Green Flame Rising (Exalted vs Dresden Files)

That's not a wizard thing that's a fey thing. And we are not a fey.

No, it was explicitly called out that he could do that on Eithne because he was a Wizard, and a Wizard always can force a Contest of Wills with any being by challenging them three times. It's not usually a good idea to do it on something more ancient than you, but he had The Lance of Longinus boosting him or nerfing her, I'm not sure which of them off the top of my head, so he had a shot at succeeding.
 
We should deal with the multiple actions when we are not in the middle of combat, I cannot change the mechanics in the middle of combat anyway.
Fair.


1) if you lose an intimidation roll badly enough +5 successes, you are going to start running as a mortal. The resonable only way you are pushing though 19 dice of intimidation as a mortal is to pay the willpower

2) Combat drugs powerful enough to deal with the above would severely degrade one's ability to fight. The effect is technically NMI in the sense that Molly's super-materials chain mail is technically mundane crafting
1)I would need to dig through the books to check, but that depends on what DCs you are rolling against.

19 dice of Intimidation averages 9.5 successes at DC6.
At DC9 you're looking at either 1.9 successes or 3.8 successes, I think, depending on whether he benefits from double 10s.
I think. Someone else with better math can double check my numbers.

Even literally magical Werewolf Delirium only reliably disables people below Willpower 3.


2)I cant make that adjudication for you, and would not presume to do so.

But we literally have had people charging into machinegun fire IRL.
So I honestly have doubts about whether that would make any tactical difference in a short engagement. Especially when you pay attention to the whispers of drug use, not just among irregulars, but in the US special forces community.

Strategic sure; I can see how drug use might have deleterious effects on planning a campaign, or war.
But in a tactical field situation, its a much simpler scenario.


An Exalt takes no penalty to their attacks, or other actions, while surrounded by foes.

What you seem to overlook, deliberatly or not, is that defending is rarely the best options against groups.
Kill them, stun them, escape, become impossible to target, scare them, use any of the myriad of supernatural powers that allow you to improve your situation.

Do not let yourself be hit by a large number of foes, at least not more than once.

As far as I can tell the only way to be an efficient tank in WoD is high soak, but there are many ways of not having to tank.
According to the rules Im disputing, they are supposed to.

You are forgetting that noone gets to dictate their terms of engagement.
Not vampires who have to spend more than half the day staying out of the sun. Nor Exalts like Molly who literally draw attention everywhere they go.

If I was an Exalt, or a vampire elder, I would prefer to get into fights from a mile away behind the scope of a sniper rifle(for the Exalt) or from behind the eyes of a dominated stray dog or mortal wearing a body harness with 10-pounds of C4( for the vampire elder). Unfortunately, shit doesnt work out that way. For anyone.

Hell, tell me that the White Night scene with Thomas and Lara facing the uberghouls in the Raith Deeps can be modelled under the mechanic where you only get 1 Defence Action. Or the Raith manor scene where Shagnasty wades into a prepared ambush of House Raith gunmen. Or the Small Favor scene where the Archive is simultaneously engaging around 7 Denarians.

Those kinds of things do happen.
I'm just against the Arch Spheres.
Arete 5+ is no issue, certainly not a gamebreaking one.
Hell, Harry is already at 5 dice, of course Senior Council or people like Cowl or Kemmler roll more.
The settings arent 1:1 equivalent; too many different social (no centuries-old Ascension War between wizards, with the attendant magical arms race), supernatural(the Fae never went away, and are the preeminent supernatural Power) and theological (there's a God + activist angels, and when people fuck around too hard they do tend to find out) assumptions.

Exhibit A: The Red Court, that had the angel in Fidelacchius announce their coming destruction.
Exhibit B: Corpsetaker, who fucked around so hard that we see Uriel personally see to her final death in Ghost Story

However, Im trying to benchmark Dresdenverse effects off WoD Spheres and Rotes in order to serve as some idea of what to expect at the high end going forward, and those are the results Im getting for a lot of the top-end effects. Starting with Mavra + Bianca +/- Cowl essentially shifting the Gauntlet for the entirety of the Chicagoland area for around a month in Book 3.

