Green Flame Rising (Exalted vs Dresden Files)

So, it would need to be reapplied, ok. Still damn useful. How often? And would you still be able to do multiple castings without previous ones dispelling?

Thematically a commander would be able to apply it to say their bodyguard or other important underlings once per year and have it stick, but you would not have a situation where Mab can just immunize each of her high nobles with the thing, they would need their own splendor, though it it were just for them it could be two dots instead of five.
 
Thematically a commander would be able to apply it to say their bodyguard or other important underlings once per year and have it stick, but you would not have a situation where Mab can just immunize each of her high nobles with the thing, they would need their own splendor, though it it were just for them it could be two dots instead of five.
In regards to Mab not being able to immunize her court - wouldn't Calibration Feast solution work? It introduces a manner of vulnerability (nobles have to attend a feast), but still...

And if personal protection would be two dot only (form of hero's shadow to avoid attunement cost per previous ruling + sacred protection, I am guessing?), and we can mass-produce it... Well, I am guessing the War against Red Court suddenly turned into a massive hunt. I am guessing everyone would want to join in.

Hmm, with this logic... I am guessing it goes like this:
2 point version - possession immunity, no special defenses for the tattoos themselves. Useful for powerful beings who can protect themselves and the ward doesn't need additional protection by itself. No attunement cost thanks to form of hero's shadow (a custom version of it, really)
3 point version - same as 2 point version, but either it can also be applied to a limited amount of followers, or it has inbuilt protections
5 point version (there's really no jump in between) - can be applied to followers for a year and a day, provides long term protection to the owner, is protected to be almost untouchable. Has a lot of additional bells and whistles.

Still well worth the effort, if not as setting flipping as initially envisioned.
 
It is still a very unpleasant surprise for Nemesis, keep in mind, it now knows you can personally eject it from hosts, it does not know you can build immunity to it into soul stuff and hand that out.
 
Adhoc vote count started by Goldfish on Oct 29, 2023 at 5:53 PM, finished with 53 posts and 13 votes.

  • [X] Try to search for him online. Ask Clippy and IRIS to take a crack at it first.
    [X] Try to search for him online
    -[X] Start by having Clippy + Cyberdevils + SUTRA run a check on Florida criminal records and follow up from there, expanding to social media, DMV records and so on
    -[X] Only if that fails do we burn a Crown question to find him/his contact information, using this scene as a focus.
    [X] Use the Crown on Rosie to find out where her father is
    [X] Try to find some other Crown focus
    -[X] Ask Rosie for the letters and use them as the focus of the Crown to find her Biological Father if you can't figure out where he is the mundane way trough the return address.
    [X] Try to search for him online
    -[X] Start by having Clippy + Cyberdevils + SUTRA run a check on Florida criminal records and follow up from there, expanding to social media, DMV records and so on
 
And if personal protection would be two dot only (form of hero's shadow to avoid attunement cost per previous ruling + sacred protection, I am guessing?), and we can mass-produce it... Well, I am guessing the War against Red Court suddenly turned into a massive hunt. I am guessing everyone would want to join in.
They only need one, so why avoid attunment?

Leaving it at HS means we keep ownership of it and could revoke it at any time. The fey aren't going to like that.

It's cheaper and just as effective to just make the splendors and hand them out.

Edit:

That said, I'm on board with bringing Winter into the war by turning elder red corpses into a priceless security resource. Getting the fey to pay you to hunt your enemies and generally assault a faction you hate is the sort of maneuver that forms the bones of a scary - and lucrative - reputation.
 
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It is still a very unpleasant surprise for Nemesis, keep in mind, it now knows you can personally eject it from hosts, it does not know you can build immunity to it into soul stuff and hand that out.
Would these tattoos also allow someone to just pick up a coin without problem? Or at least without having to deal with a shadow if they put the coin down.
 
It is immunity to possession so yes. How the Fallen would react to something like this being deployed against them Molly does not know.
There are 30 of them I suspect that responses would vary. To a certain extent it is actually an opportunity for them. Currently no knowledgeable person with power is going to willing pick up a coin*. But if they know that they are protected from possession some might actually let them make their case.

*Besides technicality bullshit.
 
