Green Flame Rising (Exalted vs Dresden Files)

I'd be just as happy to stab him in the nuts. Mighty hard to get the focus together to cast jack shit, ragemode or no.
 
Or we have some serious magic defense.

I dont know how it works in Ex vs WoD, but in Exalted 2nd ed you could cast the various counterspells on yourself to protect yourself for a few seconds, and anything that breaks exalted sorcery would probably be nigh-invincible to anything here, so if we had those we could zap ourselves and then be fine if we kill them in the next few actions. Not sure if theres anything similiar anywhere though.

EDIT/Ninjad: Or perfect defenses, yeah. How did i not think of these?
 
Or we have some serious magic defense.

I dont know how it works in Ex vs WoD, but in Exalted 2nd ed you could cast the various counterspells on yourself to protect yourself for a few seconds, and anything that breaks exalted sorcery would probably be nigh-invincible to anything here, so if we had those we could zap ourselves and then be fine if we kill them in the next few actions. Not sure if theres anything similiar anywhere though.

EDIT/Ninjad: Or perfect defenses, yeah. How did i not think of these?
I'd still say facing a god at full power or something similar could fuck with the exalted level we're working with. Though it probably very much depends on the god.
 
Ok, vote closed let's see how this fight goes
Adhoc vote count started by DragonParadox on Jul 25, 2022 at 10:43 AM, finished with 70 posts and 10 votes.

  • [X] The sorcerer is the more dangerous one and clearly the leader
    -[X]Stunt: Your attention focuses on the spellworker. Fingers clamping down on the berzerker's bleeding arm, you muscle him back towards the warlock by sheer strength, armor ignoring his attempts at injuring you as you keep his body between you and the warlock's revolver. A long stride brings you within arms reach, and your swordhand lashes out at his head, hilt first.
    [X] The sorcerer is the more dangerous one and clearly the leader
    [X] The sorcerer is the more dangerous one and clearly the leader
    -[X] You are at a restaurant, take the nearest fork and introduce it to his eye while you cut off the arm of the gunman. Enough is enough!
    [X] The sorcerer is the more dangerous one and clearly the leader
    -[X] But that still doesn't mean you can ignore the gunman. You are at a restaurant, so use the dishes to pelt the gunman as you get closer to the sorcerer.
    [X] The sorcerer is the more dangerous one and clearly the leader
    -[X] Your blood mingles with that of the guy you cut earlier on the metal floor of the van… and then freezes into a layer of red ice wherever you step, allowing you to glide away from your current opponent and straight towards the enemy magic user as you skate across with inhuman grace
 
Quoting the actual dresden files books, specifically Turn Coat.

Its not instantenous, though it can be fast.

Assuming they havent prepared it, a hit that destroys the brain should be more than fast enough, a cut throat would not be. Not sure about decapitation, but its hard to be sure how fast consciousness fades there.

Thank you for digging up an exact quote, my own books are locked away.

I think decapitation is slower than we tend to think, there's a fair few accounts of heads reacting to things for a few seconds, notably executions via the Guillotine.

Apparently properly done hanging is 'instant' because with the right calculations you basically pull the spinal cord out of the brain inflicting sufficient damage as to render the victim unconscious while the oxygen in their brain is used up.

So yes, brain destruction from ambush ideally.
 
So yes, brain destruction from ambush ideally.
Well mechanically speaking we (if I understand things correctly) stand a pretty good chance of OHKOing Wizards.

Wizards Soak as mortals so unless they are wearing armor they don't Soak Lethal damage at all. Molly's weapon damage is a tad unclear since it says (STR + 2 Lethal Damage) but all damage rolls already add Strength so is it double Strength (4 + 4 + 2) or just the one (4 + 2)? Anyways for this I'll be saying it is just the one which right away puts us at 6 damage dice to which we add our excess successes on the hit roll.

Molly has Dexterity 4 and Melee 5 for a total of 9 dice which her Excellency doubles to 18 dice on her hit roll. To kill a mortal in a single blow on average takes 14 damage dice so we'd need 8 excess successes which while not impossible isn't that likely given we are going to roll 9 successes on average and the other side is probably going to try and dodge/parry.

However Green Sun Nimbus Flare to the rescue. For 1 Essence we deal 4 levels of Aggravated damage meaning we only actually need to get 3 successes on the damage roll to instantly fill all 7 boxes.

Given we are going to on average get that from just our raw damage alone the extra successes from our Hit Roll simply push it up to being a near certainty. Just 3 excess successes push us up to 9 damage dice which have a 92% chance of generating 3+ successes.


So as long as we are actually using GSNF Molly can instantly kill a wizard in a single blow making Death Curses unlikely.
 
Wizards Soak as mortals so unless they are wearing armor they don't Soak Lethal damage at all. Molly's weapon damage is a tad unclear since it says (STR + 2 Lethal Damage) but all damage rolls already add Strength so is it double Strength (4 + 4 + 2) or just the one (4 + 2)? Anyways for this I'll be saying it is just the one which right away puts us at 6 damage dice to which we add our excess successes on the hit roll.
All melee weapons say Strenght +X, so I assume strenght gets only added once.
 