Im not inclined to just close my eyes in denial.
Wasn't it an actual Plot Point from Battle Grounds that a Wizard casting their Will upon something three times will force an attempt to bind them? No matter how powerful the target is? If her going "I'm Sorry" is triggering some sleeper spell she put on Molly, then the third call will just activate it and presumably force a contested Will roll--something that she's probably stacked heavily in advance for just this occasion, since she's prepped for everything else apparently
Yup. Mortal wizards can do that to non-mortals.

Dresden has done it to Fae.
He also did it to He Who Walks Before/Sharkface in Cold Days, and He Who Walks Beside/Nemesis in Battle Grounds.
If Sandra presumes that Molly is something non-mortal, I can see her trying the same thing.

But Sandra doesnt know that Molly has IPM. So I think the results are going to be hilarious.
 
No, it was explicitly called out that he could do that on Eithne because he was a Wizard, and a Wizard always can force a Contest of Wills with any being by challenging them three times. It's not usually a good idea to do it on something more ancient than you, but he had The Lance of Longinus boosting him or nerfing her, I'm not sure which of them off the top of my head, so he had a shot at succeeding.
I think that we spent the essence earlier to activate our unbreakable mind?
 
I mean, considering everyone was scared shitless by Ethniu instead of just sending wizards in to spam her and bind her, I think that effect isn't quite so absolute/beings with enough power don't have to worry too much.
 
I mean, considering everyone was scared shitless by Ethniu instead of just sending wizards in to spam her and bind her, I think that effect isn't quite so absolute/beings with enough power don't have to worry too much.

No, it worked, it's just that getting in a Contest of Wills with a no shit Titan isn't going to go well for you unless you've got a similar degree of horsepower.

Dresden just happened to have the fucking Spear of Destiny ready to go for a crisis situation and integrated it to his staff, which gave him the muscle to throw down with her in that department.

The point is. You can stack the deck in your favor either way, but the whole reason nobody discounts a Wizard is because there's always a chance that they can beat the odds, in which case you're fucked--but even if you kill the Wizard, you're now eating a Death Curse and they'll be replaced in the relative blink of an eye by Immortal standards.
 
Last edited:
I mean, considering everyone was scared shitless by Ethniu instead of just sending wizards in to spam her and bind her, I think that effect isn't quite so absolute/beings with enough power don't have to worry too much.
The usual problems with that are:
1) It's a contest of Will, you might lose it
2) Even if you succeed, they're bound not dead
3) Keeping them bound also takes Will, eventually they get free. And angry.

Unless you have a way to either kill or seal them in the short time (shorter the more powerful they are), you are dead a few seconds later.
 
I mean, considering everyone was scared shitless by Ethniu instead of just sending wizards in to spam her and bind her, I think that effect isn't quite so absolute/beings with enough power don't have to worry too much.
Well if all the wizards that fail are bound trying to spam contests might be a little counterproductive.
 
, tell me that the White Night scene with Thomas and Lara facing the uberghouls in the Raith Deeps can be modelled under the mechanic where you only get 1 Defence Action. Or the Raith manor scene where Shagnasty wades into a prepared ambush of House Raith gunmen. Or the Small Favor scene where the Archive is simultaneously engaging around 7 Denarians.
First one Celerety, at trick to ignore wound-penalties and reduce post-soak damage that Lara has and moderate Fortitude. Also killing them quickly, so they can't attack much.

The second Rage, very strong natural soak and regeneration. Also disabling enemies quickly.
The Naagloshii did fight and kill several Reds at once, and he won.
Under the rules we are using.

The third does admittedly not work under any WoD rules I can explain. Even aside from multi-action penalties, Mages could only make one Arete Roll, one spell, per turn.
So for that I'd have to cheat.
 
Last edited:
Probably Unshaped Raksha.
Which leads me to suspect that the Sin-Eater might itself be another Raksha god-monster.
This is a very different era, so I suspect they're more like descendants than full Rakasha themselves.

