Green Flame Rising (Exalted vs Dresden Files)

It says that the features are disturbing not that they would cause supernatural dread, I'd say you would be looking at clearly inhuman features, but not even necessary unpleasant to look at, after all you can make the Emanation high appearance if you like. It does not say something like Set Appearance to 0, which this system does do for things like Nosferatu and werewolves in Crinos which have supernatural dread.
Thank you for the clarification.

That's not what we were talking about at all. Your statements were consistently about how there were no economic constraints on Solar actions. That's plain wrong.
This was how this exchange began back on Monday:
Fairly sure that the proposal to do just that was one of the main reasons for Usurpation:
See bolded underlined part. That was mostly proposed in jest, but mostly means at least some were serious.
If they had the ability, the proposers would have marched out into the Wyld and built their own Creation. Thats what the Primordial Cemunian did when he wasnt invited; he built his own alternative Creation with blackjack and hookers, and Sol Invictus was tasked by the then-Primordials to go burn it down for some reason.
This is faulty logic. We have an ability to build orbital or lunar habitats right now. The technology is there. It's just economically not viable - there are other avenues where we could put our efforts into first. Same logic applies here.
And we have in fact built temporary orbital habitats; multiple of them.

There's nothing suggesting economic constraints holding the Solar Deliberative back.. There is a surfeit of evidence for Age of Legends Solars straight up doing their thing without waiting for the Deliberative's approval or disapproval. There was never anything preventing a single Solar, or a small Circle, heading out into the Wyld and building a proof of concept.

The fact that none of them, to our knowledge, ever succeeded at this, says interesting things.
Perhaps it was lost in the to-and-fro, but I thought I was pretty clear about it.
My apologies for any confusion.
 
It genuinely feels good to have them scouting out issues. Even if we are the issue.
Probably going to get exciting for them when the Summer fey get squirrelly. Nemesis isn't lightly discussed, so they're going to get rumors from terrified fey that directly talk about what happened to Iku but ominously refuse to engage on our nominal public motivation for being there.

They might talk about the splendor we gave Lilly though, since it's only subtle to mortals:

Form of Dreams and Nightmares (1 pt. Form Element)
The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time

That thing should basically glow with power to them.

As it turns out we were doing something important to reality's ongoing war of survival, but I wouldn't blame them for looking at fey talking about killing gods and exchanging powerful artifacts for unknown favors from fey queens and assuming the part they are dead silent on are worse.

Interesting that they can smell supernaturals.
Even more intriguing that they can smell Lash, and Lash smells like brimstone to their noses. Denarians dont have a standout scent, so Lash might have to work on that.
Molly smelling like poison flame is more expected.
It's probably less a real scent and more supernatural sense that registers to their brains as a smell. The descriptions they gave for Molly doesn't really fit as something physical.
For all Harry gets upset when he's kept in the dark (despite never, y'know, asking people or Bob about shit), he sure likes to keep others in the dark even more.
Wizard. They love secrets even more than we do.
 
That's a rather big downside, don't you think?
So, again, uplifted animals are just a subpar option.
Specifically to address this, I'll share one design from my notes:

BRASS PACK
Canine-Fomarch
Fomarchs are a next-generation experiment in "elite" fomori. Pentex designed fomarchs to have fully concealable powers. Each fomarch has, at minimum, the Bestial Mutation power. They should work as solo operatives, or with backup from "normal" fomori. To be considered a success, a fomarch must be free of any drawbacks that severely curtail its life-expectancy, must have powers at least on par with a Ferectoi, must be able to completely conceal its powers by adopting an outwardly-human guise, and must be at least functionally sane. Pentex has attempted a number of methods to create fomarchs, experimenting with multi-Bane possession, binding of exceedingly mighty Banes into hosts, and even with mystic and genetic augmentation of standard fomori. The majority of these experiments have created deformed, hulking failures, which become as fodder for the front lines or the vivisection tables, but each success helps the company zero in on a reliable method to augment its forces with elite special operatives and mighty leaders, at least, so Pentex hopes.
A handful of fomarchs is detailed below; each considered a success by Pentex. All fomarchs are, to date, unique. Pentex has yet to devise a method of reliably creating fomarch "breeds."
BUILD RULESET
  • Base Appearance: Labrador/Great Pyrenees/Golden Retriever or Labrador/Kangal/Golden Retriever mix. Otherwise, popular medium/large American dog
  • Empowered Appearance without Disguise power active: See picture
  • Physical benchmark is Large Dog(ExWoD p303): Physical 3/3/4, Willpower 3, HP 6, Keen Smell, Natural Weapons
  • Build with W20 guidelines for Children of Gaia Lupus Ahroun newbie chargen build: 7/5/3 Attributes, 13/9/5 Abilities, Willpower 4, Gnosis 5, Rage 5, 15 Freebie Points, 5 Background Points, 3 Gifts
  • M20 Book of Secrets optional ruleset for Merits/Flaws: Up to 13 points
  • Attributes: Mental Primary, Social Secondary, Physical Tertiary.
  • Abilities: Talents Primary, Knowledges Secondary, Skills Tertiary
  • Assume starting Intelligence is 0; send that dot to Charisma.
  • Regeneration OK
  • Combat dice pools will not exceed mortal human max of 10
  • Convert Gifts, Rage and Gnosis to equivalent value of bonus Freebie Points: Gifts 7/dot, Gnosis 2/dot, Rage 1/dot = +36 FP. Total Freebies = 51(Base 15 + 10 Gnosis + 21 Gifts + 5 Rage).
  • Fomor Powers as appropriate

