Of Faith and Faustus
5th of January 2007 A.D.
Michael Carpenter was a very hard man to shock, surprise the last six months had been a roller coaster of surprises, highs and lows alike, but shock in that most primal sense, flight, fight or freeze was something he had worked diligently to avoid. Carrying around a sword required judgement, wisdom not only of the head, but the heart and both were in short supply when the adrenaline took the wheel.
Upon stepping out from under the cream brick arch of Cypress Hills Cemetery, the trees for which it had been named swaying in the wind, among the whispering crowd of shades that one could just about see out of the corner of the eye, swarming and swooning over Lydia he had thought nothing of the fact that the girl had wanted to stick around and ask the dead if they knew anything about Katherine, her friends or any unusual doings of the Summer Court. After all Michael himself had some contacts from the Holy Order while Harry tried to get in contact with 'the only wizard in the city'. From the rather dire tone Michael guessed his friend did not expect to get much usable information out of whoever that was, but that was pretty much a given. 'Wizard' may arise from 'wise' but in the knight's experience those who bore it were even more prone to keep secrets than to know them.
Neither church not wizard's abode were a good fit for the fourth member of their small company so they had all come to an accord to leave her with Lydia. Granted Michael did feel somewhat ill at ease leaving a seventeen year old in the company of what had been until less than two weeks ago a face for the Fallen, but the words of the Archangel still rang clear in memory, everyone was capable of redemption, if only they would accept they are. Underneath all the flirting and the teasing of poor Harry and the uncomfortably dark humor Tiffany had started to walk down that path.
Who was he to doubt that she could do it?
Things had not gone well, Father Perez had died recently and upon his death the local diocese had discovered inconsistencies in the parish finances. The resulting investigations had set up a fire-keg of anger and accusations in the community, one which Michael had almost been the unwitting spark when he showed up as 'a friend' of a kind the elderly deacon had seen a time or two before, though without being in the know about the Holy Order, much less the Swords of the Cross. It was a very convenient thing, a very
human thing to blame your woes on an outsider, even if it had taken up four hours of his time to extricate himself out of the situation without having the police called on him...
Part of him wished he could have told a comforting lie about the money being part of secret expenses on behalf of the Church, but if that had been the case
someone would have been here to clean it up. Men of the cloth were just as fallible as any other. All one could do is pray for the soul now given over to the judgement of God.
In was in that contemplative state of mind that Michael made his way to the Shake Shack they had chosen to meet back again that evening only to hear in a far too cheerful young voice voice: "Alright I'm happy with that. Keep in mind if you try to control or harm me with this I will hunt you down put you in the ground. I'm a dab hand at that."
"Understood," comes the very serious reply of one Tiffany MacNeil and a young demigod and a once-demon as old as the world shake hands over over pair of ShackBurgers with a side of fries...
Lydia has made a pact with Lash. Her Faith Potential is very high:
Four (4) and Lash is only keeping a single faith point for her regeneration and using the other
Three (3) for investments:
What does Lydia choose:
-[] A point of Faith can be converted into 10 freebie points. These points can be used to buy or improve traits such as Attributes, Abilities or Willpower. They cannot be used for improving Backgrounds.
-[] +1 Attribute 5 freebie points
-[] +1 Ability 2 freebie points
-[] +1 Willpower 1 freebie point
-[] One point of Faith can be used to impart one of the demon's inherent powers, such as immunity to mind-control. The mortal permanently benefits from this power, rolling Willpower (difficulty 7) to activate its effects.
-[] Immunity to Mind Control
-[] Immunity to Possession
-[] Resistance to Illusion: Roll Perception+Awareness (Dif 7) if in the presence of any illusions or supernatural concealment. If the roll is successful they see through the artifice.
-[] Healing: Spend one Essence to heal either one level of Lethal Damage or all Bashing Damage, this takes a turn of full concentration without other actions
-[] Supernatural Awareness: Roll Perception+Awareness (Dif 7) to notice the spiritual feeling of a place (Places of loss, pain, etc.) and to notice nearby magical effects, demonic power etc. Just assume they always have a slightly weaker version of the Sight active.
[] One or more points of Faith can be used to give the mortal a limited evocation from the demon's lore. This gift costs one to five Faith points, depending on the level of the evocation in question (i.e., a three-dot evocation would cost the mortal three of her Faith points.) To perform the evocation, the mortal must make a Willpower roll (difficulty 8), with the number of successes determining the scope and effect of the evocation.
-[] Write in (Lores: Longing 2, Lore of Light 1, Lore of Flesh 5)
[] One point of Faith bestows one of the enhancements of the demon's apocalyptic form. To benefit from the enhancement, the mortal must make a Willpower roll (difficulty 6). Success allows the mortal to use the enhancement for a scene. The demon can bestow more than one enhancement, but he must spend a point of Faith on each. Lash can impart one of their high-Torment special abilities if desired at the cost of a temporary Torment point.
-[] Low Torment: Enhanced Social Traits, grace, poise and beauty is now more than merely human. +2 Charisma, +1 Manipulation, +2 Appearance
-[] Low Torment: Marble Flesh, +4 Soak Dice Against all damage
-[] Low Torment: Wings, allow flight at three times land speed
-[] Low Torment: Improved Dexterity, +2 Dexterity
-[] High Torment: Claws: Deal Str +2 Aggravated damage
-[] High Torment: Claws: Mist-Wreathed: +2 Difficulty on ranged attacks +1 on melee attacks against the bearer of the cloack of mist
-[] High Torment: Claws: Relentless: Unaffected by fatigue or hunger in this form and can move forward inexhaustibly
-[] High Torment: Claws: Enhanced Perception: +2 Perception
OOC: So here's a riddle for you, is the girl who had previously been willing to help her thoroughly mortal boyfriend go on a Wyld Quest willing to make a deal with the local newly made not-really-a-Fallen-Angel-incarna she is quite sure she could beat to death if it came to it? Yes the answer is yes. Lydia has noticed that she is a little weak to keep up with Molly as well after all. If you had gone to New York she would have asked you if you think this is a good idea, but as is you do get to pick what she gets for mechanical balance reasons out of character, same reason you do her level ups.