I'm still a fan of the theory that the Neverborn ended up almost winning and got access to the wyld somehow, with predictable results, but are still chained to creation somehow.

Baseline Rakasha mostly hate creation, but they're way too diverse to act like the outsiders do unless something fundamentally changed in their nature.
Just occurred to me to clarify: Are you objecting to Archmages, or Arch-Spheres?
Those are two different but related things.
You must be an Archmage to have Arch-Spheres, but you dont need to have Arch-Spheres to be an Archmage
Arch spheres, because they're the part of the archmage that matters and clearly what everyone has been talking about. It's what you've been quoting for powers even.

Painting in whatever you like in the blank spaces can only go so far, it requires ridiculous contrivance to add some things without contradicting what we do know or simply discarding Harry's perspective as too unreliable to use. At which point literally anything goes and there's no more basis for the existence of archmages than for the idea that they're all actually path sorcerers on steroids.
 
1)I would need to dig through the books to check, but that depends on what DCs you are rolling against.

19 dice of Intimidation averages 9.5 successes at DC6.
At DC9 you're looking at either 1.9 successes or 3.8 successes, I think, depending on whether he benefits from double 10s.
I think. Someone else with better math can double check my numbers.

Even literally magical Werewolf Delirium only reliably disables people below Willpower 3.


2)I cant make that adjudication for you, and would not presume to do so.

But we literally have had people charging into machinegun fire IRL.
So I honestly have doubts about whether that would make any tactical difference in a short engagement. Especially when you pay attention to the whispers of drug use, not just among irregulars, but in the US special forces community.

Strategic sure; I can see how drug use might have deleterious effects on planning a campaign, or war.
But in a tactical field situation, its a much simpler scenario.

Delirium does indeed disable those of willpower 3 and below, which is still a good portion of the population mind, but those are the lucky ones, the higher willpower ones start trying to bargain argue or enter a berserk rage etc... all very bad things to do when faced with something that causes it. In the case of being intimidated, and yes the DC would be the base of 6, someone who did not care to spend willpower would just run. Now does that mean a dragon is more dangerous than charging a machine gun? Probably not, but a dragon is not a machine gun, it is a far more unusual fear stimulus that cuts a lot deeper into the hindbrain, just like a loup garou a master vampire and the like. When something has a rule that says 'you get free intimidation and BTW use Strength' I take that to mean it is something remarkably terrifying to the point where they do not have to try, they just are
 
Last edited:
The third does admittedly not work under any WoD rules I can explain. Even aside from multi-action penalties, Mages could only make one Arete Roll, one spell, per turn.
So for that I'd have to cheat.
I think that in mage the ascension mages cheat by how ungodly flexible their magic is. They don't need more then one spell per turn if enough imagination means that spell is always perfect to win the fight or run away.

DF wizards are far more limited.
 
Last edited:
I think that in mage the ascension mages cheat by how ungodly flexible their magic is. They don't need more then one spell per turn if enough imagination means that spell is always perfect to win the fight or run away.

DF wizards are far more limited.
Yeah.

Well, if anyone can invent a spell to redirect 6 different attacks into each other in the space of a second, it would be the Archive.
 
No, it worked, it's just that getting in a Contest of Wills with a no shit Titan isn't going to go well for you unless you've got a similar degree of horsepower.

Dresden just happened to have the fucking Spear of Destiny ready to go for a crisis situation and integrated it to his staff, which gave him the muscle to throw down with her in that department.

The point is. You can stack the deck in your favor either way, but the whole reason nobody discounts a Wizard is because there's always a chance that they can beat the odds, in which case you're fucked--but even if you kill the Wizard, you're now eating a Death Curse and they'll be replaced in the relative blink of an eye by Immortal standards.
This is a game integration issue, because DF doesn't have perfects.

I don't know how to resolve it exactly, but I don't think the solution is perfect defenses failing. Either it's a mental effect and IPM applies, or it's shaping and EIPP should.