    Source books:
    W20 Core
    W20 Book of the Wyrm
    W20 Book of the Wyrm Companion
    M20 Book of Secrets
ATTRIBUTES
Strength 4(6) Dexterity 4(6) Stamina 4(6)
Charisma 3(5) Manipulation 2(4) Appearance 4(6)
Perception 8 Intelligence 3 Wits 4

Willpower: 4 (+5 Freebie Points) = 9
Health: 6/9(Base 6, +3 when Numbing is activated =9)
Soak[Lethal/Bashing]: 7/9(Base 4 + 3 Armored Hide =7. +2 Bestial Mutation when active = 9) at DC4
Soak[Aggravated]: 3(Armored Hide) at DC6 ()

Canine Template Aspects: Keen Smell, Natural Weapons

ABILITIES(+38 Freebie Points)
Talents: Alertness 3, Athletics 4, Awareness 3, Brawl 4, Intimidation 5, Stealth 3, Empathy 4
Skills: Animal Ken 2, Survival 2, Etiquette 2
Knowledges: Academics 1 Medicine 2, Occult 3, Investigation 2

FOMOR POWERS: 27

  • Exoskeleton: +3 Strength, +3 Stamina (already included in stats)
  • Mega-Perception: +3 Perception (already included in stats)
  • Mega-Intelligence: +3 Intelligence (already included in stats)
  • Unholy Blessing: -2DC to power activation rolls
  • Sense The Unnatural: Roll Perception + Occult at DC6 to detect supernaturals within 20 yards, and a second roll to identify type
  • Disguise: Can look exactly as they did before any changes
  • Armored Skin: Soak lethal as bashing
  • Armored Hide: +3 dice to soak, and this dice can be used to soak Agg at DC8
  • Corpse Hide: -2DC to soak rolls
  • Numbing: Scenelong +3HLs + wound penalty negation upon a successful roll of Stamina + Medicine at DC6 for the cost of 1WP.
  • Regeneration: +1L of bashing or lethal per turn. Healing 1L of Agg requires a full day and 1wp
  • Consume Lacerations: Touch target and spend 1wp; for rest of scene, can choose to reflexively accept 50% of damage to target, rounded up, as long as you are within 10 yards of target. May also pay 1wp to roll Willpower at DC7; with each success healing a level of damage to the target
  • Extra Speed: +1 Action, and 1.5x movement speed
  • Distort Inertia: Divert projectile flight path (arrow, bullet, thrown car, collapsing building etc) away for the cost of 1wp and a successful Willpower roll at DC6.
  • Bestial Mutation: When activated, +2 to Physical Attributes, and Appearance drops to 0
  • Enhanced Bestial Mutation
    • Standby Power: Siren's Veil: +2 to all Social Attributes, and may roll App + Empathy against (target WP) DC to appear as ideal dog
    • Bestial Power: Hideous Breath: At will, roll Dex + Athletics at DC5 for 6 lethal damage. Range 30 yards, normal Firearms modifiers apply.


