Green Flame Rising (Exalted vs Dresden Files)

So we introduce her the Mo Kung, more specifically, the Stamina booster. This increases her survivability by a LOT. She has a specific soak charm that grants her Staminax2 soak. Say she rolls well and has 8 stamina. This boosts her stamina to 8 + 16 dice. So upto 24 dice for soak.
That's not how the math is supposed to work.

You double your natural stamina-soak, you don't get additional soak equal to twice your stamina.

Essentially it's +100% basic soak, not +200%.
 
That's not how the math is supposed to work.

You double your natural stamina-soak, you don't get additional soak equal to twice your stamina.

Essentially it's +100% basic soak, not +200%.
NOt how Molly's charms work as she does gain the benifit from Stamina enhancers. Only Excellency Charms are called out as specifically not benifiting from boosted stats.
Impervious Skin of Stone Meditation (••)
The Exigent draws the solidity of stone up into her flesh. She must be in contact with stone or soil to use this Charm. Traditionally this is accomplished by standing upon the bare Earth or a stone floor, but the Exigent carry a small rock in their pocket, or wear a precious stone on a ring in order to use this Charm at any time.
System: Reflexively spend 1 Essence to activate this Charm. The Exigent rolls (Stamina x 2) dice to soak damage for the rest of the scene.
Even the charm specifically says Staminax2 not Base Staminax2.
 
I want that the next time we need to stash someone we can put them in last station and even a Greater Akuma would be a fool to attack. Action economy and penalties can make numbers very much matter.
This is a wasteful way to attempt that.

For one, if we want more static defenses we should just build them. For another even supposing we want more minions for this task we can get better ones by recruiting vampires from the locals.

We don't need to spend exp to get what you want here.

Taking something like ATP instead would solve our RVD detection problem, make flying under the radar when doing shady stuff dramatically easier, and have some combat benefits. Replicating the full practical impact of the charm by other means would be more expensive and less effective than just buying the charm.
 
Ok, ok. So, 27 XP, and Lydia also has 6 XP. Ok. Let's do this.

[X] Plan Speak Softly and Be a Big Stick v.1
-[X] Molly: 26 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Ox Body: 3 XP
--[X] Bloodless Murk Evasion: 9 XP
--[X] Source Code Compliance Protocol: 4 XP
--[X] Hear Prayers: 2 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP

Ok, so, reasoning:
1) Alertness and Awareness - I generally agree with @Yzarc , but because we have demon mentor, and a DC discount, I can afford to only buy 1 dot of awareness for now. It is a general sensory dicepool boost, which is always nice
2) Ox Body - I would like to buy 2, but we can't afford it for this turn. It increases our tankiness adding 5 health levels total (2 wounded, 2 mauled, 1 crippled)
3) Bloodless Murk Evasion is the cheapest perfect defense we can afford. It's also an additional mode of transport (teleport to shadows within Willpower (9) yards. It can't be used in direct sunlight, or against attacks designed to smite creatures of darkness (so, holy stuff, I think), but as we are usually fighting beings who are themselves creatures of darkness, it's not much of a problem. For combat under the sea, inside buildings, in NeverNever, it's basically perfect.

These three purchases, and especially Ox Body and BME are survival / combat purchases. They increase Molly's odds of survival. Senses and BME also give Molly non-combat benefits. BME especially, when coupled with RVD ( @DragonParadox would Molly be able to teleport between two non-illuminated liquid containers via BME while she was in a dispersed state?).
4) Source Code Compliance Protocol. Now, this is the cornerstone for me. It has the following applications:
a) Talk to anyone we want to, be understood by them, and understand them. We should be able to use it to talk to animals, and that opens a lot of intelligence gathering capability
b) area denial against mortal wizards / anyone with phonetic component to their magic
c) Craft enhancer - it was confirmed that using Primordial Speech would improve exalted crafting. It only applies to stuff strong enough to withstand the voice of Primordials, but that's still a boost to our magic capabilities. I plan to do a lot of crafting in general, this is my weakness, yes, and we have been solving problems with Craft a lot. So, ways to improve it are good.
5) Hear Prayers. By itself. I admit, it's not very important. I am willing to switch to Awareness 2. The reasons I want it are:
a) A safe channel of (one-way) communication from our Earthbound minions to us. It has limited range, but within that range we might be able to hear them, and, if needed, help them. And yes, it says we have to actively listen
b) A step towards Fulfill Prayer (the 3 dot one) and Prayer Eating (4 dot one), which combine impossibly well with our Courts. I don't expect anyone to be willing to spend 12 or more XP on Prayer Eating at once, so, this is a piece by piece strategy.

So, overall, this is a broad plan. It aims to enhance Molly's capabilities in all areas, both combat (strong tilt towards survival) and outside of it.