Even solars, who can bypass perfect physical defenses with sufficient investment, aren't allowed to do that. Canon Sandra's a goddamn scrub who probably got loose ended into a shallow grave.

The buffs she's gotten here are enough without also letting her cook up a better than celestial tier perfect piercing effect to go with the 3-5 other major rituals she's performed in the last 48 hours.
 
OK, vote closed, time to see if I get to use that Dragon as more than a bruiser tho spits flaming blood or if Molly murders him before that.
Adhoc vote count started by DragonParadox on Feb 21, 2024 at 12:41 PM, finished with 147 posts and 12 votes.

  • [X] Kill the False Dragon, Wyld-Curse or no you are going to rip his head off and throw it at the feet of his masters
    -[X] Shout to the Fire Teams to pick other targets for now.
    -[X] If Outsiders interfere with your battle and are within melee range kill them and use MIM.
    -[X] Activate Ego-Infused Pattern Primacy (•••••) for 1 will to make yourself immune.
    -[X] Stunt: After a moment of shock you begin to laugh, even as you reassert your form and your skill, your blade cutting through the chaos and the false Dragon's flesh beneath with with ease. A mortal dares bring the Wyld into this world you are defending? A mortal thinks they will fare better in the primordial chaos than you, who are inviolate by the laws of gods and and nature and the will of the dreaming Unshaped alike?
    [X] Kill the False Dragon, Wyld-Curse or no you are going to rip his head off and throw it at the feet of his masters
    -[X] Activate Ego-Infused Pattern Primacy (•••••) for 1 mote to make yourself immune.
    -[x][Stunt]As you reinforced your reality against outsider's curses you also overlay reality with your own pulling out a gigantic pointed stalactite that you ignite with green fire and slam it down on the Dragon from above.
    [X] Help kill the Lesser Outsiders, unlike Sandra or even the Dragon those things will not die when shot
    -[X]Murder is meat. You could use a refill
    -[x][Stunt]Your figurative dancing murderous whirlwind of destruction is accompanied with a literal, but not less murderous whirlwind of destruction as the air around you is filled with the icy iron winds of the deep waste. As you carve though the outsiders like a supersonic piece of metal carves though just about anything else.
    [X]Focus on protecting Harry and your agents and let them handle the fire power.
    -[x][Stunt]The walls against the monsters of the deep waste are not passive structures. They are actively maned with balistraria allowing the defenders to fire without exposing themselves. And so they also do today to defend against another monster. You agents instinctively move into the firing positions with the ease of long forgotten, but still instinctive drill.
    [X] Kill the False Dragon, Wyld-Curse or no you are going to rip his head off and throw it at the feet of his masters
    -[X] Activate Ego-Infused Pattern Primacy (•••••) for 1 mote to make yourself immune.
    -[X] Shout to the Fire Teams to pick other targets for now.
    -[X] Stunt: After a moment of shock you begin to laugh, even as you reassert your form and your skill, your blade cutting through the chaos and the false Dragon's flesh beneath with with ease. A mortal dares bring the Wyld into this world you are defending? A mortal thinks they will fare better in the primordial chaos than you, who are inviolate by the laws of gods, nature and the will of the dreaming shinma alike?
    [X] Help kill the Lesser Outsiders, unlike Sandra or even the Dragon those things will not die when shot
    [X] Plan Break Containment
    -[X] Kill the False Dragon, Wyld-Curse or no you are going to rip his head off and throw it at the feet of his masters
    -[X] Shout to the Fire Teams to focus the dragon now.
    --[X] Sweep M20 Anniversary pg 423 Roll: dexterity + melee Difficulty 8 Actions: 1
    --[X]Stunt: "Fire everything you got!" I scream to the denizens of my soul who have so generously taken this risk upon themselves as I launch carried by the iron particle filled winds of my being into the leg of the false dragon. Ramming into the near tree trunk thick leg of this Elder vampire. Usum's blade finds purchase in the false scales of the draconic Pretender. He's thrown off balance shaking the cavern as he lands on the ground knocked from Sandra's horrific reality bending curse no longer able to scrunch inside of it. Wellsprings of liquid oxygen start to spring from the cracked earth. Onto on to the Elder Abominations false flesh. Then my men open fire no longer hampered by the foul workings of the outside.
 