  • Twisted Gifts: Expand access to any Gift list of Rank 2 or lower, instead of just Homid, Metis and BSD. May substitute WP points for Rage or Gnosis. May roll Willpower to activate gifts
  • Greater Gifts of Malfeas: Access to Gifts of Rank 3 or higher. May substitute WP points for Gnosis or Rage. May roll Willpower to activate gifts.
    • Gifted Fomor: Mindblock(Rank 4 Silver Fang/Silent Strider/Stargazer): Raise difficulty of all mental attacks, from mind control to mind reading to illusions to possession, to DC10. Does not affect emotional attacks. Permanent upgrade
    • Gifted Fomor: Adaptation(Rank 3 Silent Strider): No damage from poison or disease, and ignores environmental conditions for an hour per success rolled at DC7 at a cost of 1WP.
    • Gifted Fomor: Pulse of the Prey(Rank 2 Ragabash /Black Furies/Red Talon /Silent Striders/ Get of Fenris): Track down anyone you know anything about as quickly as you can travel, no roll required, on Earth or in the Umbra. If the target is being actively hidden, roll Perception + Survival against DC of target's(Wits + Stealth) if human, or Gnosis if spirit.
    • Gifted Fomor: Wings of Pegasus(Rank 3 Black Furies): Spend 1 WP to produce wings capable of up to 50mph until dismissed.
    • Gifted Fomor: Coils of the Serpent(Rank 2 Uktena/Bunyip): Roll Dex + Occult at DC7 to produce (activation successes)coils of mist (refluff as appropriate) within 100 feet/30m of the caster. Each coil is 30 feet long, possesses the same Physical stats as the summoner, can bind people but cant deal damage. A victim trying to break free must pass a DC7 Str check, with more sux than the no of coils binding him/her.
    • Gifted Fomor: Strength of Purpose(Rank 2 Philodox/Croatan/Get of Ferris): WP recovery. Once per scene roll Stamina + Occult at DC7 to recover WP at 2 sux/1 pt of WP
    • Gifted Fomor: Beast Speech(Rank 1 Galliard): Clearly understand and communicate with natural animals, from fish to mammals. Permanent.
    • Gifted Fomor: Spirit Speech(Rank 1 Theurge/Uktena): Clearly understand and speak with any spirit you encounter. Permanent.
    • Gifted Fomor: Brother's Scent(Rank 1 Children of Gaia): Spend 1 WP and roll App + Empathy at DC6 to blend into a location or area. Success means all individuals not specifically on the lookout see no incongruity in its appearance unless its actions specifically draw attention eg starting a fight.


MERIT: 14 points

  • Unaging: -2 pts
  • Acute Sense -2 pts (Already have Keen Smell as an Aspect from the base template, so this covers the others)
  • Seldom Sleeps: -2 pts: Whether due to a strong constitution, a frenetic nature, or even a hint of ancestral magic in your blood, you require significantly less sleep than the average Garou. While rest is still required after exertion, sleep is seldom necessary. One hour a night is fine, and even an hour every three days won't make you more than a little bleary-eyed. You are not immune to sleep-causing supernatural effects, and you must still rest (no combat and no efforts requiring rolls) after using taxing rituals or Gifts. You are not always perky, bright-eyed, and bushy-tailed, but you suffer no penalties or ill effects from remaining awake for extended periods.
  • Linguistics -3 pts: (Brass Courts Common, English, Spanish, random other language)
  • Spark of Life -5 pts: Blessed with great vitality, you heal injuries with heroic speed and ease. Your own injuries from lethal damage heal as if they were bashing damage, and aggravated damage heals as if it were one level higher than it is. (Wounded-level damage, for instance, would heal at the Injured-level rate.) Bashing damage, regardless of its extent, heals within an hour. If you're trying to heal someone else, you subtract -2 from the difficulty of the roll, even if that roll involves casting a Life Sphere healing Effect. As long as you remain in physical touch with the injured party, that character uses your healing rate as her own. Your touch also soothes minor pains – muscle spasms, headaches, and so forth – within a minute or two. Beyond its healing powers, this rush of life-energy simply feels good, too. Your aura shines with bright vitality, and your Resonance reflects your strong connection to the primal life-force. On the inevitable downside, vampires find your blood delicious – twice as potent as normal human vitae (worth double the usual blood points, for players of Vampire: The Masquerade) – and unspeakably refreshing.


FLAW: 8 points
Ability Deficit: 5 pts: Your character is not attuned to his natural aptitudes, so you have five fewer points to spend on his Talents, Skills or Knowledges. Therefore, the most you could take on that category would be eight dots, and the least would be zero. Of course, you can still spend freebie points to take Abilities in the appropriate category. However, you cannot have any Ability in that category at three dots or higher at the start of the game.
Ward: 3

BACKGROUNDS
Mentor 3
Allies(Brass Courts) 2
Resources 1
Equipment 1


FURTHER NOTES
Elite fomor results of Inner Devils Unleashed on a dog.
Originally built as additional low-key security for the Carpenter family, but it would serve for Rosie as well.
Built along themes, not to maximize capabilities.

A bodyguard dog with almost twice the lethal soak of a mortal in full plate armor.

Which is also resistant to mind fuckery, poisons and environmental hazards, and can regenerate damage in combat time, but with the ability to remain inconspicuous as necessary and never lose track of its charge, along with decreased need for sleep, supernaturally acute perception and the ability to talk to animals and spirits.

In the event of danger, it can ignore wound penalties, grab people telekinetically and run away across water, infirm surfaces or up walls at car speeds, deflect incoming projectiles, and heal the person its guarding of damage.
It also gets a short-range pistol-class(6L, 30 range) ranged attack to dissuade pursuit.