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It is immunity to possession so yes. How the Fallen would react to something like this being deployed against them Molly does not know.
The greatest insult to them would be "oh, it also makes them immune to you? Neat. I didn't even consider that - the other reason to make them is much more important".
They only need one, so why avoid attunment?

Leaving it at HS means we keep ownership of it and could revoke it at any time. The fey aren't going to like that.

It's cheaper and just as effective to just make the splendors and hand them out.
We can give out ownership of HS. HS would be needed to avoid attunement costs altogether, in case someone has attuning-requiring panoply already. Maeve, Mab and Mother Winter almost certainly do. Certain other high fae nobles too. Plus, a 1 dot splendor Adornment only lasts a scene. A 2 dot adornment where the second dot comes from Elongation of the Curse would stay active for a week (a day without elongation). Much more manageable as a form of always-on protection. We definitely should descuss design variations with our future clients. I could see Mab (or Maeve) taking the full 5 dot version so she can also protect her agents (not the whole court, but an inner circle of agents / minions), and so the protection lasts a year after activation. Some would take a 3 dot version with inbuilt psychic ward so it can better survive in combat. Etc.
That said, I'm on board with bringing Winter into the war by turning elder red corpses into a priceless security resource. Getting the fey to pay you to hunt your enemies and generally assault a faction you hate is the sort of maneuver that forms the bones of a scary - and lucrative - reputation.
Indeed it would. I really like this idea right now. Red Court is disliked, and are Accord-breakers. Now, give fae the practical reason to hunt them down, and they are in for a bad time. We should probably make a simple demo version first, before calling Mab. We also shouldn't limit this to Winter Court. I would expect White Court, Summer, and White Council would also be interested at least.

EDIT: It's a bit more complicated? though, from what I understand - we would need live red elders delivered, so we could kill them and capture their essence. Unless we start distributing essence vessels.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Oct 30, 2023 at 3:34 AM, finished with 61 posts and 15 votes.

  • [X] Try to search for him online. Ask Clippy and IRIS to take a crack at it first.
    [X] Try to search for him online
    -[X] Start by having Clippy + Cyberdevils + SUTRA run a check on Florida criminal records and follow up from there, expanding to social media, DMV records and so on
    -[X] Only if that fails do we burn a Crown question to find him/his contact information, using this scene as a focus.
    [X] Use the Crown on Rosie to find out where her father is
    [X] Try to find some other Crown focus
    -[X] Ask Rosie for the letters and use them as the focus of the Crown to find her Biological Father if you can't figure out where he is the mundane way trough the return address.
    [X] Try to search for him online
    -[X] Start by having Clippy + Cyberdevils + SUTRA run a check on Florida criminal records and follow up from there, expanding to social media, DMV records and so on
 
I disagree. Alfred maintains Demonreach.
That cannot be true.

1) Harry Dresden lived on Demonreach for over a year between Cold Days and Skin Game, and he spent most of that time familiarizing himself with the place.
No maintenance happened that he saw, or that we saw.

2)You do not perform maintenance on a plane in midflight.
You do not design Supernatural Supermax to require maintenance while its operating with its occupants inside.
Thats begging for a jailbreak, and the subsequent activation of the self-destruct to prevent any escapes.

When the Merlin was originally designing Demonreach, that sort of thing would absolutely be a consideration.



No, that's wrong. Self-destruct results in the same effect as the conclusion of essence buildup, which, in case of a 5 dot manse is "everyone within 5 miles takes 25 dice of aggravated damage from blazing Essence discharges. " if we assume uncontained explosion rules, or 30 dice of damage for everyone within 500 yards, if we assume contained explosion. There's also a chance of mutation. Less impressive, but still powerful, especially if the second-order effects from such a large discharge of power are taken into effect.
5 miles is roughly a 1 megaton nuclear bomb.

Compare with Demonreach, where the various descriptions of its self-destruct are "blow up the American Midwest" according to Molly, and "damage the continental shelf" according to Dresden.
Multiple orders of magnitude off.

The closest comparison that comes to my mind is something like the Yellowstone supervolcano erupting in Chicago.
But some of the comparisons tell me I may be lowballing it; damaging the continental shelf implies an absolutely mind-boggling level of kaboom.