No, it worked, it's just that getting in a Contest of Wills with a no shit Titan isn't going to go well for you unless you've got a similar degree of horsepower.

Dresden just happened to have the fucking Spear of Destiny ready to go for a crisis situation and integrated it to his staff, which gave him the muscle to throw down with her in that department.

The point is. You can stack the deck in your favor either way, but the whole reason nobody discounts a Wizard is because there's always a chance that they can beat the odds, in which case you're fucked--but even if you kill the Wizard, you're now eating a Death Curse and they'll be replaced in the relative blink of an eye by Immortal standards.

Dresden had a lot of advantages: Ethniu was exhausted from fighting literally everybody beforehand ("I found myself pitted against the mutilated will of a Titan"), Dresden had her in a Circle, he had the Longinus-

And the entire point of doing it was to pin her in place, momentarily, for Alfred to come in with a 2x4. All that effort meant he could paralyze her, for a minute, so that someone who could actually take her in a cage match, could fight her.

Dresden very much did not have the muscle to do shit; no wizard, not even the Merlin, could've done much more to Ethniu (given her physical invincibility), and even at 200% power + Mythical equipment vs 2% health 1% mana Ethniu, Dresden only won because she was an idiot who walked near the only place with a prison that could hold her. Otherwise she would've just stood there until his brains leaked out his nose and walked out of the circle.
 
Last edited:
First one Celerety, at trick to ignore wound-penalties and reduce post-soak damage that Lara has and moderate Fortitude. Also killing them quickly, so they can't attack much.

The second Rage, very strong natural soak and regeneration. Also disabling enemies quickly.
The Naagloshii did fight and kill several Reds at once, and he won.
Under the rules we are using.

The third does admittedly not work under any WoD rules I can explain. Even aside from multi-action penalties, Mages could only make one Arete Roll, one spell, per turn.
So for that I'd have to cheat.
The Raith Deeps had combat-time regenerating, wound penalty negating, armored uberghouls, and at that point in time, it was down to the Raith siblings against a full combat line. The uberghould already killed the heads of House Malvora and Skavis, and we see the fight onscreen. The math doesnt work, mechanically or narratively.


The Naagloshii fought with Molly providing backup here(or rather, provided backup to Molly) and those Reds were unarmed and surprised. In the Raith House scenario it waded right into a gunline of automatic fire in a corridor; short of being able to bullet time, the options were soak or parry.

This is a very different era, so I suspect they're more like descendants than full Rakasha themselves.
I'm still a fan of the theory that the Neverborn ended up almost winning and got access to the wyld somehow, with predictable results, but are still chained to creation somehow.

Baseline Rakasha mostly hate creation, but they're way too diverse to act like the outsiders do unless something fundamentally changed in their nature.
It doesnt feel like the Neverborn.
And the Raksha had Courts, and we know that the Balorean Crusade happened, so I can very much see a unity of purpose.
Arch spheres, because they're the part of the archmage that matters and clearly what everyone has been talking about. It's what you've been quoting for powers even.

Painting in whatever you like in the blank spaces can only go so far, it requires ridiculous contrivance to add some things without contradicting what we do know or simply discarding Harry's perspective as too unreliable to use. At which point literally anything goes and there's no more basis for the existence of archmages than for the idea that they're all actually path sorcerers on steroids.
We'll have to disagree on that.
Its been a consistent feature of the series that Dresden has only ever seen part of the full picture in play.
I dont really think its an issue.