That assumes the wizard isn't making a shield with magic. Depending on what sort a shield should either give parry or soak.
 
Since we still have a mortal soul how many laws of the accords apply to us still or general magic laws? Like how fae can't attack mortals without a deal being made, invading territory, or being struck first?
 
Since we still have a mortal soul how many laws of the accords apply to us still or general magic laws? Like how fae can't attack mortals without a deal being made, invading territory, or being struck first?
The 7th law is on there because outsiders try to unravel the world.

While breaking it won't have a magical effect on us, it'd get many people trying to kill us.
Because well, we'd be risking the world.

While we could break the peace of neutral accorded territory it'd get all the signatories pissed at us. Don't do it.
 
The 7th law is on there because outsiders try to unravel the world.

While breaking it won't have a magical effect on us, it'd get many people trying to kill us.
Because well, we'd be risking the world.
Though it might be a good endgame.

Reach, through whatever means available, high Essence, get a costum Charm to have your own Mythos overwhelm the Chaos around you and order it by your new natural laws (as is natural for the Yozi), then go out and conquer.
 
Winning Vote so it's easy to find
Adhoc vote count started by DragonParadox on Jul 25, 2022 at 12:34 PM, finished with 78 posts and 10 votes.

  • [X] The sorcerer is the more dangerous one and clearly the leader
    -[X]Stunt: Your attention focuses on the spellworker. Fingers clamping down on the berzerker's bleeding arm, you muscle him back towards the warlock by sheer strength, armor ignoring his attempts at injuring you as you keep his body between you and the warlock's revolver. A long stride brings you within arms reach, and your swordhand lashes out at his head, hilt first.
    [X] The sorcerer is the more dangerous one and clearly the leader
    [X] The sorcerer is the more dangerous one and clearly the leader
    -[X] You are at a restaurant, take the nearest fork and introduce it to his eye while you cut off the arm of the gunman. Enough is enough!
    [X] The sorcerer is the more dangerous one and clearly the leader
    -[X] But that still doesn't mean you can ignore the gunman. You are at a restaurant, so use the dishes to pelt the gunman as you get closer to the sorcerer.
    [X] The sorcerer is the more dangerous one and clearly the leader
    -[X] Your blood mingles with that of the guy you cut earlier on the metal floor of the van… and then freezes into a layer of red ice wherever you step, allowing you to glide away from your current opponent and straight towards the enemy magic user as you skate across with inhuman grace
 
Arc 1 Post 13: Righteous Backstabbing
Righteous Backstabbing

9th of July 2006 A.D.

Between the two enemies in front of you only one has bullets in his gun and only one of them has magic, but that doesn't mean the other guy can't be... Ignoring the pain in your chest you wrench the beserker by the wounded arm, leveraging him towards his boss by main strength while still keeping your sword-arm free... Useful.

That kick in the leg probably won't even bruise, you think as you twist the sword around to try to bash the old man about the head and shoulders with the pummel. Just because he's evil doesn't mean you want to kill him.

It's about on the fifth blow to his ribs that you realize you might have misjudged him. In your defense you have been battering him around the van like a puppet with cut strings, following his gaze less from any fear of the magic that might lie there and more from concern that you might snap his neck.

Then he starts chortling, like he had just been told the best joke yet and he uneasy knot in your stomach warns that you might be the punchline. You flip your weapon holding it properly again, though it might be too late... The revolver's muzzle flashes painfully bright and in a moment of instinct that common sense had not quite caught up with you raise you sword to parry.

Clink... no different from the piercings going onto the counter metal on metal connecting you feel your sword vibrating a ever so slightly and impossibly cutting the bullet in half.

"Vat are you?" he speaks English for the first time, shock and loathing heavy in his words and only then do you notice that he is not fine as you had thought, his left leg is twisted at an unnatural angle and one of his bloody ribs is poking out of his side, but even as you watch flesh and bone start to writhe and twist back into place.

He's like them, you realize, like the beserkers, but stronger because he does not feel the rage, he discards the curse and keeps the boon. Somewhere in the depths of your mind Usum hums in wordless appreciation.

"Rísa Skuggar!" he shouts, blood and spittle flying from his mouth as they infect the shadows all around and fill them with his will. The darkness comes boiling to embrace him. In the moment of darkness that follows the last beserker slashes at you wit claws and inhuman strength. You can hear his own bones breaking even as he slashes your cheek open.

You take 1 Wound (-1 to all rolls)

When the world returns the sorcerer is gone, carried off on wings of shadow. It's almost hard to remember he had been here at all. Wait... you do not need Usum to tell you, he's messing with your head. Essence flares in utter denial of that which would impinge on the sanctity of your own mind and the shadows become just shadows again. There, you see the old man getting out of the van still in his bloodied suit, but not even hurrying, so sure that his dirty trick had worked.