Ultra-deadly traps are for containment. Soul Prison is so no one can escape in death. It's a rough and dirty analog.
Read your configuration again.
Ultra-Deadly Traps are for intruders. Soul Prison is to capture their souls after they get killed. And literally Soul Prison literally says that heroic ghosts can grow strong enough that they cant be held, which isnt something a prison allows.

The design has no provision for imprisoning spirits: Gods, demons, elementals, raksha(shaped and unshaped) and the like.
The sort of thing that Demonreach was actually designed for.
Thats all Construct NA territory.


As I said, trading "when one dreams" for "when one is within the manse".
You cant do that when there is an actual power for that.
Besides, it tells you status, it doesnt provide realtime scanning of the premises. Not its purpose.
No, not really. You just need to make it as several separate things. Manse for the structure itself, Alfred as a separate thing, etc.
No, you cant cheese the process like that.
Not that there are any processes for building a 2CD in Exalted 2E either; you're supposed to summon the things, not build them.


No, you need to renew the summoning once per century. Which is easy. You make the emanation (Alfred) the owner of the splendor, and have it recall the splendor. There's a flicker in the defenses once per century, a sort of calibration issue, but in exchange you get a mobile prison.
Thats an interpretation that explicitly violates the rules that you chose to use.

The Fascination stops existing, the prisoners are now freed.
Turning the Fascination back on doesnt automatically re-imprison them; you have to go out and capture and imprison them all over again. If you can.

More broadly? You do not build a supermax prison for over six thousand supernatural hardcases, where naagloshii only qualify as minimum security prisoners, the runts on the prison yard. And then have it dispel itself every century.
Not in a setting with teleportation and the ability to open portals into the NeverNever

The prisoners wont just wait around for you.
Whoever is bound to the Fascination, will simply be murdered between the deactivation and reactivation, and the Fascination destroyed.

PS
Alfred is not an Emanation.
He's a genius loci, explicitly described as a powerful spirit of the land by Dresden in Cold Days.
Actually, knowing what I know now, I'd guess that the island made them come to that conclusion. The island I'd named Demonreach was very much alive.

Most of the world is, actually. People think that civilization and organized religion have somehow erased the spirits that exist in nature, in all the world. They haven't. People aren't the omnipotent force for destruction that we arrogantly believe we are. We can change things, true, but we never really destroyed those old spirits and presences of the wild. We aren't that powerful. We are very loud and very self-involved, though, so most people never really understand when they're in the presence of a spirit of the land, what the old Romans called a genius loci.

So, naturally, they also didn't understand when they were in the presence of a truly powerful spirit of the land—a potent spirit like that of, say, Vesuvius.
Or Demonreach.



Cold Days Chapter 15, Page 142-143
He's powerful enough to give both Rashid and Mab pause.
He cant be modelled as an Emanation, and is not designed to be buildable under the system either.


On "as durable as the normal object is" - that's what psychic ward is for, and what the guardian deity is for. On the "must have activation condition" - an example given for Enervation is "Idling in the presence of the Fascination for one hour is a frequent activation condition for Splendors with this Element. "

Yes, you absolutely can make Demonreach using Holden's rules. In fact, the Demonreach I designed is better than the canon one, because it's completely mobile, and doesn't depend on dragon lines for power. You could put it on a Voyager and send it into outer space, for example, beyond where there are Ways (NeverNever only extends to the Moon, remember).

And note, this is something Molly can make essentially in the cave with a box of scraps. If given proper resources, like all the prisoners of Demonreach, for example, it would be quite possibly to exceed Demonreach's capabilities easily.

You are overhyping Dresden side of the crossover. Demonreach is very impressive, yes. It was built by someone who was a pinnacle of mortal mage using forbidden techniques (atemporal construction) in a frayed world. It uses some rules and effects that flat-out were impossible in Age of Legends because the world was much firmer. But comparing it to Realm Defense Grid or the like is simply silly.
1) Psychic defenses are common as dirt in the Dresdenverse because psychic attackers are common as dirt, from Whampires to rogue mages to Outsiders. Every wizard has them, for example; wouldnt be effective without them.
Every Exalt has access to perfect versions of them.

A defense that is anchored on "I get into your head to make it more difficult for you to shoot me" is going to be only effective against people who dont have defenses against that sort of thing. IE vanilla mortals.
And even vanilla mortals can spend Willpower to push a button to launch weapons.