But principally, its job is to get its principal out of danger and run away.

And to that end its not meant to be too tough; its resilient, but not designed to go mano a mano against upper tier supernatural foes. Thats what the protagonist is for.
And other designs of fomor.
 
They aren't even wrong yet. They're undecided on us, and want to know more so that they can make a decision.
The way they're talking does have a notable negative bias to it. They haven't technically decided, but it seems like they have a clear expectation they're just looking for evidence to fill. Which the Summer stuff might end up being for them. It's annoying, but not necessarily a huge deal. We have contacts in the community in part for this reason. Poisoning our reputation further than our general vibe already does shouldn't be easy for them, and they aren't the types to attack us in ways where being a really smart wolf would be dangerous to out operations.

It would be nice to change their minds though. They're very effective for the level of power they have and know the community well. If we could get them on side they'd be a great partner to have for the paranet. Especially if their tradition offers lower barriers to entry in exchange for exclusivity, which it sort of looks like it does in canon. That could be an effective way to set up security forces as it grows; plant new werewolf packs wherever the paranet grows to.

Also makes me wonder the FCF have any traditions like this. Are there people who can turn into exotic but not magical murder beasts running around?
 
I'm surprised they haven't run into or seem to have heard of Molly's operation in Last Station.
Last Station is sort of a pimple on the ass end of nowhere.

The least difficult and dangerous access point up until recently was going through the basement of a mafia smuggling operation run by the biggest organized crime syndicate in the city.

Even then you've still got to go past the point even people who live in undertown think is out of the way. We basically operate out of where the dregs of the dregs usually lived. The alphas fight those guys, they don't network with them.

They might have heard that something weird and potentially nasty is going on down there, but going to poke that sort of thing is very dangerous.

On the topic of the community though, we're probably going to need to talk to the Ordo again soon. Hopefully we won't need to after every major thing, but we did just very publicly get involved with global powers in shady business for the first time they're aware of.
 
It's probably less a real scent and more supernatural sense that registers to their brains as a smell. The descriptions they gave for Molly doesn't really fit as something physical.
Fair enough.
The smell does imply that one of them got close enough to get a good look at Molly.
And we didnt notice.
The way they're talking does have a notable negative bias to it. They haven't technically decided, but it seems like they have a clear expectation they're just looking for evidence to fill. Which the Summer stuff might end up being for them. It's annoying, but not necessarily a huge deal. We have contacts in the community in part for this reason. Poisoning our reputation further than our general vibe already does shouldn't be easy for them, and they aren't the types to attack us in ways where being a really smart wolf would be dangerous to out operations.

It would be nice to change their minds though. They're very effective for the level of power they have and know the community well. If we could get them on side they'd be a great partner to have for the paranet. Especially if their tradition offers lower barriers to entry in exchange for exclusivity, which it sort of looks like it does in canon. That could be an effective way to set up security forces as it grows; plant new werewolf packs wherever the paranet grows to.

Also makes me wonder the FCF have any traditions like this. Are there people who can turn into exotic but not magical murder beasts running around?
The way they were talking suggests unexpected gaps in their knowledgebase.

They were involved in the Loup-Garou case(Fool Moon), the Summer-Winter War(Summer Knight) and Jenny Greenteeth got killed at Billy and Georgia's wedding(Something Borrowed).
And they were peripherally involved in Dead Beat.

That means they know Murphy personally(she was at Billy and Georgia's apartment in Summer Knight after injuring her leg), and are personal acquaintances of Summer Lady Lily and Summer Knight Fix, and annoyed Maeve enough she chose to fuck with them. Both Mab and Titania know them.

They have come to the notice of an uncomfortably large number of influential people for such a low-power group
Which makes it strange that they dont know Michael Carpenter, whether personally or by hearsay.
Especially if they are going around shaking the bushes among the Fae community.

And if Olivia heard about the Merlin rolling into town to meet Molly, Im a little surprised they didnt, and that none of their contacts dropped that bit of juicy gossip.
Especially since they were willing to talk about the much quieter murderification of the Will of Kakuri.

I have to wonder who framed it to them in quite that way.



That said, yes, hooking them up with Cauldron would do a fair bit for both sides.
Billy and the Wolves were the principal local direct action arm for the Chicago Alliance back when Dresden was dead and absent in Ghost Story, and the formori were throwing their weight around.

And while we can empower formachs as well to bulk that out, an organic tradition with some organized combat capabilities would probably help as well.
And the talents would be able to cover them with intel and buff/protective support.

I'm surprised they haven't run into or seem to have heard of Molly's operation in Last Station.
Last Station is well out of the way, and in Undertown, which is a rather perilous place to be.
Noone who has any alternatives goes to Undertown; as far as Im aware, Billy has been to Undertown once, in Dresden's company when guided by a pixie. First place he met Maeve and Jenny.
 
