Green Flame Rising (Exalted vs Dresden Files)

A camp in the woods is not distinct from the woods, though a cabin can be if it has a threshold, that is the difference. If a wasteland has a welcoming place with a threshold in it that place is distinct. In terms of archetypes, it is like Rivendale and the scary mountains around it.
Your prerogative.
This ruling would involve retconning everything that happened while raising wards at Helen's apartment in Chicago IIRC.
Need to check.
 
Not really. Actually knocking someone out is apparently really difficult to do without outright killing them or cracking their skill open, and definitely more difficult than swording them to death. Once again, Hollywood has lied to us.

When there are explosives involved, along with nerve gas and who knows what else, any effort or time wasted on trivialities is just silly.
In simple numbers, if you fill someone's heathlevels with bashing damage, they are knocked out, but will be fine in a few days.

However every level of bashing you apply beyond their health-levels, turns one of the levels filled with bashing damage to lethal damage.
Which can take weeks or months to heal for mortals, if at all.

So to instakill someone while trying to knock them out, you have to apply twice as much damage as their total health.
That is unlikely, even for Lydia punching with excellency, or Molly via MHM.

And anything less than instant death, Tiffany can fix.

So yeah, knocking out is pretty much as easy for us as for a Hollywood hero.
 
Would knocking them out work better for you in this situation? Mainly, I want them to be able to be interrogated.
When people start flinging grenades around with innocents everywhere and you know they are planning chemical warfare you shouldn't be trying to restrain them. They are apocalypse cultist armed and dangerous with people all around, better to treat them as you would suicide bombers. We don't know what kind of magic they may have Outsider sponsored or otherwise restraining them may not be enough to get rid of the threat. Knock them out at least.
 
Given enough time you could do this, but just getting a grip on all these grenades and figuring out how their internals work would probably take 30 seconds or so to get off the ground. Unfortunately you do not have the time. If she had worked with this type of grenade in the past though it would work.

Anyway, good night guys, see you tomorrow, hopefully without outright war in Vegas.
That's fair, I was hoping the 10x speed boost and stupid dice would let her intuit her way through parts of it and smart tools would carry the rest.

Just to take one more swing at this, since the scene seems potentially cool enough for it, what if Molly doesn't care about being gentle with them?

If these are grenades made from sometime after the 50s force isn't going to set it off. You could shoot them with a gun and unless you set off the firing cap it won't actually go off. Assuming they're composition B or similar anyway.

Even a partial success could still be helpful, because degloving a fragmentation grenade attenuates the lethal danger it represents.

If she has a tool to cut the top eighth of the grenade off without heat or electricity that jostled it less than being shot with a handgun it shouldn't explode.

In a way it'd make the scene even better, since we'll get to see Dresden soul leave his body when we reply to any questions on it with "Grenades cant hurt you if you cut them in half" like it's a perfectly normal thing to say.

As to how she knows where to cut, that seems like a craft thing to me. It is a small and relatively simply mechanical device at the end of the day. Even if she can't disassemble it eyeballing which slice the thing she wants is within it doesn't seem too crazy.

Same rough process at that point. MHM+TTC off the top eighth and get as far as one action gets us to making all of them into a single mechanical desk toy.
 
If I had to guess?They were already here.
Guessing spirit been following Molly around since last night and reporting her whereabouts.
Or she was stationed here with a list of contingencies to bring out grenades for that included Molly. Like say if the red court caught on and sent some guys to secure the site.


A camp in the woods is not distinct from the woods, though a cabin can be if it has a threshold, that is the difference. If a wasteland has a welcoming place with a threshold in it that place is distinct. In terms of archetypes, it is like Rivendale and the scary mountains around it.
Doesn't it have an urban blight qualifier to its environments? If the Vegas strip doesn't qualify then what does?

Sure it doesn't appear to be rotting exactly, but it's a place of desperation and vice dressed up in fool's gold. People persist there, but are only welcome on a limited basis.