For Lydia:
1) I heavily dislike buying stuff that should be earned in play via XP, such as Mentor merit. It seems like a waste and takes me out of the game a bit.
2) Willpower is key. Lydia's excellency works off Willpower. By buying Willpower 6 we comprehensively improve Lydia over a large variety of things. It's the most cost-effective boost we can give her
3) Martial arts I don't have too much to say about. Personally, I would rather introduce her to our Court martial arts, but then we should learn them ourselves.

I am planning to talk to brother Devsimar this month and take him to the courts. We should take Lydia with us. This would be an IC way to give her a martial arts mentor.

So, thoughts?

I added all the triumphs XP together and got to 26.
Can someone else recheck?
No, I got 25.
 
I added all the triumphs XP together and got to 26.
Can someone else recheck?

You are right it's 26, edited in

These three purchases, and especially Ox Body and BME are survival / combat purchases. They increase Molly's odds of survival. Senses and BME also give Molly non-combat benefits. BME especially, when coupled with RVD ( @DragonParadox would Molly be able to teleport between two non-illuminated liquid containers via BME while she was in a dispersed state?).

No, charms to not mix like that, Molly is not sure why but they feel conceptually different, one is shadow the other is water.
 
We should get the prayer eatich charms to level 3. It will allow us to do mass fate weaving easily. Either that or fortune weaving sorcery.

We really need a way for us to buff our minions and expand our reach if we want to conquer boston. Fate manipulation is the easiest way to buff our mooks.
 
I think that Bloodless Murk Evasion is one of the most limited perfect defences in the Infernal roster: it heavily relies on the weather conditions to work! It won't also work in the complete darkness, as there are no shadows.

I am fully convinced that Counter-Conceptual Interposition is the best perfect defence:
1. With this charm Molly can block any attack, it doesn't rely on the external conditions as other charms.
2. If the foe is able to spam attacks, Molly needs to spend only one more mote of Essence to counter it, while other charms need one mote per attack. It helps Molly to effectively disarm this foe for the turn.
3. The only one real downside for this charm is that cost for it rises to two motes, if Molly doesn't know anything about the enemy attacking her (in a sense that she has never heard about the particular splat). These downside can be very reliably countered by several sessions with Bob. Considering we have Occult 5, we will probably need one session.
4. Yog's plan allocates the difference in XP to 2 Ox Bodies, which are useless in case we have a reliable perfect defence.

So:
[X] Plan Speak Softly and Have Reliable Defence
-[X] Molly: 28 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Counter-Conceptual Interposition: 16 XP
--[X] Source Code Compliance Protocol: 4 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP

Edit: also, plan for those, who are invested to unlock prayer-eating tree this arc:

[X] Plan Speak Fervently and Have Reliable Defence
-[X] Molly: 28 XP
--[X] Alertness 1: 3xp
--[X] Awareness 1: 3xp
--[X] Counter-Conceptual Interposition: 16 XP
--[X] Source Code Compliance Protocol: 4 XP
--[X] Hear Prayers: 2 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP
 
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I think that Bloodless Murk Evasion is one of the most limited perfect defences in the Infernal roster: it heavily relies on the weather conditions to work! It won't also work in the complete darkness, as there are no shadows.

I am fully convinced that Counter-Conceptual Interposition is the best perfect defence:
1. With this charm Molly can block any attack, it doesn't rely on the external conditions as other charms.
2. If the foe is able to spam attacks, Molly needs to spend only one more mote of Essence to counter it, while other charms need one mote per attack.
3. The only one real downside for this charm is that cost for it rise to two motes, if Molly doesn't know anything about the enemy attacking her (in a sense that she has never heard about the particular splat). These downside can be very reliably countered by several sessions with Bob. Considering we have Occult 5, we will probably need one session.
4. The difference in the cost is only 3 XP, which Yog's plan allocates to Ox Body, which is unnecessary if Molly will have a reliable perfect defense.

So:
[X] Plan Speak Softly and Have Reliable Defence
-[X] Molly: 26 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Counter-Conceptual Interposition: 12 XP
--[X] Source Code Compliance Protocol: 4 XP
--[X] Hear Prayers: 2 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP
CCI is a 4 dot charm from outside our favored hells, so it's actually 16 xp.

Still, I agree it's the best perfect so I'd vote to take it over some of the hot increases. We can probably get by on making a prodigy to give us a few more dice for alertness or something to that effect.
 
No interest in Black Mirror Incarnation? I know it's expensive, but the everyday utility is enormous and it will allow us to hide our massive, disconcerting Infernal aura from supernatural and spiritual beings.
 
CCI is a 4 dot charm from outside our favored hells, so it's actually 16 xp.

Still, I agree it's the best perfect so I'd vote to take it over some of the hot increases. We can probably get by on making a prodigy to give us a few more dice for alertness or something to that effect.
You are totally right! What points of the plan do you think I should cut off? I think we need at least a dot in both Alertness and Awareness, don't we?
 