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I reallly don't think we can make something on the level of Formarchs without going through a long process of refining our Formori-making skills (we haven't even bought the base Charm yet), or working together with something like the Formor who do have experience in making better monsters.

By default, we make regular members of the Freak Legions, with their 3-5 powers that are vaguely thematic, not pre-defined in creation.
Or the special variant of awakening P'o to allow for Demon Arts that DP allowed.
 
Fair enough.
The smell does imply that one of them got close enough to get a good look at Molly.
And we didnt notice.
Our perception isn't the greatest, and investment in that isn't exactly high*.

Not sure when we'll actually have room for it in the exp budget, so my preference would be to try setting aside time for building multiple faster build support items.

Like glasses that highlight magic to provide a decent dice boost, or maybe a mood ring that displays the emotional context and intensity of attention focused on Molly as a more narrative tool for flagging watchers.

With the right flaw management and mechanics choice for the latter I think we could design something with 3 dot power at a 2 dot price.

* I've definitely contributed to that, and would make the same choices again, but it's still worth acknowledging the trade off.


That means they know Murphy personally(she was at Billy and Georgia's apartment in Summer Knight after injuring her leg), and are personal acquaintances of Summer Lady Lily and Summer Knight Fix, and annoyed Maeve enough she chose to fuck with them. Both Mab and Titania know them.

They have come to the notice of an uncomfortably large number of influential people for such a low-power group
Which makes it strange that they dont know Michael Carpenter, whether personally or by hearsay.
Especially if they are going around shaking the bushes among the Fae community.
To be fair, attention doesn't mean they're actually given consideration. To get what they did they had to pin one down in the middle of some game it was playing.

The more surprising thing to me is that they haven't asked someone among the minor talents who can identify Molly as an Ordo member. The alphas don't work with them, but they do have overlapping networks in some places.

They also did seem aware of Micheal, but they clearly relied on Dresden for their introduction to the broader details of the supernatural and some of them are retroactively questioning him:

"Except for the part where Molly Carpenter is an actual kid, like younger than any of us," Georgia rolled her light amber eyes all the way back. "Or do you think Harry's been bamboozled into thinking her dad's a paladin as well."
 
I reallly don't think we can make something on the level of Formarchs without going through a long process of refining our Formori-making skills (we haven't even bought the base Charm yet), or working together with something like the Formor who do have experience in making better monsters.

By default, we make regular members of the Freak Legions, with their 3-5 powers that are vaguely thematic, not pre-defined in creation.
Or the special variant of awakening P'o to allow for Demon Arts that DP allowed.
We did not go through a long process of refining our Crafting skills in order to make the 5-dot Arcana that formed the basis for Lash's current body. Or in order to make the household god guarding Helen Beckitt's place.
Or to finish rebuilding Last Station to its current state.

We have done much more impressive things. Recently, even.
 
We did not go through a long process of refining our Crafting skills in order to make the 5-dot Arcana that formed the basis for Lash's current body. Or in order to make the household god guarding Helen Beckitt's place.
Or to finish rebuilding Last Station to its current state.

We have done much more impressive things. Recently, even.
That's mostly within the boundaries of the crafting system I think.

Meanwhile the ability to make reliable Formori is something Holden very explicitly says is not available to our Charms.
Infernals have a bunch of Charms to turn people into fomori. How much control does the Infernal have over the powers that manifest?
Can they angle for specific fomor breeds? The Storyteller decides what kind of fomor someone gets turned into. While replicating some breeds from W20 Book of the Wyrm or Riot of the Flesh or other, older publications is definitely possible, none of the Charms are really calibrated to reliably give you the same thing over and over. Broadly speaking, the kind of fomori you get back should probably depend on the Charm you're using to create them. The Hell of Boiling Oil ought to be mostly making amphibious mutants with acidic bodily fluids, slide-off skin, and the like, while Kakuri Charms are probably making creepy fomori with stealth and ice powers most of the time. 447Latter-Day Devil Implants will generally either create subtle fomori (the player shouldn't fear giving someone a replacement leg only to see them mutate into a giant acid-slobbering beetle, completely overshadowing the intent of the Charm), or in the case of more outlandish implants, treat the implant itself as the fomor's primary power. Once you have your own Hell Realm it's very valid for all your fomori to come out sporting its visual and thematic motifs, if you want some kind of uniformity, but their powers are still in the hands of the Storyteller.

That sucks, I want to customize my fomori.
You really don't, trust me. You do not want a character with a reliable way to generate a hundred lackeys with Homogeneity in your chronicle
If I wanted to make reliable Formori, I'd probably come at it from the direction of using our Hell's existing expertise with augmentation combined with Latter Day Devil Implants?