In a flash you are over the trolly, cake and server to see half a dozen of the damn things rolling in every direction. You recognize the wils eyed girl holding some kind of improvised rope aparatus as Jaida, one of the of the Sandra 'friends' you could not reach. She's shouting something about 'the end' but you are not paying attention to her compared to the half a dozen balls of death rolling around on the slick floor of the club.
Actually, how spread out are these right now? We don't need to disarm them so much as get them away from people and soak the shrapnel.

If we can grab the cultist, use her to mop the floor, then pin the grenades between her and an external wall it should seriously mitigate everyone else's injuries, potentially stopping them entirely.
 
Adhoc vote count started by Goldfish on Jan 29, 2024 at 8:41 PM, finished with 46 posts and 4 votes.

  • [X]Plan Ready In Eight Directions
    -[X]Reflexive: Activate shield + Demon Aspects + anima banner to activate surprise negator: Free with Essence use
    -[X]Reflexive: Viridian Legend Exoskeleton + Melee Excellency + Mind-Hand Manipulation + All Things Betray: 3m,1wp
    -[X] Action 1: Attack with MHM to smash/contain grenades
    -[X] Action 2: Defend with Dark Sun
    [X] Plan disturbing (lack of) faith
    -[X] Use Mind Hand Manipulation to crush as many of the grenades as you can before they go off (DEX+Melee to get as many as you can in time One base +1 for each success)
    --[X] Activate Melee and Occult (for MHM activation) Excellencies
    --[X] Activate All Things Betray with willpower
    -[X] After grenades are neutralized, start restraining cultists with MHM, starting with Jaida
 
Personally I want to wait for DP's response before voting. I will say that trying to restrain the bombers slash would be masquerade breachers is a big risk. We should be willing to to go lethal or at least knock them out in this senerio- grenades dropped, gas weapons inbound, civies and vamps everywhere.

Also while it would cost a mote we can just use the Crown on one of them rather than try something as iffy as interrogation, and the Crown may even get 2 motes back for a supernatural secret.
 
Or she was stationed here with a list of contingencies to bring out grenades for that included Molly. Like say if the red court caught on and sent some guys to secure the site.
Possible, but unlikely.

Too high a risk of discovery to frequent the interior of a place like this carrying approximately five pounds of grenades(M69 grenade weighs ~0.9 pounds); between the door security and the potential for techbane, keeping them on you just in case would be unwise. You leave them in the car trunk until its necessary.


There is supposed to be a VX bomb on site primed for detonation in 10-20 minutes. The bomb is Crown-confirmed, and while we might not know where it is yet, it makes sense that its been prepositioned. Im just assuming its on a timer because thats more reliable in a sex club for magicians.

Else it would have been command-detonated when people began to evacuate.



Anyway. This incident was planned weeks or months in advance, because even mundane bathtub VX requires advanced notice to brew, and if Lash is right about the use of Alchemy as a shortcut for mass-production, Alchemy rituals without Exalted speed-boosters can take weeks to prep and at least a day per level to perform.

Sandra already knew at least one Rampire frequented this place, and our Crown vision explicitly shows that its no more immune to chemical weapons than anyone else. A Rampire takeover would just eat chemical weapons and die.


This OTOH?
Frag grenades in a room reads very much like a rushed attempt to attack someone or something who the plotters are not confident is vulnerable to VX. And that reads Molly/Lydia/Lash. To me, at least.



Also, cellphones exist.
Sandra would call and give orders. Which is what Im assuming happened here; a spirit tagged us coming to the club, alerted Sandra, and Sandra called her minion and told her/them to suicide rush.
 
Actually, how spread out are these right now? We don't need to disarm them so much as get them away from people and soak the shrapnel.

If we can grab the cultist, use her to mop the floor, then pin the grenades between her and an external wall it should seriously mitigate everyone else's injuries, potentially stopping them entirely.
Shouldnt be necessary.

