Spirit to Scale
17th of December 2006 A.D.
The accumulated lore of the Five Cities' spirit binders is no some ways akin to the way that J. may have approached his magic is vastly more polished by ages of study and the needs of an urbanizing population and an industrializing economy and yet if one looks closely enough at those introductory texts, as you had done since it would be reckless to hand lore over to a foreign organization sight unseen, one would find a point of divergence that informs every aspect of iterations between the physical and spiritual. Those Unseen are not to be worshiped and placated, they are to be bargained with. True they are possessed of lore and perspective that Those of Flesh are not, the eye that sees afar in time and space, the nearness of the energies of the world which they can manipulate as a singer with their voice alone, but so too is the material perspective, anchored in in one life and one place wondrous, precious.
As you riffle though the pages of textbooks your eyes fall on a drawing, a figure that shares with humankind only its posture for it is a mass of spiraling tentacles and eyes like chips of eyes, a reproduction of what scholars think the first Anointed must have appeared like, early attempts to wed the advantages of flesh and spirit. The results had often been agonizing short lived at times even worse, twisted in mind as the two natures warred within them.. but not always. Successive generations of magi passing on their lore from master to apprentice had slowly unraveled the points of conflict and those of commonality. Solutions abounded: from strict regiments of fasting and purification to walking into the midst of a raging storm wrists and ankles bound with steel allowing the lightning to dance though the would be channeler's form. So it had been that eventually in the City of Scrolls a quartet of the wisest and most daring magicians and proto-engineseers had put together the first Augmented.
Not a union of two but a union of three: Spirit flesh and matter.
The Covenant's theology adds two more to that, knowlege and faith to make an even five, but you are very glad to see that is not in the secular manuals, just a lot of circuit work and an equal number of warnings and danger signs, complete with advice on what the prospective binder should do in each case.
Hopefully this will sway the Senior Council in judging your people... responsible. It is hard to tell when nowhere in the books of sorcery is there any mention of the Seven Laws, magic does not seem work quite the same way, or maybe it is that the people of the Brass Courts do not work the same, even those who seem the most human. Regardless you close the book echoing the sigh of pages set to rest and head to meet with Harry.
***
Alas you do not find him in a good mood, spinning a brass gyro on a polished marble table, a battered notepad next to him. "Hi," he gets up to greet you, earning odd looks from the guards at the door of the meeting room even though they do not speak the language they can sense the informality. Nor everyone had gotten the memo about Harry it looks like. Not that he seems to notice or care. "I come bearing news about the magic boomsticks."
"I am assuming they are not all good news given that you are giving them to me in private," you cut to the chase.
He nods, more soberly. "Good news is they are every bit as safe and effective as you said, wish I had them last Haloween that's for sure.'
"And the less good news?"
"Bad news if is you gave
me half an hour with a crate filled with —" he glances at his notes.—"Unkindled machine spirits, the ones that can't talk back at you yet, which is what you put in most guns I could sabotage them so they'd explode on a timer. It is not so bad with radios and phones since they do not have parts that are meant to explode, but an electro-laser or a mag riffle that is sabotage waiting to happen if any black hats get their hands on them."
One of the disadvantages of sharpening your senses to much is the ability to hear your own teeth grinding
Better to be warned like this than when some warden got his hand burned off in balefire, you remind yourself. "How much safer are the kidled guns."
"Enough that I couldn't do it and someone better at enchanting than me would actually have to put some serious magic into it and be sure they are working uninterupted," he explains.
"How did Morgan take it?" you sigh.
"Dind't tell him yet, brought it to you so you'd have a change to think how to spin it," he admits, shifting a bit in his seat at the admission of his unsteady loyalties.
"You didn't have to..." You cut yourself off, of course he didn't have to, he still did it though. "Thanks."
Now thpough, how to spin it?
[] Only trade technology with a sapient machine spirit, limiting the scope of the aid to what volunters you can find for that
[] Allow the council to aquire tech with non-sapient machine spirits for use in non-crittical areas
[] Summon and bind spirits yourself to provide to the council from the Wicked City, there is no doubt in your mind they will take the change in circumstances with joy (Costs 2 AP Next month)
[] Write in
OOC: If Harry had not made the roll here things could have gone quite bad once those weapons got to the Council and the Ventori.