Ultimatly I think the difference between the 3-5 powers of a regular Formori and 27 plus extra merits is far too huge to be justified without additional investment.
Your creation has more GIfts than a starting PC from Werewolf. Those Werewolves that are supposed to go through 99% of Formori like a hot knife through butter.
 
Our perception isn't the greatest, and investment in that isn't exactly high*.
Not sure when we'll actually have room for it in the exp budget, so my preference would be to try setting aside time for building multiple faster build support items.

Like glasses that highlight magic to provide a decent dice boost, or maybe a mood ring that displays the emotional context and intensity of attention focused on Molly as a more narrative tool for flagging watchers.
With the right flaw management and mechanics choice for the latter I think we could design something with 3 dot power at a 2 dot price.

* I've definitely contributed to that, and would make the same choices again, but it's still worth acknowledging the trade off.
We definitely need to buy up Alertness/Awareness 3.
My current preference in Perception boosters would be something that allowed Hellscry Chakra to expand its purview to non-Creatures of Darkness.

To be fair, attention doesn't mean they're actually given consideration. To get what they did they had to pin one down in the middle of some game it was playing.

The more surprising thing to me is that they haven't asked someone among the minor talents who can identify Molly as an Ordo member. The alphas don't work with them, but they do have overlapping networks in some places.

They also did seem aware of Micheal, but they clearly relied on Dresden for their introduction to the broader details of the supernatural and some of them are retroactively questioning him:
The werewolves have been known to have been operating in the University area since the events of Fool Moon, which was around six years ago according to the timeline.
So anyone supernatural who went poking the University population has to have known they would run into them.

Which is why, when you drew my attention to it, my immediate suspicion was someone was attempting some sort of roundabout probe here by doing something that the werewolves would be certain to respond to.
Hell, I have to wonder if they confirmed that the satyr fellow was even Winter Fae.

May be paranoia, but not unwarranted.
 
That's mostly within the boundaries of the crafting system I think.

Meanwhile the ability to make reliable Formori is something Holden very explicitly says is not available to our Charms.

If I wanted to make reliable Formori, I'd probably come at it from the direction of using our Hell's existing expertise with augmentation combined with Latter Day Devil Implants?

Ultimatly I think the difference between the 3-5 powers of a regular Formori and 27 plus extra merits is far too huge to be justified without additional investment.
Your creation has more GIfts than a starting PC from Werewolf. Those Werewolves that are supposed to go through 99% of Formori like a hot knife through butter.
There's a statement from him somewhere I'm still trying to find where he basically lays out that infernal fomori are supposed to be their weird mutant goons. Even if the (IC) rare well built fomor in WoD can be powerful I'm still not convinced we're supposed to be able to make things stronger than goons using that system.
We definitely need to buy up Alertness/Awareness 3.
My current preference in Perception boosters would be something that allowed Hellscry Chakra to expand its purview to non-Creatures of Darkness.
Yeah, but the exp buy is always going to be contentious and there are more valuable options available even if this gap is a problem. Filling holes like this is a major advantage of being able to craft in the first place.
Which is why, when you drew my attention to it, my immediate suspicion was someone was attempting some sort of roundabout probe here by doing something that the werewolves would be certain to respond to.
Hell, I have to wonder if they confirmed that the satyr fellow was even Winter Fae.
If they are it's either a stupid plan, someone high up in winter, or both. Too many moving parts, many of which are out of their control.

Suppose you did want to play this game; minimum buy in is to insulate them entirely from sources of information you don't control without being obvious about it. Second you get caught the situation spirals out of control as they either successfully contact Dresden or go ominously silent and catch his attention that way. They're his regular dnd group, he's going to notice if you have to do cleanup.

That's a lot of effort and risk for little reward.
 
Yeah, but the exp buy is always going to be contentious and there are more valuable options available even if this gap is a problem. Filling holes like this is a major advantage of being able to craft in the first place.
Or we can have Lash flesh craft us peak human eyes and ears. She seems likely to offer once she finishes fixing her own body up.
 
[X] Something mundane
-[X]Newborn care package from Sanctuary
-[X]Healing potions for Rosie
 
That's mostly within the boundaries of the crafting system I think.
Holden's Crafting system also is the one that made DP ban this feature.
Twisted Horror Curse (3 pt. Root Element)
The Splendor twists its targets into monsters. Roll Intelligence + Intimidation against difficulty
(10 – Splendor's rating) when this curse strikes at a valid individual. They suffer a cosmetic
transformation and gain one Aspect per success, which may be chosen freely from among Lunar,
Infernal, or Nightmare Aspects.
As an Adornment, Twisted Horror Curse's target is its user. She always gains a number of
Aspects equal to the Splendor's rating, and they are always the same Aspects.
As a Fascination, the Splendor's owner may set a priority order for Aspects, may impose a
general theme and leave the details up to chance, or may permit those transformed to do so
according to their own desires. The maximum duration of the transformation (assuming it isn't
cut short earlier by fulfilling some criteria built into the Splendor) is one day for a 1-2 dot
Splendor, one week for a 3-dot Splendor, one month for a 4-dot Splendor, and one year for a 5-
dot Splendor. Alternately, the transformation may be permanent, but in this case the Splendor
can only unleash this Element against a maximum of (Splendor's rating) individuals per story.
During extended downtime, assume it can create no more than that number of monsters per
week.
This is explicitly meant to be mass-producible. There's also the one where he allows you to mass produce vampires.
Holden's rulings on this sort of thing tend to be....inconsistent.