There are six grenades, and we need a success per grenade to contain each.
MHM rolled with a Melee Excellency and a stunt + BSM as our first of two actions is rolling 19 dice(Dexterity 4 + Melee 5 + Excellency 9 + Stunt 2 - 1 multiaction penalty) at DC6 (Standard difficulty + 1 multiaction penalty - 1 BSM).

Average 11 successes.
We should be able to crush them all with successes to spare.
 
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Haven't we gotten some wording that anything that desolate can't really count as a home enough to have a threshold in Dresden files? Even if it did things like loving family and such increase thresholds power whereas the opposite weakens it. By the way I don't mean wog specifically just stuff in the books.
 
Shouldnt be necessary.

There are six grenades, and we need a success per grenade to contain each.
MHM rolled with a Melee Excellency and a stunt + BSM as our first of two actions is rolling 19 dice(Dexterity 4 + Melee 5 + Excellency 9 + Stunt 2 - 1 multiaction penalty) at DC6 (Standard difficulty + 1 multiaction penalty - 1 BSM).

Average 11 successes.
We should be able to crush them all with successes to spare.
If we fall on the low side then we're in trouble though, if we can pull it off as is that's great but if we can make the odds better then we should do so. If the cultist has to play shrapnel sponge that's just how it goes.

Incidentally, the spirit that is apparently still reporting on us needs to go on our list. I'm sympathetic to the idea that it's bound somehow, but it needs to be dispersed or destroyed to cut off their information.

Frankly I'm tempted to put a hit out on it if the thing survives, since that's apparently how everyone does things when they're upset in the supernatural world.
 
That's fair, I was hoping the 10x speed boost and stupid dice would let her intuit her way through parts of it and smart tools would carry the rest.

Just to take one more swing at this, since the scene seems potentially cool enough for it, what if Molly doesn't care about being gentle with them?

If these are grenades made from sometime after the 50s force isn't going to set it off. You could shoot them with a gun and unless you set off the firing cap it won't actually go off. Assuming they're composition B or similar anyway.

Even a partial success could still be helpful, because degloving a fragmentation grenade attenuates the lethal danger it represents.

If she has a tool to cut the top eighth of the grenade off without heat or electricity that jostled it less than being shot with a handgun it shouldn't explode.

In a way it'd make the scene even better, since we'll get to see Dresden soul leave his body when we reply to any questions on it with "Grenades cant hurt you if you cut them in half" like it's a perfectly normal thing to say.

As to how she knows where to cut, that seems like a craft thing to me. It is a small and relatively simply mechanical device at the end of the day. Even if she can't disassemble it eyeballing which slice the thing she wants is within it doesn't seem too crazy.

Same rough process at that point. MHM+TTC off the top eighth and get as far as one action gets us to making all of them into a single mechanical desk toy.

Sure, you know what, you can try, it would be an DEX+Craft roll, base DC 10 (so impossible on its own), 9 with BSM.
 
Haven't we gotten some wording that anything that desolate can't really count as a home enough to have a threshold in Dresden files? Even if it did things like loving family and such increase thresholds power whereas the opposite weakens it. By the way I don't mean wog specifically just stuff in the books.

Miserable people have to live somewhere too. Scrooge would still have to invite a vampire over his threshold, but I'd say the place would be bad enough to count as a place of desolation for Infernal purposes.
 
Personally I want to wait for DP's response before voting. I will say that trying to restrain the bombers slash would be masquerade breachers is a big risk. We should be willing to to go lethal or at least knock them out in this senerio- grenades dropped, gas weapons inbound, civies and vamps everywhere.
Appropriate force levels.
We absolutely privilege the safety of everyone else over the cultists, but if they arent carrying any other weapons we dont just stab them in the face to see them bleed, if a punch from Dark Sun or a stomp from an armored boot will disable them.