2)I went to the trouble of digging up the rulebook to demonstrate that its impossible.
The text speaks for itself.


3) Demonreach does not rely on anything for power.
Its self-contained; no Dragons Nests. The leylines from the island? Are a waste product of the prisoners its holding.
I quote:
The dark energy from them hissed and oozed through the air, as if sheer malice and vicious will had been distilled into an unseen mist.
"And . . . and everything down there makes a naagloshii look like small change?" I asked.
"CORRECT."
"Of course. Naturally," I said, staring down the first hall. "What are they? What's down there?"
"NIGHTMARES. DARK GODS. NAMELESS THINGS. IMMORTALS."
"Holy crap," I whispered. And that was when I understood why the place was called the Well. "This is why the island is the source of all those ley lines. It's like a great big bubbling geyser of bad."
Bob let out an awed whistle. "Uh. Wow, boss, yeah. That's exactly it. The energy in those ley lines . . . it's the body heat these things give off."
I felt a giggle coming up. "Man. Containment. Hell's bells, containment." I tried to stuff the giggles back down and addressed Demonreach. "This isn't a magical stronghold," I said. "It's a prison. It's a prison so hard that half a dozen freaking naagloshii are in minimum security."
"CORRECT," Demonreach answered, "WARDEN."


Cold Days Chapter 16, Page 157-160


4)In a cave with a box of scraps?
You are ignoring the onerous ruleset that Holden wrote down for using his Crafting rules.
These are Holden's Rules for making a 5 dot Splendor:
Creating a Splendor

Creating a Splendor is a three-step process.

Having the Capability: In order to be able to forge a Splendor, the character must possess an
appropriate Charm, such as Legend-Severing Eye. Solars, Lunars, Abyssals, Infernals,
Nightmares, Revelers, and Heart-Eaters possess such Charms.

Gather the Power: Splendors are formed from concentrated supernatural power. The Charms
that enable an Exalt to create a Splendor also allow her to capture such power within the cage of
her Essence and to store it for up to (Essence rating) stories before it dissipates. During that time,
she must advance to the next steps and use the power before it dissipates.

But just talking about "power" isn't very informative. The might necessary to forge a Splendor
can come from one of several places:

A formidable monster: The Exalt may capture the departing supernatural essence, and
possibly even the soul, of a monster in the moment of its death
. In order to do so, the monster
must be truly destroyed (as with Ghost-Eating Technique in the case of spirits that can later
reform themselves, and the like), not just temporarily defeated or dispersed. Only powerful
monsters are suitable for this purpose, such as elder vampires, veteran werewolves, master
magicians, and the like. This can produce a Splendor rated one or two dots, depending on the
Storyteller's evaluation of how powerful the monster was. In the case of legendarily formidable
foes, such as a Methuselah vampire or godlike spirit, a three-dot Splendor can be forged.

This is the only means by which Lunars can create new Splendors.

A Dragon Nest: The Exalt may perform a ritual requiring an extended (Wits + Occult) roll
against difficulty 8, made at one-hour intervals and requiring 5 total successes, to tear out the
heart of a Dragon Nest and take its power into herself. This permanently destroys the Dragon
Nest, but allows for the creation of a three-dot Splendor.

This is the only means by which Revelers can create new Splendors.

An Exalted soul: The Exalt may carve her own soul into a Splendor, or the soul of another
consenting Exalt (Liminals excluded, since they lack souls). This can produce a three-dot
Splendor.
Whoever owns a Splendor that is also an Exalt's soul may issue that Exalt whatever
commands they desire, and these cannot be disobeyed. As usual, when created, the Splendor
automatically becomes the property of the Exalt who created it, not the Exalt to whom the soul
originally belonged.
This is the only means by which Nightmares can create new Splendors.


Focus the Power: Having gathered the power, the Exalt must then carve it into a mystic token.
This is an extended Intelligence + Occult roll against difficulty (4 + Splendor rating), made at
one-hour intervals. Success requires a total accumulation of (Splendor rating x 7) successes.
Each roll requires the expenditure of 5 Essence, making this a process best performed in a
Dragon Nest. Abandoning the project before gaining enough successes (due to distraction,
attack, or more urgent business) means the Exalt must start over, and the rating of the Splendor
she can make is reduced by one. A botch ruins the Splendor and disperses its power uselessly. If
someone's soul was being shaped, this grants them an appropriately nasty Flaw like Nightmares,
but another try can be made after the end of the current story.