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I think that Bloodless Murk Evasion is one of the most limited perfect defences in the Infernal roster: it heavily relies on the weather conditions to work! It won't also work in the complete darkness, as there are no shadows.
How much fighting under the open skies do we actually do? Not in NeverNever (no sun there), not inside buildings, but in broad daylight?
You are totally right! What point of the plan do you think I should cut off?
Hear Prayers and Alertness 2 maybe?

You are right it's 26, edited in
They are? Ok... I apologize, I forget - how does rounding with Lydia's XP goes? I assume it rounds down?

With 1 more XP... What are people's thoughts on ditching Hear Prayer for now, and buying 2 Ox bodies? That would be a strong combat boost. We could get Hear Prayer next month.
 
How much fighting under the open skies do we actually do? Not in NeverNever (no sun there), not inside buildings, but in broad daylight?

Hear Prayers and Alertness 2 maybe?


They are? Ok... I apologize, I forget - how does rounding with Lydia's XP goes? I assume it rounds down?

With 1 more XP... What are people's thoughts on ditching Hear Prayer for now, and buying 2 Ox bodies? That would be a strong combat boost. We could get Hear Prayer next month.

It rounds down yeah.
 
How much fighting under the open skies do we actually do? Not in NeverNever (no sun there), not inside buildings, but in broad daylight?
Not only open skies, but also well lit rooms and complete darkness, in general, anywhere without shadows in the radius of the charm.
Also, consider the possibility of the battles with more than two enemy attacks: with Interposition, Molly has to pay only one more mote to effectively disarm an attacker.
Hear Prayers and Alertness 2 maybe?
Yes, this is a good idea.
 
[X] Plan Fear of Numbers Dissolution
--[X] Molly 28xp
-[X] The Pentacle and the Scepter (••••): 16xp
-[X] Magma Kraken 10xp
-[X] Hear Prayers: 2 XP
--[X] Lydia: 7 XP
-[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
-[X] Willpower 6: 5 XP
The plan is overwhelming Firepower and finally getting some kind of Sorcery. No seriously if our main weakness is numbers we should have a way to clear them out that isn't indiscriminate as well as truly distracting and displacing enemies so they are confused and lost and making sure our number one Ally can take a hit.
 
Indeed it should, not fixed.
Thanks. It means, that I can add Alertness 2 to the plan.
On the matter of BME vs CCI it should be noted that the former isn't just a perfect defense, it is also teleportation magic, short range yes, but very flexible as far as it goes
But I should add that the teleportation is really short-ranged and conditional. Also, let's not forget that with our flight speed, we have mobility covered.
 
Not only open skies, but also well lit rooms and complete darkness, in general, anywhere without shadows in the radius of the charm.
"The charm cannot be used in direct sunlight". And shadows are always present. There's shadow inside your mouth, shadows under your clothes, and in general it's easier to create shadows. It takes a very concentrated effort to make a fully shadowless area. As to complete darkness @DragonParadox how would Bloodless Murk Evasion work in a completely dark environment? Would darkness count as a shadow itself? I would argue that in most cases it should, because, for example, night is a time where we are within Earth's shadow (Earth is shielding us from the sun, so we are within its shadow).

Also, yeah, dropping Hear Prayers for now (get it, and ideally up to 3 dots next turn), and buying 2 Ox bodies.

[X] Plan Speak Softly and Be a Big Stick v.2
-[X] Molly: 27 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Ox Body X2: 6 XP
--[X] Bloodless Murk Evasion: 9 XP
--[X] Source Code Compliance Protocol: 4 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP

This gives us a lot of combat and other power.
 
"The charm cannot be used in direct sunlight". And shadows are always present. There's shadow inside your mouth, shadows under your clothes, and in general it's easier to create shadows. It takes a very concentrated effort to make a fully shadowless area. As to complete darkness @DragonParadox how would Bloodless Murk Evasion work in a completely dark environment? Would darkness count as a shadow itself? I would argue that in most cases it should, because, for example, night is a time where we are within Earth's shadow (Earth is shielding us from the sun, so we are within its shadow).

Also, yeah, dropping Hear Prayers for now (get it, and ideally up to 3 dots next turn), and buying 2 Ox bodies.

[X] Plan Speak Softly and Be a Big Stick v.2
-[X] Molly: 27 XP
--[X] Alertness 2: 5xp
--[X] Awareness 1: 3xp
--[X] Ox Body X2: 6 XP
--[X] Bloodless Murk Evasion: 9 XP
--[X] Source Code Compliance Protocol: 4 XP
-[X] Lydia: 7 XP
--[X] Mo Kung/Demon Fighter (•) (Training Discount): 2xp
--[X] Willpower 6: 5 XP

This gives us a lot of combat and other power.

It is (or used to be) an Ebon Dragon charm it does not like it when there perfect light since it mimics the time before the Dragon was, but perfect darkness works.
 
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