with ours, thanks you very much.

And I do not like trying to be a solar again for Abyssals either, by the way, playing a splat in the hope of becoming another is bad gameplay.

The Abyssals would benefit more from having themes of casting away the shackles of the neverborn and being free as themselves, than just going *and now you are a solar* to do it.
 
And I do not like trying to be a solar again for Abyssals either, by the way, playing a splat in the hope of becoming another is bad gameplay.

The Abyssals would benefit more from having themes of casting away the shackles of the neverborn and being free as themselves, than just going *and now you are a solar* to do it.
3e Abyssals makes some moves in that direction if you weren't aware. No Killswitch, Neverborn not really qualifying as more than incoherent balls of suffering, concepts like Deaths Lawgivers and heroes of the Underworld being intended options along with the circle overthrowing their deathlord, the Chivalry of Death having some degree of flexibility, etc.

3e resonance is a manifestation of the great curse IIRC. Also becoming a Solar as an Abyssal is a GM discretion thing.
 
The problem I have with "become a primordial" is that for all its grandeur... We are supposed to be something even more / better / transcendent. Something to surpass the Primordials, not become their peer.
 
The problem I have with "become a primordial" is that for all its grandeur... We are supposed to be something even more / better / transcendent. Something to surpass the Primordials, not become their peer.
I mean, the big limitation of primordials that acendent infernals are supposed to be able to break in being locked into a single theme and mindset. Being 'better' then the Yozi is being equally powerful but not mentally trapped in a set of strong themes and unable to oppose those things on an level (unless you are The Ebon Dragon who can oppose and betray even their own nature)
Basically, Yozi are really functioning the same way most Dresden Files beings of power do, their power tied into Mantles that define their actions, and is probably the only reason the solars were able to win since they couldn't just group up together and slap them down. Infernals can connect to the themes but are not beholden to them, and so are greater.
 
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unless you are The Ebon Dragon who can oppose and betray even their own nature)
Of course the Ebon Dragon is also a total loser.
[X] Bid Olga farewell
-[x] Have a talk with the White Court representative at the Pink Panther

Mostly because the representative should be a lesser creature of darkness which means that social bullying is easier.
 
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