That's not how the math is supposed to work.So we introduce her the Mo Kung, more specifically, the Stamina booster. This increases her survivability by a LOT. She has a specific soak charm that grants her Staminax2 soak. Say she rolls well and has 8 stamina. This boosts her stamina to 8 + 16 dice. So upto 24 dice for soak.
NOt how Molly's charms work as she does gain the benifit from Stamina enhancers. Only Excellency Charms are called out as specifically not benifiting from boosted stats.That's not how the math is supposed to work.
You double your natural stamina-soak, you don't get additional soak equal to twice your stamina.
Essentially it's +100% basic soak, not +200%.
Even the charm specifically says Staminax2 not Base Staminax2.Impervious Skin of Stone Meditation (••)
The Exigent draws the solidity of stone up into her flesh. She must be in contact with stone or soil to use this Charm. Traditionally this is accomplished by standing upon the bare Earth or a stone floor, but the Exigent carry a small rock in their pocket, or wear a precious stone on a ring in order to use this Charm at any time.
System: Reflexively spend 1 Essence to activate this Charm. The Exigent rolls (Stamina x 2) dice to soak damage for the rest of the scene.
This is a wasteful way to attempt that.I want that the next time we need to stash someone we can put them in last station and even a Greater Akuma would be a fool to attack. Action economy and penalties can make numbers very much matter.
No, I got 25.I added all the triumphs XP together and got to 26.
Can someone else recheck?
I added all the triumphs XP together and got to 26.
Can someone else recheck?
These three purchases, and especially Ox Body and BME are survival / combat purchases. They increase Molly's odds of survival. Senses and BME also give Molly non-combat benefits. BME especially, when coupled with RVD ( @DragonParadox would Molly be able to teleport between two non-illuminated liquid containers via BME while she was in a dispersed state?).
You misattributed the quote.No, charms to not mix like that, Molly is not sure why but they feel conceptually different, one is shadow the other is water.
CCI is a 4 dot charm from outside our favored hells, so it's actually 16 xp.I think that Bloodless Murk Evasion is one of the most limited perfect defences in the Infernal roster: it heavily relies on the weather conditions to work! It won't also work in the complete darkness, as there are no shadows.
I am fully convinced that Counter-Conceptual Interposition is the best perfect defence:
1. With this charm Molly can block any attack, it doesn't rely on the external conditions as other charms.
2. If the foe is able to spam attacks, Molly needs to spend only one more mote of Essence to counter it, while other charms need one mote per attack.
3. The only one real downside for this charm is that cost for it rise to two motes, if Molly doesn't know anything about the enemy attacking her (in a sense that she has never heard about the particular splat). These downside can be very reliably countered by several sessions with Bob. Considering we have Occult 5, we will probably need one session.
4. The difference in the cost is only 3 XP, which Yog's plan allocates to Ox Body, which is unnecessary if Molly will have a reliable perfect defense.
So:
[X] Plan Speak Softly and Have Reliable Defence
-[X] Molly: 26 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Counter-Conceptual Interposition: 12 XP
--[X] Source Code Compliance Protocol: 4 XP
--[X] Hear Prayers: 2 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP
You are totally right! What points of the plan do you think I should cut off? I think we need at least a dot in both Alertness and Awareness, don't we?CCI is a 4 dot charm from outside our favored hells, so it's actually 16 xp.
Still, I agree it's the best perfect so I'd vote to take it over some of the hot increases. We can probably get by on making a prodigy to give us a few more dice for alertness or something to that effect.
Yeah, the Exigent "rolls" Staminax2 to soak damage.Even the charm specifically says Staminax2 not Base Staminax2.
How much fighting under the open skies do we actually do? Not in NeverNever (no sun there), not inside buildings, but in broad daylight?I think that Bloodless Murk Evasion is one of the most limited perfect defences in the Infernal roster: it heavily relies on the weather conditions to work! It won't also work in the complete darkness, as there are no shadows.
Hear Prayers and Alertness 2 maybe?You are totally right! What point of the plan do you think I should cut off?
They are? Ok... I apologize, I forget - how does rounding with Lydia's XP goes? I assume it rounds down?
How much fighting under the open skies do we actually do? Not in NeverNever (no sun there), not inside buildings, but in broad daylight?
Hear Prayers and Alertness 2 maybe?
They are? Ok... I apologize, I forget - how does rounding with Lydia's XP goes? I assume it rounds down?
With 1 more XP... What are people's thoughts on ditching Hear Prayer for now, and buying 2 Ox bodies? That would be a strong combat boost. We could get Hear Prayer next month.
Not only open skies, but also well lit rooms and complete darkness, in general, anywhere without shadows in the radius of the charm.How much fighting under the open skies do we actually do? Not in NeverNever (no sun there), not inside buildings, but in broad daylight?
Yes, this is a good idea.
I think that should be 28.
Thanks. It means, that I can add Alertness 2 to the plan.
But I should add that the teleportation is really short-ranged and conditional. Also, let's not forget that with our flight speed, we have mobility covered.On the matter of BME vs CCI it should be noted that the former isn't just a perfect defense, it is also teleportation magic, short range yes, but very flexible as far as it goes
Yeah and? What is the end result. Roll Staminax2 dice and add the sux as soad dice or Roll Staminax2 dice along with the soak roll?Yeah, the Exigent "rolls" Staminax2 to soak damage.
Not the Exigent "adds" Staminax2 to her soak.
"The charm cannot be used in direct sunlight". And shadows are always present. There's shadow inside your mouth, shadows under your clothes, and in general it's easier to create shadows. It takes a very concentrated effort to make a fully shadowless area. As to complete darkness @DragonParadox how would Bloodless Murk Evasion work in a completely dark environment? Would darkness count as a shadow itself? I would argue that in most cases it should, because, for example, night is a time where we are within Earth's shadow (Earth is shielding us from the sun, so we are within its shadow).Not only open skies, but also well lit rooms and complete darkness, in general, anywhere without shadows in the radius of the charm.
Given that if we are using that charm Molly will be glowing and being her own light source shadows will exist.Not only open skies, but also well lit rooms and complete darkness, in general, anywhere without shadows in the radius of the charm.
"The charm cannot be used in direct sunlight". And shadows are always present. There's shadow inside your mouth, shadows under your clothes, and in general it's easier to create shadows. It takes a very concentrated effort to make a fully shadowless area. As to complete darkness @DragonParadox how would Bloodless Murk Evasion work in a completely dark environment? Would darkness count as a shadow itself? I would argue that in most cases it should, because, for example, night is a time where we are within Earth's shadow (Earth is shielding us from the sun, so we are within its shadow).
Also, yeah, dropping Hear Prayers for now (get it, and ideally up to 3 dots next turn), and buying 2 Ox bodies.
[X] Plan Speak Softly and Be a Big Stick v.2
-[X] Molly: 27 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Ox Body X2: 6 XP
--[X] Bloodless Murk Evasion: 9 XP
--[X] Source Code Compliance Protocol: 4 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP
This gives us a lot of combat and other power.
The end result is that Stamina*2 is your soakroll.Yeah and? What is the end result. Roll Staminax2 dice and add the sux as soad dice or Roll Staminax2 dice along with the soak roll?