Meanwhile the ability to make reliable Formori is something Holden very explicitly says is not available to our Charms.
Holden wants us to be destroying Dragons Nests for every significant magic artifact, or killing gods and the like.
Which is something we've promptly ignored.

Holden also expects the Storyteller to carry the burden of designing every individual fomor, as opposed to statting up breeds and individuals the normal way where people do designs and submit them for approval from the QM.
Which is simply unmanageable for any game.

Ultimatly I think the difference between the 3-5 powers of a regular Formori and 27 plus extra merits is far too huge to be justified without additional investment.
I wouldnt expect an Infernal Exalt to be making regular Fomor.
Especially not with Inner Devils Unleashed, where they are personally attending to the person and spending Essence per individual, instead of something like Spawning Pit Infliction, which she simply establishes a site and leaves to chance.

Your creation has more GIfts than a starting PC from Werewolf. Those Werewolves that are supposed to go through 99% of Formori like a hot knife through butter.
Because a chargen Garou would murder it handily.

Its balanced that way; it rolls mortal combat dice pools, it does no aggravated damage, and it doesnt have the Crinos-equivalent power. There's a reason I went with thematic builds over maximized effectiveness; if I wanted to build a combat monster, I could have built something that would give Deirdre Archleone trouble in 10 powers or so.

Furthermore, there's nothing in the setting that actually limits what you can stat a fomor with
The only hard rules are that Ferectoi must have at least five powers, and Fomarchs must match Ferectoi power levels and be functionally sane.

Thats it.
 
Yeah, but the exp buy is always going to be contentious and there are more valuable options available even if this gap is a problem. Filling holes like this is a major advantage of being able to craft in the first place.
Awareness 3 + Excellency will cost 9xp for the Ability dots and 4xp for the Excellency.
Alertness 3 + Excellency will cost 6xp for the Ability dots and 4xp for the Excellency.

Given the sort of thing that Holden expects you to craft with?
I am thematically chuffed for the possibility of doing something like crafting a 5-dot version of the One Ring or the Infinity Gauntlet. Less so for mundane stat boosters.

Especially since we can only use so many items at a time.
If they are it's either a stupid plan, someone high up in winter, or both. Too many moving parts, many of which are out of their control.

Suppose you did want to play this game; minimum buy in is to insulate them entirely from sources of information you don't control without being obvious about it. Second you get caught the situation spirals out of control as they either successfully contact Dresden or go ominously silent and catch his attention that way. They're his regular dnd group, he's going to notice if you have to do cleanup.

That's a lot of effort and risk for little reward.
Could be. Moving parts appear to be a supernatural staple.

Could be some other Fae; the Courts have some powerful entities that we dont often see onscreen, and even outside the Courts, there are some appallingly powerful Wyldfae who like to play games to relieve their boredom
See Puck from the DF comic Wild Card
dresdenfiles.fandom.com

Wild Card

Wild Card is a six-issue graphic novel mini-series published in 2016, written by author Jim Butcher and Mark Powers. Pencilled by Carlos Gomez and Sean Izaakse, with covers by Carlos Gomez and Mohan. It is set between Small Favor and Turn Coat. A series of murders plagues Chicago. Two young...
dresdenfiles.fandom.com

Minor non-humans

This is a list of minor non-humans in the Dresden Files. In It's My Birthday, Too, Constance Bushnell is a Black Court vampire. Before running away from home for being made fun of, she used the moniker Drulinda to play Evernight While away from home she was turned by Black Court vampire and she...
Puck is a tall, thin wyldfae, with a pointy nose and chin, a multicolored Mohawk, and black blood. He can shapeshift into a multitude of disguises. A very old fae, he is a mischievous tricksters out of sheer boredom, reveling in violence and devilry. He is at least as powerful as the Leanansidhe as she was incapable of detecting who was causing the destruction he wrought, and he later blasted her aside without visible effort.[28] According to the Leanansidhe, his only true joy is uncertainty.