Improving a Splendor

Four and five-dot Splendors can't be crafted outright. These must be attained through infusion: a
process of funneling additional power into an existing Splendor.


One or two dot Splendors can be infused and raised by one dot by slaying a strong monster or
destroying a Dragon Nest, but to take a Splendor to four or five dots, there are only two options.
The first is to gather the power from slaying a legendarily powerful monster such as a godlike
spirit, Malfean spectre, or thousands-of-years-old vampire. The second is to kill and take the
power of an Exalt.


Power harnessed for an infusion lingers for the same amount of time as it would for Splendor-
crafting. Before it dissipates, the Exalt must use it to reforge an existing Splendor that she owns,
a process identical to the one described in "Focus the Power," above, save that abandoning the
project before completing it causes the power to disperse and the Splendor to resume its prior
form, while a botch damages the Splendor and makes it lose one dot rating and collapse into a
less powerful configuration.

When improving a Splendor, you collapse it back down to a raw mass of Element Points
appropriate to its new rating and remake it from scratch. It does not need to share any elements
in common with its former function or appearance prior to infusion.
TLDR
You need to kill a legendary target (Methuselah, godlike spirit etc) for its power, or destroy a Dragons Nest, or get the soul of a willing Exalt just to get the raw materials to make a 3 dot Splendor. Then after this, you now need to hunt down another legendary monster or kill an Exalt, and then repeat the process to upgrade the 3 dot Splendor to 4 or 5 dots.

This is not easy, or simple, or done in a "cave with a bunch of scraps".
And none of the prisoners in Demonreach would work with the Holden system as written, unless they were Exalts.


5)No Im not.
Read the invasion scene of Cold Days again. I dont think you have been keeping up with a lot of the later canon feats on the Dresden Files side. Its low feats are low, its high feats are alarmingly high.

Much like Mage the Ascension that way, actually.


To be fair, item crafting isn't geomancy and manse design. Check the FAQ, Holden is pretty explicit that doing that sort of thing isn't supposed to be possible anymore. The crafting charm implies big stuff is possible, but the lack of mechanics for supporting anything like this is intentional.

Edit: autocorrupt
For Exalts, sure. Manses require demesnes, which have all gone away.

However, geomancy doesnt. And at least two of the WoD settings we've seen in this AU thus far use it in various fashions.
In Kindred of the East, Yama King Mikaboshi was a mortal fang shih, a geomancer, who made himself a Yama King that way.
At least one Yama King was crippled in the 14th century by offensive geomancy.

And in Mage The Ascension, any mage with Prime 5 can create a Node/Dragons Nest, Chantries and Constructs are built so that vulgar magic would be coincidental within their bounds, and Horizon Realms(essentially pocket dimensions in the Umbra) are a thing that mages can and do build.


Anyway, still comes down to the fact that while at least some of the other splats in World of Darkness support this sort of thing,
Holden's new rules dont. So its literally impossible for anyone to build a Demonreach analogue in Holden's crafting ruleset as written. And thats by design.
 
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PS
Alfred is not an Emanation.
He's a genius loci, explicitly described as a powerful spirit of the land by Dresden in Cold Days.
Actually, knowing what I know now, I'd guess that the island made them come to that conclusion. The island I'd named Demonreach was very much alive.

Most of the world is, actually. People think that civilization and organized religion have somehow erased the spirits that exist in nature, in all the world. They haven't. People aren't the omnipotent force for destruction that we arrogantly believe we are. We can change things, true, but we never really destroyed those old spirits and presences of the wild. We aren't that powerful. We are very loud and very self-involved, though, so most people never really understand when they're in the presence of a spirit of the land, what the old Romans called a genius loci.

So, naturally, they also didn't understand when they were in the presence of a truly powerful spirit of the land—a potent spirit like that of, say, Vesuvius.
Or Demonreach.



