Modus_Tollens
SCREAMING AT THE APOCALYPSE
- Location
- ALSO SCREAMING.
I'd be just as happy to stab him in the nuts. Mighty hard to get the focus together to cast jack shit, ragemode or no.
Well, until we get Ego-Infused Pattern Primacy (which nulls a lot of stuff) and a Perfect (for the blowing up death curses).So if we end up fighting seriousface wizards, like the Wardens, then we either go non-lethal, or we go fully nuclear annihilation.
I'd still say facing a god at full power or something similar could fuck with the exalted level we're working with. Though it probably very much depends on the god.Or we have some serious magic defense.
I dont know how it works in Ex vs WoD, but in Exalted 2nd ed you could cast the various counterspells on yourself to protect yourself for a few seconds, and anything that breaks exalted sorcery would probably be nigh-invincible to anything here, so if we had those we could zap ourselves and then be fine if we kill them in the next few actions. Not sure if theres anything similiar anywhere though.
EDIT/Ninjad: Or perfect defenses, yeah. How did i not think of these?
Quoting the actual dresden files books, specifically Turn Coat.
Its not instantenous, though it can be fast.
Assuming they havent prepared it, a hit that destroys the brain should be more than fast enough, a cut throat would not be. Not sure about decapitation, but its hard to be sure how fast consciousness fades there.
Well mechanically speaking we (if I understand things correctly) stand a pretty good chance of OHKOing Wizards.
All melee weapons say Strenght +X, so I assume strenght gets only added once.Wizards Soak as mortals so unless they are wearing armor they don't Soak Lethal damage at all. Molly's weapon damage is a tad unclear since it says (STR + 2 Lethal Damage) but all damage rolls already add Strength so is it double Strength (4 + 4 + 2) or just the one (4 + 2)? Anyways for this I'll be saying it is just the one which right away puts us at 6 damage dice to which we add our excess successes on the hit roll.
The 7th law is on there because outsiders try to unravel the world.Since we still have a mortal soul how many laws of the accords apply to us still or general magic laws? Like how fae can't attack mortals without a deal being made, invading territory, or being struck first?
Though it might be a good endgame.The 7th law is on there because outsiders try to unravel the world.
While breaking it won't have a magical effect on us, it'd get many people trying to kill us.
Because well, we'd be risking the world.
From Voice of Madness:OOC: Now that he is down I can explain the sorcerer's trick, he had Voice of Madness from dementation and Vanish from the Mind's Eye from Obfuscate as spells. You will note those are pretty high level and hard to resist, this guy is no joke and he would have gotten away with it too (or at least escaped) if it weren't for that meddling kid and her perfect mental defense.
Either you rule differently for heroic mortals, or the boss-monk is not really human.Mortals are automatically affected and don't remember their actions while berserk. The frenzy or fear lasts for a scene, though vampires and Lupines may test as usual to snap out of it.
From Voice of Madness:
Either you rule differently for heroic mortals, or the boss-monk is not really human.
As for Vanish, how did you roll that one?
After all we must have noticed something, to allow us to know enough to activate the mind-shields.
Question about the Knights of the Cross.
Now that the enemy is deafeated, the monks will survive and the biggest threat is arrest, not death anymore, does he still perform at superhuman levels?
I mean, would he get divine boni on driving for being on a mission right now or not?