I missed that.
Thanks for pointing it out.
That looks...I dunno.
Narratively you are trying to defuse six active explosive devices in combat time.
I dont see how you're not going to be suffering escalating dice penalties for that in addition to the DC increasing.
And we are dealing with a cumulative 72 Damage attack (M20 p455. Fragmentation Grenade, 12 dice damage).
I hope the QM rolls it as 6x 12 damage attacks instead of 1x 72 damage attack, but thats still enough to kill most mortals in this room. And cripple us.
Then there's the other issues.
Craft Excellency which does not contribute to Molly's defence, so if the blatantly signposted second or third attack happens, Molly doesnt get the benefit of an Excellency-boosted parry.
And you did not activate any of her soak charms either, despite us still walking around with the lesson of the Egyptian robot stabbing the fuck out of our ribs.
Or a Perception booster in a situation where we are getting ambushes.
Essentially, you're burning a lot more resources in an attempt to get similar results.
Wait.
*checks M20 again*
@DragonParadox
QUESTION
Do those look like explosive grenades? Or GAS grenades?
Can Molly tell?