In "Wild Card", he kills multiple victims in a manner intended to point to the major enemies of the victims; two young women as if they were killed by a particularly sloppy White Court vampire, a collector of John Marcone's as if killed by a policeman, a Raith family vampire on Marcone's orders. He allows, however, Harry Dresden and Karrin Murphy to piece everything together and organize an uneasy alliance to give him chase. Ultimately, he accepts Dresden's challenge to a game of Texas hold 'em poker and loses; he must leave Chicago alone for a century.[28]

In "Dog Men", Harry Dresden dreams about Puck coming back to Chicago and wreaking havoc on his friends and enemies alike.[29]
 
I mean, for obvious reasons, we aren't making any fomor until we actually buy one of the charms to make them. But we already have the crafting charm. So a comparison on the value of fomor versus Arcana isn't really helpful right now, because we're always going to go for the option that we have the ability to make over the one that we can't.
 
Votes tied.
Adhoc vote count started by Yzarc on Dec 24, 2023 at 12:48 AM, finished with 144 posts and 23 votes.

  • [X] Someone new
    -[X] Watchful Attendant of New Dreams
    [X] Something mundane
    -[X]Newborn care package from Sanctuary
    -[X]Healing potions for Rosie
    [X] Something mundane
    -[X] A baby monitor possessed by a Cyber-Devil
    [x]The flute from Mab and a mundane crib.
    [x]The flute from Mab and a Sanctuary crib.
    [X] Plan Dreaming Bridge
    -[X] 3 dot prodigy in the form of two blankets.
    -[X] -1 flaw: the dream bridge only extends its effects to the people sleeping under them in relatively close proximity, at least one of which must be capable of Oneiromancy.
    -[X] [Description]: Two quilted blankets that have just enough heft to them to be cozy without being annoying to spread out, they always seem to fall in just the right way to be cozy. The eclectic patches don't hold any particular meaning, but nonetheless feel like they're some sort of pattern.
    -[X] [Effect]: When one person sleeps under each end of the dreaming bridge there dreams are drawn close, and draw strength from that proximity. Alone this results in vague recollections of places where their minds touched, but in skilled hands it becomes something more. An oneiromancer may guide the other party to meet on the bridge and share a dream drawing on both minds, growing more responsive for it.
    --[X] Anyone with the ability to perform dream magic enjoys reduced difficulty and broader reach while sharing a dream this way. Those without that ability it as a lucid dream, and with experience may learn to influence to some degree.
 
I mean, for obvious reasons, we aren't making any fomor until we actually buy one of the charms to make them. But we already have the crafting charm. So a comparison on the value of fomor versus Arcana isn't really helpful right now, because we're always going to go for the option that we have the ability to make over the one that we can't.
I've previously argued the W.A.N.D is unnecessary, and a waste of AP.

Yog's design is a nanny, not a guard. Citation:
So, not a combat arcana, but a nanny, an attendant, a teacher. Someone and something to ease the process and minutae of motherhood for Rosie, and someone to help Amanda always.
Which is fair, but does agree with my assessment that we dont need a guard there atm.

We can hire a nanny or helper from among human society, either a woman with actual training, or a mother with experience, and doing so actually helps Rosie begin to reintegrate with people outside the house after several months at home.
Especially if we hire from Cauldron, or close associates of Cauldron.

We dont need to literally build a nanny when we can hire one.
Its not like we are short on things to build.
 
OK, so when it comes to Formarch class fomori I'd say you have enough occult lore between your Hell, Occult 5 and Bob to make them, but you would need both the charm and some AP to hammer out the template, similar to how you would do to an arcanum. The process is pretty analogous after all.
 
OK, so when it comes to Formarch class fomori I'd say you have enough occult lore between your Hell, Occult 5 and Bob to make them, but you would need both the charm and some AP to hammer out the template, similar to how you would do to an arcanum. The process is pretty analogous after all.
"The Charm" being Inner Devils or Latter Day Devil Implants (for the better thematic connection to our Hell) or just any of the Formor-making Charm?
 
Elite fomor results of Inner Devils Unleashed on a dog.
I am 99% sure this is illegal on multiple grounds. Starting with very explicit "you cannot custom design fomor" and continuing how you are using, and then abusing and cheesing a werewolf build, and then (fairly sure that's illegal) converting inapplicable parts into ridiculous amount of freebie points.

And even if that was legal (and I am sure parts of this are not at least, like the "convert stuff into freebie points" is cheese), that doesn't address my main point - large dog breed are of too limited utility to be useful outside the primary residence guardian role, and in that role home spirits are far superior.

EDIT: On conversion of the parts of the build into freebie points - it definitely should be illegal. See how in horror arcana build it says "you can convert all your social dots into 1 arcana features". At minimum you convert 3 dots, which should grant 15 freebie points, yet you are only getting one arcana feature, which is worth 7 points. There's no equivalence. It's cheese.
 
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