Cold Days Chapter 15, Page 142-143
He's powerful enough to give both Rashid and Mab pause.
He cant be modelled as an Emanation, and is not designed to be buildable under the system either.
Aflred is modeled perfectly as a 5 dot Emanation. Genius loci in general are perfectly well modeled. And, given what we saw so far of her, a 5 dot combat-oriented emanation would mop the floor with Mab. Would lose badly to her in everything else, but would absolutely wreck her shi*t in direct combat, especially if equipped with a couple of splendors and prodigies (and yes, you can gift splendors to emanations).
This is not easy, or simple, or done in a "cave with a bunch of scraps".
Yes, it's exactly that. in a cave (broken down creation). With a bunch of scraps (souls of immortal monsters harvested and repurposed). No magical materials. No geomancy. No shaping.
Read the invasion scene of Cold Days again. I dont think you have been keeping up with a lot of the later canon feats on the Dresden Files side. Its low feats are low, its high feats are alarmingly high.
I did. I'll do it again, but I absolutely don't get where you are coming from. Dresdenverse is a setting that suffers badly from disharmony between implied and on-screen feats. So far nothing I recall is very impressive.

EDIT:
If its supposed to be a tattoo, they can simply damage it to void its protection.
Depends on what the Rules for their presence on Earth allow them to do.
Better to use protection, just in case.
In the designed version, it's a tattoo on the inside of the target's skull, and on their still beating heart. Hard to damage without also killing the host.
 
Winning Vote
Adhoc vote count started by DragonParadox on Oct 30, 2023 at 3:34 AM, finished with 61 posts and 15 votes.

  • [X] Try to search for him online. Ask Clippy and IRIS to take a crack at it first.
    [X] Try to search for him online
    -[X] Start by having Clippy + Cyberdevils + SUTRA run a check on Florida criminal records and follow up from there, expanding to social media, DMV records and so on
    -[X] Only if that fails do we burn a Crown question to find him/his contact information, using this scene as a focus.
    [X] Use the Crown on Rosie to find out where her father is
    [X] Try to find some other Crown focus
    -[X] Ask Rosie for the letters and use them as the focus of the Crown to find her Biological Father if you can't figure out where he is the mundane way trough the return address.
    [X] Try to search for him online
    -[X] Start by having Clippy + Cyberdevils + SUTRA run a check on Florida criminal records and follow up from there, expanding to social media, DMV records and so on
 
Arc 10 Post 30: Where Dreams Meet Reality
Where Dreams Meet Reality

18th of December 2006 A.D.

"I'll find him, don't worry about it," you promise, as Clippy marks down Luis Marcella's name, his age, his place of birth and and even the name of Rosie's paternal grandfather, dead since she was a baby. There's a part of you that worries she will be disappointed in the father she had not seen since she was in first grade, or worse that he would take her present circumstances badly, but it's her choice to look for him and God knows she needs more people than just you to count on.

***​

19th of December 2006 A.D.

Iris does not make a liar of you, she is all but humming with anticipation to dive into the guarded depths of the internet instead of just skimming its safe, public facing surface. So she digs —Luis Marcella is an accountant for a small car insurance business in his new home of Buffalo New York— and digs —Luis Marcella received a slew of fines for petty offenses including disorderly conduct, trespassing and possessing weed— and digs —the reason the cops are so eager to bring him in is that the business he works for is a front for the mob. Reading between the lines the police has been borderline harassing him in the hopes that they can pin something big enough on him to make him flip since they suspect him of being privy to information that could help put away the local mob boss, a guy called Jimmy 'Rings', one assumes not because he is a fan of Tolkien. Looking back though the prison records... yep that is a mob guy originally from Buffalo as Luis' cellmate.

"It is my estimation from available socio-economic data that those with a criminal record would find it difficult to reintegrate into the workforce. One of the major exceptions to this would be criminal organizations for whom such a record and perhaps bonds of camaraderie attained in state detention would be a positive signifier," Iris summarizes, quite pleased with her detective work.

From here it's not hard to work out where that final letter to Rosie fits in. Maybe Luis had thought it would be too dangerous for his then thirteen year old daughter to be involved with someone in that line of work, maybe he had been ashamed of it and wanted to break all ties to his family rather than admit it. It's not like he had much close family to begin with. Only child, parents dead, one living uncle still in Tallahassee, three cousins one of which had moved to Canada fifteen years ago, second was a Math teacher in Orlando and the third one worked for the Red Cross overseas.

***​

20th of December 2006 A.D.