Haven't we gotten some wording that anything that desolate can't really count as a home enough to have a threshold in Dresden files? Even if it did things like loving family and such increase thresholds power whereas the opposite weakens it. By the way I don't mean wog specifically just stuff in the books.
Not to my knowledge.

A threshold is predicated on the family living there.
It does not especially care about the state of the building, or where its located. I suspect you might even be able to anchor one on a cave, or a regular family campsite.


Doesn't it have an urban blight qualifier to its environments? If the Vegas strip doesn't qualify then what does?

Sure it doesn't appear to be rotting exactly, but it's a place of desperation and vice dressed up in fool's gold. People persist there, but are only welcome on a limited basis.
Urban blight is, and I quote:
What is blight? Urban blight is marked by deteriorating and abandoned homes and buildings, as well as vacant lots with trash, high weeds and grass and/or abandoned and vandalized cars
See some of the bad areas of Detroit.
The Vegas Strip does not qualify as urban blight. Too prosperous, too well kept for that.
It might be an area of spiritual desolation, but its not urban blight.

Anyway, Club Xanadu is not on the Strip. Its on Industrial Road.
And both satellite pics and Streetview of the RL area just demonstrates it to be fairly dilapidated, with towing and impound lots, post-industrial empty spaces and what appears to be disused buildings, with bars on doors and windows, and a lot of graffiti
www.bing.com

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Map multiple locations, get transit/walking/driving directions, view live traffic conditions, plan trips, view satellite, aerial and street side imagery. Do more with Bing Maps.
US-style urban blight.


If we fall on the low side then we're in trouble though, if we can pull it off as is that's great but if we can make the odds better then we should do so. If the cultist has to play shrapnel sponge that's just how it goes.
Possible.
But since we would need to roll less than 3 successes on 19 dice in order to miss even 1 grenade, its not really something to stress over. Especially since Molly has her shield out as well.

Thing is, I cant really see any way that dropping a cultist on a grenade is superior to simply brute-bullshitting MHM.
So there's no need to try.


Incidentally, the spirit that is apparently still reporting on us needs to go on our list. I'm sympathetic to the idea that it's bound somehow, but it needs to be dispersed or destroyed to cut off their information.

Frankly I'm tempted to put a hit out on it if the thing survives, since that's apparently how everyone does things when they're upset in the supernatural world.
We cant even tell its there, unfortunately, not with Perception 3 + Awareness 0.
We dont have the base Awareness rating to be able to tell, nor do we have an Excellency.
I have been an advocate for at least Awareness 3 for this reason.

Even if we were vengeful enough to put a number on their had, we dont have a description of who or what they are.

Lash has a better base Perception + Awareness(5 dice to Molly's 3), but she doesnt have any DC adjusters like Molly does, and she can only average +1 or +2 to Perception by using Lore of Flesh 2.
And I dont think its a good idea for Lash to indulge petty vindictiveness, given how Torment works.
 
Current tally:
Adhoc vote count started by uju32 on Jan 30, 2024 at 5:57 AM, finished with 57 posts and 5 votes.

  • [X]Plan Ready In Eight Directions
    -[X]Reflexive: Activate shield + Demon Aspects + anima banner to activate surprise negator: Free with Essence use
    -[X]Reflexive: Viridian Legend Exoskeleton + Melee Excellency + Mind-Hand Manipulation + All Things Betray: 3m,1wp
    -[X] Action 1: Attack with MHM to smash/contain grenades
    -[X] Action 2: Defend with Dark Sun
    [X] Plan disturbing (lack of) faith
    -[X] Use Mind Hand Manipulation to crush as many of the grenades as you can before they go off (DEX+Melee to get as many as you can in time One base +1 for each success)
    --[X] Activate Melee and Occult (for MHM activation) Excellencies
    --[X] Activate All Things Betray with willpower
    -[X] After grenades are neutralized, start restraining cultists with MHM, starting with Jaida
 
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