Delirium does indeed disable those of willpower 3 and below, which is still a good portion of the population mind, but those are the lucky ones, the higher willpower ones start trying to bargain argue or enter a berserk rage etc... all very bad things to do when faced with something that cases it. In the case of being intimidated, and yes the DC would be the base of 6, someone who did not care to spend willpower would just run. Now does that mean a dragon is more dangerous than charging a machine gun? Probably not, but a dragon is not a machine gun, it is a far more unusual fear stimulus that cuts a lot deeper into the hind brain, just like a loup garou a master vampire and the like. When something has a rule that says 'you get free intimidation and BTW use Strength' I take that to mean it is something remarkably terrifying to the point where they do not have to try, they just are
Is it Willpower per turn, or Willpower for the scene?
Because iirc, in Ex2 it was a single Willpower would negate repeats of the same NMI attack for the scene, but I dont know what it is here.

Im not trying to give you shit. But its worth remembering that Molly can match those dicepools fairly easily.
So the next time someone brings mortal minions and Molly rolls 18 dice on Intimidation with a 2-dice stunt, its the sort of thing to keep in mind.

I think that in mage the ascension mages cheat by how ungodly flexible their magic is. They don't need more then one spell per turn if enough imagination means that spell is always perfect to win the fight or run away.
DF wizards are far more limited.
No, thats not true.
Mages in MTA cheat by having preptime. Your Mage is not going to be trying to fast-cast a rote mid-combat if he can avoid it; Mage is, as I understand it, generally pretty unfriendly to combat-time casting off the cuff.


More limited? AFAICT the canon spellcasting dicepool for Mage is Arete. An Arete 3 mage thats trying to cast a fireball is trying to roll 3 dice at around DC6-7 and has to make 3 successes for a Force 3 effect. He's taking multiple turns to do something Dresden could do from jump reflexively.

Throw your average Arete 3 Mage in either of the House Bianca scenes that Dresden survived in Grave Peril, and by the rules as stated he'd die because he'd not be able to cast fast enough.
There's a reason why some houserules allow Arete + highest Sphere to cast a rote.

time gives or can gives extra actions
Wasnt in use.
Because the Archive was explicitly working with limited magic pool. If she'd had access to sufficient juice, its canonically stated that she'd have murdered all of them. Simultaneously.

Because the Archive aint nothing to fuck with.
 
More limited? AFAICT the canon spellcasting dicepool for Mage is Arete. An Arete 3 mage thats trying to cast a fireball is trying to roll 3 dice at around DC6-7 and has to make 3 successes for a Force 3 effect. He's taking multiple turns to do something Dresden could do from jump reflexively.
They would certainly have some casting implement to add extra dice much like Harry did.

But yes getting yourself in that situation would be bad no matter your splat.

In the Raith House scenario it waded right into a gunline of automatic fire in a corridor; short of being able to bullet time, the options were soak or parry.
Obviously soaked. Who cares about lethal damage* when you have enough Heath levels and combat regeneration.

*Which bullets are and our agents ray guns are not.
 
Last edited:
Given that we are likely going to be hitting essance 4 soon it seems worth talking about
Pushing beyond her limits, the Infernal shatters the boundaries of her flesh, her soul, and the chains of fate to assume the ruling form of the Demon Emperor-to-come.
System: After having already donned her Shintai form, the Infernal may trigger a second, more radical transformation. This requires the expenditure of1 Essence, 1 Willpower, and a successful Essence roll against difficulty 8. This is reduced to difficulty 7 if the Infernal has any dots in the Cult background, or difficulty 6 if she has Cult 5.Her second-stage transformation builds upon her first, adding an additional +3 bonus to Strength, Dexterity, and Stamina, two more Bruised health levels, and three more Aspects, which must be chosen at the time of this Charm's purchase. Finally, select a second Signature Charm, which applies to both the second-stage transformation and the Infernal's base Shintai. Donning the second stage Shintai form once again grants the Infernal a new, undamaged Health track. If she is destroyed in her Unbound Eschaton form, she is knocked back into her normal form and suffers five automatic levels of unsoakable lethal damage. The Infernal must have an Essence rating of at least 4 to purchase this Charm. Succeed or fail, she may attempt her second-stage Shintai transformation only once per story.
One nice thing about it is unlike the first Shintai transformation it doesn't take a turn of concentration to transform. Also getting another signature charm.
 
Back
Top