All the while Rosie has been throwing herself into the study of dreaming with renewed determination, mapping out the borders of her dream demesne and forging the mental tools to navigate beyond it: a rope of temperance woven to ever know of the way already walked, like Theseus in the Labyrinth, a hatchet forged in newly discovered valor to carve aside the thorns upon the path once chosen, a map inked with conviction to bridge the gap between known and unknown and last though surely not least a compass of crystal dials, as fragile as a snowflake, as hard as adamant, compassion given shape.

Rosie Progress: 2+8 = 10/10 (Complete) -> Rosie Gains Oneiromancy ● ●
[The sorcerer can now hold themselves separate from the dream while still observing it clearly. When entering, they can banish or create nightmares and fantasies. The oneiromancer has enough control to create pleasant dreams to help the target regain Willpower or to create horrors that will mimic the Nightmares Flaw for the night.]

Willpower now at 8/9
Essence Restored to 15/15


She's smiling, she's happy as she wages from her latest dream, your latest dream technically as you hold hands on the bed. It's hard to work up the words to explain about her father, but she had asked and after all this time Rosie deserves the truth.

For a long while she sits on the edge of the bed and thinks, chewing on her lip the way she would when when she was twelve and working her way though a hard essay or a complicated math problem. She looks up at you, half questioning: "That's not so bad right, embezzling and stuff, white collar crime?"

On the one you would be a hypocrite to condemn Luis Marcella while in the possession of a shell company. Chicago Synthetics is made of white collar crimes, that is what you hired Thomas for. On the other hand he does work for the mob who deal in darker, bloodier things.

What do you reply?

[] Yeah, could be worse, I think you should talk to him

[] Sounds dangerous, you should hold off on contacting him for now

[] Write in


OOC: Also among the crimes that Molly does not even think about these days hanking into police records.
 
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I admit my instinctive reaction is baaaiilll. But idk if this might actually turn out to be a nice emotional bond for Rosie. Like I'm not concerned about danger so much as "it's been over a decade, is this worth it?"
 
@DragonParadox can we vote to have used our crown retroactively, using Luis's place of employ, and his boss's prison record? I want to know what kind of stuff they are into. If they are local smugglers / marijuana sellers, that's one thing. If they are human traffickers who supply (unknowingly) Red Court, and are also into snuff film production, that's a whole different thing.
 
@DragonParadox can we vote to have used our crown retroactively, using Luis's place of employ, and his boss's prison record? I want to know what kind of stuff they are into. If they are local smugglers / marijuana sellers, that's one thing. If they are human traffickers who supply (unknowingly) Red Court, and are also into snuff film production, that's a whole different thing.

You do not have anything of theirs and the place is also mundane so you would have to go there to have a Crown focus. Molly cannot just look at an address on line and ask a question
 
I'm not going to judge him the actual crimes he may be committing, but bad company breeds bad habits.

Being even a minor mafioso can easily see him drawn into much worse things than he is currently doing, with no way out unless a friendly neighborhood demigod decides to help him out.

That's not exactly optimal material for any support Rosie needs right now.
 
We can give out ownership of HS. HS would be needed to avoid attunement costs altogether, in case someone has attuning-requiring panoply already. Maeve, Mab and Mother Winter almost certainly do. Certain other high fae nobles too. Plus, a 1 dot splendor Adornment only lasts a scene. A 2 dot adornment where the second dot comes from Elongation of the Curse would stay active for a week (a day without elongation). Much more manageable as a form of always-on protection. We definitely should descuss design variations with our future clients. I could see Mab (or Maeve) taking the full 5 dot version so she can also protect her agents (not the whole court, but an inner circle of agents / minions), and so the protection lasts a year after activation. Some would take a 3 dot version with inbuilt psychic ward so it can better survive in combat. Etc.
Splendor/prodigy attunment is tracked independently of any other sort of item.

Also I think you're misreading DP's post. There isn't a version that protects multiple people at the same time. If you make a HS item the owner can hand it off, but not to multiple people.

DP shut that down, explained the above, then you assumed group protection back into existence for higher dot levels after it was shot down:

Thematically a commander would be able to apply it to say their bodyguard or other important underlings once per year and have it stick, but you would not have a situation where Mab can just immunize each of her high nobles with the thing, they would need their own splendor, though it it were just for them it could be two dots instead of five.
 
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