Lost 1 Essence

But he isn't the only one who had extricated himself from the fight. Your dad had waded out of the tangle of fists and feet as only a knight in armor could and he is already rushing to help... and you do need that help but not for the reason he thinks. You grab the last thug, by the same wounded arm again, because you are a bitch like that when people who shoot you up and try to claw off your face and throw him at your dad.

"Catch!" you shout as you jump over the guy who had never gotten to even fire his gun as you rush out among the upturned tables and the screaming people and you stab the sorcerer none of them can see right in the back. He'll heal.

That is when they start to be able to see him again and the screaming gets worse, though that might just be the generalized brawl. Looking wildly around you notice that the bird-thing was now a pile of feathers and gristle not far from where Brother Divsimar was leaning heavily on the shoulder of one of his students.

The other one was being restrained by a passerby still in the grip of conjured rage. You are already halfway to him before you realize that all the blood on you is probably not doing much good calming spirits, but on the plus side at least you are hard to recognize.

Though you doubt the poor monk would thank you for smashing a jug full of lemonade over his head it does the trick and you carry him back to the others in a fireman's hold. Thankfully by the time you get back Brother Divsimar and his companion had also been able to extricate Marcone's goons from the growing riot... not that it looks to be slowing down in the least. At least it will be some kind of cover, you think as you dodge under a beer bottle.

"Don't move!" You hear coming down near the van again. You have never heard that tone from your dad before, utterly level cold enough to freeze the blood in your veins. He is holding Amoracchius to the sorcerer's throat as he stirs.

"Ve had all better move yes, before the police comes," he manages through bloodied lips.

Dad's answer is to reverse the grip and hit him in the face with the pummel. He turns to look at the van, it's front door open, the driver already long gone. "Can you drive?" he asks the monks. It turns out that they can't.

As for Marcone's men... well you are pretty sure they can drive fine maybe even drive getaway cars in particular, but the last time you saw someone look so out of it had been at a party where the host made a big bowl of every single mind altering pill they could get their hands on.

What do you do?

[] Offer to drive the getaway van while your dad keeps watch on t he sorcerer and the thugs in the back

[] Offer to be the guard, you are not that beat up and Brother Divsimar can help, he just looks a little out of breath is all

[] Wait for the cops, you are sure you can talk your way out of this... and if you can't well you still have Officer Murphy's number saved

[] Write in


OOC: Now that he is down I can explain the sorcerer's trick, he had Voice of Madness from dementation and Vanish from the Mind's Eye from Obfuscate as spells. You will note those are pretty high level and hard to resist, this guy is no joke and he would have gotten away with it too (or at least escaped) if it weren't for that meddling kid and her perfect mental defense.
 
Last edited:
OOC: Now that he is down I can explain the sorcerer's trick, he had Voice of Madness from dementation and Vanish from the Mind's Eye from Obfuscate as spells. You will note those are pretty high level and hard to resist, this guy is no joke and he would have gotten away with it too (or at least escaped) if it weren't for that meddling kid and her perfect mental defense.
From Voice of Madness:
Mortals are automatically affected and don't remember their actions while berserk. The frenzy or fear lasts for a scene, though vampires and Lupines may test as usual to snap out of it.
Either you rule differently for heroic mortals, or the boss-monk is not really human.

As for Vanish, how did you roll that one?
After all we must have noticed something, to allow us to know enough to activate the mind-shields.

Okay I see, he didn't roll high enough to make us forget his presence.
 
Last edited:
[X] Offer to be the guard, you are not that beat up and Brother Divsimar can help, he just looks a little out of breath is all
 
Question about the Knights of the Cross.

Now that the enemy is deafeated, the monks will survive and the biggest threat is arrest, not death anymore, does he still perform at superhuman levels?
I mean, would he get divine boni on driving for being on a mission right now or not?
 
From Voice of Madness:

Either you rule differently for heroic mortals, or the boss-monk is not really human.

As for Vanish, how did you roll that one?
After all we must have noticed something, to allow us to know enough to activate the mind-shields.

I rolled occult to realize that you had almost forgotten him... which means mind fuckery. Heroic mortals do count as supernatural for the purposes of powers like that.
 
I think we're better suited for guard duty rather than driving. Molly is only 17, so she hasn't got quite as much as Michael. Also, she's pretty much drenched in blood and obviously injured. The van is eye catching enough on its own, no need for the driver to look like a crazed axe murderer, too.

[X] Offer to be the guard, you are not that beat up and Brother Divsimar can help, he just looks a little out of breath is all
 
Question about the Knights of the Cross.

Now that the enemy is deafeated, the monks will survive and the biggest threat is arrest, not death anymore, does he still perform at superhuman levels?
I mean, would he get divine boni on driving for being on a mission right now or not?

Michael still feels like his mission isn't done, though the sword only enhances him when it comes to fighting. The rest of the boons are more... odd coincidences Sidereal style.
 
Last edited:
[X] Offer to be the guard, you are not that beat up and Brother Divsimar can help, he just looks a little out of breath is all

We would only drive with 3 or 4 dice (usually one more but wounds).
A regular mortal experienced driver should be better and our father very likely is better.
This can't be the first time he had to get away quickly from a job.
 
Back
Top